Costume Fairy Adventures was a whimsical blast! If anyone wants to play a ttrpg this Wednesday or Thursday, I'm up for running one.
For something completely different than the previous three one shots, I found a scifi horror game I would love to run. Project Galileo is about scientists exploring an artifical cavern on mars, called. It is bloodless but scary, and takes 3-6.
We can also tell a different story in a previous gamebook, if people prefer.
For those interested:
1. Wed, Thurs, or either? 2. Up to play Project Galileo? 3. If not, which previous gamebook?
I'm in, and up for Project Galileo! But while I could technically do both days, Wednesday is better for me, unless I reschedule the Thursday thing. On Thursday, I could only really play until about 5pm EST or 2100 UTC.
Last Edit: May 24, 2021 14:38:14 GMT -5 by Gelquie
Pumpkin Ghostie (by Killix) Nocturne the elvish dragon (by Huntress) Lazuryl (Laz) the Gargoyle (by Killix)
Yay, the game is on! If we get a third player, we can do Project Galileo, and run the game before evening on either day. There are only five pages you would need to read and character creation is pretty straightforward.
We played Project Galileo~ For posterity, this game is quite exciting to run or play, but this cannot be done in two hours. There's just too much scary space adventure to contain! It was the first in this series to become a two-shot.
Evelina, the Geologist - Ginz
Cale, the Physicist - Gelquie
Quinn, the Linguist - Celes
Irene, the Archeologist - Elcie
Gelquie took excellent notes, so here's what happened on Mars:
-The adventurers first come across an electrified entrance that damages the drone and blocks the path. Quinn and Evelina get shocked, trying to remove the panels (causes less electricity) or break the panelings (makes one section worse). They go back and get rubber tarp, which Cale successfully puts over the paneling. -They come across a door with strange symbols and numbers. They find more of these as they go. They open these with no issues. -They come across a large cavern that's very hard to see. Cale can see with their infrared goggles, two creatures scurrying about. -In the large cavern, there's two ways to go: Across a bridge to a building, or down to the inky dark cavern. Irene and Evelina go across, after securing some rope in case the very non-sturdy bridge collapses. Irene falls through at some point, but the rope spares her (1 Ruin); they otherwise cross. Quinn and Cale go the other way. -Irene and Evelina explore some of the ruins. Quinn and Cale find two very narrow stairways; they go up. Irene and Evelina open another door... and find Quinn and Cale. Yay! -Then they enter a room with some opaque monoliths. Every party member except Cale (who looks at them through IR goggles and sees no heat signatures) gets close enough to get Mind Invaded. They all succeed in shrugging off the mind invaders. . -They carry on down a long hallway. They find this room full of detritus, and a liquid-like mirror that only reflects plastic and certain other things. There's some various tall narrow doorways, and very few places for small crevices. Quinn remembers something from one of his dreams, about a flashing green light in the dark. It unsettles him (1 Ruin). -They're in this room when large rumbling emanates, like something HUGE is approaching. The party attempts to hide. All succeed except Irene, who is caught staring at a huge monstrous metal machine-like creature. -Quinn pulls Irene into the small crevice he was hiding in, but attracts the attention of the creature. The creature goes after them, and while it can't reach them, this does cause Ruin for both of them. -Cale tries to draw attention away by throwing detritus, but it doesn't really work. And unfortunately, the creature can multitask, and reaches for him at the same time. It doesn't reach, but comes very close (1 Ruin). -Evelina uses her Improbable Intuition to determine that the creature could be distracted by creating strong vibrations. She tries to use this to knock over some detritus, but this doesn't really work. -With everyone exposed, Evelina communicates the vibration thing. Irene uses one of her archaeologist tools to strike one of the columns. This stuns the creature, giving everyone except Irene time to run to safety. Irene tries to run, but keeps running into issues that cause her ruin. Where we left off, the creature is standing in front of the doorway. -The others continue to the next chamber, where there's long, emaciated alien creatures of sorts in chambers.
-Quinn, Evelina, and Cale look at the aliens in stasis in the monoliths. They're multi-armed tall humanoid-esque beings with insect-like features, and they're emaciated, but wear elaborate robes/clothing. -But enough of that, Cale decides that he really can't take leaving Irene behind, he's going back! The others instantly agree. -They find a staircase going up to the next room, which if they lure the metal monstrosity up to it, they could give Irene enough time to escape. Cale manipulates his remote controller for the now-dead drone into acting as a sound grenade. Quinn throws it up there. It successfully captures the attention of the creature, and they grab Irene and rush to safety. -They examine the monoliths in detail. Quinn gets too close, and gets a brain-friend! Who doesn't quite take over his mind, but it mixes with him, causing language trouble. After ensuring he'll be okay, Quinn writes as much as he can of the language and creates a sort of Rosetta Stone for the alien language to work with. The alien take-over disappears the further away Quinn gets. -They go into the next room, where there's what looks like a monarch alien in stasis, along with detritus and a map of the solar system. Quinn goes around translating all that he can. Cale checks out the map of the solar system. The solar system looks much as it always does, but with the help of Quinn's translation, they find a caption for a New Earth, as well as dates and times that seem to indicate a plan the aliens have for Earth. -Evelina investigates the crystal surrounding the monarch alien... But oh! The alien is moving!! It could be an optical illusion though, Cale...? ...Nope, it's moving!! . -The crystal breaks open, lights begin to flicker on, and the monarch emerges. The crystal pins down Quinn and Cale. Ruin is taken by nearly all. -Quinn tries to reason with the monarch, and while it's intriguing that he speaks the same language, Quinn also accidentally said something insulting. So while the monarch doesn't attack, they're also still hostile. The monarch mutters something about how they shouldn't be there. -Further attempts to reason with the monarch fail, and with that, the facility lighting up, the metal monstrosity returning, and what looks like plans for an invasion, the group decides to get out of there right now. -Cale and Irene manage to escape fine by crawling out, but Quinn and Evelina don't quite make it yet, as the monarch attacks them with their many arms. The group books it! -They rush out, pursued by the monarch and, once again, the metal monstrosity. They manage to make it most of the way, encountering only mild setbacks along the way. Until they get back to the memorial room with the spheres, after taking the elevator up. Cale's eyes go distant for a moment, and he mentions that he can stop the elevator, he knows how to do it... And he Bypasses It as well as he can, at the cost of 1 Ruin. He mostly succeeds, but he doesn't quite fully sabotage it, and he knows that they're on their way and the monarch can figure out how to make it work again; they're on borrowed time. -With the bridge out, the group decide to take the dangerous stairs down. But Cale miscalculates; he tries to add friction by adding some notches to the staircases as he goes, but he hits a weak point and destroys the staircase instead. They have to go across the bridge instead, and they've lost valuable time. -Thankfully, though not without difficulty (and in one case climbing out), the group manage to get across. This is not without losing Quinn's Rosetta Stone, alas. The monarch is still in pursuit. The metal monstrosity cannot follow. -They make it to the electrical grid, with the monarch on their tail. The place is powering up, and the electricity can now get past the insulation. The group take a risk and push on anyway, and manage to make it out. Evelina tries to collapse the tunnel behind them, but the monarch makes it out anyway. -They find themselves on Mars surface, having escaped... But so has the monarch. The group decide to split into pairs, and whichever group is not followed should return to base and warn Earth. The monarch follows Evelina and Cale; the others return to base safely, where Irene warns Earth and Quinn writes down as much as he remembers about the alien language, as he lost the Rosetta Stone while trying to cross the bridge. -The monarch is in pursuit of Evelina and Cale, and can't shake them. Evelina suggests they split further, that Evelina could draw them away. Cale hesitates, but agrees, since he could grab a vehicle from base and return for Evelina, if he hurries. But he draws the monarch's attention, so escaping is not so easy. -When Evelina has the monarch's attention again, she lures him into a cave, which seems like a dead end, but Evelina knows the way out. She collapses the tunnel partway, not trapping the monarch, but buying them time. -Since Evelina and Cale were taking a while, Irene and Quinn--having finished--decide to mount a rescue. Irene drives recklessly to the group; Quinn follows more slowly. Irene makes it first, but busts a tire, which Cale sets to trying to fix. Quinn sees the monarch in the cave... And tries to run him over. It actually works!! And Quinn is fine!! The vehicle is not, but take what you can get. -Having escaped from the trapped monarch, and with all intact, and with the tire successfully being repaired, the group ride in Irene's car and escape back to base. There, they hug, cry, rest, and give a full report to Earth, and warn them of the upcoming invasion.
The choices for the fifth game are not horror, but either science fiction or some hard-to-pin-down subgenre of fantasy. Would you rather be a hero on a mission against an evil galactic empire or a talking mouse riding free in a motorcycle club?
This month's choices are Save the Universe and Heavy Metal Thunder Mouse.
Both games use six-sided dice, and have ready-made reference sheets for the rules.
If interested, let me know your gamebook and schedule preferences! I can run it either this coming week (6/23, 6/24) or the week after (6/30, 7/1).
I might be interested in participating in the next one-shot. (Though that's something of a non-committal answer, I suppose. ) This week after 6 pm EST works best for me, with Thursday working slightly better.
Between Ginz ❤ 's interest, RielCZ's tenative interest, and the tentative interest of the phantom voter, we probably have enough players to run one of the games this week. To the phantom voter-- please reach out by end of day if you want to play this week so I can organize the game.
Hello, phantom voter here! I'm interested. ^^ I can make the game this week if that's when it happens, but I also know Wednesday and Thursday are coming up really fast, so I'm also down for next week if that ends up working better for people.
(I voted for Thunder Mouse, but if either Pixie, Ginz, or Riel feel strongly, either game sounds like fun to me!)
Aw yeah, game's on! Trying to do all the prep in one day is probably not a wise idea and trying to do the prep in two days is probably still not super wise, but that's a challenge I am more up for. With the majority vote, we can run Heavy Metal Thunder Mouse this Thursday in the afternoon, evening, or night-- as I have a routine vet appointment with my pug around noon.
Save the Universe will join the surreal horror game Don't Rest Your Head as a choice for July's game.
Like this post and I'll add you the rodent biker club chat!
Running Heavy Metal Thunder Mouse ended up about as complicated as good old Dungeons and Dragons. Despite this, the Missing Mouse Mission was a success! Because I now am a GM who can run complex games and not just rules-light ones, I decided to splurge on a physical copy of Pugmire. Its streamlined 5e where the characters are all anthropomorphic dogs in a post-humanity world. The guide character is a nerdy pug princess, so how could I not? I need time for the physical copy to get here and finishing reading through it, but if folks want to do something DnD-esque in the future, we have a new an exciting option coming up!
Our choices for scheduling either the week of the 21st or week of the 28th, and Wednesday or Thursday. We can also do either before work (1pm EST11am EST) or after work (10pm EST 8pm EST) during my weekdays, in case my inverted workweek has been prohibitive to playing.
Our choices for the July game are either Save the Universe or Don't Rest Your Head. The first stars a group of heroes on a mission against an evil galactic empire, and the second a group of empowered insomniacs in a world of surreal horror. Both games use six sided dice and are character-centric.
EDIT: The hotline hours will change as of next workweek, so while I am still on closing, I am now working 11am -8pm EST.