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Post by Killix on May 31, 2010 17:49:22 GMT -5
Question!
Do the uncommon and rare penalties come into effect the moment you put a fighter on the bench, or only when they become active?
Example: Say it's my first turn and I draw a common fighter and an uncommon fighter. I place the common as my active and the uncommon to the bench. Would the effect kick in, and I wouldn't be able to attach energy to my common...? Or would that penalty only occur on the turn that my uncommon fighter becomes active?
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Post by Vyt: Down, but Not Out on May 31, 2010 18:04:12 GMT -5
Question! Do the uncommon and rare penalties come into effect the moment you put a fighter on the bench, or only when they become active? Example: Say it's my first turn and I draw a common fighter and an uncommon fighter. I place the common as my active and the uncommon to the bench. Would the effect kick in, and I wouldn't be able to attach energy to my common...? Or would that penalty only occur on the turn that my uncommon fighter becomes active? I do think it happens right after the card in question is played, regardless of where it's placed.
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Post by Amneiger on Jun 1, 2010 22:59:03 GMT -5
*has been looking at the Fablequest expansion pack* I have a question about Calin's special ability. Are there any restrictions on the use of Heroic Sacrifice? As it's worded now, it seems like Calin could use it to just soak up every attack the other active uses without flinching. Is it meant to be kind of like Self Sacrifice?
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Post by Deleted on Jun 1, 2010 23:15:10 GMT -5
*has been looking at the Fablequest expansion pack* I have a question about Calin's special ability. Are there any restrictions on the use of Heroic Sacrifice? As it's worded now, it seems like Calin could use it to just soak up every attack the other active uses without flinching. Is it meant to be kind of like Self Sacrifice? I assued he'd take the damage, and of course, once he's KO'd he isn't so useful as a meat shield anymore. xD
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Post by Amneiger on Jun 2, 2010 3:29:15 GMT -5
*has been looking at the Fablequest expansion pack* I have a question about Calin's special ability. Are there any restrictions on the use of Heroic Sacrifice? As it's worded now, it seems like Calin could use it to just soak up every attack the other active uses without flinching. Is it meant to be kind of like Self Sacrifice? I assued he'd take the damage, and of course, once he's KO'd he isn't so useful as a meat shield anymore. xD *looks at it again* Oh, so it's supposed to be something used from the bench? That might be a bit more clear, then.
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Post by Deleted on Jun 2, 2010 20:17:25 GMT -5
Just a note about poison.
Killix asked about it a while back (page 4 I think) but I never answered her properly, though it seems I appeared to endorse someone else's answer. What I actually said was to confirm that poison takes effect during the end turn phase of play, after everything else, but I never said whether it was each turn or each round.
I'll confirm now that it is each round. The person whose fighter is poisoned is the one who should deduct the damage and the player who inflicted the poison shouldn't.
That said, I'm never closed to adjusting the rules if anyone wants to contest them. ^_^
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Post by Scar on Jun 4, 2010 2:37:16 GMT -5
Just as a FYI, Sarn won't be around for a week so I'll be handling the TCG affairs for a while. If you have any questions and such feel free to PM me or post them here. I'll check the thread as often as I can. Thanks
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Post by Scar on Jun 6, 2010 6:22:44 GMT -5
After lengthy discussions with certain forumers, we've all decided that, in order for the TCG to be successful, the card list needs some modifications. These will be done over a period of time and Sarn will not edit the card list thread until all modifications are finalized and agreed upon.
You may continue to play with the current card list and we will let you know when the new card list replaces the old. If a card or cards in your deck has been modified or deleted and you no longer wish to use it, you may select another card of the same rarity to replace it.
Please be assured that we will make every effort to minimize the modifications and that those that are made are in the interests of a better, more stable TCG.
Thank you, The TCG Team
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Post by Amneiger on Jun 12, 2010 15:43:26 GMT -5
Question about Times Regular! =D
Times Regular has the attack "(*)(*) NT Star Avvie Cheer - Roll a die. If odd, 2 damage. If even, 3 damage. Heal 2 HP." Does the healing apply whenever the attack is used, or only if even is rolled?
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Post by Scar on Jun 12, 2010 17:52:17 GMT -5
Card List ModificationsThank you all for your patience. The card list has been overhauled and Sarn has modified it to include the changes we have made. Please remember that we did our best to minimize the modifications so as not to disrupt the decks and/or strategies of individual players. Those changes that were made were done so in order to create a more stable and canon card list, and to make it much easier for Hunty to complete the card art as a whole. Please also be aware that card reation is now closed until all the current cards have card art, at which time card creation will re-open. Look for Sarn's post when the time comes. You may also need to wait before purchasing booster packs to give Jina some time to update Cardland Superstore. ModificationsThe following cards have been deleted from the card list. If you owned one of them, whether you used it in your deck or not, you may replace it with another card of the same type (fighter, event) and rarity. Cards with art were given priority, but some with art have still been removed and we apologize for this. - 0000: Crazy Fanboy
- 0001: Crazy Fangirl
- 0005: Griffpun
- 0008: Blank Paper
- 0009: N00b
- 0014: Ninja Bowgirl
- 0016: Wingwoo
- 0025: Unidentified Backstabber
- 0028: Nightmare Creature
- 0032: Peasant Farmer
- 0034: Weewood
- 0041: Robotics Lab Assistant
- 0043: Weenix
- 0044: Three-Megaton Nuke
- 0050: Old Knight
- 0053: Flash Drone
- 0054: Vyt's Energy Tentacle
- 0055: Clockwork Maid
- 0062: Seawoo
- 0067: Octo Pie
- 0068: Animated Chest
- 1005: Generic Card
- 1012: Mini Hovertank
- 1013: Griffair
- 1021: Griffvox
- 1025: Underdeep Weaver
- 1026: Underdeep Lurker
- 1027: Underdeep Dragon
- 1031: Griffore
- 1033: Mage Manor Faerie
- 1034: Self Proclaimed Dunburrow Steed
- 1035: Catapult
- 1042: Griffire
- 1051: Android Shopkeeper
- 1054: Griffglow
- 1060: Griffrain
- 1064: Underdeep Squid
- 2002: I-Guy, TCG Specialist
- 2003: Uber-Generic Card
- 2030: Sharrad Ihmbali
- 2062: Underdeep Leviathan
- 0205: Lemon Bomb
- 02029: De-Weaponiser
- 02033: Quarry
- 02036: Ghost from the Past
- 12015: Sun Sword
- 12018: Intimidation
- 12019: Dangerous Diagnostics
- 12023: Running Late
- 2201: Healing Potion
- 22018: Faulty Vita-Pack
You may also notice certain cards have had name modifications. Please do not use this as an exuse to swap them with new event cards as their effects have not been changed. It is also important to note that most of the cards have had their card numbers changed to fill in the gaps so you may need to look up the new card numbers. And because someone asked, the following cards are the ones that have been modified: - Steampunk Airship: Name change to The Blackstone Wings
- Frag Grenage: Now able to target benched fighters
- Tornado: Name change to Switcheroo
- Thin Armour: Name change to Skin Suit
- Pick-me-up: Name change to Positive Spin
- Restoring Balm: Name change to Brain Bleach
- Train: Name change to Mafia Wars
- Matter-Energy Exchange: Name change to Devolve
- Share Energy: Name change to Snogs
- Attack Booster: Name change to Berserk Mode
- Energy Renewal: Name change to Superbloid
- Broken Universe: Name change to Proboards Glitch
- Recycle: Name change to Too Many PMs
- Sunrise: Name change to DST
- Speed Upgrade: Name change to Plot Speed
- Mutation: Name change to Treason
- Focal Energy Beam: Name change to For Great Justice
- Shackles: Name change to Closet
- Demonic Flu From Hades: Name shortened to Demonic Flu
- Encryption: Name change to Spacefleet Encryption
- Power Armour: Name change to Force Shield
Again, thank you for your cooperation, The TCG Team (Scar, Rider, Sarn, Hunty and Strife)
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Post by Deleted on Jun 12, 2010 21:33:18 GMT -5
Question about Times Regular! =D Times Regular has the attack "(*)(*) NT Star Avvie Cheer - Roll a die. If odd, 2 damage. If even, 3 damage. Heal 2 HP." Does the healing apply whenever the attack is used, or only if even is rolled? To my knowledge, healing isn't affected by variable damage. ^^ Go ahead and heal yourself. Also, regarding the card list mods, finish your duels and create your new deck if you're interested in the Visitation event. Also, if you have any questions about the card list mods, me and Scar are open to being PMed about it. Please don't PM Hunty, Rider or Strife, they're very busy and kindly took the time to help us out.
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Post by Killix on Jun 12, 2010 23:43:21 GMT -5
Ouch... my favourite card was cut.
I'm not sure that I want to continue playing... I'll have to think about it some more, and make the adjustments to my deck.
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Post by Deleted on Jun 12, 2010 23:51:20 GMT -5
Ouch... my favourite card was cut. I'm not sure that I want to continue playing... I'll have to think about it some more, and make the adjustments to my deck. Well, don't be too quick about it. There's leeway for some of those cards to get back in again. See, most were cut because of canonicity issues, but if your favorite card was adjusted to be more forum-related, it is possible to include it once everything else is sorted out. ^^ The five of us tried hard to keep as many cards as possible. D: I'm sad we had to cut Weewood.
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Post by Draco on Jun 12, 2010 23:57:42 GMT -5
Poop, one of my cards died. It was almost two, but I decided to not put Ninja Bowgirl in my starter deck XD I will miss my little Nightmare Creature though...
*goes through cards to see what to replace it with*
Come to think of it, in two weeks I won't even be here ;_;
And just remembered I had 2 Nightmare Creatures in my deck XD
Edit: Just looked at the cards I got from my booster pack a while ago. 3 cards are on the list XD 2 Old Knights and Uber-Generic Card.
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Post by Vyt: Down, but Not Out on Jun 13, 2010 0:38:15 GMT -5
Oh wow. Five cards in that list are in my deck. And I thought I wasn't totally abusing them!
... I still have that battle with Celestial, though. I'm not sure I'll be able to continue that with these changes. I am officially confused.
And you might want to actually list out all the cards that have been modified, for clarification.
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