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Post by Goosh on Dec 4, 2007 8:14:03 GMT -5
=D That sounds really cool, Scar! I played a board that reminds me of that once....I don't remember what it's called. I vote for full on RP, though. I kind of like a bit of disorginazation, it helps add to the spontaneousness of it. And a lot of factors are based on the Rp itself, like what story we go with...which guilds against guilds, because. knowing us, there are bound to be traitors and doiuble agents...and I think, personally, that it would kind of distract from this actually being a story rather than a game. But those are just my thoughts. ^^
EDIT: Edited for not making sense.
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Post by Strife on Dec 4, 2007 10:06:21 GMT -5
It seems to me that the hexes would be color-coded based on the guild that is in control of it. The way I see it, these would be the guild colors:
Mages - Purple Pirates - Red Ninjas - Blue (Red vs. Blue, haw haw haw =P) Knights - Green Spacefleet - Black Mercenaries - Yellow
The board idea sounds a lot like the board game Risk to me... Whether we use such a concept or just do free-for-all RP like last time, I wouldn't mind. ^^
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Post by PFA on Dec 4, 2007 12:02:35 GMT -5
*shrug* The game idea sounds cool, but I think I'd rather just go for a regular roleplay. The game just sounds like too much hassle to me. Maybe we could have the game as a separate thing, though? Like how we had the informal GW last time around? Strife- Or we could do the guild colors I used for my GW movie banner. Pirates are orange, ninjas are purple, mages are blue and knights are red. And then I guess spacefleet would be green and mercenaries would be... white or something. *shrug* Doesn't really matter, though.
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Post by zarikrahia on Dec 4, 2007 17:33:03 GMT -5
I've always though of us ('fleet) as more of a black guild really. Simple and to the point. Like our death threats. Though silver would do.
*points to 'the miaowing secret weapons' and grins*
I think, as Keng mentioned, the sponantieity of a normal RP is what makes it attractive to alot of people. We should poll for it methinks.
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Post by Strife on Dec 4, 2007 21:46:46 GMT -5
This thread was a poll to begin with, so it would be a poll within a poll! xD
It's funny... I actually thought of Spacefleet as being kindof a "green" type of guild, but I think the color black would suit us better. But I would consider guild colors something minor, and i'm fine with whatever color the guilds are (as long as pink isn't involved... that's not a very good color to symbolize a warring faction <.<).
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Post by Kengplant on Dec 4, 2007 22:36:42 GMT -5
I've always thought of spacefleet as green cause of strife's suit. But with black being a secondary colour.
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Post by Kengplant on Dec 4, 2007 22:41:34 GMT -5
How about a simple map? This one I'd be willing to do. I won't be AS punnished by my to do list as if I were to try making a board game with detailed figurines. Like I said, it'd be really simple so that I can easily change it when popular oppinion delcares that the Mage Manor is actually North of the Knight's Castle and not the other way around. ^_^; Actually I imagined the board would be, for now, just a bunch of smaller grey hexes in the shape of a larger hexagon with coloured in hexes depending on which area which guild captures, updated daily. That's the technical part. Though I didn't say no one could do a real map of the NTWF. Use layers and transparency to overlay one over the other and ... And I'm pretty sure everyone would want to draw their own figurine xD Not for the board game, but for organization in the RP is what I meant for the map. Help unify the mind set. I noticed some odd things with travel times (non-instant) in the last RP.
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Post by Scar on Dec 5, 2007 0:27:28 GMT -5
Green for Spacefleet for me as well really. The same dark green as Strife's uniform really ... I vote Strife for mascot xD
And the map idea sounds nice. Maybe y'all could discuss the details before the GW2 starts? Would be nice to standardise things indeed.
On that note I'll file that idea of mine away somewhere in case it's ever needed. I'm sure this GWs is gonna be just as successful without complicated stuff getting in the way ^_^;
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Post by Deleted on Dec 5, 2007 0:30:57 GMT -5
How about a simple map? This one I'd be willing to do. I won't be AS punnished by my to do list as if I were to try making a board game with detailed figurines. Like I said, it'd be really simple so that I can easily change it when popular oppinion delcares that the Mage Manor is actually North of the Knight's Castle and not the other way around. ^_^; Hmm.... I imagine Dunburrow on the south side of a mountain range, with fields to the east and a forest to the west. Beyond the forest is a clearing, and in the clearing in Mage Manor (and on the south side of that clearing is some mountainous hills, where Wolf battled Barak). Tabloid Town is a bit farther west and south more, or maybe it's on the east, beyond those fields? I never really envisioned that part much, but I guess I've always thought of the pirates being in the seas far to the east of Dunburrow, so it'd make sense if Tabloid Town Port was over there, too. For some reason, I've always imagined the ninjas to be hiding in the south, but I don't know why.... Isn't it amazing how we can each have such differing thoughts, and it all still works out? Strife: I like your color schemes, except I'd go grey or silver over black for Spacefleet, since usually lines are drawn in black, so having one area be color-coded black could become confusing.... @scar: Great idea, but to me that makes the RP a game, and to superimpose game rules on an RP doesn't seem to solve the problems I feel need solving. I've never played Risk, so I ended up imagining something like Chinese Checkers, and although that, too, could make a good game, I fail to see how it'll make a good roleplay. (EDIT: And then I saw your post, so completely disregard this. XD)
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Post by Omni on Dec 5, 2007 13:30:54 GMT -5
I was thinking, maybe this Guild War around we should have a more defined season. Guild Wars1 didn't really seem like it was any specific season to me, it was just... not winter, not fall, and not exactly spring. Like it was probably summer. It think it could add a fun little twist if we set a more clearly-defined time of year for the roleplay and include some effects the come with the season, like crunchy leaves, snow… allergies or shedding season. Maybe it could even be in-transition, so we could: A. remove some of the extremes of the two seasons, or B. play as one near the beginning of the roleplay and move to the other toward the end so we could play with both. How does that sound to you guys?
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Post by Kengplant on Dec 5, 2007 14:15:05 GMT -5
I was thinking, maybe this Guild War around we should have a more defined season. Guild Wars1 didn't really seem like it was any specific season to me, it was just... not winter, not fall, and not exactly spring. Like it was probably summer. It think it could add a fun little twist if we set a more clearly-defined time of year for the roleplay and include some effects the come with the season, like crunchy leaves, snow… allergies or shedding season. Maybe it could even be in-transition, so we could: A. remove some of the extremes of the two seasons, or B. play as one near the beginning of the roleplay and move to the other toward the end so we could play with both. How does that sound to you guys? Seasons sound good I vote winter! I like winter. Lots of pretty snow ^_^
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Post by zarikrahia on Dec 5, 2007 16:30:52 GMT -5
Winter is fluffy fur season. It'd be quite amusing to see a fluffy Zahaere Emaya. And the miaowing secret weapon would look like poofballs
Or spring...Shedding time...achoo. It'd be quite a disadvantage to have Zari sneezing all over the place. How fun.
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Post by Strife on Dec 5, 2007 16:39:18 GMT -5
I was thinking, maybe this Guild War around we should have a more defined season. Guild Wars1 didn't really seem like it was any specific season to me, it was just... not winter, not fall, and not exactly spring. Like it was probably summer. It think it could add a fun little twist if we set a more clearly-defined time of year for the roleplay and include some effects the come with the season, like crunchy leaves, snow… allergies or shedding season. Maybe it could even be in-transition, so we could: A. remove some of the extremes of the two seasons, or B. play as one near the beginning of the roleplay and move to the other toward the end so we could play with both. How does that sound to you guys? That's okay with me. ^_^ I don't think the Pirates will have as much problems dealing with the weather as the other guilds, since they're mostly sea-goers and have experience travelling in storms (if a storm should occur during the RP). Spacefleet doesn't even need to worry about weather because their home base is on the larger of NTWF's two moons, but they may still encounter problems when sending landing parties to the surface.
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Post by Deleted on Dec 6, 2007 0:46:00 GMT -5
I like the idea of seasons. My personal favorite is autumn, but winter --> spring would be good for a roleplay, I think. Swordfights in thick fur coats! Then, we can shed it all at the end! ^_^
The fur. We could shed all the fur at the end, I mean.
And the NTWF has two moons?
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Post by Deleted on Dec 6, 2007 1:09:27 GMT -5
GW2 set in a particular season (or two)? I'm all for it. That alone will make it more interesting. I like the idea of seasons. My personal favorite is autumn, but winter --> spring would be good for a roleplay, I think. Swordfights in thick fur coats! Then, we can shed it all at the end! ^_^ Not only that, but as the snow melts, we'd have to deal with muddy, slippery ground! And in winter there'd be great stealth opportunities - and snowstorms! Spring storms, too! And there's the possibility of hypothermia - and enemies being trapped together! ... *ahem* Personally any season's fine with me, but winter sounds the most fun to me in terms of troubles and tactical possibilities (which may or may not go wrong). Not that autumn wouldn't be in in those regards... heheh, all those leaves that might be flammable...
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