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Post by Fraze on Jan 16, 2010 23:25:02 GMT -5
As Strife said, I'm currently the leader of the 'Fleet, and I've been doing the best I could to lead them. However, one of the reasons for my current relative inactivity in GWIII has been that there isn't a whole lot that I need to (or can) direct. Everyone has been doing what Commander!Fraze would have said to do anyway, and I see no point in giving orders that are already being followed. That having been said: depending on how Strife's current plan turns out (*cough*), I may be taking a much more forceful, direct leadership role very soon.
And I suppose I may as well say it here. I've never really been in a leadership position before, either within or outside of an RP, so I would greatly appreciate a review of my efforts. Have I been going about the whole Commandering business the right way? What could I be doing better? What (if anything) have I done particularly well? I'd like input on these things so I can help both Spacefleet and the guilds as a whole as much as I can.
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Post by Rider on Jan 17, 2010 0:49:08 GMT -5
[glow=red,2,300]*slams sword into globe* MAN that is satisfying. ^_^ It never gets old. On that note, Chikkin owes us a new globe.
If we were to construct a limit, how long before we enforce it? A month after the guild's creation? Long enough for all the initial fuss to die down, and long enough for them to recruit new members.
Then again, we run into the "I'm the leader!" but the leader does nothing problem. I guess nothing will prevent that entirely.
I guess one of our huge problems is - where do bad guilds go when they die? They seem to be stuck in the sort of revolving-door afterlife that affects everyone ('cept Kwoiffei.) I think the Knights haven't died yet partly because Castle Kestrel is such a recognizable landmark. [/glow]
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Tokala
Fan
Rider's gonna kill me for this...
Fox in Box
Posts: 92
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Post by Tokala on Jan 17, 2010 0:54:56 GMT -5
One of my vague-ish ideas was to concentrate the whole guildbusiness - future events, recruiting, policies, in-story politics, what have you - into the hands of the guild leaders to discuss and coordinate, simply because it'd be easier that way (although all other guilders still have the right to speak up all the time, obviously) but that'd also mean that all guilds that fail to find the leader/spokesperson/active representative will simply fall out of the picture. Hence this thread. You and I talked a bit about this, and I still stand by what I said before, that it is the best way to make sure the guilds keep running. As a warning though, people willing to take that on would need to be willing to make things work. I myself have disappeared something like 3 times now, something that would not have happened if there were stricter policies for the guild leaders. In short, I would like to discuss this in particular with others, but I believe the leaders should talk to eachother almost constantly, with their guild members as much as possible (how else are they to know how best to serve their guilds in the overarching Guild Leadership Court?), and have a full meeting at some regular interval to be decided. Guild leaders not able to meet the commitments would be replaced (in whatever manner that particular guild deems best). These requirements would be made ahead of time, and deal with the issue of "Leaders" who aren't. That said, I'm still working on leading the Steampunk Guild through this trial-by-fire, and trying to make sure we all get through. I'm fairly certain I've said this elsewhere, but all Steampunkers should do their best to contact me so we can start getting a little OOC cohesiveness going on.
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Michelle is too lazy to log in
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Post by Michelle is too lazy to log in on Jan 17, 2010 2:32:11 GMT -5
Wolf and I end up as the leaders when a roleplay is actually going, but neither of us have time for GW3. Last I remember, Sarn is the only Knight in GW3. I honestly have no idea where most of us went, and I've been thinking about trying to start a Knight-only roleplay, but with GW3 going, I'm not sure how many Knights would notice or join. ;_; Ro is very sad. Though to be fair, I had quite a hiatus from the NTWF right after I'd only started getting involved in the guilds, so none of my characters are really well known...doesn't help that none of them are my forum personas either. (well, Aly is kinda, but still...) Tokala: I'll post this on the Brassport board as well, later, but PMing me here works pretty well. I generally notice when I have a new PM whenever I log on, against all odds. ^^
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Post by Tam on Jan 17, 2010 3:01:33 GMT -5
The Knights' Guild is in a sad state, definitely. =/ And it's not like I've been doing much to help counter its decline in activity, either.
My default explanation for why I went MIA for so long is generally that I ran out of time, but that's only half-true, really -- a rather large portion of it is simply that I'm rather frustrated with my persona right now and I can't imagine sticking her into a roleplay in her current state. But that's just personal and it's got an easy solution (I'm seriously considering a mind wipe at this point), and assuming I sort that out, I would love to become active with the Knights again. I don't have quite enough time for GWIII, but I think I could keep up with a one-guild roleplay once Guild Wars is over.
Just putting in my two cents on that topic. The Knights Guild has more than potential; as was already mentioned, it's a well-established landmark. It's hit some rough times, but I don't want to see it get disbanded. All it'll take is a few dedicated roleplayers and a little bit of organization to bring it back to life. I'd be more than willing to help Shade and Wolf with anything they need.
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Post by Deleted on Jan 17, 2010 3:49:19 GMT -5
I agree with Toka to a certain point except that if we went strict with leadership, we'd be replacing leaders all the time and it would get very confusing as well as not very effective. Guilds should be a democracy, sure, but everyone gets busy.
I guess what I'm saying is, if we did enforce active leadership, we should at least give a firm time frame. If said leader remains inactive by the end of that time then the guild members may elect a new leader?
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Post by Strife on Jan 17, 2010 5:03:03 GMT -5
And I suppose I may as well say it here. I've never really been in a leadership position before, either within or outside of an RP, so I would greatly appreciate a review of my efforts. Have I been going about the whole Commandering business the right way? What could I be doing better? What (if anything) have I done particularly well? I'd like input on these things so I can help both Spacefleet and the guilds as a whole as much as I can. I think you're doing an utterly fantastic job as a leader. Quite honestly, I think the fact that you can't find things to post because the other Fleeters already have it covered just goes to show how good of a condition Spacefleet is in. Everyone's doing their part so far, everyone knows how to pull strings and drive the plot forward without you having to step in and herd them around. This also makes it fairly easy for someone else to assume the leadership role if you happen to fall prey to RL circumstances. If every guild had roughly the same structure as the Fleet, then no one would feel guilty about becoming inactive because they'd know that one of their fellow guild mates would step up and take their place. ^_^ My default explanation for why I went MIA for so long is generally that I ran out of time, but that's only half-true, really -- a rather large portion of it is simply that I'm rather frustrated with my persona right now and I can't imagine sticking her into a roleplay in her current state. But that's just personal and it's got an easy solution (I'm seriously considering a mind wipe at this point), and assuming I sort that out, I would love to become active with the Knights again. I don't have quite enough time for GWIII, but I think I could keep up with a one-guild roleplay once Guild Wars is over. Well, if Laser Guided Amnesia doesn't do the trick, there's always the concept of Heroic BSOD or Break The Cutie. ^_^ Aaanyway, I think as far as guild leaders go, it would probably be wise to wait on any clear-cut rules until GW3 starts to wrap up. From there, we'll have ample time and focus to work together and clean up some of the guilds, get solid leadership established, and so on and so forth. Quite honestly, I think that if each guild had an active leader, it would make it so much easier to start a conflict in the next GW plot. All we'd need to do is begin the plot with a grand meeting of leaders at some assembly hall or something, get the pirates to exchange naughty words about the Ninjas' mothers, have the mages try and step in but get badgered by Spacefleet, and lo and behold, war, simple as that. :3 Wars feel so much more natural when your guild leader officially declares them. (Take, for example, Strife declaring war on behalf of Spacefleet in GW2.)
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Post by Celestial on Jan 17, 2010 8:57:45 GMT -5
I think we should follow the 'Fleet's example and have some kind of formal ranking system for each guild. That way if a leader goes missing there will be somebody to step up to the job until they come back. Currently the Mages don't seem to have anybody leading them. Ikkin has been fairly inactive and while Sarn promised to become the leader a while back, I'm not sure what happened to that. If there is no leader, then I'm willing to become de facto leader until this is worked out. Any mages, please feel free to speak out about this or say if you want to become the leader. *winces* I tried. I really did. But there really wasn't much to do. I tried to get some things going and the Guilympics sorta took off and then arsed over in the dirt. *small sob* I'm obviously not a capable leader so I'll defer to anyone else who wants to take on the role. I shall support you in whatever ways I can. Hey, at least you tried. ^^ That has to count for something right?
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Post by Strife on Jan 17, 2010 9:48:32 GMT -5
I think we should follow the 'Fleet's example and have some kind of formal ranking system for each guild. That way if a leader goes missing there will be somebody to step up to the job until they come back. Sounds good. ^_^ And it should be fairly simple to setup, as long as the guild's members are in agreement with rank names and such. As an example, the mages could have something along the lines of an Arch-Mage at the top, followed by an Apprentice, followed by veteran mages, and then maybe students and scholars at the bottom. Knights have their King, of course, and from there they could branch off into Lords, Footmen, Squires, etc. Mercs might be a little tricker, but they could have a de facto "head honcho" of sorts who keeps their business running smoothly, along with his or her right hand man. At some point when I was still the active leader of Spacefleet, I had divided ranks into three separate hierarchies, depending on whether or not the character was interested in combat, command, or support. Obviously it required a lot of effort to maintain, though, and it wasn't much use as the member count decreased, so it was scrapped for a single, more flexible chain of command. xD; The punchline: A simple ranking system would let people in the guild know who they should turn to for leadership if the current leader drops out of the action, thus helping to stop "What do we do now?" situations.
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Post by Shadaras on Jan 17, 2010 12:02:11 GMT -5
Knights have their King, of course, and from there they could branch off into Lords, Footmen, Squires, etc. Heh. We made our King an NPC. That makes it easier on us, honestly. It means we can all control him. As for the rest of the rankings, yeah, we can set up a hierarchy pretty easily. And Tamia -- One reason I acted the way I did in GW3 (yanking Shade's demonic powers from her) is because I was getting annoyed by my character. I suspect I could pull off a character swap and let Shade fade into the background more. Probably will, actually. I've set up enough of a framework for that to work, and it gives me more plot control, too. Huh. Nice. Anyway, waiting until after GW3 ends to make any real decisions would be nice. Having this thread is also nice, because it reminds those of us who should be the leaders to start thinking about what's going to happen after GW3 ends.
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Post by PFA on Jan 17, 2010 12:17:28 GMT -5
Actually, I think I made the Ninja Superior as sort of this authoritative figure that told us what to do, in absence of whoever our sensei was. >_> <_< ...Not that I was thinking of him as our leader, per se, just as one of those higher-ups that was telling us what to do while our sensei was off doing whatever.
But yeah, I definitely think we need to implement more hierarchy stuff into the guilds in general. I'm pretty sure the mercs had Elcie as the head honcho and Fenrix as the right-hand, but I don't think our hierarchy ever went farther than that. Which it probably should, seeing as both of those people are inactive in the mercs right now.
Of course, we could always go the route of the knights back in GW1 (to think the knights were one of the more active guilds in that RP... times change, man), where the leader appoints someone to take charge in his absence... but then, that would still require the actual leader to step in and say something. So that might not work with guild leaders that just aren't around, period.
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Post by Celestial on Jan 17, 2010 12:24:59 GMT -5
Of course, we could always go the route of the knights back in GW1 (to think the knights were one of the more active guilds in that RP... times change, man), where the leader appoints someone to take charge in his absence... but then, that would still require the actual leader to step in and say something. So that might not work with guild leaders that just aren't around, period. Which is another reason why the hierarchy is good. A leader can appoint somebody to take over them if they disappear in advance and place them below the leader in the hierarchy so if the leader disappears, they can take over without any fuss or (hopefully) power struggles. >>
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Post by Huntress on Jan 17, 2010 16:18:50 GMT -5
Oh, and just a small thing I just now noticed... Are you trying to do a Pirates of the Caribbean thing with the leaders of the guilds and that globe? Lifted the opening sentence straight off the DVD's subtitles, thank you for noticing xD About this whole guild death thing: yeah, that's always a problem. The line is hard to draw. The Knights are pretty effectively dead in that they haven't participated in anything for the last year or two, but they're still around according to the roll call, so we can't well just nuke their guild, can we? But at the same time, having effectively-dead guilds around really hinders the whole principle of the guilds; newbies wouldn't know which guilds they can currently join and actually do something in, for starters. Okies, I'll backtrack to the leader thing so that we'll get this out of the way before all other issues drown it out xD Pirates - Huntress - confirmed Spacefleet - Fraze - confirmed Steampunk - Toka - confirmed Mages - Celestial? - needs to get confirmed >> So, yay or nay? Ninjas - I see Draco is interested in taking up the mantle if nobody else does? Knights - Shade? - in a kind of semi-inactiveness limbo Mercs - chirping crickets. ...and therein lies the problem. I mean, it goes straight back to the inherent drive aspect again. Do you guys know how I became captain? I just roleplayed myself into that position. Rider wasn't around, we had a roleplay going, nobody was giving orders, so I just went ahead and gave orders, stepping-on-toes be darned cos we had a plot to run. Got the actual title much later. As of now we have half the guilds being leaderless and none of the people in them don't seem to have the initiative to just... go and give orders without waiting for everyone else's approval. As of now stepping on toes seems to be out of the question anyway because there simply aren't any toes to step on. If there were, there wouldn't be a problem in the first place.
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Post by Draco on Jan 17, 2010 16:25:00 GMT -5
Actually, a few months ago there was a multi-guild RP, and several Knights were in fact in it. Before the RP died, a number of the characters were at the castle.
The RP was starting to look like a mini GW actually >.>
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Post by Celestial on Jan 17, 2010 16:39:27 GMT -5
Yay for being the leader of the Mages, sure thing. ^_^
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