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Post by ♥ Azzie on May 7, 2014 20:52:07 GMT -5
I'm quite willing to confer about boat-docking. And I've been having this impulse to drag in a new Knight (or knight-wannabe, anyway) so if I do that it might throw in something else to cause entertainment.
I've been watching the Guilds subboard every day, except Draco had to tell me when there was an update the other day because at the time I happened to be on my iPad playing a game and not watching the forum. XD
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Post by Pixie on May 8, 2014 18:56:23 GMT -5
Apparently Malleus just crashed the rescue party's boat into The White Weewoo. Is this even possible with the locations? I did not know Hayati wanted that to happen. Ash certainly was not asleep.
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Post by Lord Hayati on May 8, 2014 19:39:11 GMT -5
Apparently Malleus just crashed the rescue party's boat into The White Weewoo. Is this even possible with the locations? I did not know Hayati wanted that to happen. Ash certainly was not asleep. it was more like a soft bump.
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Post by Pixie on May 8, 2014 19:59:53 GMT -5
Apparently Malleus just crashed the rescue party's boat into The White Weewoo. Is this even possible with the locations? I did not know Hayati wanted that to happen. Ash certainly was not asleep. it was more like a soft bump. That is not what the problem is here. The problem is, isn't that ship at the base of the Ebi? Our little rescue party boat is closer to Kestrel in the opposite direction. Also, not everyone would have fallen asleep and missed the course. Its kind of a powerplay, don't you think?
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Post by Tiger on May 9, 2014 7:04:10 GMT -5
it was more like a soft bump. That is not what the problem is here. The problem is, isn't that ship at the base of the Ebi? Our little rescue party boat is closer to Kestrel in the opposite direction. Also, not everyone would have fallen asleep and missed the course. Its kind of a powerplay, don't you think? I wish I could find the map so I could double-check this, but I wanna say yeah, we're pretty far from the White Weewoo. If we can think of something to do there and everyone's okay with us drifting into the boat, I'm okay with it - buuuut what are we going to be doing on the ship? The duo of pirates is on land at the moment, right? Also, I almost forgot but I have Morris poking around Castle Kestrel. Would it be helpful/permissible for her to find captured/hiding/lazily sleeping the day away knights and/or kings?
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Post by Huntress on May 9, 2014 7:34:46 GMT -5
That is not what the problem is here. The problem is, isn't that ship at the base of the Ebi? Our little rescue party boat is closer to Kestrel in the opposite direction. Also, not everyone would have fallen asleep and missed the course. Its kind of a powerplay, don't you think? I wish I could find the map so I could double-check this, but I wanna say yeah, we're pretty far from the White Weewoo. If we can think of something to do there and everyone's okay with us drifting into the boat, I'm okay with it - buuuut what are we going to be doing on the ship? The duo of pirates is on land at the moment, right? Also, I almost forgot but I have Morris poking around Castle Kestrel. Would it be helpful/permissible for her to find captured/hiding/lazily sleeping the day away knights and/or kings? Map's down here, it's grossly out of date (I don't even wanna make promises about updating it before I get the summary out of the way and I'm currently sick and can't taste my coffee :C) but it does contain the Weewoo's location. If you really did all fall asleep/got stuck in fog/insert reason and the boat drifted on its own, you'd eventually have reached the sea from Ebi river, as rivers do, and it's technically possible for the currents to lead straight to the Weewoo's little hidey-hole. In fact, I like that idea, because it'd mean that various flotsam and stuff-dropped-overboard and snogging couples who forgot about the oars would end up with us a lot. Yay loot and hostages. The ship would currently be supervised by meepits and for more drastic problems, the ship itself. The question here is mostly what your boat party's overall goal is. Looking for supplies? Looking for convenient mcguffin to end the zombie plague? Looking to use the ship for better transport? (I still posit that someone's murdered the king completely irrespective of the zombie takeover, but I can't exercise that sort of power over another guild and also read too many crime novels xD)
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Post by Tiger on May 9, 2014 17:08:49 GMT -5
*checks the map* ...Oh. Huh. Castle Kestrel's closer to the ocean than I thought, meaning our boat-party's closer to the ocean than I thought. And wow it'd be quite a hike to the castle from the river, drifting into the White Weewoo would actually save us some walking XD
Team Boat's goal was rescuing Ellen from the zombie army - I think we tried to ICly start a conversation about where the heck the army was at the moment because we had information from like three different sources but no time reference...and then we decided the army was headed back to Kestrel? Which I don't remember how we knew ICly? If we did know at all? ...The more we talk about this, boat gang, the more I'm in favor of getting on the pirate ship so we can do the RP equivalent of hitting the reset button =P
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Post by Draco on May 9, 2014 21:01:06 GMT -5
(I still posit that someone's murdered the king completely irrespective of the zombie takeover, but I can't exercise that sort of power over another guild and also read too many crime novels xD) Sounds plausible, but I don't really want to make the call myself either XD There were other knights who were far more in control, but I haven't seen most of them for ages... I really hope I don't end up the only active Knight around, or else the Knights and the Castle are going to be lost and Dragus is moving in with the Mages soon XD One idea I could come up with is that most are in the dungeons or some sort of safehouse. Like they got out before the attack, through some tunnels, or something.... But that sounds a bit to good to just happen, and no others to defend. (plus jerks to leave Dragus sleeping) But looking at the knights info... Maybe might have to do something drastic sometime <.<
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Post by Pixie on May 9, 2014 22:49:08 GMT -5
First, I think we should have some otherworldly first knock out everyone on the boat and send the tides with them down at the White Weewoo. I like the displacement idea but we need a good explanation for it. It actually is closer to Kestrel than the path from the Ebi. Magic seems the only feasible option since the rescue party was on a mission and would not randomly fall asleep. What sort of magic force knocked out the party, and for what means? For instance, something involving spirits or some mischievous wizard?
I think them deciding to raid the ship for weapons and artifacts would make sense, to have more power against the zombie forces.
I have another crazy idea. I really like Hunty's idea of the King being killed. Its exciting, and I have a character and society who could use some more development. So:
Amberdale has an alliance with the unnamed kingdom, one made mostly for resulting protection. False rumor has gotten out saying there was a dangerous girl there who could be set against them, who was actually Ellen. Ambderdale doesn't like Ellen because of how disruptive and accidentally harmful she is, and a good portion of the folks there demonize her as an evil witch. Worrying the other kingdom would call her against them, orders have been reluctantly sent by the king to have her killed. Ash finds out her sister has a hit on her before any assassin can get though (how? I don't know yet). He didn't leave just to retrieve his stray sister, he left to kill the man who wanted her dead. That's where the king has gone. The remaining knights are trying to hide the king's death, but they mostly disbanded. A sort of desperate corruption lead to death, signifying a fall from grace.
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Post by Draco on May 10, 2014 3:40:44 GMT -5
I decided to message several Knights asking for opinions. Not sure what will happen. So far it's a no go on the killing of the King. So basically keep that on a back burner, final outcome, last resort, etc.
I have another idea I'm talking to them about, and hoping to get other ideas or flesh out current ones.
Basically I don't want to make a cheap excuse that just ends up as a Deus ex machina... But it might go there to not kill a whole guild. (also, I don't want to be in charge of another guild >.> At least we can still make something up so Dragus isn't in charge....)
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Post by Tiger on May 11, 2014 6:46:48 GMT -5
Pixie - Irked water spirits popped into my head as possible instigators - or maybe even helpful water spirits who tried to speed up the boat and just got...over-exuberant. Or they're pirate fanspirits and wanted to deliver them some shiny hostages.
If we need to keep the king alive, can we say he was on a diplomatic mission somewhere when all this went down?
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Post by Draco on May 11, 2014 13:49:50 GMT -5
I'm still waiting for some responses. So far only got one, and that was to not kill the king for the sake of plot.
If all else, I have a idea for killing him (but no replacement, which we would need). I also have a idea how to keep him alive, but like I said before it's sort of a Deus Ex Machina, and pretty lame to me really...
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Post by Pixie on May 11, 2014 20:49:05 GMT -5
Pixie - Irked water spirits popped into my head as possible instigators - or maybe even helpful water spirits who tried to speed up the boat and just got...over-exuberant. Or they're pirate fanspirits and wanted to deliver them some shiny hostages. If we need to keep the king alive, can we say he was on a diplomatic mission somewhere when all this went down? I just get this image in my head of water spirits being like "Boating UP the river? Stupid folk, that's not how you river.*grumpface*", and blasting the boat down the river. I like that idea. Draco, is there a specific reason the change of killing the king is a no-go? No one active wants to be responsible for him, and it would definitely fuel the roleplay if he died. Additonally, isn't it possible to revive characters? The knights could always re-band if the other knights care about the rp again, and the king could be brought back to life.
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Post by Draco on May 11, 2014 22:57:32 GMT -5
Pixie - Irked water spirits popped into my head as possible instigators - or maybe even helpful water spirits who tried to speed up the boat and just got...over-exuberant. Or they're pirate fanspirits and wanted to deliver them some shiny hostages. If we need to keep the king alive, can we say he was on a diplomatic mission somewhere when all this went down? I just get this image in my head of water spirits being like "Boating UP the river? Stupid folk, that's not how you river.*grumpface*", and blasting the boat down the river. I like that idea. Draco, is there a specific reason the change of killing the king is a no-go? No one active wants to be responsible for him, and it would definitely fuel the roleplay if he died. Additonally, isn't it possible to revive characters? The knights could always re-band if the other knights care about the rp again, and the king could be brought back to life. The problem is just killing for the sake of killing, because the Knights (myself included) weren't around or to lazy to control our NPC King. Unless we actually have a replacement planned ahead of time, it's a bit bad to just kill off. Other guilds have leaders, Knights at the time, opted out to have a NPC so we can all control and we don't have a super player basically control everyone under them. Aaaand it would be boring to RP a King >.> So it's safer with a NPC. Being the only current Knight, I basically went and asked several past nights for help. I only got one reply, but it was basically to not kill the King. So if we go through with it, we need to come up with a new ruler that the Knight Guild will follow to take the place of Kabe. I'm reluctantly going to have to take over completely soon... And the decision will have to be made soon... But basically for now, the kill is off. Like I said, I have a couple ideas planned for whichever course... I would just prefer more feedback from past Knights. Edit: Also, there isn't really a Revival thing in the Guilds... We got zombies, we got under-deep possession... Neither sound like a good King...
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Post by Huntress on May 12, 2014 2:17:52 GMT -5
Edit: Also, there isn't really a Revival thing in the Guilds... We got zombies, we got under-deep possession... Neither sound like a good King... Well, we currently have a person pointedly vying for the King's position xD Hence dem zombies. All other guilds always ended up with the leader of whoever's-currently-active. That's how Fraze became the Commander and Celestial the Archmage, and I pretty much took up the captain's role because Rider wasn't there and stuff needed doing. (Then Rider came back at one point, saw that I was doing all the stuff, ran a poll over whether she should remain captain or whether I should take over, and won that poll >.> She just up and gave me the position not long after that. We the guilders tend to be pretty reluctant to see change in the established system regardless of what works or doesn't.) In the end, the king issue doesn't really much matter, because the entire current roleplay has essentially skirted right around it. Frankly I only realized how big a plothole that is when I started the colored summary.
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