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Post by Kengplant on Jan 3, 2008 0:54:36 GMT -5
Welcome to the persona thread. Please post your character descriptions here. There are a few guidelines/rules that should be followed. DISCLAIMER: The official start date for GWII is not yet known. Could be in a day, could be in a month. Posting here does not mean you will have to participate once it does start. However it does sign you up to be a member of my zombie army.1.Only Persona descriptions in this thread. No RPing or dicussions. Please save that for he appropriate threads. If you have questions PM me or ask on the GWII discussion thread. 2.Please put all of your persona into one thread. 3.Maximum 2 full characters/persona (companions* excluded) per person until further notice. 4.Please use the form provided. *companions: Familiars or pets. They may have a character to them, but they are an extension of one of the main persona. Eg. Sev to Ikkin, Meepits to Huntress. Eg. of non companions from GWI would be Kya, Holly, or MMM. If you have more questions please ask on the GWII planning thread. The Form:Name: Should be obvious what you put here. Your character's name. Affiliation(s): You do not have to choose your order or reveal your loyalties yet, but please at least list the guilds the persona belongs to. That is if your character is a rogue (eg. Kya from GWI) but supports a certain guild, please indicate that they support it but don't belong to it. 1: Primary affiliation, this is the side you have chosen to take. (May be revealed when you feel it is appropriate) Rank/title: (if applicable) 2: Secondary affiliation. Rank/title: 3: etc. Rank/title: Appearance: A typed description of your persona. (optional if picture is provided) Picture: (optional if description is provided) a link to a picture of your persona. (picture may also be put in spoiler tags) Personality: (optional) Don't have to be too specific if you don't want to be. Make it as simple or complex as you want. It will probably mostly come through in the RP. Abilities: A list of controlled magics, or known fighting techniques etc. here Please be specific. Weapons: A list of weapons. Please be specific. If you have hidden weapons you don't want to tell us too much about simply say "# hidden weapons". Spacefleet would also put any vehicles here. Or if someone owns an assault dragon that would also be put here. Etc. Companions: List companions here. And give a short description of appearance (optional if picture is provided). Also of personality if desired. Companion Pictures: (once again optional if description is provided) Short history of persona: (optional) Other: ... Other stuff... whatever else you feel we should know. In GWI: Yes or no. Mostly a matter of curiosity. Name:
Affiliation(s): 1: Rank/title:
Appearance:
Personality: Abilities:
Weapons:
Companions: Companion Pictures:
Short history of persona:
Other:
In GWI:
Number Per Guild So FarPirates:5 Ninjas:3 Mages:7 Knights:6 'Fleeters:8 Mercs:8 Other*:1 *Other: no affiliation or yet to be announced affiliation. Not all characters were included. For reasons I myself don't quite understand, I chose not to include the second characters of people if they were allied with the same guild as the first character. Leoness, who Strife is controlling, being the only exception. So, that also means this is #of characters, not #of people.
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Post by Vyt: Down, but Not Out on Jan 3, 2008 1:34:20 GMT -5
Name: ? "Cat Assassin" Briske
Affiliation(s): Ninja Guild Rank/title: Reserved Ninja (substitute to Vyt)
Appearance: An anthropomorphic orange full feline wearing a dark grey overcoat, grey pants and grey shoes. Picture: A deviation of Cat Assassin
Personality: A silent-type person, Cat Assassin barely talks about topics that would not concern his mission. He does not act cold nor be kind towards those not too close to him, and is known to doubt every stranger he encounters.
Sometimes, he tends to babble thoughts of killing and murder: a result of a trauma he obtained during his childhood years.
Abilities: Cat Assassin is known to be one of the very few who can unleash the power of focused energy. He can apply this to his own to add extra damage to his melee attacks, or replenish his ally's stamina by giving up his own; however, he implies that there is more to this ability than just those mentioned.
Weapons: Cat Assassin carries Vyt's sacred dagger which can cause damage proportional to the enemy's relative size, but barely uses this weapon because of his "no-kill" principle.
Though not a weapon, Cat Assassin also carries, for GW2, a remote which purpose has not been revealed yet.
Short history of persona: Cat Assassin was once your average young kitten, only having a surname at first. Before he was allowed to take a name at the age of six, disaster striked at his hometown, Feline Town. Luckily but not fortunately, he was the sole survivor of the infamous attack, and was forced to wander around mindlessly on his own. The feline was still traumatised by his unfortunate fate when he was "adopted" by an underground assassin clan, where he was forcibly trained to become the feared killer going by the name of "Cat Assassin".
About a decade later, Cat Assassin was able to break out of his monotonous but disturbing job during his last mission where he took his target, a pink female cat about his age, into safety instead of killing her. That started his own quest in knowing his real purpose: to serve no one but justice. From time to time, he and the pink cat (who was then named SILE) were joined by a gray rabbit named Krytos Elcrow, a bubbly but strange child creature named Cylak and a ninja from the past named Elaine Nanae. Together, they ventured around the world, trying to understand each other and realizing that they had to work together to survive.
The journey progressed for a year, as SILE finally realized who she really was. Knowing that the pink cat was a walking time bomb, Cat Assassin risked being exiled from his world just to change the fate of SILE. Unfortunately, luck was not with him at that time, as he was forced to travel through a space rift and arrive at NTWF, where he met again his childhood friend before the Feline Town Attack, Vyt.
During the first Guild Wars, Cat Assassin never expected the death of his childhood friend, and rushed towards the Mages Manor to confirm it. Though devastated by the loss, Cat Assassin rose up from his depression, convincing himself that Vyt lived a good life after all.
Other: Though affiliated with the Ninja Guild, Cat Assassin does not wholly fight for the guild. He was only forced to replace the deceased Vyt, and only complies with special rules the guild has given him.
After the first Guild Wars, rumors started to surround Cat Assassin's new role as both uncle and trainer of PFA. One noticeable rumor was that Cat Assassin was training PFA in his trademark ability: using focused energy.
In GWI: Yes.
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Name: Bluisa
Affiliation(s): Mages Guild Rank/title: Newbie
Appearance: A young mage with a height comparable to Cat Assassin's, Bluisa is a very new addition to the Mages Guild. Her black cloak covers most of her face, only revealing her red eyes. It also covers most of her body, only showing little of her front side. Bluisa has a red long-sleeved shirt and short gray shorts.
Picture: None.
Personality: Very shy and timid, Bluisa often squirms uncomfortably around people, and spends time on herself most of the time. Due to her introversion and quiet nature, not too much is known about her personality.
Abilities: Despite her newbie-like appearance, Bluisa is an all-around mage, being able to cast almost every type of spells. However, her skills have yet to be refined, as she only knows very basic magic.
Weapons: Bluisa carries with her a typical staff, which consists of a medium-sized and sturdy branch enchanted with a mystical stone atop.
Short history of persona: Bluisa does not reveal her history other than the fact that she came from a very far place, and that she came in GW2 for a reason. A loss of a person named Vyt triggered her appearance in NTWF.
Other: Kudos to those who know Bluisa.
In GWI: No.
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Name: Vytalibus "Vyt" Xarxuela
Affiliation(s): None
Appearance: A teenage male with a magical T-shirt that changes color depending on his mood and grey pants. For some reason, he has lost his cat ears and tail in the afterlife and has reverted back to his human look.
Personality: In the afterlife, Vyt does not retain his bubbly, child-like personality and acts more maturely than ever. Since his death, Vyt spends most of his time judging the people he had left in the NTWF.
Abilities: Now only a soul who merely watches over the living, Vyt gains the ability to read people's thoughts, giving his own insight on their actions and how "they justify in the real scale of justice".
Weapons: Souls do not wield weapons, and so does Vyt.
Short history of persona: Similar to Cat Assassin, Vyt suffered a traumatic childhood life, forcibly morphing permanently into a catboy and being harshly misunderstood and misjudged by everyone around him. Since then, Vyt slowly gained knowledge of what he believed was the real world. During his very long journey, Vyt had to run away from his own world in an attempt to find a place where he would be fully accepted as the same human he was. He found that place to be the NTWF, thanks to an unexpected help from a very unexpected catgirl.
During the first Guild Wars, Vyt went on a mission to scout for the status of his fellow ninjas, including his own daughter PFA who he had not seen for a very long time. However, luck was not with him at all. Despite the fact that he gained a very powerful state during the mission, he was forced to sacrifice his life to stop a hydra from killing his daughter.
Unexpectedly, Vyt was sent to an alternate dimension he called the Afterlife. Apparently, creatures who came from his own world do not suffer death when in a place they do not really belong to. Now, he spends eternity judging the people he had left, weighing their thoughts and actions in a probably invisible scale he calls "the scale of justice" because he knew they would either suffer or benefit in their own deaths through their own acts.
Other: Vyt only acts somewhat as a commentator in GW2. However, he will have a definite role later on.
Also, he speaks as if he is talking to someone else, probably another being from his own world. The identity of this person is still unknown however, and will probably not be revealed.
In GWI: Yes.
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Post by Nature on Jan 3, 2008 1:35:52 GMT -5
The Form: Name: Nature the Neopian Freezemancer (Duh) Affiliation(s): 1: Mages Rank/title: Um, newbie? ^^' (Under training by Omni) 2: Mages Rank/title: ^ 3: ONLY mages. XDDDD Rank/title: ^ Appearance: An anthropomorphic Zafara with light-green fur. Long jet-black hair with two locks falling in front of face. Black eyes. Sky-blue-and-white peasant dress. Dark-blue starry coat made out of fake fur. Light-blue shoes. (Duh.) Freezemancer symbol rests on forehead just above the eyes. Picture: I'll try to place one. If I have the time . . . >_> Personality: Fun-loving and mischievous, but can be serious and fierce at times. Has the tendency to panic when things don't go right. Is also a bit of a worrywart. Loyalty is to the mages and the mages alone. Abilities: Ice/Snow magicks. Known in the skills of modern Arnis. Also a good sitarist. Weapons: Three major weapons - arnis, snowflake Keyblade and snow-controlling Sitar. Two minor weapons - freeze-ray gun and attack clockwork yooyus. Companion: --- Seline - light-blue Elvish dragon with white cloud-like splotches on scales. Fast-talking, sarcastic and usually against all of her owner's ideas. Has something against Sev, Ikkin's phoenix. Companion Pictures: *points at siggy* >_> Short history of persona: *shrug* Who knows? Other: Aside from the fact that I'm a Demyx fangirl and that I'll be seen playing my sitar or reading Peanuts comics during my free time? No, nothing else. >_> In GWI: I think I was . . . in the epilogue, anyways . . . >_>
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Surf
Full-Timeser
Wow, I need a life...Once I figure out what a life is...
Posts: 729
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Post by Surf on Jan 3, 2008 1:50:53 GMT -5
Name: Surf
Affiliation(s): This part is short: 1: Mages
Appearance: Brown hair and eyes. Hair is a smidge longer than shoulder-length, and is almost always up in a ponytail. Wears black shoes and capris, a minty green shirt, and also a sparkly pink necklace and matching earrings, which makes her somewhat easier to spot.
Just thought I'd also like to establish that Surf is a human, y'know.
Personality: Believes really strongly in justice, and will join whichever side she thinks is right. Is really loyal. The rest you're just gonna have to figure out from the roleplay. =P
Abilities: Has wind and light magic, mostly. Generally uses magic in conjunction with fighting moves, like swinging her staff and using wind magic to turn the wind into a scythe. Is skilled in regular combat as well, both hand-to-hand and with her staff.
Weapons: A staff made out of a really strong crystal. Also carries a couple fans as backup weapons.
In GWI: Nope. I joined the forum around the end, and by the time I discovered the roleplay, it was dead.
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Post by Dragon on Jan 3, 2008 3:36:22 GMT -5
Name: Dragon
Affiliation(s): Pirates and mages, though I'm not active at all in the mage guild. 1: Pirates Rank/title: Cook? 2: Mage Rank/title: Don't think I have one.
Appearence: Long brown/golden hair. Black or red banadana. White shirt, black corset, black tight pants, brown boots, an old fashioned key on a black string tied around my neck. I'm somewhat tan with blue/green eyes. Oh! And Elf ears. I'm an elf. When I'm not an animal. I'll draw a picture tomorrow.
Personality: Sometimes random, sometimes deep. During the night I'm stronger, especially under a crescent moon. I enjoy taking risks and enjoy drops (like in roller coasters). I'm curious and mysterious as my full personality hasn't been revealed.
Abilities: Shapeshifting. Otherwise, I'm just an elf. Yes, I can be a mythical creature too 9but not Neopets). Mythical transformations take up much of my energy. Since turning into a phoenix would be like godmoding I made it so that it's nearly impossible. I'm not strong enough in power.
Weapons: My cutlass, dagger, pistol (piratey kind), whatever animal I shapeshift into, anything I can find handy with the items around me (rock, notebook, pen, sand, etc.).
Companions: Other than my pirate (or mage) guild? None.
Short history of persona: I'm an elf who decided to explore from her homeland, ultimately ending up in Neopia. I'm a pirate to the heart... one of the dishonost ones if you catch my meaning (PoTC reference). I love animals, and being a born shapeshifter is great. No one knows of why I have an old fashion key around my neck.
Other: Sometimes being flirtatious helps my goals. ;3
In GW1: Nope. D:
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Post by Dice on Jan 3, 2008 7:30:34 GMT -5
Name: Pyro Affiliation(s): Knight 1: Primary affiliation: Knights Rank/title: Black Knight, Flame of the Knights Appearance: See the picture :3 Picture: Personality: Pyro has loner tendencies, preferring to avoid crowds, but she is very loyal to the people she does call her friends. Pyro is fairly sarcastic and sometimes blunt, as well as having a fierce temper that often comes to the fore. She can sometimes appear distant and emotionless, a side effect of the control she has to exert over herself to control her sword (see Weapons). She believes strongly in doing what she thinks is right, and protecting those she cares about despite the cost and because of this she has problems letting go and giving up when the odds are against her; she would fight to the death. Abilities: Pyro is non-magical, but she has a power she just calls ‘willpower’, which is using an intense amount of determination to, firstly, control her flameblade (see Weapons), and secondly, to try and help her in battle. Examples of this power include temporarily slowing or moving an opponent or an object, as well as helping to overcome minor illusionary spells. Weapons: Primarily the flameblade, a long, light sword that randomly generates flames, sometimes controlled by Pyro and sometimes more unruly. Pyro suspects this sword to have powerful fire magic of its own that she cannot tap into at will, because at various times (see the GWRP) the sword has either blocked or combated other fire spells. Also, Pyro carries a long dagger. Companions: None Short history of persona: [reserved for later] Other: Pyro enjoys Latin (this is clearly not an excuse for me to practice my ancient languages >_>) In GWI: Yes
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Post by Elcie on Jan 3, 2008 7:46:29 GMT -5
Name: Elycien
Affiliation(s): 1: Mercenary Guild Rank/title: Mercenary leader 2: Mage Guild Rank/title: n/a
Appearance: Long black hair which comes down to the middle of her back, bright green eyes, and a long black cat tail. Her ears are much larger and longer than normal cat ears - think Fennec fox ears.
Picture: (coming soon)
Personality: Down-to-earth and practical; has a keen eye for potential profit. Fiercely loyal to her friends and her guild, and has a certain amount of stubborn pride that can get her into trouble.
Abilities: She can transform into a full feline form. Her natural element is shadow, but she wears a pendant that also enhances some earth, fire, and healing spells.
Weapons: Scimitar or shortsword and pistol. She's also handy with a sniper rifle but doesn't regularly carry one with her.
Companions: Blizzard and Blitzkrieg, Gathow twins. Blizzard is a female White Gathow and Ice elemental, and five minutes older. Thus, she enjoys lording it over her brother. Blitzkrieg is a male Black Gathow and Fire elemental, although he wishes he could be a darkness elemental and experiments with that magic a lot. He likes to think he's an evil villain. Companion Pictures: none yet
Short history of persona: Elycien was once a bounty hunter before she decided to found the mercenaries guild. No one is really sure why, though it could have been for her own protection.
Other: Her species is called a Thirecat, for those who care. XD
In GWI: Nope.
Name: Alerid
Affiliation(s): 1: Mercenary Guild Rank/title: messenger and liaison to possible employers
Appearance: long brown hair tied back in a ponytail, with some strands falling into his face. He wears leather armor, with a tight leather brace strapped around his right arm.
Picture: (coming soon)
Personality: Anxious and jumpy; overly cautious. He would probably never be willing to risk his life for anything. He has his dignity however, and doesn't like to be called a coward - he considers it "prudent caution."
Abilities: Running away. XD
Weapons: He's best with guns and carries a small gun around with him for emergencies, but doesn't generally use more than that.
Companions: None. Companion Pictures: none yet
Short history of persona: Alerid was an assassin, and very good at it. One night, however, his target was a man named Tank (Fenrix's), who caught him before he could get close enough to strike. Tank left Alerid for dead, badly burned, his leg broken, and his right arm completely crushed. The mercenaries found Alerid and took him in, but even after he had fully recovered, he still walked with a slight limp and his right arm was much weaker, needing to be supported with a brace. Rather than take on assassin work again, he decided to work with the mercenaries as a messenger.
Other: Nothing.
In GWI: Nope.
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Post by PFA on Jan 3, 2008 10:34:57 GMT -5
Name: PetFriendAmy (PFA) Affiliation(s): Ninjas 1: Ninjas Rank/title: ...I dunno. >_> I don't think she has any. Appearance: Grayish-blue eyes. Long, light-brown hair pulled into a braid. No bangs. Picture: PFA's new outfit.Personality: As a ninja, PFA is serious. She has a soft spot when it comes to her father, though. Abilities: Um... she can summon her giant shuriken (see below) at will. These are the powers that Vyt came from beyond the grave just to tell PFA about. They are in fact set in stone, and I am not godmoding them in at my convenience. XD;; ...Just in case I gave that impression. -A healing ability. Not a very good one, but it can heal wounds to some extent. -A barrier. But she has to constantly concentrate on it to keep it up, and it breaks after a while of being attacked. -The ability to negate weaker magic attacks. Requires good timing and concentration, though. -A buff that temporarily boosts attack power and speed ...power-up that can make one faster and stronger, but just for a minute. -A really powerful beam of undetermined strength. Requires a lot of energy and concentration to use, though. ...That's all of them, and I'm planning on keeping it at that, so there. Weapons: A bunch of kunai, a bunch of shuriken, a katana and her late father's giant demonic shuriken, which she recovered from the battlefield in GW1. Companions: None. Companion Pictures: None. Short history of persona: PFA lived with her father for some time, until one day he left PFA at the ninja guild, then left for some reason unknown to PFA. PFA has been a ninja ever since. Other: Um... she refers to Cat Assassin as "Uncle." She is also being trained by Cat Assassin. In GWI: Yes. Name: Jernath Tanlion Affiliation(s): Mercenaries 1: Mercenaries Rank/title: Don't think he has one... Appearance: Red hair. Green eyes. About 5'6". Red markings on both cheeks. *copied from the mercenary roster for no real reason >_>* Picture: Here's a sketch I made some time ago. This is just a quick doodle, but it's in color. Personality: When he is set on a task, he is determined to do it no matter what. Can be a bit stubborn. Abilities: Um... is good at stealth. Is good at attacking from trees. Weapons: A bow with arrows and a couple of daggers. Companions: None. Companion Pictures: None. Short history of persona: His home village, Riverwell, was destroyed by a rogue ninja, causing him and the other survivors to have to flee into the forest and survive off whatever they could find. Determined to take revenge on the rogue, they also learned how to fight, and called themselves the Riverwell Rangers. One day, the Rangers came across a group of ninjas (who they, at first, thought were with the rogue, and thus attacked them. Stupid mistake, as that kind of ended up making a number of the Rangers die >_>), who eventually ended up helping Jernath find the rogue. Once they had defeated the rogue, the ninjas suggested Jernath join the mercenaries, so he could have something to do and make money off it as well. Which Jernath did. Other: Jernath's history is longer than PFA's. >_> Um, I dunno. Can't really think of anything. In GWI: No.
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Post by Salah~ on Jan 3, 2008 11:47:24 GMT -5
Name: Salamander Alarra Asule (but she'll respond to any shortened version of Salamander.) Affiliations: Mages, Mercenaries Appearance: About 5'5" tall and a little on the thin side; thick, wavy dark brown hair a little shorter than elbow-length; glowing yellow eyes (naturally hazel, but she likes how they look glowing); no shadow (she hides it because she hates 'touching' darkness). Normal attire is unadorned, casual, and in general 'normal' shirts and pants. Always wears a magical charm in the shape of a spiderweb on a thong around her neck. Rough imagePersonality: Incredibly shy, particularly around people she doesn't know well. Underneath her shell, Salamander is sarcastic, analytical, and anxious to make a good impression on others. She also has a short temper and a bad habit of losing it over the smallest things when she is frustrated or upset. She is a self-proclaimed pessimist and coward. Abilities: Salamander is a skilled light mage, specializing in illusions. She is also a blackbelt in karate and knows the basics of staff-fighting. The charm she wears around her neck makes all sources of light glow faintly in her vision, and she has worn it constantly for years. - Weapons: As far as physical weapons go, she has a six-foot, plain wooden staff (shown in image). She also makes use of her light magic and any fighting skills she has in battle. Companions: None that I can think of. History: Not too much to tell. Grew up in your average human-populated town, trained in light magic since birth, learned to use her skills for the purpose of entertainment, and moved to Mage Manor when she was twelve to study more advanced magic. After the first Guild War, she joined the mercenaries to get away from the scene of the battle. Other: Being a light mage, Salamander is accustomed to and comfortable with very bright light. On the flip side, she finds darkness repulsive and feels noticeably uncomfortable even standing in the shade, as well as being absolutely terrified by total darkness. In GWI?: Yes.
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Post by Shadaras on Jan 3, 2008 12:42:34 GMT -5
Name: Shade Kolsire
Affiliation(s): Knights Rank/title: Bronze Knight; Phoenix of Darkness; Royal Envoy (the duties of which she is resigned to, for all that she doesn't really like them)
Appearance: Shade has messy black hair cut to shoulder length. Her ears are slightly pointed, but it’s not very noticeable, as her hair covers them. Draconic wings that seem to be made of smoke and shadow rise from her back, though you can only see them is bright light. She wears fingerless gloves made of light and flexible leather, with a phoenix rising printed on the backs.
Her armour, which she seems to constantly wear, is light, more like thick clothing than armour, really. It is made of leather and dyed in shades of grey, except for the bronze threads around the collar and the phoenix embroidered in black over her heart.
((Since I think we've decded on winter..)) In the winter, Shade wears woolen clothing (also in shades of gray) that doesn't restrict her movement, and only puts on her armour when she thinks she'll be fighting soon.
Personality: Shade tends to be a loner, and dislikes all the courtesies and politics of nobles, though she is now involved in them as part of King Wolf's council. She is usually straightforward in what she says, ignoring the careful tiptoeing around things that nobles use. She can keep secrets well, and is fiercely loyal to Lord Wolf, as well as to her friends.
Abilities: Some illusion and transformation magic. Shade dislikes using magic, however, and doesn't practice as much as she should, so she uses up more energy than she likes when she uses magic.
Weapons: Savucu, her sword, is a gift from Lisengyre, her father. She also carries at least two daggers with her at all times, some of which have been enchanted.
Companions: Technically, Lisengyre, but I'm not using him this time. Or at least, I don't want to use him.
Short history of persona: .. if I don't need to figure this out, I won't.
Other: Um.. nothing.
In GWI: Yes.
Name: Hades Scythiar
Affiliation(s): Mercenaries, Spacefleet 1: Mercs Rank/title: I don't think we have ranks or titles. 2: 'fleet Rank/title: Ex-Mercenary (Lowest rank of the Combat class)
Appearance: Hades's skin is dark brown, making his silver implants stand out even more. His implants (really robotic replacements, but implants is easier to type) cover his left arm, his neck, most of his back, the top left quadrant of his chest, and the left side of his face. His legs, chest, and right arm are covered in scars from years of combat. Oh, and his right eye is gold, while his left is a glowing blue. The implant that replaces his left eye can see heat, as well as light. He has black hair, though there are lines though it where no hair grows because of tendrils of metal from his implants.
He wears clothing that doesn't interfere with his movement and that doesn't make noise when rubbed against something. His clothing is usually some shade of brown or gray, sometimes with other colors as decoration around the edges.
Personality: Strict, immensely loyal. The type of person that he hates most is a traitor. He keeps his emotions in check, preferring to keep to himself.
Abilities: His left eye is a mechanical replacement that can switch between seeing heat and light. It can also act like a binocular of sorts. He has implants on his hands that let him shock people with electricity. He's a good shot.
Weapons: Laser pistols, typically two of them. He can also fight with melee weapons, so long as they're short enough that he probably won't hit himself with them.
Short history of persona: Um.. Hades was in Spacefleet for most of his life, but recent events, namely an attack by outside forces that almost killed him, have made him change his mind about being in space, and he is now part of the Mercenary Guild. Due to a series of interesting events, he has been turned into a vampire by Fenrix.
Other: He's a vampire, and Fenrix is his sire.
In GWI: No.
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Post by Omni on Jan 3, 2008 13:17:59 GMT -5
Name: Omniscia (Omni) Affiliation: Mages Rank/title: Uh… Semi-trained/taught mage (Started the study group for natural magical enhancements, which is open to all who study magic. Apparently Nature's teacher/trainer.) Appearance: A Zafara of a whispy, fiery color. Has wings, four fingers instead of three (including thumb), long canine teeth, claws, and no back-spikes. Has a yellow streak down her right wing, as well as her right ear. Usually just wears a red collar, which has a round crystal with a symbol on it, in place of a tag. Sometimes wears a bell on her tail. Pictures here (as quadruped) and here (as biped [wearing a dress]. Includes bell. Also includes updated wings. Best color example on the head.). Personality: Usually happy, even if just a calm-happy. Can sometimes get deep. Abilities: Omni's abilities mainly have to do with energy. She can feel auras when they cross with her own. She can also transfer energy, both to and from herself. Her crystal acts as a sort of capacitor for energy, and also gives her a defensive shield-like ability (or damage reduction under circumstances where the shield won't work) and some healing abilities (she cannot heal herself, although her natural healing is slightly faster and… I guess you could say 'cleaner' with the crystal). She can't use spells with her energy alone, but she can use energy from other mages to cast spells. (In fact, she often nicks negligible amounts of energy from the mages when she is near them, to help keep a supply of their energies.) She still needs to learn how to cast the spells, though. She is also practicing flying, and will often jump out her bedroom window in the morning to practice. Weapons: Magic. Teeth. Claws. A dagger she picked up in GW1. Companions: None (so far as you know, and she knows.) ) Companion Pictures: None. Short history of persona: (You may also read The Reaches) When she first came to the NTWF, she was a human. She had no crystal, and not much in the way of magical abilities (she could feel auras, but that's about it). Not long after, she mysteriously disappeared. She awoke in a strange world and met a bird-girl named Infranscia (who Omni nicknamed 'Infran'). Omni and Infran looked for a way out of the strange world together. How exactly Omni returned to the NTWF is unknown (e.g. I still haven't written it), but by the time she did so, she had taken on her Zafara form and gained her crystal. She generally lived in a forest after that, until she was invited to Mage Manor, where she studied magic from then on. In GW1, she helped track down and capture the Mistress of the Minotaur's Mask. Other: She can switch between quadruped (furre) and biped (anthro) whenever she likes. There is no magic involved in this, and she is able to do this due to a special skeleton. Her Zafara senses are heightened. Since she became a Zafara, she has been unable to taste sweet. She has not told anyone about what happened between the time she disappeared, and the time she came back as a Zafara. Also, she needs to make a conscious decision when accessing her crystal's energy storage. In GWI: Yes ---------- Name: Ethan Affiliation: Spacefleet Rank/title: Marine Appearance: Green eyes, with just a little bit of brown at the edges. Sandy-blonde hair. Fair skin. Average height (for someone around his age). Fairly muscular. Has a few visible cyborg implants, and some wires that come near the surface of his skin are visible. Wears black boots, long black pants, a black top (usually long-sleeved), and his Spacefleet badge. Picture here.Personality: Has some sense of humor. Tends to enjoy times when he gets to know his fellow 'Fleeters. Likes to help out when he can. Enjoys training/playing with Siber (see below). A little analytical (probably due to his implants). Can get a little sad when it comes to the subject of his memories. Abilities: Thanks to his implants, he: Has photographic memory. Has really good aim. Can analyze an opponents movements/tactics for battle. Can pick up radio signals, as well as emit them (over a short distance). Can tell the atmospheric conditions. Can see in the dark (and possibly change the channels without a remote). And can pick up light levels. Weapons: An Ultreck 34B rifle. Also a very strong and sharp dagger that was developed in the Spacefleet labs. And Siber. (What? A trained animal can be a weapon!) Companions: Siber, the dog-tiger-lion-shark clone (who will be the equivalent of a big-kid-through-pre-teen in GW2). Companion Pictures: Here is a picture of Siber, both as a puppy, and as an adult. Short history of persona: Was found an a drifting cryogenic stasis pod. Soon after he was awakened, he joined Spacefleet. Not long after that he was promoted to a Marine. With the help of Spacefleet!Zari, he created Siber. His history before he was found is unknown. Other: His memory from before he was found has been erased, both from his hard drive, and from his natural brain. He has not been told this, but it was found that his memory was wiped with a chemical which has no cure. In GWI: No
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Post by Rikku on Jan 3, 2008 18:22:30 GMT -5
Name: Rikku Dianthe
Affiliation(s): 1: Mages Rank/title: Mages don't have titles so far as I'm aware. Also, Rikku only recently joined the Mages, so she probably wouldn't have one anyway.
Appearance: Slightly taller than average, mostly wears grays and blacks, with a purple bandanna knotted around her neck and white(ish) shoes. Her hair is black on top, dark green at the back and bright, almost acid green on the sides. Since it's apparently winter, she'd probably be wearing a cloak as well. And she has a big belt, with assorted pouches, a flask, and a space for her frying pan and her wand.
Personality: Reasonably cheerful most of the time, but, as a necromancer, occasionally prone to bursts of angst.
Abilities: She dabbles a little in fire magic, but isn't particularly skilled (working on it!) Her main power is necromancy. She can draw energy from fire to help with the inevitable drains this leads to, and one of the pouches is filled with sugar cubes for quick energy. Another has scraps of bones and fur and feathers of dead creatures as components and focuses for spells, and the last has chunks of charcoal and other burnt objects for fire power. Her wand is made of a human upper arm bone, a humerus.
Weapons: Her wand can channel power pretty effectively, and failing that, her trusty frying pan is always ready to crack a few skulls. She occasionally throws fireballs, but they're usually pretty ineffective unless combined with something else. Oh, and she has a flask filled with a concoction of one part wine, one part blood, one part ashes, which is generally used to slow decay in corpses but makes a pretty nasty corrosive too.
Companions: Doesn't have any. Occasionally she animates a dead bird or mouse that travels along with her for a while, but that's it. Companion Pictures: -
Short history of persona: Umm ... she hung around graveyards as a kid, which made her parents kind of nervous. As far as anyone knows, she ran away when she was 'bout twelve, and wandered around, poking into crypts, birdwatching phoenixes and generally trying to stay alive and keep out of trouble. Joined the Mages when she was fourteen-ish.
Other: Hmm ... most of Rikku's magic strategy is using innovation and hoping something will turn up. She's managed to stay alive. No one's quite sure how.
In GWI: Nope.
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Post by Tam on Jan 3, 2008 19:24:20 GMT -5
... What the heck. ^^; I'm ready to try harder to keep up this time. *signs up* Name: Tamia Wendfeld
Affiliation(s): Knights (and loosely with the Pirates, who she travelled with briefly when she was younger) Rank/title: One of the Last to Rise, Orange Knight of the NTWF, Court Marshal of Dunburrow (although currently, persona!Tamia is doing everything in her power to avoid the responsibility that comes with that position)
Appearance: Fairly long, dark blonde hair, occasionally worn in a low ponytail. Turquoise eyes, fair complexion. Medium height, with a slim but athletic build. Usually wears a blue, long-sleeved shirt and brown breeches with an orange tunic over top. Almost always wears tall, lace-up boots made of dragonhide. Armor consists of matching dragonhide gloves, sturdy leather, and a light tunic of copper-plated chainmail.
Personality: Tamia is still fairly young, and often shows a lot of particularly infuriating characteristics that reflect that fact: naiveness in hostile situations, a tendency to wander, a lack of focus and an obvious dislike of physical confrontations. She is quite intelligent and well-educated, thanks to the insistence of an old friend of the family, Eris Arkenan, but is highly introverted and reclusive all the same. She has very strong morals, however, and can be pushed to acts of great daring when things she cares about are threatened. Abilities: Although there have been a few very small instances of magical happenings in her past, Tamia has no control over any magic she may possess, as was proven when she unwittingly read a certain magical scroll (courtesy of Zahaere Emaya). However, her strengths do include a quick mind, physical agility, and a nearly prodigal skill with a slingshot. She has also been studying medicinal herblore for many years, and can act as a healer if need be.
Weapons: Before she became a knight, Tamia's preffered weapon was a simple yew slingshot. In the time since, however, she has reluctantly become somewhat skilled with her weapon from squirehood: a brass-hilted, double-handed longsword that she doesn't like at all. She also has some knowledge of archery. However, when it is up to her (and sometimes when it isn't), she will always weild her slingshot above all other weapons.
Companion: Oran, a green-eyed black cat with a white-dipped front left paw, who can send messages telapathically to Tamia, although she doesn't know why herself. Tamia can't speak to him telapathically, however, and if she wants to reply she is forced to say it aloud, and without drawing unnecessary attention -- Oran has made it clear that he doesn't want anyone to think he is anything more than a harmless pet. He has an extensive knowledge of magic and other forms of arcane knowledge, which might explain his tendency to cynicism and occasional coldness. As well, he despises demons, demonology, and everything to do with them, no matter what the situation. Companion Picture: (You can probably make an educated guess based on the description. x3)
Short history of persona: Well, it's her past, so not much has changed since the last time I wrote it out, right? >.> *swipes from Knights' Profile thread* Tamia was born and raised in the tiny riverside village of Millsford, not miles away from Castle Kestrel. There she was taught to read and write by her family's traveler friend, who also taught her the basics of swordplay. Tamia loved her home, a prosperous town on the outskirts of the Forest -- but on the night a surprise attack from a cursed dragon's demonic spirit resulted in the death of her father, she swore an impulsive vow to become a defender of the land. Days later, her mother, a maid at the castle, relayed to her that one of the knights of Dunburrow had recently lost his squire in battle. Eager to uphold her promise, Tamia became a squire to the Tawny Knight, Lord Giyer, at the age of fifteen. Not a year later, Lord Giyer himself died from a side wound he had received in a previous fight. After much consideration, Tamia was knighted shortly thereafter, the loss of her mentor still heavy on her heart.
Other: Tamia has been absent from the Knights' Guild for a while. >.> She will probably be sidetracked by the events of Guild Wars 2 while on her way back to Millsford, where she had planned to sort out some unsolved mysteries from her past.
i.e. She isn't at the Castle with the rest of the Knights right now. ^_^
In GWI: ... Barely. xPI won't post on the roleplay in tiny font sizes, don't worry. x3
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Post by Kengplant on Jan 3, 2008 21:29:25 GMT -5
Name: Keng Affiliations: 1. Spacefleet Rank: Commando (Combat Class) 2. Pirates Rank: Swabby Appearance: Clothing may alter depending on weather. Switches from human to werewolf often. Werewolf picture update coming soon. Personality: Keng is fiercely loyal to what/whoever she considers her 'pack', but will very rarely go against this loyalty if she feels strongly enough that it's worth it. This mind set has also set into her a strong respect for the chain of command, but she also believes in taking action while the enemy decidedly does not wait for her to receive orders. She is normally light hearted and good humoured but becomes tense and serious in battle. Even in war she does her best to stick to her morals and encourage others to do the same, but finds it is often difficult to do either. Abilities: As a werewolf she has increased strength and agility when transformed. Due to a device implanted in her which has been upgraded by Spacefleet scientists she can transform at will. Being a werewolf also allows her fast regeneration of wounds and injuries. She specializes in close range combat, but is a decent shot as well. When fighting she tries to make the best use of her environment as possible. She's also picked up some piloting skills though has no remarkable talent for it. Through necessity she's learned some limited engineering. Occasionally summons 6 dice out of nowhere. It's never on purpose and she doesn't know how she does it. Weapons: Two laser pistols. Two electro charged retractable sword daggers. (They're daggers, but they can be extended rapidly with the flick of a switch. The electric charge can also be controlled with a dial that turns it off, on, and adjusts power.) Hand energy shield with limited life span. Can be recharge. (doesn't cover whole body, I'll include a picture with werewolf form update) And of course hands, feet, headbutting, teeth, and claws. 1 small hidden weapon. Companions: Might have a bear cub >.> Short History: Keng is originally from the pirate's guild where she was head swabby out of three. As a result she's got a few piratey habits (not including drinking) that have lingered with her since her departure from the White Weewoo and joining of Spacefleet. Though she left the pirates under tense circumstances she still considers them to be friends. Before being a pirate she was part of a small pack of 'tame' werewolves but left shortly after a werewolf slayer (Kya) killed some of her pack. She herself is a werewolf with control of her abilities. Her transformations are now controlled by a small device implanted in the back of her neck. She has a an increasingly long medical history of being knocked unconscious. Other: Commando is currently the highest rank available to combat class in Spacefleet. She's quite proud of it, and becomes very protective of those placed in her squad, even if they don't need protecting. OTHER OTHER: Urchin has permission to control this character. It's probably just me typing myself into her post over her shoulder anyways. In GWI: Yes.
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Post by zhunter on Jan 3, 2008 21:55:49 GMT -5
Name: Lord Shino
Affiliation(s): Knights Guild Rank/title: White Knight, Second-in-Command
Appearance: His usual wear is a white, intricately-embroidered robe, which has a hood attached to it, enabling him to conceil his features. He also wears white trousers, a grey belt, and the tip of a dragon's claw on a silver chain around his neck. A sheath containing his sword, Broken Foe, is usually mounted in his room unless under siege, in sparring, or teaching a Weapons Class. His only other normal wear is a dragon-mail undershirt which was given to him on a quest by a Silver Dragon. His Blue Dragon Spear was also given to him by that same dragon.
Shino has a mysterious x-shaped scar on the left cheek of his face. No one remembers how that happened though. A little detail: both of Shino's ears are pierced with steel rings.
Personality: Shino has been described as noble, yet rugged. His adventurous side knows no bounds. Handsome, charming, and modest in dress, he can't help who he is. His sense of honor was always evident and seems to have been ingrained into his persona ever since he was very young. Shino is well-liked by the Lords and Ladies of the Court and is favored among the common folk. He sometimes goes with King Wolf into the villages surrounding and helps them with farming, cooking, and cleaning.
Abilities: Shino is a Master Mage in Ice Magic;
Since GWI he has lost the ability to conceil his persona and his body temperature, now he is in the complete opposite as a white light on the spectrum of senses. He seems to have a brightness about his face and the air around him. When someone is looking for him using magic they can find him very easily as he is the brightest magic signature, not the most powerful though.
Weapons:
- Broken Foe, a sword - A beautiful ivory and silver metal shield - His Blue Dragon Spear - An ivory bow with piercing, steel arrows
Companions: A male, white horse named Bìanco Companion Pictures:
Short history of persona: Shino was born in the castle as a noble's son, but whose father was killed in battle and mother passed away soon afterward. His childhood was not scarred, however, because there were many lords, ladies, and the then king to watch over him. He has been groomed for Lordship since birth becoming very intelligent, handsome, brave, and wise.
He has been away since the first Guild Wars, off on a journey & quest of unknown origins. It may be revealed later.
Other:
In GWI: Yes I was.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NO LONGER AN NPC CHARACTER.Name: "Sir" Evan Forest (not yet re-inducted as a Knight) Affiliation(s): Shino 1: Knights Rank/title: first Black Knight, The Grand ArmandAppearance: Evan is 20 years old, with a pale young face, sharp features, and a lazy grin. He is 6' 1", muscular and very thin. His blonde hair is cut short and he prefers to wear dark colors throughout every season. His usual wear is black trousers, tunic, and boots. He wears a black cloak and a lighter-colored (still black) scarf to covor his nose and mouth. Many necklaces surround his neck and each one sports a unique piece to it. Dragon claws, archaic symbols, beads, ebony stones, and many other items of random. Picture: May come later... Personality: A clever young man of high intellect. He can stay on his toes when a new dilemma or obstacle arises, but sometimes lacks wisdom enough for some tasks of high importance. A poor strategist, unlike his friend, but a witty companion who is crafty with the best of them. Abilities: Speed has always been Evan's element in which he strives forward. His endurance keeps him able to do unearthly quick things. It's said that by the time you could blink an eye, Sir Evan Forest would have shot off seven arrows in quick succession. Evan Forest knows only illusionary tricks and magic. Although he only uses them when it suits him. Weapons: Sir Forest has been known throughout the land to keep his bow & quiver of arrows with him. The arrows in the past have been all-black with ebony stone arrowheads. The shafts are hollow and it's fletching is made of black raven feathers. Also used by Evan are concealed daggers, knives, and blades of unknown origin. They are all small and high unoticable on his person even when searched thoroughly. Companions: Lord Shino Short history of persona: Soon to come... Other: In GWI: No
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