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Post by Allison on Aug 23, 2019 18:11:59 GMT -5
Apparently there was a day where the site went down for a few hours so they're giving everyone today to finish up. Personally I think it's just a good idea in general to have this last "wrap up" day where there's no new challenge, just one last day to either beat AAA or challenge Abigail to just finish the challenges up. I agree about the extra "wrap up" day. Now, I'm getting my silver trophy without the "extra" day, so this doesn't apply to me. But it seems really unfair that person A could potentially come in on day 21, play all the games in one day, and get a gold trophy and person B could have participated every day from day 1 to 20, have beaten AAA all those days, and then misses day 21 due to some emergency and suddenly they only have a participation medal. I was even going to submit something to the editorial to this effect. Even if they limit the last day to where you can only complete one or a small number of challenges.... Maybe even just the last day's challenge. It just seems a bit more fair to the person who may have to miss day 21.
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Post by Breakingchains on Aug 28, 2019 11:02:04 GMT -5
Final prizes are up. The square coin design is cool. New site theme is also pretty nice, I think I'll actually use it for a while. Also feel the need to point out: I MUCH prefer this approach to day-of-release type challenges and I wish they'd adopt it for all site events. You get an additional item for day-of-release, but without it affecting your final prizes or trophy. This way people can structure their participation as needed without feeling like they're missing out on too much. The site's userbase is mostly adults now, and I know there have been times when I've gotten home late from work or had piles of homework or whatever and the last thing I wanted to do was hammer away at a frustrating flash game--it's so much easier to be able to play catch-up some days and skip others.
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Post by Allison on Aug 28, 2019 20:26:07 GMT -5
Final prizes are up. The square coin design is cool. New site theme is also pretty nice, I think I'll actually use it for a while. Also feel the need to point out: I MUCH prefer this approach to day-of-release type challenges and I wish they'd adopt it for all site events. You get an additional item for day-of-release, but without it affecting your final prizes or trophy. This way people can structure their participation as needed without feeling like they're missing out on too much. The site's userbase is mostly adults now, and I know there have been times when I've gotten home late from work or had piles of homework or whatever and the last thing I wanted to do was hammer away at a frustrating flash game--it's so much easier to be able to play catch-up some days and skip others. Do you think it would be effective/worth it to write up one editorial question suggesting both a "catch up day" of some sort and the extra "day of" prizes as an event progresses? I'd be happy to write it up (Not tonight or Thursday, but... some time soon. lol), or someone else could.
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