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Post by Fraze on Feb 23, 2010 19:03:19 GMT -5
Speaking of... what's the river going to be called? Random River? Slapdash River? Fluky River? Scandalbrook. Go on, I dare you. EDIT: And because no ones said it yet, Strife, that is an awesome world map. I think the middle or lowest circles would be good for Tabloid Town. The lowest is right in the middle of where I'd imagine a lot of trade routes would be, while the middle one has a lot of green around it. (The dragon-infested color-reduced areas look like deserts to me, which aren't usually the best places to start a large city.)
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Post by Draco on Feb 23, 2010 19:14:30 GMT -5
Speaking of... what's the river going to be called? Random River? Slapdash River? Fluky River? Scandalbrook. Go on, I dare you. EDIT: And because no ones said it yet, Strife, that is an awesome world map. I think the middle or lowest circles would be good for Tabloid Town. The lowest is right in the middle of where I'd imagine a lot of trade routes would be, while the middle one has a lot of green around it. (The dragon-infested color-reduced areas look like deserts to me, which aren't usually the best places to start a large city.) I like the bottom circle the best, it matches really well.
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Post by Huntress on Feb 23, 2010 20:36:59 GMT -5
Scandalbrook. I like =D I've always sortof imagined that Tabloid Town got its name because it was the cultural center of the area and all the local newspapers that were distributed on the plains came from there. Not to mention their nobility probably lives a crazy uptown celeb kind of life. As for the Wretched Hive of Scum and Villainy bit, I'm not sure how much that applies, yes. Sure, it's a big city, kinda 19th-century-ish and thus by default not the nicest place to be, but I think it'd have its ups and downs like any other city and not be particularly better or worse in that respect. More of a New York than Detroit.
About the world map: problem is, none of those circles take the northern area with icebergs into account. Sure, the distance is iffy to begin with, but there doesn't even seem to be a place where we could reach it. If the uppermost circle had a strait leading to the northern sea up there, it'd probably work. Apart from this whole issue of tropical islands not too far from Tabloid Town. Um. Really, where would we be, latitude-wise? Something like the subtropics? It never seems to be cold, at least.
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Post by Speck on Feb 23, 2010 20:44:20 GMT -5
Is it possible that Tabloid Town used to be two towns, one to the North of the Scandalbrook River, and one to the South? The city to the North was the original Tabloid Town, and just expanded into the other city as time went on. (The South city would have been known more as a Wretched Hive of Scum and Villainy.)
That way, we could still go with both descriptions of the city... Hooray compromise?
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Post by Lord Hayati on Feb 23, 2010 21:09:00 GMT -5
Jelly KingdomLocation: i48.tinypic.com/2nut4zd.pngIt seems to blend in well with its surroundings, due to the varying colors it gains due to the sun. Oddly enough, once you step within the kingdom, everything around it seems to turn slightly invisible. Population: The Kingdom's population is somewhere around 80 People, not including the members of the castle, which is around 14. due to the shroud around it, most people find it by mistake. Due to it being a kingdom, the Castle is obviously the largest, but has 3 locations noteworthy. Description: The kingdom was founded Sometime after Guild Wars 2, in which Krisseh, Being aided by Celestial, was granted a kingdom of her own. they parted paths afterwords, but as the years went by, she wanted it to expand to be as big as tabloid town. needless to say, it has expanded, but not as much as she hoped. suffering from grief, she left Lord Hayati in charge as she travelled in royal robes into the mage's manor. her magic was all used up during the trip, so she is unable to truely get back to her kingdom until she can find enough power. History aside, the kingdom is very busy, and easily supportable. the foods shop is the largest, with gourmet food for sale almost every day. the next largest is the Giant jelly, which contains daily rations, which is often stockpiled in times of need. Finally, the last noteworthy location is the pub, right next door to the food shop, which provide some of the most comfortable beds in the NTWF. too bad the grog is barely palatable for most travellers. Oddly, they mainly get their supplies out of ground itself, which grows just like normal soil, except wobblier. during winter is when the kingdom is at it's peak, due to jelly being unable to melt. This is when most harvesting is done, which is quite the opposite of most towns. Summer is like Winter for them; they do everything they can to survive, as the sun gets close to melting the entire place away. Luckily, as long as there is someone in the castle, everything turns out alright. Some have noted that staying in this kingdom turns you into jelly yourself, but none have been brave enough to find the location nor to see if it is true.
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Post by Deleted on Feb 23, 2010 23:25:29 GMT -5
Question: Does a location have to be included within the context of guild canonicity before it gets put on the map? Or do I have to include my location in a canon RP before it gets the stamp of approval?
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Post by Draco on Feb 24, 2010 0:13:49 GMT -5
Question: Does a location have to be included within the context of guild canonicity before it gets put on the map? Or do I have to include my location in a canon RP before it gets the stamp of approval? I think it would help... But I did ask for the town of Darkthorn, and it has never been in a RP that involved the guilds It was however in a RP not to due with the guilds, but this one is different The original was a port town that gets wiped out by a flood XD This one should be safe For the most part <.< I just really like the name.
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Post by Strife on Feb 24, 2010 3:25:52 GMT -5
Speaking of... what's the river going to be called? Random River? Slapdash River? Fluky River? Scandalbrook. Go on, I dare you. EDIT: And because no ones said it yet, Strife, that is an awesome world map. I think the middle or lowest circles would be good for Tabloid Town. The lowest is right in the middle of where I'd imagine a lot of trade routes would be, while the middle one has a lot of green around it. (The dragon-infested color-reduced areas look like deserts to me, which aren't usually the best places to start a large city.) A-thank you. ^_^ Yeah, I was thinking the lowest circle as well, if only for the fact that the brownish area to the right looks like a suitable spot for the Fleet's desert base. About the world map: problem is, none of those circles take the northern area with icebergs into account. Sure, the distance is iffy to begin with, but there doesn't even seem to be a place where we could reach it. If the uppermost circle had a strait leading to the northern sea up there, it'd probably work. Apart from this whole issue of tropical islands not too far from Tabloid Town. Um. Really, where would we be, latitude-wise? Something like the subtropics? It never seems to be cold, at least. As I said in my previous post, the location of the equator is still up for debate. xD; For all I know, the planet model may not be north-centric. Assuming that we go with the lowest circle, I'd say that the guildverse would be somewhere around Europe, latitude-wise. We have fairly regular seasonal changes, and I just get medieval Europe vibes in general in terms of the scenery and what-not. We could always cut holes in the continents that I randomly generated so that there's a way to get to the iceberg areas. Also, I think i'll grab either that continent to the west or the more distant one to the south-west and claim it as Imperium territory for FableQuest. xD;
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Post by Draco on Feb 24, 2010 3:41:39 GMT -5
Now this is just on the top of my head, which oddly enough I learned in Biology... The planets climates depend on how far away from the equator is, most of us know that much Deserts seem to appear the most around 30degrees north and south of the equator. Using the Earth as a example: In North America that means the Southwest of the USA and roughly most of Mexico. Then you have North Africa, the Middle East, parts of China, and even a spot of Japan. These are 30 degrees North. Now if you go South, South America has some arid regions as well as South Africa. Then you have Australia. Now remember this doesn't just mean Desert climates, this is Arid and Semi Arid climates, which include Deserts, I believe savannas, and some grass lands as well. ... Now I can have some of this wrong, but you want to get technical about some of locations... There you go Our NTWF map is somewhere near 30 degrees North or South of the equator, where ever we decide to slap that down. Of course in my mind, since this is a made up place, there are Ice Bergs near by and a desert... We can pretty much say we are anywhere and make anything work for us. I mean really, we have a lot of strange stuff happening regularly in the NTWF and a lot of it has transferred into the whole Guild World. I'm actually surprised we don't have a Polar Tundra near by where we wrestle polar bears or something... that would be cool...971
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Post by Strife on Feb 24, 2010 4:28:43 GMT -5
Of course in my mind, since this is a made up place, there are Ice Bergs near by and a desert... We can pretty much say we are anywhere and make anything work for us. I mean really, we have a lot of strange stuff happening regularly in the NTWF and a lot of it has transferred into the whole Guild World. I'm actually surprised we don't have a Polar Tundra near by where we wrestle polar bears or something... that would be cool...971 I've played video games before where there's a desert and a polar ice cap (literally) right next to each other on the overworld. xD So moving two distinctly different landscapes next to each other wouldn't be anything out of the ordinary, especially for a magical planet like ours where locations are formed by the Gray Lands. And of course, there's always the possibility of merging two opposite climates/landscapes into one unique location. For all we know, the GW2 ice caps could be sitting right next to an active volcano that spits out bright purple lava. :3
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Post by Fraze on Feb 24, 2010 4:45:59 GMT -5
Now this is just on the top of my head, which oddly enough I learned in Biology... The planets climates depend on how far away from the equator is, most of us know that much Deserts seem to appear the most around 30degrees north and south of the equator. Using the Earth as a example: In North America that means the Southwest of the USA and roughly most of Mexico. Then you have North Africa, the Middle East, parts of China, and even a spot of Japan. These are 30 degrees North. Now if you go South, South America has some arid regions as well as South Africa. Then you have Australia. Now remember this doesn't just mean Desert climates, this is Arid and Semi Arid climates, which include Deserts, I believe savannas, and some grass lands as well. ... Now I can have some of this wrong, but you want to get technical about some of locations... There you go Our NTWF map is somewhere near 30 degrees North or South of the equator, where ever we decide to slap that down. Of course in my mind, since this is a made up place, there are Ice Bergs near by and a desert... We can pretty much say we are anywhere and make anything work for us. I mean really, we have a lot of strange stuff happening regularly in the NTWF and a lot of it has transferred into the whole Guild World. I'm actually surprised we don't have a Polar Tundra near by where we wrestle polar bears or something... that would be cool...971 Yep, you're right there. The general wind currents on this planet are something like this. The upwelling of air around the equator (low-pressure cells) means you get a lot of rain there, while downdrafts at 30 degrees north or south (high-pressure cells) means those areas are very dry. Also, if you'll notice, you get particularly strong winds going westward around the equator. Concerning water currents, see this. As a general rule, ocean surface currents go clockwise above the equator, and counterclockwise below the equator. If we assume that the NTWF acts more or less the same way, and assume that Strife's map is oriented so that north is upward, then the lowest circle would be in a very moist, humid, tropical climate. (So that desert probably wouldn't be there, but that's beside the point.) You would probably have strong westward winds in that area, and an ocean current traveling clockwise: south along the coast of the to-be-named equatorial continent, turning left and traveling along the equator until it hits the western continent, then traveling north and northeast, then eastward until it completes its circuit. This would be a good trade route between the eastern and western continents. Also, with the prevailing western winds, winds will come off of the continent, then hit the ocean and cause upwelling--cold, nutrient rich water from deep down in the ocean will rise to the surface, bringing with it lots of plankton and larger prey--and therefore, lots of fish will come there to feed. So the area around the bottom circle would probably be a good place for fishing, so I'd expect fishing would be a big industry around there. On the other hand, the water would be too cold to swim in.
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Post by Huntress on Feb 24, 2010 15:16:50 GMT -5
Water currents are amazing things when it comes to patching up climate plotholes, really. Europe owes its livable climate to the Gulf Stream, if that didn't exist, I'd live an ever more hardcore life than I already do (and we currently have two feet of snow, so yay for that). So we could just as easily live somewhere on higher latitudes with a warm water current reaching the coast.
The thing is, we seem to have a problem roleplaying anything out of the ordinary. As in, we just don't acknowledge the weather. Remember how we ran around in the supposedly-wintery GW2 in our usual skimpy-ish clothing? Whatever the climate is like in the guilds, we generally have it down as Average. No immense cold, no immense heat or humidity. Of course, it could easily be subtropical and humid and simply average enough for our characters that we don't acknowledge it.
'course, as far as the map in question goes, it'd then mean that the entire right-hand side is jungles and the story behind the Spacefleet planetside base will either have to get rewritten or simply pushed off the map to some more desert-y area. I think I'd much rather see the world work properly than handwave everything off with magic, anyway >> The latter has this sloppy-writing feel to it. It works for computer games because their focus is on fancy visuals and gameplay, but we're a written medium here.
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Post by Lord Hayati on Feb 24, 2010 17:17:36 GMT -5
maybe we have weather nullifying armor that prevents us from getting cold and such...
I wish the kingdom had that tech, though.
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Post by Celestial on Feb 24, 2010 18:35:04 GMT -5
Since we are close to the ocean, I would imagine the guilds having a Maritime climate and thus not too warm, cold or hot. Plus it would be a fairly southerly land but not too southerly, a 'just right' sort of place. That would allow for the weather to be very mild while us being far enough north for some icebergs to float down and everything to work out, somehow. xD
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Post by Speck on Mar 3, 2010 23:18:47 GMT -5
As I work more on this, it will become more and more refined. Right now, I'm just making notes on where things should be. I'll base the main roads and the like on it The red lines on the map are main roads that lead out of Tabloid Town, the two blue lines are the outlines of the river through the city... and the rest is explained. (Though I might like to note that the lines surrounding Beaver Hills, "Hoity Toity" and the possible area for the Slums aren't roads at all.) I'm having a little trouble placing the following places, though: The Silver Ring - somehwhere by the docks? Spaceport The River Tigris - between the docks and the slums? Zagora's Voodoo Emporium - maybe a little far from the center of TT, on the north side of the Scandalbrook? And if you don't think something should be where I've put it, speak up, and I will move it (so long as more than one person is in agreement on placement).
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