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Post by Deleted on May 31, 2011 21:56:47 GMT -5
*Folds hands together and rests chin on them* Well, let's see this from an IC perspective, GLQ.
My characters decide to take a stroll through town. A conflict arises and they feel uncomfortable; they try and stop it. It goes poorly for them; so poorly that most are injured and one almost dies.
This makes them more wary. They start just leaving as soon as conflict they can't handle shows up. Arguments and conflicts continue to the point that they feel unwelcome as well as unsafe, so they simply don't show up at all.
This is a basic summary of the situation with the Weyard Warriors. Telling them that they can have a certain kind of weapon won't help; it's the atmosphere that bothers them.
Other things, however, they are okay dealing with. The conflict with Candy being kidnapped? Fine with helping in that. Demons trying to exterminate werewolves? Fight for great justice! Friends being attacked by evil spirits? Nothing will stand in their way to help!
But conflict so dangerous that the city has to be moved to save it?
That's a bit much.
Different people have different preferences. I'm sure there are some that really don't care to watch demons being battled in the Taco. We agreed to have large conflicts are moved elsewhere for reasons; people don't want to deal with them, and feel put off.
I don't think this will stop minor conflicts from happening at the Taco. Case in point: Alex tends to have conflicts with people fairly often, just because he's something of a [jerk]. And that's just one example.
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Post by Omni on Jun 1, 2011 0:11:44 GMT -5
Pardon the wall of text. I'm trying to touch on a lot of points and be as clear as I can. Please don't 'tl;dr' on me. I put quite a bit of time and thought into this. >.< First off: Complete agreement with Ikkin's first post. Basically, read what she said over again. In addition to the 'it would be OOC for them not to fight,' I think I'll add this: Would it be in character for your character(s) to back away from a fight if there was a chance that they could possibly save many, many people, even that they did not know *coughhackfavoritismcough* by standing their ground? Really? Truly? Even if they lost once, would they stop there and not look for another way to approach the situation? Really? Truly? They may not want to fight, but would they still back down? Would they stop from going into somewhere where they weren't comfortable if it meant helping people? There is a big difference between a want and a need (though normally when that's said, it's addressing almost an opposite situation ). With the issue in general, overall, I guess what I've been trying to say is that I think that a lot of the feelings of not being safe stem from people not being on an even playing field. Many of you have stated that your characters are armed, and capable of defending themselves. Many of you have said that that is enough; that they are adequately equipped, or that as a whole, we the people of the Taco are adequately equipped. However, when a single character badly wounds eight or more seasoned warriors (plus a dragon) in one hit and calls a need to move the entire city/subburb to a different location (twice!) and the warriors barely dent the attacking character, then frankly, I have to question if this really is the case. I'm sure many of us have heard the expression 'bringing a knife to a sword-fight,' or better yet, 'bringing a knife to a gun-fight.' Essentially, I feel that this is what's going on. Yes, the knife is something, it's better than nothing, but is is really appropriate for the situation? Do the characters, or the Taco as a whole, really have what they need? [/li][li]A majority of Taco characters are already armed in one way or another. As of this post, three Writers have already stated that they have no intention of changing the weapon setup of their characters. (Bettyming, Torkie, and Hunter)[/quote] As I've mentioned, you don't need to remove any equipment that they already have. Any additional weapons would not have to be used if there is no want or need. However, I feel that at the very least, existing weapons should be augmented. Make it so their shields can withstand lasers. Make it so their swords can cut through any material, so they act on par with the plasma weapons. Stuff like that. I didn't intend to bring up the futuristic weapons up as the solution, but as a possible solution (and one of the easier ones). Though I would still suggest getting something futuristic and giving it a try. Partly because of the 'don't knock it until you try it' thing, and partly... well you know how some rifles have bayonets, and sometimes a swordsman will also carry a dagger? It's nice to have something in reserve in case you run out of ammo, or your main weapon just isn't working, or your main weapon gets knocked out of your hand... I just think it's something that should be tried before you really can decide whether or not you want it, and that it really doesn't hurt to have a few options available. [/li][li]I do not feel we should add weaponized turrets around the Taco.[/quote] Is there any reason why we shouldn't? It's not like them sitting there doing nothing will increase the rate of cancer. They'd just be one of those things where you hope you never need to use them, but they're ready in case something does happen. And no, they wouldn't be used to break up simple fights. I'm pretty that those that the people in charge them available to use don't want to needlessly endanger bystanders. And if they did, they'd open themselves to being fired back at. [/li][li]I feel that if there is the need to add shields over the Taco, then there is a problem with the level of danger in the city and that should be fixed instead.[/quote] While yes, the internal problems should be fixed, that's like... hmm... like installing computer security software to keep someone from opening up your computer and stealing your hard drive. It's already been brought up that there have been conflicts that warranted moving the city. However, such conflicts have taken place above the city itself, and the Taco happened to be in the line of fire. I just think that we should put up the shield so stuff like that isn't a problem, and then we can handle stuff within the perimeter as a separate issue. (Also, it should help discourage anyone who'd be tempted to use a powerful weapon from the sky to take out one person, who would have no chance of striking back. *cough*) Adding giant cannons so we can strike back is optional. Another problem is that there appears to be something of a dissonance when it comes to what's considered a 'conflict,' and when exactly it's appropriate to move to another thread. Example (and this more-or-less actually happened): One character is acting rude (even to the point where another character needed to be hospitalized). Another character gives the rough equivalent to a single punch in the face (for their character type - area-wise, it's about as targeted/small, and while it can hurt it's not likely to be deadly), hoping to snap the rude character out of it, and tells them something to try to reason with them, really not expecting it to last any longer than that one punch. The chances that he'd hit someone else by accident are very low. Maybe the rude character ducks, but at any rate, they're rude again. Again, the other character tries another punch in the face, and to give reasoning, hoping to bring the rude character to their senses, or at least have the punch serve as a form of punishment. (Also, because the the rude character hasn't done anything that would provoke the other character into fighting for his life/safety, he doesn't do anything more than that, or even get into much of a battle-ready stance.) Again the character dodges, and continues to be rude. What happened before happens one more time. Someone else tells the character that's trying to use reason to stop because they're endangering the entire city, and tries to move them elsewhere (again, for the safety of the people). Seriously. What?! I can understand ready-stances and warning-shots being misinterpreted as attempts to fight and accidentally starting a fight (I've been on that side). If the rude character chose to fight and the struggle started getting dangerous, with property damage or whatever, I could also understand that. But really, there was no danger to bystanders. There were no 'stray bullets' or anything. It didn't even get to much of a fighting level. Not to mention that for awhile, people were kind of defending the character that caused another character to need to be hospitalized... Also, I know this may seem odd, but believe it or not, I didn't bring this up with the mindset to have people more able able to fight, but to cut fights short before they even happen, thus making it so there aren't even as many fights in the first place. Since this ties in with what I'm saying to her, anyway, I'll connect this with what I'm saying to Candy: As for the stuff that would be around the Taco... That wouldn't keep anyone that was a close member of the Taco community from suddenly going insane and attacking everyone. No it won't. But if they do, then there will be plenty of people who are able to surround them and stop them. Also, when we were talking about plasma weapons, do you REALLY think that issuing a plasma weapon to everyone would be such a good idea? I mean, the good-guy-gone-bad would have a plasma weapon, as well. Yes, but so would everyone around him. On a person-to-person basis, they'd be on a level playing field. And since it would be one person against everyone else in the city, he really wouldn't stand a chance. Remember Day of Danger? VK attacked the Edgeworths (on a separate thread, I know, but in this case it was meant to be big and actually taking place outside of the Taco, so the need for a separate thread was pretty clear), a ton of people came in to help, and VK ended up clearly out of his league. VK saw that, and decided it wasn't worth it, and decided to leave. This is exactly the type of situation I'm saying is likely to happen if we go through with this, only inside the Taco. Someone's not going to pull anything if they know that doing so is likely to get them killed. Just the knowledge of this will keep them from trying to hurt someone. And even if they decide that they want to go through with their squabble, they'll have to go elsewhere to do it, meaning that they'll go to a separate thread anyway. Also, assuming that everyone did have these types of weapons, then the person that's being attacked can probably stop the fight themselves, rather than having to wait for others to come to their rescue. No, it wouldn't get rid of conflicts entirely. But it should cut down on them dramatically.
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Post by Deleted on Jun 1, 2011 0:34:10 GMT -5
I have got to say that reading that textwall has given me a headache. It's time for some character perspective. *Adjusts sash* …Truthfully, we didn't understand what we were getting into. And perhaps that is our own fault. But if you question whether we would really "walk away" from conflict… *Shakes his head* …Keep in mind that if we are going to have to confront conflict, we may as well do so at home. There's plenty there to deal with and actually make progress on that benefits us directly. That is why we left, and why we are likely to leave again as this continues. I notice that you start out speaking hypothetically but then clearly start using specific examples in a vague fashion. If you're going to use examples, please be more specific so people can look back on what actually happened for reference. It seems you're talking about the issue with Needleman and Mercury, but I wouldn't be able to tell what you were talking about if I hadn't been there to see it. In that instance… could Alex really tell what Harpuia was trying to do? No, not really. He just wanted the lightning to stop. So he asked him to stop, and then when Harpuia (IC-ly, I imagine) said no, he decided to help him get what he wanted… so that he would stop bringing lightning down from the sky. I do not feel that we should have turrets because I feel that is completely unnecessary. Unless you're saying you're (pl.) planning to have a sky invasion coming our way? I also foresee them being used against us in the future. The less of those kinds of things we have hanging around, the better. Let's try and keep this simple. …No thank you. We are not interested. That is what the three of them were trying to say. …Doing that IC-ly would likely require quite a bit of Writer Powers, which isn't… all that agreeable. Ky could theoretically do the former (with difficulty and requiring replacing rather than augmenting) but definitely not the latter. As I said, and will say as many times as I have to: I do not plan to make changes in the armaments of my characters. We'd rather just leave. I realize I'll only get "Well that's your choice" as a response, but… yes. It is my choice. And I plan to stick by it. (You people have no idea how angry that made me, by the way.) …Except that people don't want that? That's the whole point. And I should point out that that sort of thing already happens anyway without any changes. 'Tis why the Ring (usually) seems to only moves in certain locations on certain days, for example.
I would make a summary here except that I think I already said that in my first post on the matter. So I'll just stress that I agree that moving more major conflicts to their own threads (example: Flight of the Yatagarasu) and "minor" ones (the fight against Swash would have counted) to the (modified) Arena thread seems like the most agreeable solution so far.
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Post by Ikkin on Jun 1, 2011 1:09:38 GMT -5
With the issue in general, overall, I guess what I've been trying to say is that I think that a lot of the feelings of not being safe stem from people not being on an even playing field. Many of you have stated that your characters are armed, and capable of defending themselves. Many of you have said that that is enough; that they are adequately equipped, or that as a whole, we the people of the Taco are adequately equipped. However, when a single character badly wounds eight or more seasoned warriors (plus a dragon) in one hit and calls a need to move the entire city/subburb to a different location (twice!) and the warriors barely dent the attacking character, then frankly, I have to question if this really is the case. I'm sure many of us have heard the expression 'bringing a knife to a sword-fight,' or better yet, 'bringing a knife to a gun-fight.' Essentially, I feel that this is what's going on. Yes, the knife is something, it's better than nothing, but is is really appropriate for the situation? Okay, I have a question here because I'm not familiar with the situation that you're talking about: who made the call that the one hit by the attacking character took out eight warriors and a dragon? Was the attacking character clearly intending to cause damage that was out of all the other characters' league? Or did the warriors' Writer decide that they should all be damaged by it, even though the attacker intended to give them a fair shake? If it's the former, then I think there's a different issue going on than just a lack of proper weaponry -- powerful characters' Writers have a responsibility to create an environment in which their characters don't clearly outclass everyone else around. I mean, if I'm using Sev in a fight, I theoretically have access to an unlimited amount of unstoppable fire that can consume literally anything and the ability to revive instantaneously at full strength if killed. But I'm never, ever, ever going to use that on whoever I'm fighting, because it wouldn't be a very interesting fight. On the other hand, I'm also not going to let my opponent's first strike break Sev's wing, either, because that would be kind of pointless, too. My point is, if two characters from different tiers are fighting, there should be some give and take on both sides to avoid leaving everybody dissatisfied -- and that's something that's completely separate from the weaponry issue. (And, in fact, if that's not resolved, adding in new weaponry will cause little to no benefit whatsoever =/ ) If I'm reading this right, it sounds like the characters are acting in ways that are out of proportion to the severity of the action because of the background rules. Instead of treating a fist-fight as a fist-fight, it's treated as something far more dangerous, because the Truce forbids combat in the main chat and the characters need a reason to uphold it? I can definitely see how that would be problematic. I think it might be beneficial if characters were restricted from being used as a mouthpiece for rule-enforcing -- characters might have their own reasons for wanting to end/move a fight, but if trying to stop or run away from the fight is OOC for a particular character, that character probably shouldn't do it. It worries me that people might feel the need to trample over parts of their characters' personalities as a result of some of these regulations.
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Post by Deleted on Jun 1, 2011 1:19:23 GMT -5
Okay, I have a question here because I'm not familiar with the situation that you're talking about: who made the call that the one hit by the attacking character took out eight warriors and a dragon? Was the attacking character clearly intending to cause damage that was out of all the other characters' league? Or did the warriors' Writer decide that they should all be damaged by it, even though the attacker intended to give them a fair shake? The situation in question involved Serif and Swash fighting. We (the Weyard Warriors) tried to stop it. It didn't work. I posted that they all attacked at once (seeing as she caused a storm, Swash had to have been pretty powerful… but the Weyard Warriors have fought extremely powerful enemies before and won). She posted that they dealt no damage and then that there was en energy explosion before Swash started draining the power sources. (Which would have been the characters.) Hence the almost dying part. I did a dice roll to see how many of them were hurt (6/8) and how bad (I believe it was moderate damage). They then left before they got themselves killed. Swash proceeded to try and destroy the city. I decided it was time to move if that were the case. So I teleported the city to the moon. I was not at ALL pleased about the entire incident. Yes, the nearly dying thing was not pleasant. If I'm reading this right, it sounds like the characters are acting in ways that are out of proportion to the severity of the action because of the background rules. Lightning. Lightning down from the sky. Alex was a bit concerned, and he has his (spoilerriffic) reasons to be concerned about the welfare of himself and others. I explained that in my last post, though.
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Post by Andrea on Jun 1, 2011 1:22:46 GMT -5
No, it wouldn't get rid of conflicts entirely. But it should cut down on them dramatically. No matter how you try to put it, I'm sure that a villain will never run away from Sockman with a grenade, Iris with a machine gun, and a Shy Guy with a flamethrower. Not every character needs to have a powerful weapon thrown at them 'just in case', regardless of how much they'd dislike it. For some characters, toting around weapons would be OOC. I can understand self-defense, but weapons and the character's power should be issued by the Writer. Not by another Writer. But if you suggest saying that additional weapons should be optional instead of forced, I can't see many Writers using that anyway. Several have already stated they don't plan to change the weapons their characters have. I'm just restating things at this point, but they still need to be restated.
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Post by Stal on Jun 1, 2011 1:25:36 GMT -5
Look, I'm just going to be flat out honest... I'm not a Tacoer, so I don't see things like everyone else here. But I've been doing my best to understand and see this from everyone's perspective.
However... has it occurred to anyone that this is being taken WAY too seriously?
This is a forum. You are real people. All this takes place in your own imagination. Things can change in a drop of a hat based on your wishes. Not everyone is going to want to arm up. This is a great solution for only those that it will work for, but it doesn't work for everyone.
Really, it seems to me the core issue--the core issue that extends beyond this particular issue, and to all the tension I've heard about that exists on Taco (through PMs and reports from others)--is very simple: people don't like things imposed upon them.
One group doesn't like a whole bunch of violence on the Taco. Another group doesn't want restrictions imposed on their actions that forces them to fall into set of characters that aren't the case.
The solution is really rather simple... mutual respect and understanding.
Those that don't like the violence should not be trying to impose their dislike of it on everyone else. Those that get carried away in violence should respect the general area of Taco and take the extended fights elsewhere.
But guys, in the end, your characters are just characters. The Taco is just a thread. No one is bound by anything. You're writers and can force change, etc. I see more seriousness in how people treat these chat characters than I've seen people treat their guild characters, or real life RP characters, and so forth. I mean... sometimes in all these discussions, it seems like you guys lose perspective of what really matters and what doesn't.
And honestly, just going out of your way to respect others and be considerate of them (instead of trying to force your own personal preferences and tastes on others that may not like that, or creating rules that not everyone likes or enjoys the actual implementation of) is going to solve a lot of problems.
I cite the bloids as an example. We used to have duel threads for the fights that got really long and out of hand. The ones that didn't? Everyone else was basically able to ignore them and completely disregard the combats otherwise--I never felt compelled to have to react the same way as if I were "IC" myself. There were days I would be my full forum persona and many that I just plain wasn't. The 'bloids were just for socializing.
So maybe in general, the idea should be to go back to the roots of the main taco thread... a hair-down, easy-going chat thread. If people act OOC on it, no biggy. That is why and how the Taco was set up, after all.. just a split off from the 'bloids primarily for use of IC chatting to go with it.
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Post by Deleted on Jun 1, 2011 1:35:30 GMT -5
No disrespect meant, Stal, but… didn't we already have this discussion before?
We take things more seriously at the Taco because we enjoy it that way. The Taco isn't like the 'Bloids and shouldn't be compared to it now. It's more complex than that.
I've also noticed that this power struggle seems to come into play whenever we try and find solutions to problems. That doesn't help us get anywhere.
I have no intention of arguing this discussion over again; it's what caused the Bloid-Taco split to begin with. I don't see it getting us anywhere good now.
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Post by Stal on Jun 1, 2011 1:41:19 GMT -5
No disrespect meant, Stal, but… didn't we already have this discussion before? We take things more seriously at the Taco because we enjoy it that way. The Taco isn't like the 'Bloids and shouldn't be compared to it now. It's more complex than that. I've also noticed that this power struggle seems to come into play whenever we try and find solutions to problems. That doesn't help us get anywhere. I have no intention of arguing this discussion over again; it's what caused the Bloid-Taco split to begin with. I don't see it getting us anywhere good now. Yes, but I'm using reasoning of the forum and precedent to discuss this. If you wish to disregard that entirely, that is fine, but one should not ignore what has come before. I would also like to point out that the bloid-Taco split is being echoed here in many ways. Except now you appear to be doing it to yourselves and I see many things worse than the complaints that were leveled at people last year. And as power struggles go? That's something that should be forgotten. You guys are a community. None of you are in power, or should be in power. You all have equal say and merit. And the Taco is part of the NTWF community, of which the mods have the obligation to deal with and maintain and make sure those rules are going over well. So if there's a power struggle... it really ought to stop. Period.
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Post by Deleted on Jun 1, 2011 3:38:06 GMT -5
I'm not going to involve myself in this at all, except to say that I'm glad you guys take your characters seriously, it makes for amazing writing and very interesting situations, but at the end of the day your friends are behind those characters and behind that screen name. You mustn't forget that real people have real feelings that deserve to be respected, and I know you wouldn't want to make out that your character's canon is more important than peace and understanding in your friendships with your fellow forumers. It's good to be able to talk things out and attempt to come up with solutions, and I know sometimes discussion gets a bit heated and feelings can get trodden on. I know I've done so inadvertently, but even if you reject Stal's ideas, at least respect his call to compromise and compassion. <3
I'd also like to say that I've been stalking a few of the spin-off threads in the Taco, and a lot of this stuff is really quite fascinating to read. ^-^
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Post by Tam on Jun 1, 2011 7:02:47 GMT -5
...Okay, so. This is just kind of tangentially related to the more specific issues being discussed here, but I wanted to bring something up, if that's alright. First of all, I just want to make it clear that I'm not making this post as a mod, but as an outsider interested in the Taco. A lot of the mod/Taco conflict that comes up seems to boil down to something that is more generally just a Taco/non-Taco misunderstanding. I think there are some gaps in understanding between Tacoers and non-Tacoers that tend to make effective communication hard or even impossible. As an example of that gap, I thought that maybe it would be useful if I brought up the perspective of someone who was interested in joining the Taco, but hasn't yet.
The Taco intrigues me. I know most of you guys at least somewhat from the 'bloids or elsewhere around the forum, and I like you all. I love characters and roleplaying. And honestly, the universe(s?) you guys are building sounds nothing short of incredible.
But to put it bluntly... the Taco is the most intimidating section of the forum I've ever come across. xD; It's not you; it's what you've created. The learning curve is steep, yes... but it's more than that. It's steep, and from the bottom, it seems almost unfathomably long. If it were a road, it would stretch for miles, and you'd probably need rock-climbing gear to navigate it. There are just so many characters, and so many stories. In my mind (just how it appears to me as an outsider; it's probably not entirely accurate) joining the Taco now would be like leaping into Guild Wars on the hundred-thirty-first page without reading any of the previous posts, without knowing anyone's persona, and without possessing anything but the vaguest understanding of how roleplaying works. In other words, it seems like a pretty bad idea. xD; Even if I had the guts to join, I'd constantly be afraid of forgetting a significant detail about someone's character or otherwise messing things up.
I don't mean to give the impression that I'm not willing to commit time to learning the ropes... but I'm just not sure I do have the time (or memory) necessary to learn them as they are. ^^; It would take me years to get up to speed on all the old roleplays. I know you guys have tried to come up with ways to combat this problem, and I really appreciate it... but more threads and more structure just kind of adds to the number of things a new ICer has to read and learn. I sometimes wish that there were options for simplified roleplaying that might help ease forumers into the community. Like a thread where ICers are only allowed to bring one character, to cut down on the amount of background story the newbies need to familiarize themselves with, or something like that. With a big obvious post at the beginning that sets out any applicable guidelines and codes of conduct in very simple terms, so that clueless people like me won't accidentally blow up a particularly important continent or something. xD;
I really don't want to tell you how to organize your community, and I really, really hope that's not what it sounds like I'm trying to do (been up all night; not sure how much of this sounds presumptuous and how much is just generally incoherent). I want to get involved, but I don't have a clue how to do so. Honestly, so much of this mess could probably have been avoided by more people having a bit more of a grounding in how the Taco works. I'd like to be one of those people, if I can. Not as a mod, but as an NTWFer.
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Post by PFA on Jun 1, 2011 9:54:11 GMT -5
Okay. I didn't really want to get involved in this, because it seems like no matter what I say it never helps, but I'll go ahead and post anyway.
First off, I do feel like we take things a little way too seriously on occasion. This is one of those occasions. And I know what Torkie said about enjoying serious roleplay, but there is a difference between a serious roleplay and taking things seriously. I feel like this has drifted toward the latter much more often than it should be, to the point where it seems people are actually taking things personally and getting genuinely upset.
That said, if I'm right, we all really need to calm down. Serious roleplay is all well and good, I enjoy serious roleplay just as well as I enjoy silly roleplay, but if people are getting genuinely upset, then there is something wrong. And this whole debate tells me that people are upset, so something needs to change.
Onto my personal stance on things. I have nothing wrong with fights on the Taco, as long as things are kept in perspective. People don't have to get involved if they don't want to—if there's fighting on the Taco and I don't want to get involved, I go do something else for a while. If my characters get into a fight they don't care to participate in, they will try to defend themselves until they can get out of the way. Yes I'm aware this is exactly one of the "problems" with fights that Torkie mentioned, but I personally have no problem with it. It works. I move on with life.
However, I do feel there are times when things get too far. If people are going out of their way to get people who don't want to be involved into the fight, that's too far. If damage is being caused and people are being forced to participate, that's too far. If it's turning into godmode wars (or "power struggles" as Torkie put it) and things get out of hand, that's too far. Basically, I'm fine with it as long as things are kept in perspective. If you really want to go wild and blow things up, take it to another thread where people don't feel obligated to participate.
I think there was a "street fight" thread mentioned? That might work. If people want to keep the random conflicts, they can start things on the Taco and move to the fight thread when people start fighting back. If that's what it takes to keep people from feeling obligated to join in, then by all means, go for it.
In short, I really don't care what happens, as long as the issue is solved. Because the only thing that really bothers me about the Taco is when huge debates start up and people get genuinely upset.
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Post by Omni on Jun 1, 2011 11:44:42 GMT -5
Okay, not looking over replies to my stuff just yet because I feel like I need time to wake up and think before doing something where I may get somewhat emotional. The stuff from Stal onwards PFA's read a lot off of to me. This post is getting long enough already... I do recognize that this is RPing. It occurred to me when I was writing that it still technically isn't a 'need,' because it isn't real. However, I've tried telling Tacoers that things don't need to be taken as seriously, and that they don't need to let things happen to their characters if they don't want them to. It didn't work. So – I'm not sure how consciously – I've pretty much been trying to go along with them, speak their language, and offer solutions for things that might work inside the continuity. Aaand so far as I've seen, I've been failing. Thinking up things too late and whatnot. I blame that – both the 'not sure how conscious/thought through it is' and the 'apparently it's not working too well, I tend to think up things later than I should' – partially on my pre-frontal lobe (the logic center of my brain). Seeing as it's still not fully developed yet, while I try to use reason as well as I can, things still slip through on occasion because I'm apparently not quite capable of fully using reason yet. However, I don't particularly want to wait five years to address something, and I think, even reasonably, that would be ridiculous. X3 Anyway, another thing I forgot to mention: I brought this issue up with the idea that we (as Tacoers) could work together, come up with various ideas, and come up with a solution, together. If you're striking my ideas down, I ask that you at least try to come up with alternatives. And please, please, don't just go with something that equates to 'let's change nothing and go with what we've already been doing,' because we've tried that and it isn't working. Again, I haven't looked over it yet, but if you could look over your own arguments, and if you find that you're pretty much going with 'let's do what we've been doing and change nothing,' then please take some time to come up with possible alternatives. Try to consider as many angles as you can and then come up with something, and post it here and await feedback. See what alternatives/angles others come up with that you wouldn't have thought up. Basically, let's try to slow down and think things through, as reasonably as we can.
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Post by Ikkin on Jun 6, 2011 14:16:48 GMT -5
Hey, everyone, I'm just posting here to confirm the minor changes in Taco guideline discussions that were discussed over Skypechat, both as a reminder for those who know and a heads-up for those who don't. - First and foremost, the Icy Taco City Hall thread is now the home for all major discussions regarding the future of the Taco. Minor discussions can take place in Skypechat, but any changes that will affect everyone should be given a fair airing on the forum itself to give people who are offline/can't use Skype more of a chance to join in the discussion. - Secondly, the Icy Taco City Hall thread has now been stickied to make it look all nice and official. We polished the floors and cleaned all the windows when we put it up, so try and keep it nice and clean, okay? And, on a completely different topic, I have a minor and completely personal suggestion of my own: would it be possible for Writers who use dice-rolls to decide characters post the list of possibilities at the bottom of their posts? Half of the time, the characters don't show up, so I don't have any idea of what the result of the dice-roll was. ^_^;
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Post by Deleted on Jun 6, 2011 14:18:48 GMT -5
… ?__? I am admittedly confused. Do you want the whole list, or just whoever that one particular person would have been? Because the latter is more realistic. XD;
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