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Post by Deleted on Jul 15, 2010 21:05:40 GMT -5
I would say if they fall to 0 then still heal 3. Otherwise the card'd be useless for lower-HP fighters ... you'd never get a chance to use it on 'em. ^^
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Post by Vyt: Down, but Not Out on Jul 17, 2010 19:17:57 GMT -5
Moving on, I still say the requirement for upgrading Forumers to Uncommon/Rare is rather unfair. To further illustrate, here's the current rule: I'm talking about how the trade-off is rather huge between Common -> Uncommon and Common -> Rare. It looks like it's more beneficial to upgrade to a Rare Forumer instead of an Uncommon. I can list out some possibilities that might happen on each case. Common -> Uncommon - Remove one energy attached to the Common forumer card and return it to your deck. - Virtually invalidates a previous energy phase (be reminded that we are only allowed one energy attachment per turn, and this is almost like losing one card that you previously drew)
- Potentially limits the Forumer card from initiating an attack (at worst, it could not even attack for that turn)
- The deck is "added" one more card. On one hand, this means a chance to reuse said Energy card if it's picked afterwards. On the other hand, it means there's a slight difficulty in getting a good draw (this is more prevalent during late games where the players are down to about 15 cards or less).
- This is just a speculation, but an Uncommon upgrade probably isn't allowed if there isn't any Energy card attached to the Common Forumer. This immediately makes the upgrade hard to initialize due to the requirement, compared to one card of any type that a player can discard from his hand to upgrade to a Rare Forumer
- Additionally, the setup means if the player is trying to stack Energy cards on a Forumer card, it's almost guaranteed that they're trying to upgrade the card, which renders the element of surprise null (it could also be a bluff, but it's a really huge waste to put an extra Energy card for a bluff).
Common -> Rare - Choose any card from your hand and discard it. - Complete loss of one card from the hand (I don't know if a Rare upgrade can still be initiated if there is no card on the hand, though)
- However, Rare Forumers don't lose an attached Energy compared to Uncommon Forumers. This means they can usually attack the instance they are upgraded.
- Moreover, a player can instantly upgrade to their Rare Forumers without any "in-field cost" (since the only requirement is a discard from the hand), usually rendering a fight one-sided (compare this to an Uncommon Forumer upgrade, which has to "build up" by attaching Energy and then having to nullify an Energy phase by removing one from the card during the upgrade).
I'm open to debates and arguments about the possibilities, and might even add more in the future, but I am trying my best to be objective about the trade-off. Sadly, I really see a disadvantage, and I think that should be resolved somehow.
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Post by Deleted on Jul 17, 2010 23:46:04 GMT -5
Vyt raises some good points, and since I'm a total fop when it comes to technical stuffs, let's open this up for public discussion. If you don't play the TCG but still know about other TCG stuffs then feel free to comment as well.
Goooo!
Edit: Just to clarify, any rules changes that are settled while Visitation is still running don't become official until the tournament's end.
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Post by Vyt: Down, but Not Out on Jul 27, 2010 3:18:02 GMT -5
As I understand it, the phrase "When this card comes into play" means when the card is actually played in the field, right? Some Fighter Special Abilities are labeled as such, and players are activating them when they're switched from Benched to Active instead. I'd like to see some clarification about the wording.
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Post by Draco on Jul 27, 2010 3:46:29 GMT -5
I always figured when it said 'when it comes into play' it would mean the Active spot. Since when a card is on the bench, it isn't exactly in play (even if it can be attacked at times).
If it was played in the bench stage, it would be pointless at times (and in many cases, useless).
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Post by Deleted on Jul 27, 2010 4:11:40 GMT -5
I always figured when it said 'when it comes into play' it would mean the Active spot. Since when a card is on the bench, it isn't exactly in play (even if it can be attacked at times). If it was played in the bench stage, it would be pointless at times (and in many cases, useless). Not so, because there are some cards that use "when this card becomes active". In order to understand, you've got to look at the rest of the wording. Vyt, I have actually clarified the wording in the glossery, but I'll double-check to see if I can't make things more clear. ^^ As of right now, "comes into play" means being played on the field, whether that be as an active fighter or a benched fighter.
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Post by Draco on Jul 27, 2010 4:18:43 GMT -5
I always figured when it said 'when it comes into play' it would mean the Active spot. Since when a card is on the bench, it isn't exactly in play (even if it can be attacked at times). If it was played in the bench stage, it would be pointless at times (and in many cases, useless). Not so, because there are some cards that use "when this card becomes active". In order to understand, you've got to look at the rest of the wording. Vyt, I have actually clarified the wording in the glossery, but I'll double-check to see if I can't make things more clear. ^^ As of right now, "comes into play" means being played on the field, whether that be as an active fighter or a benched fighter. Then there has been a lot of cards I brought back when I wasn't supposed to XD Come to think of it, I never brought them back and was able to bring them back into play though >.>
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Post by Deleted on Jul 27, 2010 5:14:42 GMT -5
Not so, because there are some cards that use "when this card becomes active". In order to understand, you've got to look at the rest of the wording. Vyt, I have actually clarified the wording in the glossery, but I'll double-check to see if I can't make things more clear. ^^ As of right now, "comes into play" means being played on the field, whether that be as an active fighter or a benched fighter. Then there has been a lot of cards I brought back when I wasn't supposed to XD Come to think of it, I never brought them back and was able to bring them back into play though >.> That's really odd ... I did my best to standardize the language used so it wasn't so confusing. It took me hours to edit the text of each and every card to make sure that what was written was not only uniform for each effect but significantly different to other similar effects. For example, there are heaps of "when this card becomes active" which is an alternative to "comes into play". Its something that seemed, at least to me, to be really clear, but I'm obviously wrong and I haven't been keeping a close enough eye on duels to spot the misunderstanding. *facepalm* I figured it was a give-in. Which is now making me question the clarity of other things I thought are/were plain as day. If you can think of any other things like this that need further clarification please let me know, otherwise I'll assume everyone agrees with me. Which they don't. xD;
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Post by Vyt: Down, but Not Out on Jul 27, 2010 11:49:03 GMT -5
Oh, I think you did a great job of trying to clarify the wording in the cards. Naturally, people sometimes mistake them for another meaning though, and so we just need to direct them to the thread and point it out. I do see the clarification now in your posts as well, but it was mixed along with other stuff and it took me awhile to find it.
Yeah, stuff like this will be consulted more often than the other information. Maybe we should compile them into one single, separate post and link it to the first post instead. That way, players will have an even quicker way of clarifying some wording (and even point out some stuff that may not be in the list).
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Post by Deleted on Jul 27, 2010 16:39:37 GMT -5
Oh, I think you did a great job of trying to clarify the wording in the cards. Naturally, people sometimes mistake them for another meaning though, and so we just need to direct them to the thread and point it out. I do see the clarification now in your posts as well, but it was mixed along with other stuff and it took me awhile to find it. Yeah, stuff like this will be consulted more often than the other information. Maybe we should compile them into one single, separate post and link it to the first post instead. That way, players will have an even quicker way of clarifying some wording (and even point out some stuff that may not be in the list). A way of doing that would be to move the glossary to the first post or something like that, right?
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Post by Vyt: Down, but Not Out on Jul 27, 2010 20:58:30 GMT -5
Oh, I think you did a great job of trying to clarify the wording in the cards. Naturally, people sometimes mistake them for another meaning though, and so we just need to direct them to the thread and point it out. I do see the clarification now in your posts as well, but it was mixed along with other stuff and it took me awhile to find it. Yeah, stuff like this will be consulted more often than the other information. Maybe we should compile them into one single, separate post and link it to the first post instead. That way, players will have an even quicker way of clarifying some wording (and even point out some stuff that may not be in the list). A way of doing that would be to move the glossary to the first post or something like that, right? That will do. You can also just opt for a redirect to a later post, just make sure the link name mentions "Glossary" or something so people can figure it out. In the meanwhile, let's see if players around here will start using that specific post now.
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Post by Deleted on Jul 28, 2010 4:50:21 GMT -5
Terminology
This is a Trading Card Game and over the years it has developed its own language. You don't need to know all of these, but they're helpful as many players use these terms regularly and I will be using them in the rest of this tutorial as well.
Deck: A collection of 30 cards you own. Hand: The cards you draw from your deck in order to use. Discard Pile: A pile of cards that have already been used and may not be put back into your deck during a duel. Field: The area of play. Active: The fighter card that is currently battling. You may only have one active fighter at any one time, but you must always have one. Bench: The area of the field where your other fighter cards are. Benched fighters are used to replace your active fighter. Ally(ies): Refers to every fighter played by either you or your opponent. The total of your/their fighters in play. Equipment: Any event card that can be attached to your fighter cards. Hit Points: A number corresponding to how much damage a fighter can withstand before being defeated. In Play: Any card on the field is considered to be in play. This includes benched fighters. "Comes into play": If a card uses this phrase as a condition of an ability, this ability will be activated when the card is played onto the field, and not when switched from benched to active. KO: "Knocked out" or defeated. A fighter who has lost all its hit points is said to be KO'd. Move: A single action taken within a turn. Turn: The time in which it takes one player to make all their moves. Round: Each time both players have a turn, it is known as a round. Die: When you're told to roll dice, always roll a 6-sided die.
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QuickQuestion McVyt
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Post by QuickQuestion McVyt on Aug 13, 2010 7:10:08 GMT -5
By "fire attacks", the special ability means Petrifying Ooze only takes damage from "fire attacks". Does this include attacks that uses non-Fire Energy cards? An example of this is Three-Megaton Nuke, which is a Fire-type Fighter but has only one attack that costs (*).
I'd like to clarify as well if Petrifying Ooze takes damage from Special Abilities coming from Fire-type Fighters, too.
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Post by Deleted on Aug 13, 2010 9:37:42 GMT -5
By "fire attacks", the special ability means Petrifying Ooze only takes damage from "fire attacks". Does this include attacks that uses non-Fire Energy cards? An example of this is Three-Megaton Nuke, which is a Fire-type Fighter but has only one attack that costs (*). I'd like to clarify as well if Petrifying Ooze takes damage from Special Abilities coming from Fire-type Fighters, too. A "fire attack" is only considered to be a proper fire attack if it uses one or more fire energies. Same story for elemental advantages as well. ^^ Doesn't matter if the card is fire, the attack itself must be fire, since that's what is specified in that card's wording (which hasn't been changed, BTW).
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Post by Vyt: Down, but Not Out on Aug 21, 2010 17:44:15 GMT -5
What if the first player draws Tea Party on his/her initial hand and plays it? Does this mean s/he doesn't attack for that turn, or the next? I was thinking that because of the wording "skip their next attack phase", the first turn could be a bit confusing for the effect to be implemented (the second player has no Fighter card during the first turn, so I don't know if an attack phase still exists for that specific turn).
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