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Post by Duke Pikachu on Aug 16, 2019 5:50:57 GMT -5
Petpet Cannonball Hint:If you're having problems getting to 600, I recommend watching a video. Since the cannon is at a fixed position that means there are specific angle & power combinations for each Petpet that guarantees it going in. And because of that, there's a certain trick many high scorers use to assure they don't have to worry about angle but just power. Also remember each Petpet is worth different points so the videos below may purposely miss to get rid of a Petpet that's worth less points (however, after doing the calculations, I've discovered as long as you beat the game by playing all 8 levels you'll have 600 points no matter what). So, here's one from JN and another going for a high score: (PPL? What PPL?)
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Post by Blueysicle on Aug 18, 2019 16:13:27 GMT -5
Good god. Classic Monster Hunter has better hitboxes than Gwyl's Great Escape... =_=
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Post by Rabbit ♠ on Aug 18, 2019 17:56:00 GMT -5
Yesterday was Caves and Corridors. Today is Gwyl's Great Escape. TNT is putting us through the ringer with these games.
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Post by Duke Pikachu on Aug 19, 2019 3:27:42 GMT -5
Ugh. Caves and Corridors always frustrates me. Controls always feel a bit off and there's plenty of RNG that whenever I die rarely is it in a way I blame myself. "That rock should soon fall off and I'd have a clear path... it bounced back and I died". "That spike just went down a second ago it shouldn't come back up... but it suddenly did and I died". "That dart spitting head didn't shoot me last time I should have no problem running through again... dart fired, I died". Also I find the levels get easier as they go on, first few levels are a difficulty spike, at least for me. Thankfully you only need Silver to get advance to the point where you get enough points to beat AAA. Gwyl's Great Escape has odd hit boxes but oddly I had no problem getting to the score since you take so little damage. My high score was higher than AAA's before then so I know I've beaten AAA before. But reading though JN's article really helped me whiz through, I did not know about the secret level plus having a map of the level (and a suggested path) got me through pretty quick.
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Post by Rabbit ♠ on Aug 19, 2019 14:41:04 GMT -5
After the last couple days, who else is happy that Kiko Match II is up for today?
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Post by Carolyn on Aug 19, 2019 20:35:05 GMT -5
I just need Gwyl's and I'm good to go. :T Tomorrow is the last day?
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Post by Allison on Aug 19, 2019 21:23:44 GMT -5
I believe Wednesday, the 21st (US time) is the last day. So two more days.
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Post by Carolyn on Aug 20, 2019 16:40:20 GMT -5
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Post by Duke Pikachu on Aug 20, 2019 18:47:39 GMT -5
So tomorrow and the last game should be Jumpin' Gem Heist. Once JN is back up you should definitely give their article for that game a read and watch their video.
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Post by downrightdude on Aug 20, 2019 23:34:49 GMT -5
So tomorrow and the last game should be Jumpin' Gem Heist. Once JN is back up you should definitely give their article for that game a read and watch their video.
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Post by Ian Wolf-Park on Aug 21, 2019 8:46:21 GMT -5
They must have changed the list as the final game is not the game you posted, Duke Pikachu
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Post by Carolyn on Aug 21, 2019 17:56:42 GMT -5
I have no idea how I managed it, but somehow I am 21/21 AAA! First gold trophy in a while!
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Post by Duke Pikachu on Aug 21, 2019 19:02:37 GMT -5
Huh, wonder why they changed it. Well anyway, I think Cooty Wars is easier anyway so I ain't complaining. Here's JN's Guide and Youtube video, though if you want some quick tips: 1. Play on the biggest window possible. This will give you a better chance of hitting the Mootix's parachute. 2. The first two levels is probably where you'll get the bulk of points as the Mootix fall slowly. The later you shoot the Mootix the more points you get so try to figure out what is a good distance for you before taking a shot. However starting Level 3 and on they start falling so fast that its best to shoot them as soon as their parachute if fully deployed (NOT as soon as they appear on screen, shooting them then will only get you 1 point. Waiting that microsecond to let them unfold their parachute fully actually also has them slightly fall a bit making them worth 4 or 5 points). Once again it's one of those things you'll just have to play to know at what point are you comfortable letting the Mootix fall for each level. 3. Only Petpetpet you need to watch for is the Moquot. All the others you can ignore honestly. 4. Each level gives you a wiggle room of missing 5 Mootix. 5. Some quick math. If you play all 5 levels you'll have 225 Mootix to shoot which means you'd at least need to shoot a Mootix down for 4 points each to beat AAA's score. As I said with tip 1, use the first two levels to shoot as late as possible to get a chunk of points to act as a safety net if you miss some Mootix or later levels you aren't able to score 4 or more per Mootix.
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Post by downrightdude on Aug 22, 2019 17:12:34 GMT -5
Is today an extra day?
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Post by Duke Pikachu on Aug 22, 2019 19:03:22 GMT -5
Apparently there was a day where the site went down for a few hours so they're giving everyone today to finish up. Personally I think it's just a good idea in general to have this last "wrap up" day where there's no new challenge, just one last day to either beat AAA or challenge Abigail to just finish the challenges up.
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