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Post by Fraze on Feb 26, 2009 6:50:34 GMT -5
I'd much prefer to finish the Redemption RP rather than start GW3. I can't speak for everyone, but I think one of the main reasons the two inter-guild RPs are dying right now is burnout. GW2 had us going constantly for a good eight months or more, then the Pirates/Fleet and Ninja/Mages RPs started up just a few weeks later. Our cumulative creative energies are just about depleted. I think it's better to make one last push to finish the existing RPs, tie up dangling plot threads, bring about a nice tidy conclusion, and then take a break to recharge our batteries for a few months before catapulting into GW3. From where it's at now, Redemption, at least, could be wrapped up in about five pages, maybe fewer.
Then, there's also the fact that Hunty and I will be lynched if we don't conclude a certain Redemption subplot. *Cough*
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Post by Huntress on Feb 26, 2009 7:45:55 GMT -5
Then, there's also the fact that Hunty and I will be lynched if we don't conclude a certain Redemption subplot. *Cough* If you can still call it a subplot xD Basically, seconded. Let's face it, if all roleplays are struggling with activity, the last thing we should do is start a new one. It wouldn't solve anything, besides making the existing ones dangle in the middle of nowhere, and if we can't keep up with guild RPs, how are we supposed to keep up with the GW? In fact, plot-wise I'd be okay with starting GW3 and just transferring the current plotline of Redemption in there (as in, at the start of GW3, the pirate crew and fleeters are all up in the Fleet HQ and the demon attack is still pending) but I simply wouldn't have the energy. I've been consistently active in the guilds' RP scene for over a year now, with my mad plotting and revival skillz and such, and really running out of juice. Which seems to be the case with all other active roleplayers around here. And batteries only work well if they're allowed to fully recharge between two uses, if you catch my metaphor here.
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Post by Cyborg on Feb 26, 2009 19:50:22 GMT -5
I wish to start GW3 as soon as possible, I don't think we should skip it, if anything incorporate the two guild RP's into it. I find that as soon as a GW RP has started activity starts coming back. Like let's be honest Mercs are dead, Knights are dead, the Ninja/Mage RP, dead, and the Pirates/Fleet RP, is dieing fast.
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Post by Shadaras on Feb 26, 2009 20:15:09 GMT -5
Mercs are dead because nobody wants to start a new roleplay because everyone's busy with something or other. Knights are dead because everyone's too busy and doesn't know where to go with the plot. Activity does come back when GW happens, yes, but that's because of that one thread, and all the activity is focused on that thread.
Quite honestly, I'm unlikely to participate in GW. There are other things I'd rather do than keep track of a crazy (and crazy-long) roleplay. So yeah. But if I did want to, I'd vote to skip it this year and just focus on the guilds themselves. The guilds will never come back from the dead if we keep doing guild war roleplays. Why? Because there's no reason for people to focus on the smaller scale roleplay when there's a giant one going on that everyone's talking about.
So yeah. Just my thoughts. Feel free to ignore them.
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Post by Kengplant on Feb 26, 2009 21:09:20 GMT -5
I'm actually rather enjoying the smaller plots right now. More room for character development and relationship focus. Plus I feel like GW3 only ended a month or two ago.
And Fraze is right. He and Hunty will by lynched if they don't go anywhere with what they've just introduced.
Speaking of said RP I hope to find time to post some stuff that may help advance our plot a little soon. I was going to post it earlier but thought if people saw "last post: Huntress" it might entice a few more viewers after Fraze's post. So yea, I'll see if I can stir things towards the boss fight at the end of the dungeon for the RP.
We're also taking huge leaps and bounds along our timeline (literally) so that will help us with getting back to the timeline of the rest of the universe or whatever.
I ramble and make little sense.
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Post by PFA on Feb 26, 2009 21:09:32 GMT -5
I'm vaguely certain that by 'skip' we mean 'postpone until a later date,' since I doubt there's many people who would want to end GW all together, but correct me if I'm wrong. XD;
I think I agree that we should try to push some life into the individual guilds before jumping into another GW. GW is fun, granted, but honestly I'd really like to get the regular ol' guilds going. XD; The Ninja Guild has been dead for... forever, though I'd really like to finish that RP--or at least decide whether we plan to continue it or not. Having it stuck in this inactive-but-not-dead state is really causing gaps in my character's stories (Jernath's mainly), seeing as it's between GW1 and GW2 timeline-wise and all...
*cough* That and I'd really like to start up some guild activities that are, perhaps, not roleplaying? >_> Not that I don't like roleplaying, which I do, but I'd just really like something a little less formal to do. And I'm vaguely certain that's part of what's holding back a lot of guilders, too.
*...strays back on-topic* At any rate, I don't particularly care as to when we start up GW3, but seeing as PFA has been pretty distracted in general lately, I may be a little less active than I'd like if we started any time particularly soon. So, um. Might be best to start it sometime when people aren't all busy.
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Post by Rider on Feb 26, 2009 22:01:46 GMT -5
[glow=red,2,300]Honestly, I think I lost track of what the guilds were supposed to be about when they got their own sub-boards. Maybe giving them their own identities wouldn't be such a bad thing after all. Outside of actual role-play, what is each guild's purpose? Does your guild have a philosophy, etc?
And on a less serious note, I do want to start up a shop similar to Fraze's. Huuuuuuuuuunty, you said we were gonna do that. ^_^ Maybe we could look at more guild things outside of role-play while we recharge the creative batteries. [/glow]
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Post by Ginz ❤ on Feb 26, 2009 22:40:43 GMT -5
*cough* That and I'd really like to start up some guild activities that are, perhaps, not roleplaying? >_> Not that I don't like roleplaying, which I do, but I'd just really like something a little less formal to do. And I'm vaguely certain that's part of what's holding back a lot of guilders, too. Ooh, yes! <3 I hope this isn't off-topic here, since this is about GW, but I really like what PFA is suggesting. Technically I'm a member of the Mages guild, but to be honest, I don't remember when was the last time I did something in the guild. This is because Guilds have become Roleplay-centric. I don't know if that was the plan for Guilds all along, but I think there's so much more that can be done with them. I mean, I do like my persona being a mage (a healer more specifically) but... to be honest, RPing isn't my favorite thing to do. ^^; There have been non-RP things done in the guilds before, and it'd be great to see more of those. Although the majority of forumers seem to enjoy roleplaying, there are some of us who can't really get into it. ^^; Speaking as one of the guilders who's holding herself back, I would definitely like something a little less formal to do. XD
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Post by Zylaa on Feb 26, 2009 23:57:21 GMT -5
I'll just echo what everyone else has said... if our mini-roleplays are slowing down now, the solution isn't to start up a huge new roleplay. GWIII will be awesome, but we shouldn't go into it thinking "oh great, another huge drain on time."
I really wanna wrap up the Redemption plot, which we can do fairly quickly as Hunty said, and I do want to wrap up subplots like Goosh's transformation, and I want to avoid lynching Hunty and Fraze if possible. ^_^
And yes, having other Guild things to do besides roleplaying would also be fun. Sometimes, you just feel the need to blow up ninjas without any 20-page-long repercussions. >_>
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Post by Shadaras on Feb 27, 2009 0:05:48 GMT -5
Oh, and a note (not necessarily about GW, but this is probably the best place to put this) -- I think it'd be nice if someone put a summary of what happened in their guild (or crossguild) roleplays somewhere, so that it'd be possible for people who're curious about things ((like, say, what the pirates and 'fleeters are mentioning about their roleplay)) but don't want to read through an entire thread to find out what they're talking about. Just saying. Not that anyone actually needs to do anything about this. Um. Yeah...
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Post by Fraze on Feb 27, 2009 1:50:59 GMT -5
While I don't want to start up a new RP any time in the immediate future, I think other, smaller inter-guild activities would be great--they can involve everyone, and don't require nearly as much plot-related creative effort. *cough* That and I'd really like to start up some guild activities that are, perhaps, not roleplaying? >_> Not that I don't like roleplaying, which I do, but I'd just really like something a little less formal to do. And I'm vaguely certain that's part of what's holding back a lot of guilders, too. [glow=red,2,300]And on a less serious note, I do want to start up a shop similar to Fraze's. Huuuuuuuuuunty, you said we were gonna do that. ^_^ Maybe we could look at more guild things outside of role-play while we recharge the creative batteries. [/glow] I was thinking about this myself shortly after my last post on this thread. Why not combine the two above ideas? The possibility of a Guild Shop War has been brought up before, and personally, I think it's an excellent idea. I've already given quite a bit of thought to how it might be run, but I won't go into that here.
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Post by Huntress on Feb 27, 2009 10:15:22 GMT -5
Wait, what's all this about skipping the GW this year? o.o It's only February and if there's a rule that says that all GWs must be year-specific then I must've missed the memo. If it was to start in July and carry all the way to next March, I wouldn't complain (minus lack of activity during holidays, but with eight-month RPs that's inevitable anyway).
Well. As others have also said, I wouldn't want the GWs to become the One Big Only Thing that ever happens in the guilds. Back on the days the Pirate Guild was brimming over with activity, you know. Go check some of the old threads. We had the RCP and the Pirate Puzzle - which has only been solved once so far and is still actually up for grabs, so y'all could go try that - and the general chat thread and a training thread. Ooh, and a PotC parody RP thread that was pretty cool and should probably be revived. But as a result of those roleplay marathons lately, nobody's ever had the time and energy for anything else. I still love the guild shop idea and possibly a shop war idea, and actually I'd strongly recommend lurking in other guilds and leeching off activity ideas from them (I think we got the training thread from the ninjas) but with RPs being so big and time-consuming, it can only be one or the other at a time.
'bout guild RP summaries: good idea, in fact. I've always been kinda curious what other guilds have done in their RPs but never got around to reading them, long as they all are. Should probably find the time to summarize all past pirate RPs (although the first ones will be mighty painful to reread because we all insisted on writing in pirate-talk back then x'D Ohmydeargods.)
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Post by PFA on Feb 27, 2009 13:15:55 GMT -5
Oh, and a note (not necessarily about GW, but this is probably the best place to put this) -- I think it'd be nice if someone put a summary of what happened in their guild (or crossguild) roleplays somewhere, so that it'd be possible for people who're curious about things ((like, say, what the pirates and 'fleeters are mentioning about their roleplay)) but don't want to read through an entire thread to find out what they're talking about. Just saying. Not that anyone actually needs to do anything about this. Um. Yeah... RP summaries, well, I've been doing that for the Ninja RPs on the Ninjas' NTWikiF page, which isn't much seeing as most of the Ninja RPs have kinda died off. XD; That and the summaries are pretty brief anyways (except for the Ninja/Mage summary for whatever reason). But yeah. We could have some kinda other way to outline guild RPs, like say, threads in each of the guild boards that point out the major happenings of certain RPs. That way people who might want to jump into a running timeline would get an idea of what happened in said timeline. :3
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Post by Omni on Feb 28, 2009 0:44:25 GMT -5
I'm mostly waiting for things to respond too. Like in the Mages/Ninja RP, Hunter was going to say something to Omni as she walked into the room (which she just did) and while I could post and try to stir it to life, it seems like something I should wait for. With Pirates/'Fleet I have to wait until the monkey does something before Ethan can react, although I suppose I could have the scientists do something… (Opinions on the Mages/Ninja one?) So, yeah, please check for people waiting on you and try not to keep them waiting too long. I'd also like a few more non-RP activities, or at least for the magic-class RPs to get going again. (Hmm… Maybe we should allow non-Mages to join those classes.) If I may, I'd like to suggest games that require some thought, of one form or another, but not too much. Not too simple, not too complex. …Well, I have an incomplete summary of the Mage RP here, and there's a partial summary of the first Spacefleet RP here. If anyone wants, I can do a summary of either from memory. Probably won't be too detailed, since it's been awhile, but they should give you a good idea.
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Post by Vyt: Down, but Not Out on Feb 28, 2009 1:57:13 GMT -5
I'm not being negative, but I don't think the Ninjas/Mages RP will have the activity it used to contain. Several attempts have been made to contact the participants about the status of the roleplay, and sadly not one of them had been remembered. I understand that people are not forced to participate in the roleplay, but it would be quite enjoyable if we could push through with this once more. The Ninjas/Mages RP had a very good storyline; I'd really want to see how this roleplay goes.
Anyway, there have also been numerous attempts to revive guilds through non-roleplay activities. However, most of them failed to gather enough participants to even start with. It might be because of the small population that the Guilds sub-board has. Of course, it would be rude to just force anyone to join the guilds, but it might be beneficial that we start "recruiting" more members to join the guilds.
Therefore, my suggestion is to make some events that will garner non-guild members to visit the Guilds sub-board. I believe GW1 did that quite well, but it might be better that we start thinking of another epic forum event for this.
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