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Post by Vyt: Down, but Not Out on Dec 18, 2008 23:17:43 GMT -5
I know, I know. It's a bit awkward for me to make this thread for the next Guild Wars while we're all busy with this very special holiday but hey, it's never too early to plan! For those who do not know, the Guild Wars is an EPIC roleplay for all guildmates to join in, usually under one intention that all of us, consciously or not, seek to accomplish. The first one was a very great roleplay for a pilot roleplay, and last year we had one as well. With 2009 fast approaching and exams finished by this time, I reckon it is time we start setting up some good ideas for our next Guild Wars. I am following Keng's suggestion and putting the Conspirators back! The Conspirators are the people whom you can talk to (out-of-context, of course) if you are stuck without any plots or just want your character to bask together with the others in their glorious adventure together. They are also the people whom you can ask anything about roleplaying. Whatever that may be, they will be here to help you with GW3. Anyone interested in becoming a conspirator can PM me, and you will be added. Of course, if you want to be removed you can PM me to do so. It is optional to include a character that you will be using in GW3, but I recommend it so anyone who knows that character can synergize with its plotline later on. The ConspiratorsVyt (no character yet)
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Post by Kat on Dec 18, 2008 23:20:53 GMT -5
...
Nuts, this IS early! XD
But I'll see what I can suggest for the planning. I'd like to bring back some of the gem people from the last RP ('shipping senses...TINGLING! XD And I had fun with Damson, I have to admit), but yeah, it would be better if this RP was more original. XDDDDD
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Post by Vyt: Down, but Not Out on Dec 18, 2008 23:24:10 GMT -5
... Nuts, this IS early! XD But I'll see what I can suggest for the planning. I'd like to bring back some of the gem people from the last RP ('shipping senses...TINGLING! XD And I had fun with Damson, I have to admit), but yeah, it would be better if this RP was more original. XDDDDD Hey, I forced him to start planning for GW3 so that he wouldn't ask for me to replace him, now that he's alive.... Shut up, Cat Assassin. But yeah, the early planning is to give way for the gem people, who might contribute more for the upcoming GW3. Since they're quite plenty, I may suggest that some of us control one of them for the entire roleplay. ... Or until they blow up and wait for the ol' "Fix me Sev I a sploded!"
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Post by Kat on Dec 18, 2008 23:43:04 GMT -5
As I've said, I wouldn't mind dragging Damson, archmage of all gem-mages, back into this. I think he'd mind, but hey, his opinion doesn't matter. >=D
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Post by Kengplant on Dec 19, 2008 2:48:37 GMT -5
WOAH! TOO EARLY! AHHHH! *starts planning for new Merchandise* OH WAIT! I don't have time for that anymore T_T ... if anyone wants to pick up the torch, be my guest! I propose our first order of business should be backing up the RP>.> <.< As for the actual roleplay, it's starting to feel awkward that the guilds just have a war once a year. Especially when every year we all claim to have learned how wonderful peace is! (Which is of course ridiculous when pillaging Pirates, anti-evil crusading Knights, assassinating Ninjas and Mercenaries and galactic defending Space Fleet are involved. Grats mages. You don't automatically imply violence!) The current partnered guild RPs (or at least the Pirates/Fleet) provide an interesting model where they potentially could be at each-others throats on one or two issues but also are in a position to be working together, (and kinda have to). GWI taught us that it's easier to fight a common enemy together than to try to make up excuses to kill eachother. GWII taught us that trying to fight eachother is hella-fun... but finding excuses to do so remains awkward, and trying to move a massive thread to ML is a no-no. I unfortunately missed a lot of GWII and never got to catch up because of that In conclusion I'm split on wether or not we should actually be trying to fight eachother. I personally would like an excuse to... err.. revisit certain... ... hmm.. past villains? >.> <.<
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Post by Deleted on Dec 19, 2008 3:36:32 GMT -5
WHOA.
This early?
. . .
WAIT FOR ME!!! *signs up in guilds*
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Post by Huntress on Dec 19, 2008 3:42:13 GMT -5
...you guys do realize that GW2 finished as late as mid-October, right? >__>
(Yes, I know, August. But for me that was followed by two months of rereading the entire thing. Three times xD)
That, and we all know what planning roleplays is like. We're likely to plan this to death, come up with all sorts of plots, and then the second page of the actual RP will present some kinda plottwist that throws all the plans off xD None of the Guild RPs got any actual pre-plotting besides the very initial point, and they're working well.
But I do agree that having a war in every GW is getting odd. More so cos, well, I already said that I reread and coded and compiled GW2 three times and I can quite honestly say that the actual battles were the most boring bits (personal opinion, of course). Because there's not much to them than hack-slash-parry-hack-rinse-repeat and it usually doesn't concern more than two people in an individual battle and it's very hard to get it to forward the plot. The interesting bits were the races and chases across the land.
Keng: we're gonna look at at least one past villain, if I'm gonna have any time at all to keep up >.> Maybe two, depending on how the current piratefleet cross will end up *koff* But common enemies also rely on someone roleplaying them, as said piratefleet cross also shows.
What're the chances of there just being some big event to deal with instead of a war? Something big that shakes the entire land, a war in a metaphorical sense if you will? I mean, there never was an Apocalypse in the last GW and I can think of quite a few NPCs of mine who'd be miffed at that >3>
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Post by Kat on Dec 19, 2008 4:08:06 GMT -5
What about a prophecy that threatens the entire land of the Netwaf?
*SHOT*
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Post by Amneiger on Dec 19, 2008 4:42:07 GMT -5
But common enemies also rely on someone roleplaying them, as said piratefleet cross also shows. Maybe we can find somebody to be the enemy for a certain period of time, and we pass ihe responsibility along? The interesting bits were the races and chases across the land. What're the chances of there just being some big event to deal with instead of a war? Something big that shakes the entire land, a war in a metaphorical sense if you will? I mean, there never was an Apocalypse in the last GW and I can think of quite a few NPCs of mine who'd be miffed at that >3> ...Well, I might have a few ideas >_> (1.) An important political figure dies and their properties are up for grabs. Any guild that satisfies the requirements in the will gets everything. (2.) A mysterious, possibily heavily cursed tomb that emanates strange energies is found in the middle of a deserted part of the NTWF. (3.) The moon crashes into the planet for unexplained reasons. The guilds deal with the consequences, like having this much advanced technology this close to any not-very-nice people, the tides acting up, and lawsuits concerning damages. (4.) Strange lights and odd creatures have been sighted around the NTWF. The sightings seem to be most frequent in the areas surrounding the entrances to the Underdeep. Why would the things in the Underdeep be coming to the surface? (5.) Great Cthulhu rises, heralding the return of the Old Ones and turning the NTWF into a land of chaos and madness. Everybody begins carrying around Elder Signs to keep from having their brains eaten by the cosmic horrors. Okay, maybe not that last one xD But we need either some issue that's better resolved with discussion, diplomacy, and political alliances or an external enemy for everybody to fight. ...If we really did want to fight, though, we could skip the part where we put together reasons for us to be fighting and just have at it. Maybe bring back Mafia War's system.
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Post by Kat on Dec 19, 2008 4:46:22 GMT -5
(1.) An important political figure dies and their properties are up for grabs. Any guild that satisfies the requirements gets everything. If we use this idea, it could get very interesting, what with many forumers being members of more than one guild. Either they will be forced to side with a single guild, play double/triple agent, or totally manipulate their guilds to their advantage. >=D The only question is, which political figure will die? I could always create a random overlord-type of guy who owes the NTWF and so leaves his possessions to a certain guild who can accomplish certain things in his will. ^^
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Post by Kengplant on Dec 19, 2008 5:27:30 GMT -5
Oooooh, a competition! That's be interesting. Not necessarily war-based, but lots of potential. It could be a general quest type thing that we're all racing to complete. (and naturally a few old rivalries pop up along the way )
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Post by Spoon on Dec 19, 2008 5:38:21 GMT -5
I’ve not taken part in either of the previous GWs, nor am I in a guild (which sets me up perfectly as a prime candidate for this, obviously). But I would be interested in taking part in this. Obviously, if I needed to be part of a guild to take part then I could do that, but if you wanted somebody neutral to take a role as one of the villains, then I’d be very happy to do that (to save you having to shift that role around).
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Post by Celestial on Dec 19, 2008 6:01:13 GMT -5
Whoa...early. xD
A politician? Stal maybe? We can always invent some NPC and get him/her caught in the line of fire somewhere so they die at the beginning of the roleplay without making a proper will. Because of this their reps issue the challange to the guilds. >3 Double-crossing might be fun though...if not complex. If we are going to go down that route, I suggest that the Guild's Leaders will have to treat any double-crossers they catch with a lot of severity. It adds to the fun. ^^
I'm not too fond of the moon idea because all logic dictates that if it crashed into the Netwuff then everyone will have bigger problems than the burning wreck of Spacefleet. xD Like the burning wreck of the Netwuff itself. Of course I am assuming it is earth-sized but if you think about it, an asteroid of 1 kilometre in length caused 75% of all life on earth to go extinct. If a moon several hundred kilometres crashed into the planet...we'll have enough material to form a new moon orbiting a lifeless planet. xD
Number #4 of Amenieger's suggestions seems quite good and we could tie the gem's origin to the Underdeep. Also we don't know what happened to Leraye do we? He could have gone the the Underdeep and tried to build an army there. Just suggestions. ^^;;
Why can't we do Chtulhu though? D=
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Post by Huntress on Dec 19, 2008 6:13:57 GMT -5
I’ve not taken part in either of the previous GWs, nor am I in a guild (which sets me up perfectly as a prime candidate for this, obviously). But I would be interested in taking part in this. Obviously, if I needed to be part of a guild to take part then I could do that, but if you wanted somebody neutral to take a role as one of the villains, then I’d be very happy to do that (to save you having to shift that role around). Fair warning ahoy: it's a lot of weight to carry on one person. GWs are fast and info-heavy, with about four pages of textwalls every day on the busiest days. Tends to put a lot of pressure on centric charas. Just to make sure you know what you're getting yourself into x3 I'm fairly sure that you have to be in a guild to take part, yes. We've had neutral characters and other assorted odd people but they've all been NPCs. I think it's mainly to keep the guilds what they are, otherwise we might just as well move it over to the Roleplays board and be done with it. You know, I'd like to warn everyone posting on this thread to not get carried away with the planning, especially the details. We're likely to get pages of brainstorming here and by the time we actually get around to the GW (because it can't very well start before at least the new year, because of everyone having holidays) we'll either forget all about the plans or just try to cling to the consensus, which is likely to end up unnatural. Anyone remember the idea of GW2 taking place in winter? The snowing and weather changes were pretty much forced in, people constantly forgot to refer to it, and if GW2 was made into a movie, we'd all look tougher than Chuck Norris in terms of weather endurance. RPs are flexible to nature, so strictly speaking we shouldn't do anything besides agree on a centric idea to start with and see where it takes us. That said, I like all of Amnei's ideas (Cthulhu included =3) although not so much #2 cos that was the plot of our pre-last Pirate RP and there's only so many blarfs I'm willing to find in ancient temples xD To develop the idea of a competition, we could make the good olde Invisibles go blooie and leave their ancient knowledge and big old secrets on all guilds up for grabs, first one there gets all? *ponder*
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Post by Cyborg on Dec 19, 2008 7:31:33 GMT -5
I personally think Amnei's ideas rock! (Props for the Cthulhu.) But we need to involve the mercenaries and Knights more, as I think me and PFA were the only active mercs last year.
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