Tokala
Fan
Rider's gonna kill me for this...
Fox in Box
Posts: 92
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Post by Tokala on Mar 6, 2010 20:48:58 GMT -5
This... except for all the guilds. The oft-quoted "What's good for the goose is good for the gander."
But really, this may just be me here, but a steam engine is rather the first thing that any steampunk society relies on. The use of steam for power. I'm not saying we need a railroad line (though it does make logical sense here, as in general people just gloss over travel time, and most people thought that Tabloid Town was much closer to them than it is.)
Agreed. QFT. The Above. Etc.
I think this really comes down to 2 arguments.
1) Setting consistency. -See Spacefleet, especially in the beginning of GW3
2) Power Level -See above -See also Mages Guild (not that they're actively more powerful in what they do, just in what they are capable of, which is what most of the arguments here are talking about)
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Post by Rider on Mar 6, 2010 23:59:47 GMT -5
[glow=red,2,300]I like geese. I like to gander. I also juggle goslings.
I'm with Toka-kun on this one. I have to say, and please don't take offense to this, I'm a little confused as to where this sudden outcry for "keep the guildworld pure" came from. I don't remember us ever being this strict about technology levels in the past, even when Spacefleet joined up. So why now? Is it because we've been working hard to establish a canon? Or is it that we don't want the guilds to sink into inactivity again, so we monitor them closely? Is this about the mechanics of role-play or is it purely about flavor? Again, I don't mean to offend.
By the way, the level of technology in weaponry doesn't matter either, since it's been established that throwing star = pistol shot = laser shot and etc. I can't imagine how the level of transportation technology would matter, since all transportation moves at the speed of plot. Anything that would, in a more realistic RP, give the Steampunks a significant advantage is nulled because we've never been realistic in our lives. XD Poor Fourth Wall. [/glow]
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Post by Ikkin on Mar 7, 2010 0:28:53 GMT -5
[glow=red,2,300]I can't imagine how the level of transportation technology would matter, since all transportation moves at the speed of plot. [/glow] I think what Hunty's thinking of has more to do with consistency than with power levels - realistically-speaking, Industrial Revolution-type technology should create massive earth-shaking changes with aftershocks that affect every single person in the GW!NTWF, whereas Spacefleet is so high above everyone else that there wouldn't be much of an effect on the general tech level if they're not giving the tech away. But, like you said, since when have we ever been realistic? And I like the train idea. It'd give people another way of moving around, and it doesn't make sense to have steampunk without trains. (...and now, this is reminding me of the reaction to Zelda Spirit Tracks - "trains just don't work in Zelda!") [On the subject of "at the speed of plot," that's why the Manor is the way it is. XD If people are going to ignore locations and the time it takes to get between them anyway, they might as well have an excuse.]
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Post by Draco on Mar 7, 2010 0:48:59 GMT -5
Like I said before, if it's to much trouble, the Steampunk guild can regulate the amount of tech that actually gets out or distributed out of Brassport the best they can. Like they will not explain mechanics behind a engine, or the Alchemic properties of a item.
The problem with hording the tech within the city may be a problem though. Black Market or Smugglers can get it out in some shape or form (you know it will happen). Also there is the problem if the other guilds or civvies who will begin to hate the city, guild, and people who live there because they "refuse to share."
If Brassport is forced to be semi-hated to keep things safe in the world, I think we should go for it...
Edit: Oh, and when I thought about the train. I was thinking of having it run along the coast for the most part.971
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Post by Huntress on Mar 7, 2010 11:18:01 GMT -5
The primary difference between the Spacefleet and Brassport is, the Fleet is still highly secluded. They were all secretive in GW2 and in GW3 they seem to be kinda like US military in the Middle East: there are bases and troops hanging around planetside, they're more or less visible, the locals know about them, but they still keep their tech to themselves. And capping their technology isn't hard: there's politics, and there's the price of the technology, and the unwillingness to let us get our hands on it because the difference is simply that big: at least two millennia. Heck, I struck out a political relationship with them exactly in order to protect my crew from all possible zap-zappity from the Fleet. Been working very nicely so far.
Brassport on the other hand is right next to the other guilds, and would inevitably mix with the other guilds. We'd literally get steam boats next to our sailships (do you know the story of Cutty Sark?) and knights riding next to steam trains. That's what I meant with losing the flavor. If the new, fast steam engines are there, what reason do we still have to stick to horses and sailships? The sensible thing for us to do to keep up is to upgrade. If Sir Percival needs to travel to Tabloid Town to meet another guild's envoy, he could do the knightly thing and ride for three days, or he could do the sensible thing and buy a train ticket. Granted, the mental image of a noble knight chilling out in a train seat is pretty hilarious. But in-story it'd still take as long as the plot needs, so the only thing that suffers there is the knightly guild flavor.
As for the mercs, their guns never bothered me, because honestly, our weapons really are on the same computer-game-esque level. What did bother me was Scar's car and the choppa, exactly for the above reason of speed. If such tech is at all available, it simply makes no sense for the less advanced guilds to not take advantage of it.
About this guildly envoy thing, it's a very nice idea but rather relies on those people actually being active. If we could find such people in all guilds, it'd be awesome, but we haven't even managed to find active leaders for all guilds, so >>;
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Post by Deleted on Mar 7, 2010 20:12:44 GMT -5
Why do we need a train in the first place? It isn't like we're going to have a train-based RP and ... we have airships. Flying airships. With helium. And flying stuff. Yeah.
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Post by Draco on Mar 7, 2010 20:18:35 GMT -5
Why do we need a train in the first place? It isn't like we're going to have a train-based RP and ... we have airships. Flying airships. With helium. And flying stuff. Yeah. We don't really need a train, it just sounded fun XD Maybe one that is only in Brassport, like a monorail system, almost... And yes, Flying ships should be enough. What with their balloons that people can pop or the steam engines that can go boom XD Like I said, I prefer the engine over the balloon
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Post by Deleted on Mar 7, 2010 20:23:32 GMT -5
Why do we need a train in the first place? It isn't like we're going to have a train-based RP and ... we have airships. Flying airships. With helium. And flying stuff. Yeah. We don't really need a train, it just sounded fun XD Maybe one that is only in Brassport, like a monorail system, almost... And yes, Flying ships should be enough. What with their balloons that people can pop or the steam engines that can go boom XD Like I said, I prefer the engine over the balloon Oh that is perfect! Just a city-wide train/tram. I can imagine that, back in the alternate universe, Brassport's train system would've been much more extensive, so we've got a city train system with a few tracks that just got cut cleanly when the city was moved. The literal "end of the line" and think about it, GWIII has Brassport currently petrified, the city is in utter ruin with disconnected sewers, families torn apart and all sorts of other problems. Their first priority is hardly going to be to build a new train track so they can visit the Mages quicker.
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Post by Draco on Mar 7, 2010 20:30:21 GMT -5
We don't really need a train, it just sounded fun XD Maybe one that is only in Brassport, like a monorail system, almost... And yes, Flying ships should be enough. What with their balloons that people can pop or the steam engines that can go boom XD Like I said, I prefer the engine over the balloon Oh that is perfect! Just a city-wide train/tram. I can imagine that, back in the alternate universe, Brassport's train system would've been much more extensive, so we've got a city train system with a few tracks that just got cut cleanly when the city was moved. The literal "end of the line" and think about it, GWIII has Brassport currently petrified, the city is in utter ruin with disconnected sewers, families torn apart and all sorts of other problems. Their first priority is hardly going to be to build a new train track so they can visit the Mages quicker. Good thing it was petrified >.> I'm not volunteering in cleaning up the sewage leek behind Brassport XD
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Post by Ikkin on Mar 7, 2010 20:35:06 GMT -5
So, I was talking to Rider and Hunty about this kind of stuff earlier, and I had an idea about the transportation problem: The reason why trains would change everything is because they're so much faster than all of our frequently used forms of transportation. However there's no reason why trains should change the transportation situation that much... because there's already a much faster form of transportation that the world could be using - the teleportation used by the Mage Guild. So, how does everyone feel about installing a two-way teleportation device in Tabloid Town? It can transport you to it from anywhere, or away from it to anywhere. It'd just be a bit expensive for everyday use.
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Post by Draco on Mar 7, 2010 20:50:40 GMT -5
So, I was talking to Rider and Hunty about this kind of stuff earlier, and I had an idea about the transportation problem: The reason why trains would change everything is because they're so much faster than all of our frequently used forms of transportation. However there's no reason why trains should change the transportation situation that much... because there's already a much faster form of transportation that the world could be using - the teleportation used by the Mage Guild. So, how does everyone feel about installing a two-way teleportation device in Tabloid Town? It can transport you to it from anywhere, or away from it to anywhere. It'd just be a bit expensive for everyday use. I like the idea. Like have a "Guild Building" with a single teleportation device in Tabloid Town. And have others at the different bases, or assigned places run by volunteers or something
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