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Post by Vyt: Down, but Not Out on May 30, 2010 14:23:30 GMT -5
In the situation where your opponent only needs 1 KO and you're hopeless, why not just let them win it? XD Unless it's going to take a bunch of unnecessary turns that you don't want to bother posting, then I can understand wanting to say "I know that you're going to whip me into a rich creamery butter 4 turns from now, so I forfeit. Congratulations!". XD Well, it could be a case where the forfeit could be counted as a loss instead, thus giving the player Shinies for "losing". When someone uses an event that lasts xx turns, the countdown always (unless stated otherwise) starts on the turn the event was used, correct? If we still count "turn" as "the time when one player acts", yes. Do we still consider the term "round" for "the time when the two players use up one turn each"?
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Post by Jina on May 30, 2010 16:18:31 GMT -5
Which comes first in calculations, Chibi or damage prevention?
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Post by Deleted on May 30, 2010 18:36:59 GMT -5
About forfeiting... I do believe we should hold some guidelines as to what constitutes a reasonable forfeit. Beside the obvious "I have important stuff to do that will keep me pre-occupied for a long time so I'll have to forfeit" reason (or something similar), I do believe we should only grant someone the ability to forfeit if things look bleak for them (e.g. their opponent only needs 1 KO and they think there's really nothing much to do to turn the tide). Or this might just be me being really strict about unnecessary stuff. I'll shut up now ;_; No, even that is a copout. If we let people quit because they're losing its just stupid, because even a loss gains you Shinies, but a forfeit doesn't. And that makes it very unfair for the opponent. A forfeit is granted only on grounds of absence or another fitting reason. Stress, exams or something like that. Though in the case of exams, I'd advise people not to enter duels when they have exams approaching. -_- xD Jina, there aren't any specifics about it. Do we need to work something out for it? About the sticky changes, I've got Strife to change them back for two reasons. The first is that the grand opening thread is over and complete and utterly useless now. If it falls to the bottom of the thread then there's no problem because no one's going to use it again. And the card creation thread, though it may need a sticky in the future, doesn't need one now. Its frequently used at the moment. If it falls away later then I'll get it sticky'd. The second reason is that, upon entering a board, newbies don't want to see a mass of stickys that they feel obliged to read through (and thus don't read them). It is better to have only a few essential ones and nothing else. *nods* But feel free to contest me on this, I'm no tyrant.
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Post by Vyt: Down, but Not Out on May 30, 2010 19:00:07 GMT -5
You know what should be stickied? The Cardland Superstore. As this thread also holds trades, it might be beneficial for both the traders and the manager of the store to get the thread stickied. In other news, I want to bring back my Forumer card's evolution for re-evaluation. When I made this card, I counted the points as follows: - HP = 9
- Special Ability = 2
- Scratch = 3
- Pin-down = 4
However, I got to use this card in two separate duels and was rather astounded. It's probably because in both duels, I was able to pull the evolution off against a bunch of Common Fighters, but the Special Ability is rather powerful. I'd like to know your opinion about it, especially on the Special Ability. As of now, the Special Ability is activated every turn, even in the opponent's. That's probably the part of the Special Ability that makes it so powerful, so I'd like to hear from you what you think. (By this post, I've asked my opponents in the said duels not to consider Predator Aura's damage on their turn, just to be safe.)
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Post by Deleted on May 30, 2010 19:11:22 GMT -5
Against other uncommon fighters this wouldn't be a problem. The only reason it is right now is, thanks to the reset, most people only have commons and only a few were rich enough (and lucky enough) to get the right kinds of uncommon and rare cards. That said, you can't just have different conditions for the when Corrupted Vyt faces different rarities. If you want to change it, I'd suggest just setting a certain amount of damage to be done when CV comes into play. But yeah, it really is up to you.
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Post by Draco on May 30, 2010 19:48:21 GMT -5
My evolution card (btw, it doesn't say 'From Draco' like the other cards do  ) is able to defeat commons pretty easily to. But it's against commons, having a noncommon or rare beat up on commons is like having a mouse fight Godzilla XD Well, maybe not that drastic  Oh, and when I used it, I still got beat XD But yeah, I think in time the Uncommon and Rare cards will start to show up more, and the new players will get a chance to complain XD
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Post by Vyt: Down, but Not Out on May 30, 2010 20:08:57 GMT -5
Against other uncommon fighters this wouldn't be a problem. The only reason it is right now is, thanks to the reset, most people only have commons and only a few were rich enough (and lucky enough) to get the right kinds of uncommon and rare cards. That said, you can't just have different conditions for the when Corrupted Vyt faces different rarities. If you want to change it, I'd suggest just setting a certain amount of damage to be done when CV comes into play. But yeah, it really is up to you. Well, now that I checked the card list, Corrupted Vyt is among the Uncommon Forumers with the lowest damage-dealing attack. Still, I'll probably have to limit the Special Ability so that Corrupted Vyt's Predator Aura only deals damage during the player's turn.
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Post by Deleted on May 30, 2010 21:06:28 GMT -5
Both modified. ^^
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Post by Draco on May 30, 2010 23:46:34 GMT -5
Which comes first in calculations, Chibi or damage prevention? Battling a Owen card Plus I got Chibi'd. My attack was 2 damaged, was halved, then Chibi'd. So basically got to know if I do no damage at all or have a minimum of 1 damage.
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Post by Deleted on May 31, 2010 0:21:34 GMT -5
Wow, that's difficult. Rider used to have it a minimum of 1 damage for an attack no matter what else is going on, but I'm open to a discussion since that might be unfair given the circumstances.
Opinions?
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Post by Jina on May 31, 2010 4:13:51 GMT -5
Regarding Vyt's card -
Surely, Pin Down is worth more than 4 points anyway? There's 3 from attack, plus 4 from energy discards, and then maybe 1 point for no retreats, which makes it 8 points.
And for the effect, based off of things like Steampunk Engineer, it would be worth 2 points if it only works on your own turn, otherwise, I'd say 4, since it's twice as good.
And for the Chibi thing, a minimum of one damage would probably be good.
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Post by Killix on May 31, 2010 7:30:48 GMT -5
Well, half of one is still 1 if rounded up? XD
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Post by Christos on May 31, 2010 9:06:49 GMT -5
Are the events only played on our turn? If so, why don't we have any Instants/Traps/However you want to call them? They could be played after someone attacks, that person could not subtracts the damage but give the chance to the other person to play one of those cards? Just an idea xD
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Post by Killix on May 31, 2010 9:48:03 GMT -5
The only card that can be played on an opponent's turn right now is the CCC Cookies card, I think...
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Post by Jina on May 31, 2010 10:00:39 GMT -5
The only card that can be played on an opponent's turn right now is the CCC Cookies card, I think... It's not played on the opponent's turn, it just activates then. xD But there's Self Sacrifice. =3 Chibi is normally rounded down, but with a minimum of one damage.
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