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Post by Celestial on Mar 14, 2018 16:35:16 GMT -5
For the first time since time immemorial, I have nothing in my Safety Deposit Box, all thanks to this event. Those items were gathering dust in there anyway so eh, why not? I have enough NP that I could buy back anything I really wanted.
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Post by doctortomoe on Mar 14, 2018 19:22:33 GMT -5
I feel like I'm going to need all 11 days of the CC just to go through my SDB with all this lag :K
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Post by Moni on Mar 14, 2018 22:33:14 GMT -5
So like other charity corners, I'm not participating. Well, I gave away 5 piles of dung because I love Neopia so much, but other than that, naah.
But I think it's cool to point out that this system is technically less psychologically exploitative than the old one. Older Charity Corners was similar to pulling a slot machine--you spend some NP in the hopes to gain a random massive benefit. Users didn't complain about "pulling the lever" too much because hey, that's how basic operant conditioning works. You got a random ratio reward for it.
Ofc if I were in charge of Charity Corner and my one objective was to make users compulsively sink items down the drain without complaining too much, I'd just make it much less likely to get a profitable item with more fanfare when you do get something, because people usually hate being treated humanely, just look at JC Penny's. Basically, I'd just push it even more in the direction of slots. But I rather like this new point system more on principle. It's a lot less scummy.
(I wish they'd thought it out more, like having the ability to donate more items a click, but eh.)
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Post by Duke Pikachu on Mar 15, 2018 4:33:08 GMT -5
So like other charity corners, I'm not participating. Well, I gave away 5 piles of dung because I love Neopia so much, but other than that, naah. I would try to donate each day just in case they release an Avatar and that's it requirement. Nothing fancy, just quickly do Pick Your Own and you'll have six fodder items right there, let alone from the other Dailies.
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Post by Huntress on Mar 15, 2018 5:22:43 GMT -5
Ofc if I were in charge of Charity Corner and my one objective was to make users compulsively sink items down the drain without complaining too much, I'd just make it much less likely to get a profitable item with more fanfare when you do get something, because people usually hate being treated humanely, just look at JC Penny's. Basically, I'd just push it even more in the direction of slots. But I rather like this new point system more on principle. It's a lot less scummy. I saw a thought bounced around on the neoboards (which I normally don't read but here y'all told me there would be entertainment xP) that there could be an occasional random reward just to keep the incentive up. Wouldn't even have to be major, just a codestone here or there, but if it only happens sometimes then every new donation might earn you a reward, and thus you're hooked. (Which incidentally is how addictions are facilitated, BUT.) Also, because all this donating gets me to think and where else would I share my random thoughtblurbs: man, Neopets has a lot of toy items. Like, for a site that has its roots in interacting with virtual pets, we really don't have very many means to actually interact with them. Food and books aside, there are the toys, grooming items and instruments that make a pet happier, but that's about the end of it. It probably dates back to the original idea of pets being babies that you raise (hence why the old HTML pet images all used the format uni_blue_baby) but realistically, just about everyone treats pets more like Barbie dolls, i.e. somewhere on adult level in-universe. And then I thought, why can't we have more interactive categories for them? Gifts and School items are virtually useless (here, granny, you can have aaaall the stationery >>) but it really shouldn't take much effort to write up a bunch of reaction lines similar to toy reactions and make those categories usable. And then we could have sports equipment. Houseplants that the pets can take care of. Candles to burn. Music to listen to. Heck, in addition to the happy-sad scale, there could be a calm-stressed scale. Some sort of skill-learning system where a pet could learn an instrument or to draw (which I think was the idea behind the abandoned Neoschools but in that case it was a good idea, dangit.)
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Post by Blueysicle on Mar 15, 2018 12:31:39 GMT -5
Ofc if I were in charge of Charity Corner and my one objective was to make users compulsively sink items down the drain without complaining too much, I'd just make it much less likely to get a profitable item with more fanfare when you do get something, because people usually hate being treated humanely, just look at JC Penny's. Basically, I'd just push it even more in the direction of slots. But I rather like this new point system more on principle. It's a lot less scummy. I saw a thought bounced around on the neoboards (which I normally don't read but here y'all told me there would be entertainment xP) that there could be an occasional random reward just to keep the incentive up. Wouldn't even have to be major, just a codestone here or there, but if it only happens sometimes then every new donation might earn you a reward, and thus you're hooked. (Which incidentally is how addictions are facilitated, BUT.) Also, because all this donating gets me to think and where else would I share my random thoughtblurbs: man, Neopets has a lot of toy items. Like, for a site that has its roots in interacting with virtual pets, we really don't have very many means to actually interact with them. Food and books aside, there are the toys, grooming items and instruments that make a pet happier, but that's about the end of it. It probably dates back to the original idea of pets being babies that you raise (hence why the old HTML pet images all used the format uni_blue_baby) but realistically, just about everyone treats pets more like Barbie dolls, i.e. somewhere on adult level in-universe. And then I thought, why can't we have more interactive categories for them? Gifts and School items are virtually useless (here, granny, you can have aaaall the stationery >>) but it really shouldn't take much effort to write up a bunch of reaction lines similar to toy reactions and make those categories usable. And then we could have sports equipment. Houseplants that the pets can take care of. Candles to burn. Music to listen to. Heck, in addition to the happy-sad scale, there could be a calm-stressed scale. Some sort of skill-learning system where a pet could learn an instrument or to draw (which I think was the idea behind the abandoned Neoschools but in that case it was a good idea, dangit.) Another thing along the same lines that I'd love to see is more of a variance in how each Neopet reacts when you interact with them. Because really, every single Neopet has the same exact pool of lines when you feed/play/read/etc. with them. Sure, they have their dislikes in terms of certain food/books/toys, but aside from that there's no difference in personality between one Neopet and another. ...Well, at least with what the site on it's own shows to you. You could argue that one of the major draws of Neopets is the users using their imaginations and developing personalities for their pets by way of art, writing, and customizations. But I digress. Point is, I'd like to be able to have pets with a variety of personalities. Yeah, when you make them you can assign them interests and how they react to others from a very short list of options, but those don't really do anything and you just end up forgetting about them. It'd be nice if we could have a list of basic personalities to choose from, and that would effect what the Neopets say when playing on the site.
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Post by Duke Pikachu on Mar 15, 2018 13:12:29 GMT -5
I saw a thought bounced around on the neoboards (which I normally don't read but here y'all told me there would be entertainment xP) that there could be an occasional random reward just to keep the incentive up. Wouldn't even have to be major, just a codestone here or there, but if it only happens sometimes then every new donation might earn you a reward, and thus you're hooked. I had the same idea but it's a Shopkeeper or notable Neopets character (who is either from or would be in Neopia Central) who'll see your donating and reward you with a random item for your kindness. For the Shopkeepers they'll give you an item relating to their shop (though they aren't limited to the items in their shop, any item of their shop's category they can give) while the notable Neopian Characters (Money Tree, Defenders of Neopia members, etc.) will give a random r90-99 item (plus a selected batch of r100+ items). I also had a random thought: how many of the shops I'm going to are abandoned accounts? Like, I feel like some where I buy all the items from the shop that I'm cleaning it out to set it up to be purged, lol (one must wonder how many rare items in inventories, Galleries, & SDB get deleted when an account is purged; kind of wish they took all items from an account about to be deleted and have it be donated to the Money Tree). Agree, if the event wan't going on I would put more thought into this. Though maybe I could make this an idea for an article...
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Post by Huntress on Mar 15, 2018 14:45:31 GMT -5
But I digress. Point is, I'd like to be able to have pets with a variety of personalities. Yeah, when you make them you can assign them interests and how they react to others from a very short list of options, but those don't really do anything and you just end up forgetting about them. It'd be nice if we could have a list of basic personalities to choose from, and that would effect what the Neopets say when playing on the site. Man, I remember way-back-when when making pets, choosing from the list of "likes gathering food" and "would act very friendly", which at the time felt like a lot of pressure: what if I unwittingly choose something that impedes the way I play the site? Nope, I chose stuff that ended up being unnecessary and somewhat out-of-character flavor text on my pets' lookups xD I have this grumpy Tyrannian uni with a slightly murderous streak who absolutely would not act very friendly when meeting others. And don't even get me started on "that is like such a boring book" >__> I have one ditzy teenage pet for whom that's in character - as a matter of fact, it'd be pretty awesome if we could assign and fine-tune character traits throughout the game, once we get the pets' personalities sorted out, not right off the bat while we're newbies making uninformed decisions. Duke Pikachu , that sounds like an excellent article idea C: Could mebbe prod the Editorial as well. Alsoalso, because my thoughtblurbs are a gift that keep on giving and my SDB-clearing now reached the later releases: did anyone realize just how many gorgeous yet absolutely useless gift items got released after the new TNT took over? I was going down the list and opting to keep a lot of those in case they become usable later and also I like pretty things - the Cloud Boat, Babaa Night Lamp, Sand Terrarium, Faerie Spinacles, Pirate Earrings - why are the latter not wearable - in fact, where do I get them as a real life item plzkthx - point being, I'm getting the impression that the new team specifically tried to release items that are something other than toys 4ever, but had no category to assign them to other than Gift, which doesn't do anything. There's only so much that can be crammed onto a pet's customization image or turned into a neohome item while still remaining visible. Whiiich at least makes me hopeful that they'd be amiable to the idea of more interactable categories.
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Caylista
Frequent Visitor
Mooncalf
I can't believe you would argue in the face of Ultimate Reality.
Posts: 229
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Post by Caylista on Mar 15, 2018 15:01:49 GMT -5
Or maybe instead of occasional rewards, we could have had community donation goals? That would have given everyone the incentive to keep donating without turning the event into a slot machine. They could have even tied it into the story by bringing in notable Neopians as representatives of areas/site features that were "hit particularly hard" (maybe the ones affected by the fog?), and for every x amount of items we donated as a community, we would restore one of those areas (get updated artwork). The Island Mystic, Ninja Training School and Tombola could use it, anyway.
... of course, that would work a lot better if the site features affected by the fog had been completely shut down and either unusable due to the fog, or revealed to be "broken" after the fog was cleared. Getting them operational again would have been a huge motivation to donate, never mind additional rewards on the side.
Anyway, that's what I'd do, if I had the power to retroactively alter the plot/CC. 8) Though I'm sure board 7 would have gone ballistic either way, at least they wouldn't have been able to complain about the fog-lag!
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Post by Patjade on Mar 15, 2018 17:26:01 GMT -5
I feel like I'm going to need all 11 days of the CC just to go through my SDB with all this lag :K I can relate to that. I have thousands of items in my SDB, and I decided to just concentrate on items of 90 rarity and above (but not 101). Hopefully I can make a dent before the event ends.
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Post by Jae on Mar 15, 2018 17:30:59 GMT -5
Ofc if I were in charge of Charity Corner and my one objective was to make users compulsively sink items down the drain without complaining too much, I'd just make it much less likely to get a profitable item with more fanfare when you do get something, because people usually hate being treated humanely, just look at JC Penny's. Basically, I'd just push it even more in the direction of slots. But I rather like this new point system more on principle. It's a lot less scummy. Heh this made me giggle a little bit. The main reason I prefer this new system (which has made me a bit of a social pariah on the boards and even in my own guild) is because I'm not getting constantly bombarded with 100s of junk items between the rare "good" ones. I also like being able to choose my rewards - even if they work out to be worth less NP - rather than having the aforementioned junk items thrown at me.
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Post by Patjade on Mar 15, 2018 18:02:45 GMT -5
I think I would enjoy it a bit more if it has an option of specify how many of an item you would like to "donate". Select item: "Widget". Rarity 93. You have 127 in your inventory, how many would you like to donate? 127. How generous!
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Post by Carolyn on Mar 15, 2018 20:25:46 GMT -5
It would make life so much simpler if we could mass donate a single item. I get why we can't just donate our entire inventory, but why not, say, the 800 Neodeck cards I have from the Battledome hoard?
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Post by Huntress on Mar 16, 2018 6:21:06 GMT -5
I'd guess that they didn't really have time to change the mechanics of donating, considering how the plot is also still ongoing and they're clearly having technical difficulties of some sort with it. Can hope that they'll change that next year.
Unless of course we're meant to grind and work hard for our Enormously Gloriously Shiny prize shop; depends on just how good the prizes will be. Might also depend on how many items the average player has. I had around 3k in my SDB and I'm done with the whole thing now, gonna need to dip into my closet and Neohome shed next and then the rest of my contribution will be whatever I get from dailies.
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Post by doctortomoe on Mar 16, 2018 20:35:41 GMT -5
Confirmed. No item prizes. We will get Obelisk-style boons.
Keeping my r90 plus items in case they change that again.
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