Tokala
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Rider's gonna kill me for this...
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Post by Tokala on Mar 7, 2010 1:16:38 GMT -5
The idea of using the word "guild" to describe them is the main problem here in my opinion. A guild in a steampunk setting would be relegated to the regulation of trade, for example an alchemist's guild.
Merely establishing Brassport as a sovereign state with its own structures of power is a much more realistic way to have all of the Steampunk characters united.
More to follow when my thoughts are more on the Guild and less on the balance of order and chaos in a world populated by humans.
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Post by Draco on Mar 7, 2010 1:33:27 GMT -5
The idea of using the word "guild" to describe them is the main problem here in my opinion. A guild in a steampunk setting would be relegated to the regulation of trade, for example an alchemist's guild. Merely establishing Brassport as a sovereign state with its own structures of power is a much more realistic way to have all of the Steampunk characters united. More to follow when my thoughts are more on the Guild and less on the balance of order and chaos in a world populated by humans. But than we wouldn't be a guild at all, and will be forced to disbanded and Brassport to be nuked by plasma shots from space XD
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Tokala
Fan

Rider's gonna kill me for this...
Fox in Box
Posts: 92
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Post by Tokala on Mar 7, 2010 9:33:39 GMT -5
What I'm saying is that a guild in the OOC sense need not be a Guild in the IC sense. It doesn't make any sense for citizens of Brassport to start calling themselves a guild of any kind, as again, guilds are much more narrow than that when you talk about this historically.
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Post by Draco on Mar 7, 2010 15:20:16 GMT -5
It has to be a guild, and not a business. No way will Steampunk be allowed into the Guild Meetings, if we are just some crazy sellers trying to push shiny gears.
At this rate we will just be a "normal" city in NTWF, where people visit, and we keep all our tech to ourselves, or distribute it all since we won't be under Guild guidelines. Which will result in PLASMA BLASTS.
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Tokala
Fan

Rider's gonna kill me for this...
Fox in Box
Posts: 92
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Post by Tokala on Mar 7, 2010 16:36:38 GMT -5
"Steampunk" is too broad to IC justify anyone from Brassport calling themselves a guild. It doesn't matter if the rest of the world calls us a guild because that's what they see, but honestly it makes no sense for a character from Brassport to call us a guild.
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Post by Draco on Mar 7, 2010 17:00:07 GMT -5
It makes perfect sense to me, to call it a guild.
The alchemists are a part of it, yes. The inventors are a part of it, yes. The pilots are a part of it, yes.
Those are three parts of a whole. The alchemists seem like the odd ones out, but IC they are part of the main engineering and studies branches.
Some other guilds aren't as broad. But some are.
Knights, we aren't just running around saying we are knights. There are different jobs. My character handles in trades, diplomacy, and battle strategies. There are other people who specialize in a single job within the knights, but we are all still knights.
There was never a guild in history that was dedicated to Knights. It makes no sense to. Yet there is one here. In fact, none of the guilds can be considered a real guild historically. They are in name alone. The guilds in the NTWF are more along the line of a guild in popular media, a over size club.
I mentioned the historics earlier for Steampunk because it would make sense in some way with our GUILD. It can't be a company, but it can have multiple companies and businesses within it.
Heck if Steampunk is too broad, than every other guild is not a guild either. I can have a Samurai join the knights, because he is a "knight" of his own country. I can have some type of medieval European assassin join the ninja because he is the ninja of where he is from.
They are all to broad. Yet in this world they are all members over size clubs called GUILDS.
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Tokala
Fan

Rider's gonna kill me for this...
Fox in Box
Posts: 92
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Post by Tokala on Mar 7, 2010 17:13:39 GMT -5
You're thinking too narrowly in my opinion, but seeing as you and I are the only ones still talking on this, perhaps we can speak off-thread so that other Steampunkers can give their input.
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Post by Deleted on Mar 7, 2010 17:31:46 GMT -5
Definition of 'Guild' = A guild is an association of craftsmen in a particular trade.
Guilds back in the day were sort of like modern day unions. There are three teachers unions, one each for primary, secondary and tertiary education. There were guilds for brick makers, blacksmiths, stone masons ... they were professions.
The Steampunk society of Brassport is made up of lots of smaller professions. Take Gil, for example. He's a shop owner, yes? Well then he can't be a part of the guild because he only sells things. Do you see what I mean?
We are a guild in title and outside roleplays we will act as a guild, but IC we simply can not be a guild and still include everyone. My character is an Airship Engineer and would belong to a guild specific to her trade. Blackstone owns the company that employs Sarinon so he doesn't even get to be in a guild/union and then look at Rider's character. She's only a child.
Now look at the knights. They're a guild in name, but IC they're exactly what they should be, a group of knights from the Colour Guard of a much bigger nation. (Falcorum)
We MUST make a distinction between OOC and IC else it simply will not work. So basically, I'm with Toka on this one. Draco, we attend guild meetings OOC so there isn't actually an issue here.
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Post by Draco on Mar 7, 2010 17:40:34 GMT -5
With only 4 active "guild" members here, and only 3 in this discussion. I believe I am outnumbered in votes. So I loose it would seem. Oh, and it's a workshop. Works on anything from a broken clock on up to a airship. Which is how he knew about the top secret Nameless ship in GW  He helped work on it.
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Post by Deleted on Mar 7, 2010 17:46:52 GMT -5
With only 4 active "guild" members here, and only 3 in this discussion. I believe I am outnumbered in votes. So I loose it would seem. Oh, and it's a workshop. Works on anything from a broken clock on up to a airship. Which is how he knew about the top secret Nameless ship in GW  He helped work on it. There's no reason why we can't change if things don't work out, y'know.  Oops, my bad.  This is why Sarn should stalk people more. 
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Post by Jina on Apr 7, 2010 16:37:42 GMT -5
*revive'd*
So, we should really start setting up this guild with written canon - the map is probably a good place to start. What are the important/canon locations that we have in the city? Off the top of my head, I can think of the assembly hall, the aerodrome, and the harbour. The alchemists and engineers probably have their own headquarters. Anything I'm missing? There are probably other general city things there too, like hospitals, and city guard houses, and libraries, and other such stuff.
The history stuff is probably okay with what's on the first post. Although we did end up canonizing the fact that there was some sort of witchhunt in semi-recent history, and any witches out there keep their magic a secret.
Also, is there any chance of starting some sort of activity/RP in the near future? Preferably after all the people with end of year exams are able to get back on.
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Post by Deleted on Apr 7, 2010 17:38:33 GMT -5
There's probably some sort of tertiary education ... like a Royal Flying School that trains people to fly or build airships and I'd imagine the engineers would be a part f that. We also know that Blackstone Industries must have an HQ somewhere and we can't forget Gil's workshop!
The history should probably unfold itself through RP ... even more reason to atart one up, eh? But post-GW would be better. There is also the Steampunk comic adventure which I have not forgotten. I've got my man working on it with me. ^-^ And I also have one more idea for a non-RP activity but I need to work out some way to modify it for a forum. ^^;
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Post by Draco on Apr 7, 2010 20:20:15 GMT -5
A post GW RP would be fun. I want to see how some of the characters that didn't make it into GW or didn't play a large roll, react to the new world and stuff ^^
Also, I want Gil/Leena/Toshiro poke a certain fox XD
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Post by Deleted on Apr 7, 2010 22:53:44 GMT -5
Do you guys think we should plan an RP or just see where it goes? Both have their ups and downs ... *ponders*
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Post by Draco on Apr 7, 2010 23:14:03 GMT -5
Planning a RP should be interesting  I'm not even sure where to start. Then there are the things that might effect Brassport after GW. From what I can see though, not much is going to happen 
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