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Post by Scar on Jul 17, 2011 20:22:30 GMT -5
*goes and looks at the rules* ...the stats are so weird. xD (I am totally just used to D&D, though. So 3d6 for stats leads to stats that look worrisomely low to my eyes.) *will probably end up playing an apostate* :3 EDIT: So when it says "You start with mana equal to 10 + 1d6 + MAGIC", does it mean the stat's modifier or the stat itself? I know that in D&D, most things like this (HP, damage, etc.) use the modifer, but... different system here. xD So. Yes.
(editedit: as I keep reading it becomes more obvious that when they name a stat they mean the stat-modifier, which bothers me immensely. >.< they should just say what they mean, even if it takes more space.)
((Why yes I am playing at making a character now. >.> *likes character creation*))
EDIT2: With Focuses, are you just given the ones from your chosen background and class at first level, or do you also get to choose one independent of that?
EDIT3: Two yards (DA) = Five feet (D&D). Therefore, 2yrd blast = effects one square, generally one target, yeah? Which doesn't matter as much, admittedly, for an online game, but still.
Anyway. xD Unless there is a really good reason against me doing this, I'm playing an apostate mage whose focus is not getting caught by the Chantry, and thus has spells that aren't showy (Heal, Daze, Mind Blast). And who is slightly obsessed with not breaking any laws or anything, so that nobody has any reason to go after him. This would also be why his friends started calling him Saint, instead of his given name (Evander). Also he's an elf. :3
...and I'd write more backstory except I'd rather wait until I know vaguely what everyone else is doing and what the starting point of this game will be, so that I can work them in.
*likes roleplaying games maybe a bit more than most folk* buthey, if anyone really wants me to change what I'm playing, I can. xD this is just my initial idea of 'This'd be fun!'. Which is an apostate with a paladin's values, I just realised. Should be fun. :3 Well not really all that different. The only difference being D&D 3.5 uses points you can buy stats with while DARPG uses the old Basic D&D roll-your-stat mechanics. It's supposed to be faster. Also don't worry about low numbers. Unless you're really unlucky you'll usually get 1 or 2 for your stats. Remember, after you roll 3D6 you refer to the chart on Page 19 to determine what your stat is, not use the 3D6 roll.
As for the modifier question, you add your full Magic stat. Unlike D&D there is no modifier since, well, the numbers are low enough as it is. So in your example, if you have a Magic stat of 2 your mana should be 10 + 1d6 + 2. I hope that explains it?
Focuses: Eeyup, only those from the background and class (if any. You'll usually get at least one but again you could be unlucky)
Yards: A blast means it affects an area with the stated radius. I assume you mean Mind Blast so yes it should affect anyone 2 yards around you. (Just like in the video game really xD)
Also that sounds like an interesting concept. After all not all apostates are evil demon summoners so I say go with it. Funny story, I actually started out playing the same type of mage in a real life session ... only to end up being an arcane warrior >_>; But you'd be surprised how useful Heal is *nods*
I don't have an idea of a starting point yet, just that it's in Kirkwall. For now, assume all of you meet in a tavern xD
Also yay Terra! Do let me know if you need help creating a character ^_^ As for when we're starting, I suppose when there are enough players and when everyone is done creating characters? I don't really have a timeline *nods*
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Post by Shadaras on Jul 17, 2011 20:38:41 GMT -5
*goes and looks at the rules* ...the stats are so weird. xD (I am totally just used to D&D, though. So 3d6 for stats leads to stats that look worrisomely low to my eyes.) *will probably end up playing an apostate* :3 EDIT: So when it says "You start with mana equal to 10 + 1d6 + MAGIC", does it mean the stat's modifier or the stat itself? I know that in D&D, most things like this (HP, damage, etc.) use the modifer, but... different system here. xD So. Yes.
(editedit: as I keep reading it becomes more obvious that when they name a stat they mean the stat-modifier, which bothers me immensely. >.< they should just say what they mean, even if it takes more space.)
((Why yes I am playing at making a character now. >.> *likes character creation*))
EDIT2: With Focuses, are you just given the ones from your chosen background and class at first level, or do you also get to choose one independent of that?
EDIT3: Two yards (DA) = Five feet (D&D). Therefore, 2yrd blast = effects one square, generally one target, yeah? Which doesn't matter as much, admittedly, for an online game, but still.
Anyway. xD Unless there is a really good reason against me doing this, I'm playing an apostate mage whose focus is not getting caught by the Chantry, and thus has spells that aren't showy (Heal, Daze, Mind Blast). And who is slightly obsessed with not breaking any laws or anything, so that nobody has any reason to go after him. This would also be why his friends started calling him Saint, instead of his given name (Evander). Also he's an elf. :3
...and I'd write more backstory except I'd rather wait until I know vaguely what everyone else is doing and what the starting point of this game will be, so that I can work them in.
*likes roleplaying games maybe a bit more than most folk* buthey, if anyone really wants me to change what I'm playing, I can. xD this is just my initial idea of 'This'd be fun!'. Which is an apostate with a paladin's values, I just realised. Should be fun. :3 Well not really all that different. The only difference being D&D 3.5 uses points you can buy stats with while DARPG uses the old Basic D&D roll-your-stat mechanics. It's supposed to be faster. Also don't worry about low numbers. Unless you're really unlucky you'll usually get 1 or 2 for your stats. Remember, after you roll 3D6 you refer to the chart on Page 19 to determine what your stat is, not use the 3D6 roll.
As for the modifier question, you add your full Magic stat. Unlike D&D there is no modifier since, well, the numbers are low enough as it is. So in your example, if you have a Magic stat of 2 your mana should be 10 + 1d6 + 2. I hope that explains it?
Focuses: Eeyup, only those from the background and class (if any. You'll usually get at least one but again you could be unlucky)
Yards: A blast means it affects an area with the stated radius. I assume you mean Mind Blast so yes it should affect anyone 2 yards around you. (Just like in the video game really xD)
Also that sounds like an interesting concept. After all not all apostates are evil demon summoners so I say go with it. Funny story, I actually started out playing the same type of mage in a real life session ... only to end up being an arcane warrior >_>; But you'd be surprised how useful Heal is *nods*
I don't have an idea of a starting point yet, just that it's in Kirkwall. For now, assume all of you meet in a tavern xD
Also yay Terra! Do let me know if you need help creating a character ^_^ As for when we're starting, I suppose when there are enough players and when everyone is done creating characters? I don't really have a timeline *nods* So my basic confusion was in assuming that what looked like modifiers to me (12 having a +1 next to it on the chart) were in fact the full stats. *swears* That is bloody strange to me. And yes, that makes sense now. It feels utterly wrong to my head. ((This is half due to only skim-reading the majority of that section, because it did look so similar to D&D rules.))
Yup, Mind Blast. But in the rulebook, it was saying that mind blast was a ranged spell, though; could be centered anywhere within 50 yards and had a 2 yard radius. Not a spell that was centered on self. (either is useful; one is just more useful than the other.) So if it says that it is a circular blast with a 2 yard radius, it means that it effects nine squares total?
Heal is the most useful skill ever! xD Much love for it. (The reason why I was asking about focuses is because I would've loved to have chirurgeony as a Talent thing so that I could have Healing as a focus. >.> But that doesn't work with being both elven and Apostate, unfortunately. Could if I were human and rolled lucky, but nope. (though honestly I mostly picked elf because, well. elf. xD elves are fun.)) I apologise for all the rules-questions, sort of. :3 I am also looking forward to hearing roughly what other people are doing for characters. ^_^ Because it's fun.
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Post by Scar on Jul 17, 2011 21:04:38 GMT -5
Well not really all that different. The only difference being D&D 3.5 uses points you can buy stats with while DARPG uses the old Basic D&D roll-your-stat mechanics. It's supposed to be faster. Also don't worry about low numbers. Unless you're really unlucky you'll usually get 1 or 2 for your stats. Remember, after you roll 3D6 you refer to the chart on Page 19 to determine what your stat is, not use the 3D6 roll.
As for the modifier question, you add your full Magic stat. Unlike D&D there is no modifier since, well, the numbers are low enough as it is. So in your example, if you have a Magic stat of 2 your mana should be 10 + 1d6 + 2. I hope that explains it?
Focuses: Eeyup, only those from the background and class (if any. You'll usually get at least one but again you could be unlucky)
Yards: A blast means it affects an area with the stated radius. I assume you mean Mind Blast so yes it should affect anyone 2 yards around you. (Just like in the video game really xD)
Also that sounds like an interesting concept. After all not all apostates are evil demon summoners so I say go with it. Funny story, I actually started out playing the same type of mage in a real life session ... only to end up being an arcane warrior >_>; But you'd be surprised how useful Heal is *nods*
I don't have an idea of a starting point yet, just that it's in Kirkwall. For now, assume all of you meet in a tavern xD
Also yay Terra! Do let me know if you need help creating a character ^_^ As for when we're starting, I suppose when there are enough players and when everyone is done creating characters? I don't really have a timeline *nods* So my basic confusion was in assuming that what looked like modifiers to me (12 having a +1 next to it on the chart) were in fact the full stats. *swears* That is bloody strange to me. And yes, that makes sense now. It feels utterly wrong to my head. ((This is half due to only skim-reading the majority of that section, because it did look so similar to D&D rules.))
Yup, Mind Blast. But in the rulebook, it was saying that mind blast was a ranged spell, though; could be centered anywhere within 50 yards and had a 2 yard radius. Not a spell that was centered on self. (either is useful; one is just more useful than the other.) So if it says that it is a circular blast with a 2 yard radius, it means that it effects nine squares total?
Heal is the most useful skill ever! xD Much love for it. (The reason why I was asking about focuses is because I would've loved to have chirurgeony as a Talent thing so that I could have Healing as a focus. >.> But that doesn't work with being both elven and Apostate, unfortunately. Could if I were human and rolled lucky, but nope. (though honestly I mostly picked elf because, well. elf. xD elves are fun.)) I apologise for all the rules-questions, sort of. :3 I am also looking forward to hearing roughly what other people are doing for characters. ^_^ Because it's fun. That's alright, it's what I'm here for, rules questions and stuff xD That's alright, it's an easy assumption to make the way it's arranged. It's supposed to be based on old school D&D where you frequently refer to tables to see what you get rather than having a maths formula to derive your stats.
Oh! I just reread that spell and it actually allows you to target any area within 50 yards. When you do the Mind Blast spell affects anything in the 2 yard radius around the target so imagine a 4 yard diameter circle you can place down within 50 yards of you. Much more useful than the video game version indeed. (In D&D terms, yes a 9 square area you can target within 150 feet)
Yeah I know what you mean. It's a tough choice but I guess that's how the characters are designed? ^^; Anyway you could do it by level 3 since you can choose the Cunning (Healing) focus at level 2 and finally choose Chirurgeony at level 3 ^_^ (Level up information is available on Page 26 FYI) Regardless, you can still roleplay a healer if you want. You just can't do it as efficiently as a very lucky human apostate that's all x3
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Post by Shadaras on Jul 17, 2011 21:18:49 GMT -5
So my basic confusion was in assuming that what looked like modifiers to me (12 having a +1 next to it on the chart) were in fact the full stats. *swears* That is bloody strange to me. And yes, that makes sense now. It feels utterly wrong to my head. ((This is half due to only skim-reading the majority of that section, because it did look so similar to D&D rules.))
Yup, Mind Blast. But in the rulebook, it was saying that mind blast was a ranged spell, though; could be centered anywhere within 50 yards and had a 2 yard radius. Not a spell that was centered on self. (either is useful; one is just more useful than the other.) So if it says that it is a circular blast with a 2 yard radius, it means that it effects nine squares total?
Heal is the most useful skill ever! xD Much love for it. (The reason why I was asking about focuses is because I would've loved to have chirurgeony as a Talent thing so that I could have Healing as a focus. >.> But that doesn't work with being both elven and Apostate, unfortunately. Could if I were human and rolled lucky, but nope. (though honestly I mostly picked elf because, well. elf. xD elves are fun.)) I apologise for all the rules-questions, sort of. :3 I am also looking forward to hearing roughly what other people are doing for characters. ^_^ Because it's fun. That's alright, it's what I'm here for, rules questions and stuff xD That's alright, it's an easy assumption to make the way it's arranged. It's supposed to be based on old school D&D where you frequently refer to tables to see what you get rather than having a maths formula to derive your stats.
Oh! I just reread that spell and it actually allows you to target any area within 50 yards. When you do the Mind Blast spell affects anything in the 2 yard radius around the target so imagine a 4 yard diameter circle you can place down within 50 yards of you. Much more useful than the video game version indeed. (In D&D terms, yes a 9 square area you can target within 150 feet)
Yeah I know what you mean. It's a tough choice but I guess that's how the characters are designed? ^^; Anyway you could do it by level 3 since you can choose the Cunning (Healing) focus at level 2 and finally choose Chirurgeony at level 3 ^_^ (Level up information is available on Page 26 FYI) Regardless, you can still roleplay a healer if you want. You just can't do it as efficiently as a very lucky human apostate that's all x3 Awesome. ^_^ Alright. :3 I think that I understand how everything works now. And yeah, I'll end up roleplaying as a healer, and if the game gets that far it's likely I'll take that focus/talent. :3
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Post by Deleted on Jul 17, 2011 23:41:11 GMT -5
Character tiem! Just poke me if I do this wrong, 'kay?
Profile Name: Erlina Background: City Elf Age: 32 Gender: Female Height: 5'3" Weight: 49kg Appearance: Erlina is fairly short and of a slight build with tanned skin and pitch black hair that falls to her shoulders and is always messy. She has a slightly crooked nose and wears a fingerless leather glove on her left hand at all times. Personality: Having grown up as a slave in the Tervinter Imperium, Erlina has seen and endured the worst mankind has to offer. Though not overly cynical, she is still highly mistrustful of anyone she meets. She can often be quite devious and sometimes manipulative, but in her heart she wants to do what is right - but she also wants to stay alive and free. History: She won't speak much of her past, but Erlina was once the slave and unwilling lover/pet of a low-ranking Magister. He showered her with gifts and affection, teaching her the skills she now possesses, but always his affections were tinged with obsession - he did not love her soul, only her body and her wit. She hated him always, because he would give her anything she asked for except her freedom. Erlina took the roguish skills she had learned and used them to evade her master, fleeing to Kirkwall to escape his ruthless pursuit.
Abilities Communication: [dice=6][dice=6][dice=6] = 4 Constitution: [dice=6][dice=6][dice=6] = 9 Cunning: [dice=6][dice=6][dice=6] = 11 Dexterity: [dice=6][dice=6][dice=6] = 10 Magic: [dice=6][dice=6][dice=6] = 8 Perception: [dice=6][dice=6][dice=6] = 10 Strength: [dice=6][dice=6][dice=6] = 9 Willpower: [dice=6][dice=6][dice=6] = 10
So according to the table, my final abilities will be as follows. I swapped my Communication and Magic scores. Communication: 0 Constitution: 1 Cunning: 1 Dexterity: 1 +1 (Bows, stealth) Magic: -1 Perception: 1 +1 Strength: 1 Willpower: 1
Roll for my City Elf background and add in the results as well as the special background stuff. =D [dice=6][dice=6] [dice=6][dice=6]
Starting Health: 25 + 1 + [dice=6] = 27 Defence: 10 + 2 = 12 Speed: 12 + 2 = 14
Equipment Silver: 50 + [dice=6][dice=6][dice=6] = 62
So I start with light leather armour and I get to pick two weapons, so I'll take a crossbow (+20 bolts) and short sword. :3
I think I'm done?[rand=02003861828324349242543669660736905188887997688928833212744217982244]
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Post by Shadaras on Jul 18, 2011 0:08:33 GMT -5
Ohhey I should post character, yeah? Note -- I rolled by hand. *is like that* Evander was born as a perfectly ordinary city elf. Grew up playing with other city elf children in the slums, got into trouble (as children are wont to do), attended Chantry services, and grew up honestly believing that the Chantry’s way was the right way.
Then he discovered he could cast spells.
He honestly does his best to do good with his magic, to help and to heal. And beyond that, to stay free and avoid death, he is an exemplary person who doesn’t like breaking laws, for they might bring the law down on him for other reasons. Most people know he has a secret -- nobody acts that scared of the law without one. That’s where he got his nickname, his usename -- Saint.
At the moment, he has two primary goals in life.
One is to survive. This is rather obvious, but it comes with a cost -- the easiest way to survive would be to give up magic entirely. He’s a little bit addicted to magic, though -- giving it up would destroy how he’s built his life since his teenage years. But he would be free, and wouldn’t need to worry about the Chantry deciding he was a threat to their goals.
The other is to learn. Saint would love nothing better than to learn everything he can about magic and how to use it without worrying about becoming possessed. Part of this is selfish -- that worry is the main reason he’ll die if he’s discovered -- but partly it’s to enhance life for everyone.
Stats HP: 27 (20+1d6+CON) MP: 19 (10+1d6+MAGIC) AC: 11 (10+DEX) Speed: 13 (12+DEX)
Stats: Communication: 2 Constitution: 1 Cunning: 2 Dexterity: 1 Magic: 3 Perception: 1 Strength: 1 Willpower: 3
Skills Focus: Dexterity (Stealth) (Apostate) Focus: Willpower (Self-Discipline) (Apostate) Speak/Read: Trade Tongue (Apostate) Magic Training (Mage) -=- Grants ability to cast magic; choose three spells
Talents Lore (Mage) +1 info on any Lore check.
Weapon Proficiency: Brawling; Staves
Equipment (STARTING MONEY: 66 SILVER) Backpack: Rope (hemp, 20yrds) (2sp); Waterskin; Healer’s Kit (25sp); Candle (8) (20cp); Travel Rations (1wk) (2sp) Belt Pouch (1sp): Flint and Steel (10cp); Candle (2) (5cp); Flask (2) (1sp) Traveller’s Gear Wand Quarterstaff (3sp)
Weapons Unarmed: Melee; 1d3dmg Quarterstaff: Melee; 1d6+1dmg; attack: Dexterity (Staves)
Spells Arcane Lance (basic Mage spell) Heal Mind Blast Daze ...I feel a little ridiculously organised with this. xD; And I'll add to his backstory more eventually, probably.
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Post by Amneiger on Jul 18, 2011 2:17:31 GMT -5
Ack! I spent like 2 hours rolling, and then my shift key got stuck and I tried to use the scroll wheel and it all evaporated D: Oh well, my first attempt at rolling ability scores got me three 0's anyway. xD
Unfortunately, the large number of dice here break spoiler tags if I try to use them. To keep the size down, I've put the whole thing in a quote.
[rand=038767513655370511169155877323835392497096534700486508099942765643]
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Post by Deleted on Jul 20, 2011 5:14:09 GMT -5
I think we may need a deadline for character creation. Would the 1st of next month work for everyone? That's just over a week, which should be enough time to make a character, right?
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Post by Amneiger on Jul 20, 2011 20:27:20 GMT -5
I don't mind, but then again I've already made a character. xD
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Post by Shadaras on Jul 20, 2011 21:04:41 GMT -5
Yeah. xD I've got a character up, so whatever deadline is fine for me.
(also Amnei I am entertained and wonder how much our characters are going to be Suspicious of each other and stuff.)
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Post by Terra on Jul 20, 2011 21:22:37 GMT -5
Yeah...I think that should be fine for me. I have a lot of stuff to do in the next week, but it should all be over after the 27th, and I can look at things a bit before that.
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Post by Amneiger on Jul 20, 2011 21:33:23 GMT -5
Yeah. xD I've got a character up, so whatever deadline is fine for me. (also Amnei I am entertained and wonder how much our characters are going to be Suspicious of each other and stuff.) xD I'm not sure Lucius will even notice that Saint is an apostate; it'd be easy to to let him assume that Saint is a Circle Mage and they just haven't run into each other before for some reason.
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Post by Scar on Jul 21, 2011 22:46:09 GMT -5
The 1st sounds like a good idea. Also sorry for the lack of posting but I'm trying to come up with a way to transcribe the character sheet to an easy to edit forum format. For now you could always print out the official 2 page character sheet and enter your stats for your own reference *thinks* I guess I could use an image with editable layers? We'll see xD
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Post by Deleted on Jul 25, 2011 23:29:03 GMT -5
Just a reminder, you now have just under a week to create a character. ^^ Character creation looks complex, but it only takes 20 minutes or so at an easy pace.
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Post by Terra on Jul 27, 2011 21:38:23 GMT -5
Gah. *flails* I think I know generally what type of character I want to play, but can I just roll the character and come up with characterization details over a few days or so? I feel like the stats would affect characterization, so. XD;
EDIT: Okay, I'm just going to do this. I hope I do it right. XD;
Name: Leland Background: Fereldan Freeman Class: Warrior Age: 24 years Species: Human Gender: Male Height: 6 feet and 3 inches Weight: 180 lbs.
Character history (may still be expanded later): Leland is the son of a pair of successful Fereldan innkeepers. His father was a former soldier and aided Leland in his own goal to become a soldier and possibly a knight by training him in what he knew and encouraging him to find teachers for what he didn't know. However, Leland's dreams of becoming a knight were cut short at the age of sixteen, when his father died of a sudden illness. Leland was then stuck helping his mother run the inn, which he resented at first, but soon grew to enjoy (though anyone who wasn't familiar with him might not have guessed).
About seven years later, or several months before the present day, there was an invasion of darkspawn that ravaged the region, forcing him and his mother to flee. They ended up in Kirkwall and have been trying to settle down there, but with little success. Leland has been working a low-wage job that barely supported his mother even before she came down with a mysterious illness. He tried to get a doctor in to see her, but the one he found turned out to be a crook. He's desperate to find a cure, afraid of losing his mother the way that he lost his father.
Abilities: [dice=6][dice=6][dice=6] - 15 - Communication 3 [dice=6][dice=6][dice=6] - 13 - Constitution 2 [dice=6][dice=6][dice=6] - 17 - Cunning 3 [dice=6][dice=6][dice=6] - 13 - Dexterity 2 [dice=6][dice=6][dice=6] - 12 - Magic 2 [dice=6][dice=6][dice=6] - 12 - Perception 2 [dice=6][dice=6][dice=6] - 10 - Strength 1 [dice=6][dice=6][dice=6] - 12 - Willpower 2
I swap Communication and Strength.
Roll for Fereldan Freeman background stuff: [dice=6][dice=6] - 12 - +1 Strength [dice=6][dice=6] - 8 - +1 Willpower In addition to those...Leland gets +1 Constitution, Focus: Willpower (Courage), and the ability to speak and read the Trade Tongue/King's Tongue.
Final stats: Communication: 1 Constitution: 3 Cunning: 3 Dexterity: 2 Magic: 2 Perception: 2 Strength: 4 Willpower: 3
Warrior class stuff:
Starting health: 30 + Constitution (3) + [dice=6] = 38 HP
Weapon groups: Brawling, Bows, Heavy Blades, and Axes
Starting Talents: Archery Style and Single Weapon Style
Equipment: Backpack, traveler's garb, waterskin, heavy leather armor, and I can pick three weapons, so I'll take a throwing axe, a two-handed sword, and a crossbow (+20 bolts and a quiver). 50 + [dice=6][dice=6][dice=6] = 59 silver[rand=896936998935416386482493998482821248115841299295427953540347516537]
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