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Post by Huntress on Oct 6, 2006 6:20:27 GMT -5
I didn't read all the previous pages as I lack time for NTWFing these days so I'm sorry if someone already pointed it out... but I can already smell a plothole AND a cliché. Will this result in introducing another world, as in Neovia? That'd literally mean pulling a Qasala... and Shenkuu, and Altador... plus the story takes place a long time ago. Sophie still happily lives in Bogshot as I understand. So where has Neovia been in the meantime and how come she hasn't done anything to introduce it or anything?
And if this results in another old curse or Ilere's evil spell or junk like that then, yeah, not cool >>
And yeah, enough zombies already. Though I doubt that there'll be some. We already have a bunch of ugly and unhappy townspeople, would Neo really overdo that much?
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Post by kamikatze24 on Oct 6, 2006 6:43:12 GMT -5
What sort of things were really gleaned from the TCG anyway? Not much. Main characters, mostly. There are very very few cards that match this plot in this set. Well, like kaljinyu said, these two chapters were just the prologue, after all. The story can still take an unexpected turn (- more or less, the prologue was very predictable ). And I can't imagine a Hounted Wood's (Hallowe'en) plot without a single zombie Maybe the curse exaggerates that much that the townsfolk turn into some undead people?
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Post by Kaljinyu on Oct 6, 2006 9:29:57 GMT -5
I didn't read all the previous pages as I lack time for NTWFing these days so I'm sorry if someone already pointed it out... but I can already smell a plothole AND a cliché. Will this result in introducing another world, as in Neovia? That'd literally mean pulling a Qasala... and Shenkuu, and Altador... plus the story takes place a long time ago. Sophie still happily lives in Bogshot as I understand. So where has Neovia been in the meantime and how come she hasn't done anything to introduce it or anything? And if this results in another old curse or Ilere's evil spell or junk like that then, yeah, not cool >> And yeah, enough zombies already. Though I doubt that there'll be some. We already have a bunch of ugly and unhappy townspeople, would Neo really overdo that much? If they add a new world, then they're putting too much food on their plate at the buffet, as they have yet to finish their main course, but they would still be going back to get more salad. Basically, it wouldn't be wise to add another world when Qasala, Shenkuu, and even Altador and Brightvale are lacking in stuff to do in comparison to some older lands, like Meridell, Faerieland, Sakhmet, and Mystery Island. Also, about Ilere's part in this. She could easily end up being the saviour of Neovia, but on Sophie's card it says that Sophie will be the saviour of Neovia. So that means Ilere is either an antagonist, or a spectator granted Faerie's Immunity, and is only there to act as a guardian for Sophie until she's old enough to go out and be the saviour of Neovia. But if Ilere is evil, what part in this would she have? It seems like Mr. Krawkley's the main antagonist here. Unless Krawkley is Ilere's right-hand man, Ilere grew the root to make the brew that transformed everyone, and Mr. Krawkley donned the guise of a mortal to trick everyone into buying his brew, then was away into the forest to serve Ilere some more! Or maybe Ilere's just a spectator, et cetera, et cetera. ----------------------------- EDIT: If this is a war plot, and we get to fight Ilere, can you imagine how STRONG she'll be? She's a Faerie!
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Post by Schefflera on Oct 6, 2006 9:41:05 GMT -5
Um... I'm not seeing the problem? The Haunted Woods are established as mysterious, not always well explored, feared by those who don't live there and often by those who do. There's easily room for a long-lost village that most people haven't noticed. Sophie the Swamp Witch isn't exactly a shiny little sunbeam, even if she was The Innocent way back when. She's had both hero and villain TCG listings, and as far as I can tell is on the capricious and dangerous side even when she's being helpful. And while the TCG hero/villain designations are often a mite questionable, I'd say that Ilere being listed as a villain sugggests that Sophie's life and training with her were... erm... interesting. And Ilere's a faerie, and Sophie is (at least according to her game) a somewhat careless witch. It's entirely possible that if Ilere made the Hissi Oil -- or if she didn't know anything about how to counter it -- Sophie hasn't learned how to counter it yet herself. Face it, inexplicably lost and found locations are kind of par for the course in Neopia. *g* So are later references suggesting that there used to be travel back and forth. I think we really have to assume that there's some level of isolationism and some level of just not bothering to tell the humans everything. (Well, okay, we don't have to. But it works for me.) Or Neovia's original problem could be solved, given that the little Sophie card implies she's the village's best hope as a child, and there could be something new but related coming up. Still doesn't mean everybody would know Neovia, or that there would have been any reason to add it to the map if so. They could have turned around and become supremely untrusting of strangers. For all I know we'll have to save an innocent Krawk from a lynch mob. ...Okay, probably not. I could see the Followers of Meow coming into it, but I can't figure out how. That seems more like a Sophie thing....
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Post by Huntress on Oct 6, 2006 10:02:39 GMT -5
Face it, inexplicably lost and found locations are kind of par for the course in Neopia. *g* So are later references suggesting that there used to be travel back and forth. I think we really have to assume that there's some level of isolationism and some level of just not bothering to tell the humans everything. (Well, okay, we don't have to. But it works for me.) Or Neovia's original problem could be solved, given that the little Sophie card implies she's the village's best hope as a child, and there could be something new but related coming up. Still doesn't mean everybody would know Neovia, or that there would have been any reason to add it to the map if so. They could have turned around and become supremely untrusting of strangers. *kinda hopes that Bogshot will one day show up as well* I don't have a problem with new worlds, especially seeing that Neovia seems to be a medieval city which is extremely pwnsome =3 But the way they're always introduced... curses, spells, evil villains and blah. Yeah, they gotta be introduced somehow and Shenkuu was a nice change to that but this HW plot is already drifting towards An Old Story Of Heroes and Villains and the Terrible Curse and the Halfling Who Saved Them All. Atleast it looks like Ilere will have a part in it, unlike poor long-forgotten Nuria >>
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Post by Kaljinyu on Oct 6, 2006 10:19:54 GMT -5
Hey, what if they added Bogshot AND Neovia?
What's more, what if they start adding places just to canonize the geography on Neopia?
It wouldn't be wise, but I wouldn't mind a canon explanation of all of the lands of Neopia.
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Post by Schefflera on Oct 6, 2006 10:23:13 GMT -5
I think it's a bit later than medieval, but don't mind me... Well, going by the Brucey B plot, apparently they just forgot about the whole Lost Desert because the Haunted Woods were in the way and were scary. *g* Frankly, after that I figure they could find just about anything inside the Haunted Woods. Geraptiku seems to have passed into legend and eventually archaeological(?) discovery in a different Scary Wood -- after nobody saved it from whatever curse -- but that's something you really can't repeat too often unless you want to be fairly depressing. Maraqua rebuilt, and their curse didn't keep them down long enough to be forgotten. I joke about Neopia being so unobservant as to have just recently discovered its moon, although to be fair I imagine the Neopets already knew about it, if perhaps not that there were Grundos and shops on it. Tyrannia was just plain weird.... *rambles* I probably had a point when I started, but now I'm distracted by the idea that Sloth dragged the Grundos' once-referred-to other home planet across space and added a moon to Neopia.
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Post by Huntress on Oct 6, 2006 11:07:31 GMT -5
Hey, what if they added Bogshot AND Neovia? What's more, what if they start adding places just to canonize the geography on Neopia? It wouldn't be wise, but I wouldn't mind a canon explanation of all of the lands of Neopia. Agreed, and the comics are cool and pretty and give material for Times stuff but as mentioned here before, the plots tend to get terribly rushed. And cliche. Why can't there ever be a plot where a traveller runs into the long-lost place and the interactive part mainly consists of us somehow trying to communicate with the locals and winning over their trust and so forth? Perhaps different families could have different problems and we'd have to find a cure for the ill son or do some grocery shopping, whatever. *rambles* My point prolly was that discovering places doesn't necessarily have to come with flaming skeletons and pirates breathing underwater... adventures are fun but eventually the whole thing grows old. *rereads* Eh, don't get me wrong, I sound like a hopeless pessimist ; The HW plot is really promising and I do hope Neovia shows up as it'd then be my most favorite world so far (right, not medieval. 17th-century-ish would be more accurate. OMG IT'S THE PotC STYLE!!!11 *slapped*) But I can already smell all those upcoming plots and fear that they keep and keep stumbling into the same buckets.
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Post by Komori on Oct 6, 2006 11:24:45 GMT -5
... So you don't like the way that worlds are discovered?? Isn't that kinda' a silly thing to be upset about? Here TNT wants to make a plot about the Woods. And they don't want the setting to be the Fairgrounds, so they make up a new Haunted-themed setting. How would you expect them to introduce it? It falls out of the sky? ... And why jump to conclusions about how this world is going to be introduced? Has anyone even found a site map of Neovia yet? Why can't there ever be a plot where a traveller runs into the long-lost place and the interactive part mainly consists of us somehow trying to communicate with the locals and winning over their trust and so forth? Perhaps different families could have different problems and we'd have to find a cure for the ill son or do some grocery shopping, whatever. ... Because those were all used in the Darkest Faerie video game. Besides, that's be a programmer's nightmare. A comic is much easier on all the staff, I'm sure.
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Post by Schefflera on Oct 6, 2006 11:54:37 GMT -5
Some of it's in Neoquest, too. Er, or Neoquest II. *ducks*
The comic isn't really the interactive part anyway, though -- I'm not sure what Huntress seems to be describing would really be all that different from the Altador mini-plot -- a series of mini-quests, perhaps?
But I'd rather look for the fun aspects of the plots anyway, to be honest, even if some things in them frustrate me.
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Post by Komori on Oct 6, 2006 12:09:51 GMT -5
Yeah, I dunno. I just kinda' miss a good solid plot plot. I mean, there was the Shenkuu puzzle, a quick little world-intro. Before that was the Altador Cup, which was a fun summer diversion. Before that was the Altador puzzle, which was kinda' a wrap-up to the DF video game. And before that was the Lost Desert puzzle (Anubis Toxicology Reports still haunt my nightmares). I just want a solid good vs evil plot.
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Post by Schefflera on Oct 6, 2006 17:07:54 GMT -5
Yeah, I dunno. I just kinda' miss a good solid plot plot. I mean, there was the Shenkuu puzzle, a quick little world-intro. Before that was the Altador Cup, which was a fun summer diversion. Before that was the Altador puzzle, which was kinda' a wrap-up to the DF video game. And before that was the Lost Desert puzzle (Anubis Toxicology Reports still haunt my nightmares). I just want a solid good vs evil plot. Heh. Well, I didn't mind having a little POV-play mystery story, and I'd class the Lost Desert story as more of a standard plot than the latter two, but yeah, I'm not going to complain if this is a "Time to fix things!" type plot. Neopets is trying to go for fairytale/folktale-genre variations, I think, and that's a perfectly reasonable one.
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Post by Dan on Oct 6, 2006 19:22:54 GMT -5
New part, and Neovia's opened up! I'm curious about the Slumber character, and what he's up to. I remember he was on a card, but that was it. Nothing else about the comic to share. To get to Neovia, click on the second button in the Gypsy Camp. Near the bottom right, there's a abandoned house that you can search. If you click on some things including the fireplace, chair, staircase, and a few others, I think, you could found a charred locket. Dunno what else there is to find right now. But it does look like a quest from here on out!
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Post by Deleted on Oct 6, 2006 19:33:45 GMT -5
New part, and Neovia's opened up! I'm curious about the Slumber character, and what he's up to. I remember he was on a card, but that was it. Nothing else about the comic to share. To get to Neovia, click on the second button in the Gypsy Camp. Near the bottom right, there's a abandoned house that you can search. If you click on some things including the fireplace, chair, staircase, and a few others, I think, you could found a charred locket. Dunno what else there is to find right now. But it does look like a quest from here on out! I can't find anything, it keeps telling me that there's nothing to search or I search but discover nothing. xP
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Post by Dan on Oct 6, 2006 19:35:23 GMT -5
New part, and Neovia's opened up! I'm curious about the Slumber character, and what he's up to. I remember he was on a card, but that was it. Nothing else about the comic to share. To get to Neovia, click on the second button in the Gypsy Camp. Near the bottom right, there's a abandoned house that you can search. If you click on some things including the fireplace, chair, staircase, and a few others, I think, you could found a charred locket. Dunno what else there is to find right now. But it does look like a quest from here on out! I can't find anything, it keeps telling me that there's nothing to search or I search but discover nothing. xP There're other places too, I've heard the sofa, and the bookcase also work. Also, check a different part of the staircase, apparently there're two places on the staircase.
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