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Post by Draco on Jan 18, 2010 21:21:45 GMT -5
I agree with Celes on the alliances. Leaders discuss with their guild, have a leader PM another leader, they discuss, alliance is formed. Personally the Ninja don't really care about who they are allied with. I mean, there are the Pirates, where it is just awkward But will depending on the circumstances. Agenda for the Ninjas. That's still a hard one to me. For the most part, watch the country from shadows. But that makes it sound to dark and evil Really need to talk with others on that.
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Post by Shadaras on Jan 18, 2010 23:05:48 GMT -5
Duel threads would be fun, but that's me.
As far as a Knightly agenda goes, I'd say that we're, well, knights. xD ..kind of like paladins, too. Honorable (for the most part) warriors who fight to defend our land and those who live upon it.
Alliances... the Knights kinda have a grudge against the Pirates for bombing their castle in GW2, I'd imagine, but for the most part we don't mind the other guilds so long as they don't do anything to our lands.
Me being leader of the Knights kinda amuses me, by the way, as I was the Royal Envoy in the original ranking of knights. So this fits, I guess. Anyway, that was unrelated.
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Post by Strife on Jan 19, 2010 12:00:10 GMT -5
Duel threads would be fun, but that's me. I would LOVE to see some duel threads, personally. ^_^ While a considerable amount of each Guild Wars plot involves combat, it sometimes doesn't happen for quite a while, and only when it's necessary. So, what better way to satisfy our desire to beat each others' heads in (well, our characters, not us xD I love you all <3) than some independent 1-on-1 battles? Duel threads would be great practice for people who want to learn how to RP an effective battle sequence, as well as people who want to experiment with what's considered godmoding during a fight and what isn't. It would also be useful if such duel threads had absolutely no context to GW canon, which would make it possible for any two characters, even ones who are friends or from the same guild, battle each other without worrying about why they're doing it. I'd love to give it a go sometime. :3
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Post by Shadaras on Jan 19, 2010 12:40:32 GMT -5
Hey, ones from the same guild can have an even better rationale than ones from different guilds: practicing skills and stuff. But yeah. I'd love to duel some people with either Shade or Hades or the new Knightly character I'm thinking up and slowly working on. ^_^ ..but yes, duel threads shouldn't be canon to anything. It makes it easier, and means that we can choose whatever setting we want and not need to stick to normal stuff.
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Post by Celestial on Jan 19, 2010 12:56:32 GMT -5
Plus it would be a pain to keep track of any grudges that could result from a duel thread if it was made canon. xD On the other hand it would make wars a lot easier. *brick'd*
As for Mage agenda (which I completely forgot about. >>) , we're a guild of knowledge seekers who strive to understand and know everything about the world that cannot be measured or explained with science. But we also want to know the limits of our own powers and what we can use that power for. (Also we make good cupcakes. *shot a thousand times*)
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Post by Rider on Jan 19, 2010 16:03:51 GMT -5
[glow=red,2,300]See, I been urging people to think about their relationships with other guilds for ages. I'm amazed no one brought up the fact that the pirates presumably raid Dunburrow as much as anywhere else. I can see the mages and the steampunks having problems with each other after this war.
Brassport: SCIENCE IS EVERYTHING! Mages: Then explain this. *FIREBALL*
But the steampunks have an exploration and curiosity side to them as well that I can see the pirates getting along with. It's all about what you do, who you could do it with and what (and who) could stand in your way. [/glow]
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Post by Huntress on Jan 19, 2010 16:39:27 GMT -5
We need more no-reason-really plots/events, without a doubt xD Because most of our plots consist of trying to reason, and getting a war that way is really hard. (On the flipside, since the guild canon is continuous, making mistakes actually has an impact. The Mercs drove a lot of plot in GW2, sure enough, but now they're starving. No wonder nobody wants to be the bad guys.) As far as a Knightly agenda goes, I'd say that we're, well, knights. xD ..kind of like paladins, too. Honorable (for the most part) warriors who fight to defend our land and those who live upon it. Alliances... the Knights kinda have a grudge against the Pirates for bombing their castle in GW2, I'd imagine, but for the most part we don't mind the other guilds so long as they don't do anything to our lands. As for Mage agenda (which I completely forgot about. >>) , we're a guild of knowledge seekers who strive to understand and know everything about the world that cannot be measured or explained with science. But we also want to know the limits of our own powers and what we can use that power for. (Also we make good cupcakes. *shot a thousand times*) All nice, but the other side of my question? As in, do you actually act it and how? The guilds don't really seem to have much in terms of an everyday life. Oh, and on a sidenote, what do people think about going through the old pages of this board and moving some of those more informative threads to the subboard? Because that's what it's supposed to be for, but I don't think I can do that alone. Would be nice if I got a couple pointers about which threads could use moving.
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Post by Shadaras on Jan 19, 2010 17:03:08 GMT -5
As far as a Knightly agenda goes, I'd say that we're, well, knights. xD ..kind of like paladins, too. Honorable (for the most part) warriors who fight to defend our land and those who live upon it. Alliances... the Knights kinda have a grudge against the Pirates for bombing their castle in GW2, I'd imagine, but for the most part we don't mind the other guilds so long as they don't do anything to our lands. As for Mage agenda (which I completely forgot about. >>) , we're a guild of knowledge seekers who strive to understand and know everything about the world that cannot be measured or explained with science. But we also want to know the limits of our own powers and what we can use that power for. (Also we make good cupcakes. *shot a thousand times*) All nice, but the other side of my question? As in, do you actually act it and how? The guilds don't really seem to have much in terms of an everyday life. Oh, and on a sidenote, what do people think about going through the old pages of this board and moving some of those more informative threads to the subboard? Because that's what it's supposed to be for, but I don't think I can do that alone. Would be nice if I got a couple pointers about which threads could use moving. My current idea for a rather simple get-the-knights-alive-again roleplay is going to kill off some bandits, so... does that count? xD ...I know the knights don't really have an everyday life; heck, we barely have life at all right now. So.. I'm not really sure what you're asking with this, honestly. Important/informative threads for the Knights are all linked to in our Castle, courtesy of Wolf. ^_^
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Post by Celestial on Jan 19, 2010 17:16:00 GMT -5
As for Mage agenda (which I completely forgot about. >>) , we're a guild of knowledge seekers who strive to understand and know everything about the world that cannot be measured or explained with science. But we also want to know the limits of our own powers and what we can use that power for. (Also we make good cupcakes. *shot a thousand times*) All nice, but the other side of my question? As in, do you actually act it and how? The guilds don't really seem to have much in terms of an everyday life. Not as far as I've seen, no. >> Currently the groups are scattered and divided but that'll hopefully be sorted post-GW3. I plan to organise...something. ^^; We really need to establish what daily life in the guilds is like. I had an idea for something in the sytle of a (very cheesy) game show where a contestant from a guild gets put into another guild for a day and are given the agenda. They have to try and follow that agenda as closely as possible with judges from the guild they are staying at giving them points depending on how much they react like a host guilder to the situation at hand. The more they act like a host guilder, the more points they get. Winner gets a shiny trophy. Yay? No? Bricking? EDIT: Hunty, I'll have a look when I'm not busy with schoolwork. ^^ But I'll try and fish some things out.
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Post by Deleted on Jan 19, 2010 17:26:20 GMT -5
I'm for killing off bandits in an RP. ^^ (I think the thing that always stops me in RPs is that, especially with the Knights, it seems that most people are a heckuva lot better with RPing than me. >.< Urgh.)
Celestial: Oh, God. XD I just had the image of Aly trying to fit in with the Knights. Not good. For the latter, at least.
It sounds kinda like 'Trading Housewives' or something like that, except that you're supposed to actually fit in. ^^ Might be fun.
I can't really imagine daily life for most of the guilds...or most of my characters, actually, which is bad. >.<
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Post by Draco on Jan 19, 2010 17:36:21 GMT -5
[glow=red,2,300]See, I been urging people to think about their relationships with other guilds for ages. I'm amazed no one brought up the fact that the pirates presumably raid Dunburrow as much as anywhere else. I can see the mages and the steampunks having problems with each other after this war. Brassport: SCIENCE IS EVERYTHING! Mages: Then explain this. *FIREBALL* But the steampunks have an exploration and curiosity side to them as well that I can see the pirates getting along with. It's all about what you do, who you could do it with and what (and who) could stand in your way. [/glow] But the Steampunks do have Alchemy. Gil's machines are usually powered by small alchemy devices that help it generate the right amount of steam without building something to large As for duels. The Ninjas had it a long time ago, and it was for who was going to be leader at the time. I think they are still here somewhere.
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Post by Shadaras on Jan 19, 2010 17:56:34 GMT -5
I'm for killing off bandits in an RP. ^^ (I think the thing that always stops me in RPs is that, especially with the Knights, it seems that most people are a heckuva lot better with RPing than me. >.< Urgh.) ...go back to the first Knightly roleplay and laugh and my horrible roleplaying skills. Seriously. You cannot be worse than I was. Besides, the makeup of the Knights have changed quite a bit, I'd wager. I will admit that we did try to have some standards with our roleplay posts (and I prefer it that way, but that's me), but so long as you're involved I don't really care right now. As far as daily life for the Knights, it kinda depends on who the Knight in question is. I could probably whip up a basic account of what a Knightly day is like if you guys want me to, but I'd need to do that later; I have schoolwork I should be doing right now.
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Post by Deleted on Jan 19, 2010 21:41:06 GMT -5
I'm for killing off bandits in an RP. ^^ (I think the thing that always stops me in RPs is that, especially with the Knights, it seems that most people are a heckuva lot better with RPing than me. >.< Urgh.) ...go back to the first Knightly roleplay and laugh and my horrible roleplaying skills. Seriously. You cannot be worse than I was. Besides, the makeup of the Knights have changed quite a bit, I'd wager. I will admit that we did try to have some standards with our roleplay posts (and I prefer it that way, but that's me), but so long as you're involved I don't really care right now. As far as daily life for the Knights, it kinda depends on who the Knight in question is. I could probably whip up a basic account of what a Knightly day is like if you guys want me to, but I'd need to do that later; I have schoolwork I should be doing right now. Looking back at my posts from the one Knight RP I joined for a small amount of time...I'm not so sure about that. XD But I'll take your word for it. (In any case, nothing can be worse than trying to RP in chatspeak...>.< Argh, Neoboards.) And please do. See, in where I originally had Ro, she was training pages (and scaring the living daylights out of a few, I think), and training herself often, as well as keeping up on castle politics and the like. I don't see that happening much here, especially since I think Ro's actually lower rank here than in her own world.
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Post by Rider on Jan 20, 2010 13:13:22 GMT -5
[glow=red,2,300]See, I been urging people to think about their relationships with other guilds for ages. I'm amazed no one brought up the fact that the pirates presumably raid Dunburrow as much as anywhere else. I can see the mages and the steampunks having problems with each other after this war. Brassport: SCIENCE IS EVERYTHING! Mages: Then explain this. *FIREBALL* But the steampunks have an exploration and curiosity side to them as well that I can see the pirates getting along with. It's all about what you do, who you could do it with and what (and who) could stand in your way. [/glow] But the Steampunks do have Alchemy. Gil's machines are usually powered by small alchemy devices that help it generate the right amount of steam without building something to large As for duels. The Ninjas had it a long time ago, and it was for who was going to be leader at the time. I think they are still here somewhere. [glow=red,2,300]Which they don't see as magic. They see it as flashy, shiny science. There are "untrained alchemists" like Adeline in Brassport, but even that isn't Kat-brand magic. I imagine everyday life for the pirates would involve a lot of pillaging towns that are too small to defend themselves but big enough to be worth the effort. Most days would be spent of the ship, getting from place to place. Some would be spent in Tabloid Town or some comparably shady city, selling the loot to them who don't ask questions. So far, just about every RP has begun with the pirates on shore leave in Tabloid Town, so I can understand why people forget that we pillage. Honestly, the pirates are the explorers of the NTWF. We've probably mapped more territory than anyone and we could theoretically start anywhere in an RP. It's just that we like to begin close to the action and most of the action takes place, well, in Tabloid Town. [/glow]
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Post by Tam on Jan 20, 2010 15:02:05 GMT -5
The nice thing about the Knights is that as a guild, it's decidedly structured (...well, ideally, it would be), because all members of the guild are part of a strict order, and there are all kinds of rules that can be imposed on them. Their whole days can be scripted, if we wanted to make it that way. It would just take a bit of planning. Shade, if you need any manual labour or someone to bounce ideas off of... <3 You know where to find me. There's a lot to fix up with the Knights, and you shouldn't have to do it alone.
Some of Hunty's old GWI/II (can't remember which) really stuck with me. I think the Knights are kind of the big busybody force in the guildverse -- always sticking their noses in everyone else's problems in the name of morality and justice, often where they're not wanted. That opens up a lot of interesting possibilities for inter-guild relations. We've got the self-righteous Knights, who are presumed to have an entire army behind them (...we should probably figure out some things about that, too), who seem to, in general, love the whole world and feel responsible for its protection; and we have a bunch of guilds that don't particularly want to be ruled, however good the Knights' intentions are. Unfortunately, the Knights have so much power that it's hard to argue with them, which can be expected to breed a bit of resentment in the other guilds.
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