|
Post by Rikku on Jan 8, 2008 23:40:53 GMT -5
March is okay for me. I'd prefer to have it sooner, but hey, whatever the majority says.
|
|
|
Post by Kengplant on Jan 9, 2008 3:31:38 GMT -5
I think if we keep saying "well how about just a little later" that this will never happen. And it's not even by 'a little' that we keep pushing this back by. Every time we seem to get close to an OK start date (to go by the original poll a month or two has gone by, and it is now 08) we bump it back another month or two. I don't even know if late January or early Febuary will be good for me. All I know is that at this rate it's not going to happen. There is no perfect time to start this. But it's a long term event so everyone will have a chance to participate. Vyt didn't join until very late in the RP for example, but I still consider him a major player in GW. Rider was there for only a short time at the beginning but reappeared late in the game and also typed her way into an influential role, as did many others. At some point I can garuntee that I'll have to disappear for a week in the middle of the war. I suspect it might even happen up to 3 times. But I can rest assured that I can always write myself back in (or out) whenever I want to.
And once again, I've also learned that writing myself out and in of a RP, can provide interesting plot twists that might otherwise have not occured.
|
|
|
Post by Rikku on Jan 9, 2008 3:36:09 GMT -5
For not-particularly-good role players (case in point Rikku here xD) it may be harder to write ourselves in after an absence ... but, hey, I welcome the challenge. There's no way we can sync all our schedules so it starts when everyone's free. We should just start as soon as we can and run with it.
... That said, we do not want to start it when half the Forum have finals. The last thing we want is a dead role play.
|
|
|
Post by Vyt: Down, but Not Out on Jan 9, 2008 7:17:43 GMT -5
Kengplant has a point. If everyone here is trying to find a timeslot where everyone is free, there's the risk of GW2 not even happening at all. As of now, most of us are complaining that it is coinciding with Finals, but I'm pretty sure when that time comes, we'll be complaining about vacation and such.
I hate to say this, but I think time is not the problem here. It's the dedication of every single roleplayer to this RP that will decide its outcome.
|
|
|
Post by Shadaras on Jan 9, 2008 11:50:20 GMT -5
Look, I don't care when this starts. I care that it starts at all. But if we keep delaying, it won't start until next year, and I don't think that anybody wants that. So, even if not everybody can post right away, can we just start it? If people can't post right away, so be it. But if you really want to post, you will find the time somehow, I'm sure.
So with that said, does whoever's starting this have a plotline to begin with so that it gets moving quickly? Because if not, we should get one, and then start it. Please.
|
|
|
Post by Strife on Jan 9, 2008 13:58:04 GMT -5
I'm free from school until January 28, at which point I won't have a major break until the summer. So if we end up starting it this month, i'll probably be RPing in the beginning mostly, get left out in the middle, and come back at the end.
It doesn't matter to me when GW2 starts, just as long as I get some free time in the middle and end of the plot when Spacefleet's role starts to become more significant.
|
|
|
Post by zhunter on Jan 9, 2008 22:36:01 GMT -5
Look, I don't care when this starts. I care that it starts at all. But if we keep delaying, it won't start until next year, and I don't think that anybody wants that. So, even if not everybody can post right away, can we just start it? If people can't post right away, so be it. But if you really want to post, you will find the time somehow, I'm sure. So with that said, does whoever's starting this have a plotline to begin with so that it gets moving quickly? Because if not, we should get one, and then start it. Please. Shade & Keng have viable points. Have we a plot idea and plan for the second Guild Wars? We need that just to start and then we should designate someone to start us off finally.
|
|
|
Post by KitClairvoyance on Jan 10, 2008 2:18:31 GMT -5
I think the title of this thread should be changed to: "Overplanning Guilds' War 2" Shade is right. This particular roleplay has been in planning for two months, which is somewhat silly. Yes, a roleplay requires -some- form of thought, but it is not at all like writing a story. You cannot "plan out" a roleplay. You cannot give it much in the way of a plotline. A roleplay starts with characters and a situation. You have the former in terrible abundance, all you need is the latter. How it unfolds won't be known until it happens. You don't need to worry about the roleplay dying, as long as you keep the standard of roleplaying at a fair level. And I think GW2 will actually run on hype rather than on roleplaying skills. Anyway, if you want an idea of how to start, here's a rough one I'm coming up with on the spot: A peasant farmer finds one day in the Knights' kingdom of Dunburrow a buried bag containing equipment from the first founding Mage, heavily enchanted with magic. Naturally, the Knights take it under their jurisdiction and keep it in their castle as the magic users among their ranks scry it. The Mages get wind of the find and send a diplomatic envoy to the Knights, demanding that the artefacts be put in their possession. The envoy's request was refused, prompting the Mages to seek the employ of Ninjas to steal it for them. The Ninjas do so successfully, but do not turn it over to the Mages. Instead, they create a replica, and hand that over to the Mages while keeping the original for themselves. The Pirates who naturally have been keeping an eye on the Ninjas catch whiff of something afoul and decide to investigate. The Knights who by then have a fair idea of how powerful the artefact is, discover the artefact missing and confront the Mages about it, who hold the replica, threatening the use of force if necessary to recover it. And the Ninjas, who are sitting and sniggering at the other Guilds have a guest at their dojo, one who brings a different kind of magic to the realms, a Spacefleet envoy. And Spacefleet themselves have their eye on ultimately procuring the artefact for their own use, to bolster their already considerable technology. Naturally, as a war brews, Mercenaries from all over start to emerge, pledging their loyalties to the highest bidder.
Now, the point of that was to show how easy it is to come up with a situation where everyone can get involved in from the go, and has a fair potential to buildup to a good roleplay. You don't have to use it, it was just an example. These things do not need a dozen pages of planning, really.
|
|
|
Post by Deleted on Jan 10, 2008 3:24:01 GMT -5
I think the title of this thread should be changed to: "Overplanning Guilds' War 2" Quoted for truth.I mean, when you look at this thread, and then look at how the original GW began, the difference is just insane. We've been planning GW2 for ages, wheras the original was almost spontaneous (to the best of my knowledge). Sure, people did have some ideas of what they'd do with their characters, but things turned out differently to what they might've expected. That's the beauty of roleplaying without pre-planning. (Then again, I'm a weirdo who regards RPing as a kind of acting.)As for a beginning situation... didn't we have the idea of the Pirate/Ninja war getting out of hand (and GW2 taking place in winter)? Other than that, I can't think of anything good at the moment, but I'll gladly toss out some ideas if anyone's interested. (Some of those ideas are really bizarre, though.)
|
|
|
Post by Rikku on Jan 10, 2008 3:33:02 GMT -5
I agree with Kit and Kwoi. We're just planning this thing to death. >.>;
|
|
|
Post by KitClairvoyance on Jan 10, 2008 3:43:24 GMT -5
I think the title of this thread should be changed to: "Overplanning Guilds' War 2" Quoted for truth.I mean, when you look at this thread, and then look at how the original GW began, the difference is just insane. We've been planning GW2 for ages, wheras the original was almost spontaneous (to the best of my knowledge). True there. xD .. do you know what this reminds me of? A Disney movie sequel. They try too hard to make it as good as the first, and it flops. Um, not to say that this one will. Just saying that it's in danger of doing so.
|
|
|
Post by Deleted on Jan 10, 2008 4:19:04 GMT -5
Quoted for truth.I mean, when you look at this thread, and then look at how the original GW began, the difference is just insane. We've been planning GW2 for ages, wheras the original was almost spontaneous (to the best of my knowledge). True there. xD .. do you know what this reminds me of? A Disney movie sequel. They try too hard to make it as good as the first, and it flops. Um, not to say that this one will. Just saying that it's in danger of doing so. ...you just HAD to mention THAT, didn't you? Now I'm tormented by mental images of GW people randomly bursting into song. >_< And as much as Strife (or Shino) singing a generic bad guy song would be funny... NO. Just NO. Not that Strife would nessecarily be THE villain of GW2... just that the character's a villainous one.
|
|
|
Post by Vyt: Down, but Not Out on Jan 10, 2008 6:41:49 GMT -5
Finally I can see some progress here (not that I've done something, though T_T)... If no one complains, we can go with Kit's idea. Better, start GW2 with a bidding scene just like the first
|
|
|
Post by Huntress on Jan 10, 2008 11:16:08 GMT -5
True there. xD .. do you know what this reminds me of? A Disney movie sequel. They try too hard to make it as good as the first, and it flops. Um, not to say that this one will. Just saying that it's in danger of doing so. ...you just HAD to mention THAT, didn't you? Now I'm tormented by mental images of GW people randomly bursting into song. >_< And as much as Strife (or Shino) singing a generic bad guy song would be funny... NO. Just NO. Not that Strife would nessecarily be THE villain of GW2... just that the character's a villainous one.I hereby officially announce that anyone in my crew who even as much as thinks about breaking into a cheery yohoho-song during the RP will be keelhauled on spot >> I think our problem - and Disney's usual problem - is that since there's been the first part, we attempt to make the second one 1) as good 2) or even better and 3) avoid the flaws of the first one (which is why I'm advocating 'em certain limits on posting too much inna row and using too many characters). I like Kit's idea better than the original ninja-pirate war thingy. Gives a solid reason, at least. As for when to start... as far as I'm concerned, you might as well start it right nao. I do have exams next week and will be largely MIA, but I can always find that extra half hour to procrastinate on.
|
|
|
Post by Strife on Jan 10, 2008 12:29:49 GMT -5
True there. xD .. do you know what this reminds me of? A Disney movie sequel. They try too hard to make it as good as the first, and it flops. Um, not to say that this one will. Just saying that it's in danger of doing so. ...you just HAD to mention THAT, didn't you? Now I'm tormented by mental images of GW people randomly bursting into song. >_< And as much as Strife (or Shino) singing a generic bad guy song would be funny... NO. Just NO. Not that Strife would nessecarily be THE villain of GW2... just that the character's a villainous one.Soldier: Commander, the enemy has breached our security! Strife: Impossible! It is time to take action! *throws his cape off and does a short break dance as music starts to play* Strife: *sings* Aaall yoou people can't you see, can't you see, how our love's affecting our reaaalityy? *the rest of Strife's subcommanders join in a group dance* Strife: Everytime we're down, you can make it right, and thaaat maaakes you laaarger than LIFE! Sorry, I just couldn't resist. xD
|
|