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Post by Fraze on Feb 15, 2010 0:08:23 GMT -5
230 by 320 miles by my calculations, meaning roughly 73,000 square miles unless I'm mistaken. ...my homeland could fit in there four times and then some. In my book that's a bafflingly huge tract of land xD And the primary means of transportation is a horse (or ship), so day-to-day travel would be fairly slow. Although yes, this particular area would be mapped out to every last hill. Chances are I'll do that anyway, the original is hanging on my wall and if I'm going to leave it there, might as well make it look nice. The icebergs are another huge canon-contradiction, because in GW2 it took us only a few hours to get there. Which didn't make too much sense back then either. Icebergs on warmer latitudes aren't exactly unheard of (as the Titanic learned the hard way) but they'd probably still influence our climate big time. Not to mention the iceberg region was supposed to be far-far away and avoided by everyone. Even the Rocky Gates wouldn't logically fit on the map, methinks. I should just push 'em off and blame the temporal inconsistencies on TMC. As for the Mafia Wars, that was always intended to be fiction. Possibly an alternate reality in Prime!NTWF. With us, you can never really be sure. I have a answer to everything that makes no sense in the NTWF. MAGIC! Actually, no, you're right. I thought I remembered reading that everyone got transported to those icebergs by some sort of magic.
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Post by Draco on Feb 15, 2010 0:49:18 GMT -5
I have a answer to everything that makes no sense in the NTWF. MAGIC! Actually, no, you're right. I thought I remembered reading that everyone got transported to those icebergs by some sort of magic. Really? <.< Never knew that  But yeah, I'm starting to just blame everything on magic... Like when traveling somewhere, a magic warp appears out of no where and speeds our travel time. What would take hours or days by foot, shortened to something smaller unless stated otherwise. I mean I had Draco and his team of NNPCs run from Ninja Dojo, to Merc Base, to Forest near Merc Base (when going to Tabloid Town, thinking it was due south and not the other direction). And I wrote in it was taking them hours to run it, and they're ninjas who can tolerate long runs and are fast. Then I had Gil drive the whole group to Tabloid Town in less time then it took to run from Ninja Dojo to Merc HQ.
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Post by Rider on Feb 16, 2010 16:10:14 GMT -5
230 by 320 miles by my calculations, meaning roughly 73,000 square miles unless I'm mistaken. ...my homeland could fit in there four times and then some. In my book that's a bafflingly huge tract of land xD And the primary means of transportation is a horse (or ship), so day-to-day travel would be fairly slow. Although yes, this particular area would be mapped out to every last hill. Chances are I'll do that anyway, the original is hanging on my wall and if I'm going to leave it there, might as well make it look nice. The icebergs are another huge canon-contradiction, because in GW2 it took us only a few hours to get there. Which didn't make too much sense back then either. Icebergs on warmer latitudes aren't exactly unheard of (as the Titanic learned the hard way) but they'd probably still influence our climate big time. Not to mention the iceberg region was supposed to be far-far away and avoided by everyone. Even the Rocky Gates wouldn't logically fit on the map, methinks. I should just push 'em off and blame the temporal inconsistencies on TMC. As for the Mafia Wars, that was always intended to be fiction. Possibly an alternate reality in Prime!NTWF. With us, you can never really be sure. I have a answer to everything that makes no sense in the NTWF. MAGIC! [glow=red,2,300]Silly Draco, everything moves at the speed of plot. ^_^[/glow]
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Post by Omni on Feb 16, 2010 18:47:27 GMT -5
I looked at the map and felt like a Twilight Princess had been pulled. And by which I mean it's fairly similar to what I pictured, but the main difference is that it's been flipped horizontally. I don't know why, but for some reason, I always pictured us on the east coast.
Other than that, aside from what's been brought up, I'm mostly wondering this: What about the Edge? Has that been pretty much phased out, or is it just a NTWF Prime thing, or what? It's just that, planet or not, it doesn't seem like it would fit anywhere with both its description and Kiddo's description of the Gray Lands.
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Post by Kiddo on Feb 17, 2010 7:48:56 GMT -5
Other than that, aside from what's been brought up, I'm mostly wondering this: What about the Edge? Has that been pretty much phased out, or is it just a NTWF Prime thing, or what? It's just that, planet or not, it doesn't seem like it would fit anywhere with both its description and Kiddo's description of the Gray Lands. I don't think we can phase out the Gray Lands at this point. We gotta figure out how it works - whether our non-defined areas of the planet are covered in mist, or it's an in-between state of our world we can pass freely into. Either way, it has to exist... because without the Gray Lands, there is no Underdeep. They're both variations of the same concept and I believe the theory that they balance each other was brought up and accepted earlier.
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Post by Huntress on Feb 17, 2010 11:21:35 GMT -5
I have a answer to everything that makes no sense in the NTWF. MAGIC! Actually, no, you're right. I thought I remembered reading that everyone got transported to those icebergs by some sort of magic. *reread GW2... again* Nnno, no magic, just plain ol' timeskips. It took a few hours of sailing to reach the Rocky Gates and another few hours to get to the icebergs. Which, if travelling to Tabloid Town alone takes two days, makes no inkling of sense. 'course, TMC was in the picture back then whereas a proper world map wasn't, so we can just push the icebergs off the picture and pretend the inconsistencies never happened. Other than that, aside from what's been brought up, I'm mostly wondering this: What about the Edge? Has that been pretty much phased out, or is it just a NTWF Prime thing, or what? It's just that, planet or not, it doesn't seem like it would fit anywhere with both its description and Kiddo's description of the Gray Lands. I don't think we can phase out the Gray Lands at this point. We gotta figure out how it works - whether our non-defined areas of the planet are covered in mist, or it's an in-between state of our world we can pass freely into. Either way, it has to exist... because without the Gray Lands, there is no Underdeep. They're both variations of the same concept and I believe the theory that they balance each other was brought up and accepted earlier. Well, in theory, we can. Remember, the guildworld is a whole new world built from scratch, it has nothing whatsoever in common with Prime!NTWF unless we specify it. And we could just say that Our Underdeep Is Different (which it in fact is. So far it's been written as a kind of shadowy dungeon-dimension beneath the surface of the planet that has a symbiotic relationship with the upperworld. Actually I've yet to understand why the original Underdeep-gate is so important, because in our canon the Underdeep has always had a couple hundred natural entrances all over the planet, all of which have been equal in importance and big enough for humans to pass through.) 'course, you already brought the Gray Lands in in GW3 so it has to exist somewhere. But most probably not on that particular map. My money's still on it being a kind of inbetween-dimension, largely because Kiddo could land straight in the ninja dojo from it.
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Post by Kiddo on Feb 17, 2010 11:45:51 GMT -5
Actually I've yet to understand why the original Underdeep-gate is so important, because in our canon the Underdeep has always had a couple hundred natural entrances all over the planet, all of which have been equal in importance and big enough for humans to pass through.) The original Underdeep-gate was the only one that was sealed and was much, much larger than any of the others, along with being smack-dab near a major population center. And by big, I mean, more than one person could pass through. Try an entire legion of people - or monsters - could pass through. Anyway, I think you kind of brought up the crux of the problem: is the guild world a new, separate creation? Or is it a derived version of the NTWF world that's been built? If it's a new creation, there's a lot that will need to be defined as the stuff I wrote in Angelis Luci and Voices is irrelevant and the existence of the Underdeep and Gray Lands is now open for being rewritten. The point at which a new creation 'split' from the NTWF will also need to be defined, as it will probably mean some people will have to do some persona re-writing. A handful of guilds pre-date the creation of the board for guilds, after all. I'll not speak for one or the other because I haven't been here. But I think we need to know.
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Post by Huntress on Feb 18, 2010 11:37:14 GMT -5
The original Underdeep-gate was the only one that was sealed and was much, much larger than any of the others, along with being smack-dab near a major population center. And by big, I mean, more than one person could pass through. Try an entire legion of people - or monsters - could pass through. Anyway, I think you kind of brought up the crux of the problem: is the guild world a new, separate creation? Or is it a derived version of the NTWF world that's been built? So were the others. All the Underdeep entrances have been big enough for humans to pass through whenever they please. The blarf could swim through the natural entrances out at sea and he's thirty meters long. The way it's been written so far - and so far the only Underdeep canon we have is from GW3 - all the entrances are equal and there aren't any that'd be more important than the rest. Anyway, that's what we've been saying the entire time >__>; The guildworld is a world in its own right. Yes, it's a new, separate creation. Nothing in the rest of the forum applies unless we say that it applies. That's why I asked you to create a profile in the guild persona thread back on the day; the Dramatis Personae threads simply aren't interchangeable with the guilds. Angelis Luci and Voices have never existed, at least not yet, because it's never been said within the guild canon that they existed. The old Splatterboard guilds have always been messy business in that respect, actually. As far as the Pirates' past is concerned, we originally banded together in Krawk Island under Rider and commandeered the Weewoo there and that's when our history started. The Splatterboard-feuds never happened in this continuity. On the flipside I reckon Kiddo still was the ninja leader once, solely because the ninjas have recognized her as such in GW3. Basically, if it's written down in the guild boards, it's canon. If it's not, it's up for alterations. ...problem here is, of course, that a lot of the guilds' past is buried and has never been documented well. This subboard here was made for the sole purpose of storing all the guild canon, we just haven't gotten it all done yet and there's only so much I can do myself x'D
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Post by Kiddo on Feb 18, 2010 13:24:13 GMT -5
So essentially, the guilds are a fresh start with no leftover anything from before the creation of the guild boards. To be honest, I'm disappointed. I was excited to see things being drawn from other ideas, from the NTWF stories, from old running feuds, and generally seeing a world emerge from what was already here.
I saw the Underdeep and thought "oh wow, a chance to get involved again!" If I'd known that all the stuff pre-hiatus was irrelevant, I would never have joined in. Now I'm sorry I did.
Build your world. I'll stay out of it.
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Post by Huntress on Feb 18, 2010 13:54:27 GMT -5
We-ell, it's not so much a fresh start than a transition to a fresh start. Back when the guild boards were created, they really were extensions of the Splatterboard guilds. But they died a painful death because nothing was ever going on. Got revived, died again, swung in a zombie state for a while. Basically, they were created for the heckuvit but the element of sustainability was never there because face it, how often can you burn down each other's HQs before it gets repetitive?
There were traits that were picked up from the old guilds but there was a break inbetween. As in, the people who are currently active in the guilds never saw the old days and have no idea what things were like back then. So when the guilds finally got revived to their current state (sometime when the GWs started, I think) we simply didn't have a whole lot of history to work with because there weren't any oldies around any more to tell us the stories. So we built our own world. And patched up the logic holes along the way because a lot of the splatterboard guildstuff just plain didn't make sense (it was the splatterboard, after all), which was how the present guilds drifted so far from what they used to be.
Thing is, though, that there's still room for the pre-guildboard lore to re-enter the picture. It just has to actually re-enter the picture because nothing can be taken for granted. For instance, the pirate-ninja feud has been virtually nonexistent; people sortof cling to it, but very halfheartedly, because face it, we're out at sea, you're in the mountains, why would we ever have to meet or fight? But if we got an actual reason to feud, it'd flare up again.
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Post by Draco on Feb 18, 2010 22:41:35 GMT -5
I only faintly remember the older guilds. I rarely entered the Splatterboards, still don't... (even though I keep meaning to) I came along during the start of the "New Generation" guilds. From there I've been on and off as my internet allowed. Now I'm trying to dedicate myself to them more 
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Post by Rider on Feb 19, 2010 16:24:27 GMT -5
[glow=red,2,300]I consider all the old guildstuff canon, but adjust here and there for worldstuff. For example, we didn't get the Weewoo from Krawk Island, but a very similar island on the NTWF planet. It's only natural that stuff from Neopia and Earth bleed into the NTWF due to the multiverse theory. That is to say, Weewoos exist because they migrated from Neopia, so it would make sense that we would name our ship after them. Ideas also flit around between planes. Neopia and Earth are the two major planes that feed into the NTWF, but there others that touch it, such as the demon planes and the plane that Brassport has come from.
The Grey Lands and the Underdeep are the empty, extremely unstable space between the worlds. It touches the planes in places and provides a means to get from one plane to another. It doesn't want to be empty, however, so it responds to the minds of people nearby. The Grey Lands respond more benignly, content with emulating the pieces of people's minds that people want them to emulate. The Underdeep is not content with those weak emotions, and responds to the deeper, more primal emotions, that is to say, fear.
It is through emulating the emotions of sentient beings that these vast expanses of nothingness can become parts of universes. Eventually all these universes will mingle and become one.
Odd that I've spent more time figuring out the multiverse than the actual planet. >.>; [/glow]
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Post by Huntress on Feb 21, 2010 20:15:27 GMT -5
Mkay, let's spend more time talking about the actual planet then xD I've added more stuff to the map (didn't update the first post just yet because clicking between two pages is a pain). Important point where geography kicked in at full speed: the mountains. It's been established that mountains can be seen to the north of Dunburrow, and that's also where the late merc HQ and the ninja dojo presumably are, if they're within the kingdom. According to the current map, those two HQs are some 30 miles from Castle Kestrel. For the mountains to be visible from that distance, they have to be big. As in, the Rocky Mountains kind of big. And that's only to get a low-ish line looming on the distance. Also, the desert. The current Fleet desert base is ninety-ish miles from the coast, and I frankly have no idea if deserts work that way in the kind of climate and nature we have going on here. There's probably a bit of grassland and general lack of human settlements surrounding it, which'd also explain why we don't wander outside Dunburrow all that much. Now, what we could do just to fill the map a bit is to play Adopt-a-Town. As in, give names to some of the random towns, islands, rivers and the like that are currently on the map just to occupy space. That way we'd have a pool to work with when travelling in future RPs. And I'm open to suggestions for more kingdoms/towns/rivers/etc and where to put them.
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Post by Speck on Feb 22, 2010 1:24:03 GMT -5
In the backstory I've cooked up for Speck, there's a mid-sized port town about 80 miles South of Tabloid Town. To keep it on the map you have currently, I could shorten it to 60 miles, placing it somewhere around that little bay you've got near the bottom of the map. I'd imagine that it would either be on one of those capes, or otherwise would be at the inland-most-point in that bay. (The town's name is Le Singe.)
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Post by Draco on Feb 22, 2010 2:22:29 GMT -5
How about a town called Darkthorn between Merc HQ and the Mountains where Ninja HQ are? It would make sense to make a base somewhat near a town. Also, I opt for the mountain range (or at least the area where Ninja Dojo is) to be called Kage Mountains 
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