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Post by Deleted on May 28, 2010 23:37:44 GMT -5
More card checking. Info in question is underlined. What is this "4 damage"? Is it an additional damage for the Light card? Also, if poison takes effect on the same turn it was inflicted, does that mean the target takes damage immediately after poison was inflicted? That'd be 4 damage instead of the normal 2 damage. Basically elemental advantage. The End Turn phase of dueling is when status effects and lasting damage effects are resolved. It comes after everything else. I don't think we have a rule about it, but I guess if your fighter is poisoned, you note down the -1 HP at the end of your turn.
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Post by Draco on May 29, 2010 2:02:19 GMT -5
More card checking. Info in question is underlined. What is this "4 damage"? Is it an additional damage for the Light card? Also, if poison takes effect on the same turn it was inflicted, does that mean the target takes damage immediately after poison was inflicted? That'd be 4 damage instead of the normal 2 damage. Basically elemental advantage. The End Turn phase of dueling is when status effects and lasting damage effects are resolved. It comes after everything else. I don't think we have a rule about it, but I guess if your fighter is poisoned, you note down the -1 HP at the end of your turn. Beware the Zombie Penguins XD
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Post by Killix on May 29, 2010 3:47:15 GMT -5
lawl, that means in my previous duel (with Draco), I was missing out on dealing some damage because I neglected to inflict poison damage on the turn it was inflicted. XD
That Sun Sword card is pretty cheap. Free +4 damage to all of your (L) fighter's attacks PLUS making them discard an energy each time? With no limit? Ouch!! XD
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Post by Gelquie on May 29, 2010 4:49:27 GMT -5
So, I've been thinking about playing and starting an account. I'm already thinking of ideas for and creating some cards. (Though it's hard when I separate my personas; bloidal and guild.)
So you roll a 30-sided dice to draw a card, but what happens if you roll a number that's a card you've already drawn?
(Also, how many shinies do we start with? I think the answer's somewhere, but I can't find it.)
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Post by Killix on May 29, 2010 5:16:17 GMT -5
So you roll a 30-sided dice to draw a card, but what happens if you roll a number that's a card you've already drawn? You go +1 (or -1) from that number. If you roll a 5 and you've already drawn a 5, go to 6. IIRC, you start with 0 Shinies.
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Post by Draco on May 29, 2010 5:17:30 GMT -5
lawl, that means in my previous duel (with Draco), I was missing out on dealing some damage because I neglected to inflict poison damage on the turn it was inflicted. XD That Sun Sword card is pretty cheap. Free +4 damage to all of your (L) fighter's attacks PLUS making them discard an energy each time? With no limit? Ouch!! XD They only discard if they are against a Dark element fighter  So you roll a 30-sided dice to draw a card, but what happens if you roll a number that's a card you've already drawn? You go +1 (or -1) from that number. If you roll a 5 and you've already drawn a 5, go to 6. IIRC, you start with 0 Shinies. Lose a match, get 20 shinies. XD And like that last match, I kept getting the teen numbers when I rolled, so I kept having to go up  I was dreading the one where I had to go 8 or 9 numbers above the one I rolled XD --- As for your card. You can choose which ever you want to be your forumer card. If I stuck to being a more forum related persona my attacks might have been different. Like making I would attack with zombie kittens and do random surprises of some sort XD It was just easier for me to use my guild me 
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Post by Killix on May 29, 2010 5:26:41 GMT -5
By "them" I meant Dark fighters, which is what it would be used against most effectively.
Attach it to common (L) fighter. (+4 damage) Use fighter's attack. (usually 2 damage) +2 elemental advantage.
That's 8 damage against a (D) fighter... a OHKO against any common. XD At practically no cost. Forget having to discard their energy, they're already too dead to care about it. XDXD
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Post by Deleted on May 29, 2010 6:06:17 GMT -5
By "them" I meant Dark fighters, which is what it would be used against most effectively. Attach it to common (L) fighter. (+4 damage) Use fighter's attack. (usually 2 damage) +2 elemental advantage. That's 8 damage against a (D) fighter... a OHKO against any common. XD At practically no cost. Forget having to discard their energy, they're already too dead to care about it. XDXD Hrm, you make a very good point. Any ideas on a modification?
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Post by Killix on May 29, 2010 6:14:56 GMT -5
It's not just cheap against Dark fighters though, any common fighter than can do 4 damage with their attack would result in the 8 damage blow. (or more depending on the elemental situation ._. ) It's just the most cheap when used the way I described above. XD
There's one way I can think of, turn it into an equipment that works similar to Battle Sword.
This way a fighter cannot use their normal attacks to stack with the equipment bonus. Though, by doing that it might be a little -too- similar to battle sword... It's already a little uneven that there's only one equipment like that for (L) and no other elements. XD
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Post by Deleted on May 29, 2010 6:43:10 GMT -5
It's not just cheap against Dark fighters though, any common fighter than can do 4 damage with their attack would result in the 8 damage blow. (or more depending on the elemental situation ._. ) It's just the most cheap when used the way I described above. XD There's one way I can think of, turn it into an equipment that works similar to Battle Sword. This way a fighter cannot use their normal attacks to stack with the equipment bonus. Though, by doing that it might be a little -too- similar to battle sword... It's already a little uneven that there's only one equipment like that for (L) and no other elements. XD There're heaps of uneven events, like Quarry and Pitch Black and Pink Emo Corner so I don't really see a problem with that. What about this. Light Sword Attach this card to your active. +1 damage to their attacks for 3 turns But then again, I'm pretty tired and not thinking straight *snores*
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Post by Jina on May 29, 2010 7:06:52 GMT -5
Sun Sword definitely needs nerfing, but I don't know what would be best. Could be a one turn only thing, could have a cost to it, or could just be downgraded in power.
Question - what happens if there's already an equip card on your opponent's side of the field? The way I see it, it could just have no effect on them, it could leave them attached but cancel the effects until Please Do Not Use deactivates, or it could discard them. Personally, I think the second option would be best, but I dunno. xD
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Post by Deleted on May 29, 2010 7:13:10 GMT -5
Sun Sword definitely needs nerfing, but I don't know what would be best. Could be a one turn only thing, could have a cost to it, or could just be downgraded in power. Question - what happens if there's already an equip card on your opponent's side of the field? The way I see it, it could just have no effect on them, it could leave them attached but cancel the effects until Please Do Not Use deactivates, or it could discard them. Personally, I think the second option would be best, but I dunno. xD It says "use" so I agree with you. ^^ They'll stay attached for sure.
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Post by Vyt: Down, but Not Out on May 30, 2010 13:20:48 GMT -5
About forfeiting... I do believe we should hold some guidelines as to what constitutes a reasonable forfeit. Beside the obvious "I have important stuff to do that will keep me pre-occupied for a long time so I'll have to forfeit" reason (or something similar), I do believe we should only grant someone the ability to forfeit if things look bleak for them (e.g. their opponent only needs 1 KO and they think there's really nothing much to do to turn the tide).
Or this might just be me being really strict about unnecessary stuff. I'll shut up now ;_;
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Post by Killix on May 30, 2010 13:28:50 GMT -5
In the situation where your opponent only needs 1 KO and you're hopeless, why not just let them win it? XD
Unless it's going to take a bunch of unnecessary turns that you don't want to bother posting, then I can understand wanting to say "I know that you're going to whip me into a rich creamery butter 4 turns from now, so I forfeit. Congratulations!". XD
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Post by Killix on May 30, 2010 14:20:39 GMT -5
When someone uses an event that lasts xx turns, the countdown always (unless stated otherwise) starts on the turn the event was used, correct?
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