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Post by Amneiger on Dec 1, 2007 13:47:09 GMT -5
I always pronounce it as an acronym: NTWF. Simple
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Post by PFA on Dec 1, 2007 14:27:05 GMT -5
*coughs softly and pokes the 'How do YOU pronounce NTWF?' thread* I think we're getting a bit off-topic here. Though... I guess if I ever want to mention the NTWF in the GW movie or something, we'll probably have to think of a way to pronounce it besides "enteedoubleyooeff." Anyways, as for the GW2 plot, I think the pirate-ninja war going overboard thing sounds good.
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Post by Zylaa on Dec 2, 2007 0:12:00 GMT -5
I'd like to point out, though, that by it's very nature the pirate/ninja war is "going overboard." XD But some serious offense between the guilds, yes, it would be interesting.
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Post by Scar on Dec 3, 2007 0:06:04 GMT -5
I know I don't have any authority to influence the GWs but I just wanted to throw an idea I had.
Well, the idea is basically dividing GW2 into equal parts RPing and board game. I'll discuss the technical parts of the board game part.
Firstly, the 6 guilds will fight over a hexagon shaped 'board' comprised of lots of smaller hexes with each guild occupying one hex each at one each point of the hexagon (except the Mercenaries, which occupy a hex in the centre of the board. The unused point will be left alone for now). Each 'campaign day' the guilds can choose which members will try to take over/retake any hex directly next to one already occupied by the guild. Again except the mercenaries.
Kinda like 'Risk' in case y'all have heard of it.
Now, my idea involves using 'Hit/Miss' cards instead of a confusing stat based system. Each guild obtains a set amount of these cards per member and gain a certain amount per day (Mercs gain twice as much).
When two or more members from different guilds decide to contest a hex they each start playing Hit cards first. To negate these Hit cards the opposing player can choose to play Miss cards (if they have any). The winner of the hex would be the guild who successfully 'Hit' all the opponents.
Kinda like Kingdom Hearts actually now that I think of it.
And how does this translate into RPs? Simple: Hit and Miss cards are legal godmodes.
See, whenever two teams decide to fight over a hex someone creates a thread for the roleplay (or one big thread for each 'campaign day') and the members can start roleplaying their actions there. During the course of the roleplay they can choose to use their Hit or Miss cards, incorporating them into their roleplays as they see fit. As stated earlier, first guild team to Hit all members of the opposite guild team wins the hex.
Other than the 'godmode cards' roleplaying is unaffected. After all players are done for the day they can then decide to end the 'campaign day'. The next day the guilds receive a new stock of cards and battle begins again. Depending on the players, GW2 can either go on until everyone loses interest, after a set amount of 'campaign days' or indefinitely.
At the end ... I don't know, I haven't thought that far but I was thinking maybe an awards ceremony for achievements in roleplaying, guild with most hexes etc.
And that's my suggestion. I know a lot of people prefer free-range roleplaying but considering what happened in the previous GW this way more people get a chance to act and there won't be disputes on godmodding and such. Two cents done and over with. I hope it wasn't too complex ^_^;
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Post by Kengplant on Dec 3, 2007 19:01:07 GMT -5
It's interesting as a concept but I think it would work better as a separate event from the RP. Overall, it's not like the neoboards here where no one RPs with discretion. The vast majority of our RPers here are good about staying within the boundaries of acceptability when it comes to godmoding. We let ourselves get hit. We aren't as concerned about our characters being the greatest hero history has ever known by being an all powerful being of justice who always gets their man or woman or whatever (and here at the NTWF there could very well be a whatever...), I believe that as a forum that sprung from writers we are much more concerned with a good story. Maybe not necessarily to the point of killing our characters off (though some did and I salute you for your bravery! It's hard to kill your character. And its never the opposing character that actually kills the character off, but the person in charge of the dieing character, another thing that marks our discretion here), but... ummm.. I forgot where I was going with this sentance...
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Post by Amneiger on Dec 3, 2007 19:11:57 GMT -5
Hmm...can we keep unused cards from previous days?
And we might try mapping different parts of the hex to different parts of the NTWF. And these regions might be able to confer special benefits, like mineral deposits or magical hotspots...Or we could try adding "Guild Headquarters" that have defensive bonuses...
If the Mercenaries can't take over hexes that are next to them, does that mean that they're supposed to sit there and wait for a job instead of going out and getting some territory for themselves? If so, then I assume that the double cards is meant to balance this....
And I'm guessing that each guild gets the same number of cards as all the other guilds.
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Post by zarikrahia on Dec 3, 2007 19:21:18 GMT -5
O.o
That makes me dizzy to read. I'll come back on a Saturday.
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Post by Kengplant on Dec 3, 2007 20:06:58 GMT -5
Hmm... you know scar you really might be onto something. My family has a history with making board games... I wonder if I could make a prototype... *killed by to-do list*
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Post by fuzzbucket on Dec 3, 2007 20:37:48 GMT -5
Is there a sign up for this?
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Post by Salah~ on Dec 3, 2007 21:16:28 GMT -5
Is there a sign up for this? I assume there will be when it starts.
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Post by Zylaa on Dec 3, 2007 21:53:53 GMT -5
Scar, that sounds like it would be a really cool board game. I'm all for the free-range roleplaying though. I didn't notice any real godmoding- people let themselves die, people lost battles, people arranged these things with their opponents, people summoned deux ex machinas... or that was just Rider and me... ^_^
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Post by Scar on Dec 3, 2007 22:23:32 GMT -5
Keng, I think I know where you were going, don't worry xD And I realize that yeah most of us here just want to make an awesome story (And give PFA a great script for the sequel ^_^) but I was thinking that this would make it more organized and add a level of strategy. Atmosphere if you may x3
Amneiger, I thought of bonuses for gaining certain hexes but then again it made things overly complex so I scrapped it. Though I guess if everyone likes the idea of adding more strategic elements they could discuss it. After all, I gave the idea but in the end ye RPers run the show ^_^ And yes, you can store up cards if you want, they stack each day. And Mercs get twice the amount cause they need to hire themselves out to various parties, no? I mean, Mercs only lose if their base hex gets captured x3
Salah and Fuzz, I assume there'll be a sign-up thread like last year's GW. It does make things more organized if people state which guild they're in (considering how many allegiances some people have xD)
Zylaa, I personally like free range roleplaying as well but years of D&D have corrupted me xD Anyway, I've proposed the board game system because it's simple and doesn't interfere too much with roleplaying. Y'all can roleplay how you like and the only thing that does affect gameplay is who wins the hex in the end based on the card system.
And sorry Zari ^_^; I could make an nicely organized set of rules (with bullet points and diagrams xD) if anyone's interested. Else I wouldn't mind y'all going with the original free range roleplays. This is only a suggestion after all ^_^
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Post by zarikrahia on Dec 3, 2007 22:48:56 GMT -5
Don't worry, it's a Tuesday. I'm always confuzzled on Tuesdays. Too close to Monday.
I was about to say something, but I forgot.
Oh, yeah. Nice bulletpointedy rules would be nicer on the sleep-deprived eyes. I have blocked nose
*kicked for being off topic*
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Post by Kengplant on Dec 4, 2007 3:09:49 GMT -5
How about a simple map? This one I'd be willing to do. I won't be AS punnished by my to do list as if I were to try making a board game with detailed figurines. Like I said, it'd be really simple so that I can easily change it when popular oppinion delcares that the Mage Manor is actually North of the Knight's Castle and not the other way around. ^_^;
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Post by Scar on Dec 4, 2007 4:59:52 GMT -5
How about a simple map? This one I'd be willing to do. I won't be AS punnished by my to do list as if I were to try making a board game with detailed figurines. Like I said, it'd be really simple so that I can easily change it when popular oppinion delcares that the Mage Manor is actually North of the Knight's Castle and not the other way around. ^_^; Actually I imagined the board would be, for now, just a bunch of smaller grey hexes in the shape of a larger hexagon with coloured in hexes depending on which area which guild captures, updated daily. That's the technical part. Though I didn't say no one could do a real map of the NTWF. Use layers and transparency to overlay one over the other and ... And I'm pretty sure everyone would want to draw their own figurine xD
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