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Post by Deleted on May 20, 2010 3:23:00 GMT -5
A FableQuest expansion? I can dig it.  *ahem* Anyway. Finally got around to doing a Forumer card. This one actually gave me quite a bit of trouble, and I think it still needs some tweaking. And yeah, I did write down how much stuff would cost, point-wise. Hey, it helped me! (Oh, and this card is supposed to be bad. EXTREME SELF DEPRECATION, WHOOHOO! =D ...ah, but I have plans for evolutions.) Name: Nasuella Lagan Type: Common [10 points] Element: Colourless HP: 4 Special Ability: Cowardly - This card pays no retreat cost. [-1] Attack(s): (*)(*) Claw - 2 damage [-2] (*)(*)(*) Freakout - Roll a die. If odd, this fighter and the target are paralysed. [-1] Its pretty good, but you've only used 7 points, which makes poor Nasuella underpowered. xD The first thing you could do is bring your Claw attack's damage up by one, since you use two colourless energies which amounts to 3 damage. As for the other points, you could add one point of damage to your Freakout attack as well as changing the paralysis to a 100% hit rate. That'd give you 10 points, or you could use the extra three to include some sort of special ability. Its really up to you. ^^
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Post by Nasuella on May 20, 2010 8:58:51 GMT -5
A FableQuest expansion? I can dig it.  *ahem* Anyway. Finally got around to doing a Forumer card. This one actually gave me quite a bit of trouble, and I think it still needs some tweaking. And yeah, I did write down how much stuff would cost, point-wise. Hey, it helped me! (Oh, and this card is supposed to be bad. EXTREME SELF DEPRECATION, WHOOHOO! =D ...ah, but I have plans for evolutions.) Name: Nasuella Lagan Type: Common [10 points] Element: Colourless HP: 4 Special Ability: Cowardly - This card pays no retreat cost. [-1] Attack(s): (*)(*) Claw - 2 damage [-2] (*)(*)(*) Freakout - Roll a die. If odd, this fighter and the target are paralysed. [-1] Its pretty good, but you've only used 7 points, which makes poor Nasuella underpowered. xD The first thing you could do is bring your Claw attack's damage up by one, since you use two colourless energies which amounts to 3 damage. As for the other points, you could add one point of damage to your Freakout attack as well as changing the paralysis to a 100% hit rate. That'd give you 10 points, or you could use the extra three to include some sort of special ability. Its really up to you. ^^ Actually, I used 8 points - Nasuella does have a special ability (no retreat cost). So I'd actually just have two points left to make some improvements. I've modified the Freakout attack to make it just a little more powerful. (Basically I followed your suggestion; it now does 1 HP damage and has 100% chance of paralysis. Should make things interesting, strategy-wise.)
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Post by Deleted on May 20, 2010 16:12:09 GMT -5
Its pretty good, but you've only used 7 points, which makes poor Nasuella underpowered. xD The first thing you could do is bring your Claw attack's damage up by one, since you use two colourless energies which amounts to 3 damage. As for the other points, you could add one point of damage to your Freakout attack as well as changing the paralysis to a 100% hit rate. That'd give you 10 points, or you could use the extra three to include some sort of special ability. Its really up to you. ^^ Actually, I used 8 points - Nasuella does have a special ability (no retreat cost). So I'd actually just have two points left to make some improvements. I've modified the Freakout attack to make it just a little more powerful. (Basically I followed your suggestion; it now does 1 HP damage and has 100% chance of paralysis. Should make things interesting, strategy-wise.)  *was totally not paying much attention last time I posted* Looks good. I'll have to wait for more cards to be submitted before adding yours, though. Sorry. ^^;
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Post by Nasuella on May 20, 2010 16:37:27 GMT -5
Actually, I used 8 points - Nasuella does have a special ability (no retreat cost). So I'd actually just have two points left to make some improvements. I've modified the Freakout attack to make it just a little more powerful. (Basically I followed your suggestion; it now does 1 HP damage and has 100% chance of paralysis. Should make things interesting, strategy-wise.)  *was totally not paying much attention last time I posted* Looks good. I'll have to wait for more cards to be submitted before adding yours, though. Sorry. ^^; Fine with me. It'll give me more time to think up more cards anyway.
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Post by Deleted on May 20, 2010 17:34:39 GMT -5
 *was totally not paying much attention last time I posted* Looks good. I'll have to wait for more cards to be submitted before adding yours, though. Sorry. ^^; Fine with me. It'll give me more time to think up more cards anyway.YAYMORECARDSYAY!!!
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Post by Draco on May 21, 2010 2:47:17 GMT -5
Made another card  Ninja NPC Squad Member (D) Common 4 HP Special Ability: Ninja Medic – Return a common ally from discard pile. (D) Ninja Strike – 2 (*) Kunai Throw – 1 The Red Shirts of the Ninjas…
If the name is to long, it can be shortened to 'NNPCS Member'
And another XD Nightmare Creature (D) Common 5 HP Special Ability: Nightmare Freeze – Roll a die. If even, target is paralyzed. (D) Shadow Surprise – 2 (*) Razor Bite – 1 From the shadows it spawns.
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Post by Jina on May 21, 2010 14:36:20 GMT -5
Uncommon Pirate Pillager (W) HP: 7 Special Ability: Loot - When this card deals damage, draw a card. (F) Torch Attack - 2 Damage (F)(F) Arson - 3 Damage. Roll a dice, if even, discard the top card of your opponent's deck.
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Post by Lizzie on May 21, 2010 22:36:54 GMT -5
Candy (F) Common 5 HP Special Ability: Sweet- Heal 2 HP the first time you get down to 1 HP. (F) FireBolt- 2 damage (*)(*)Flight- 5 damage, can only be used once per battle I'm not edible, no matter how much you want me to be.
Koala Candy (L) Uncommon From Candy 9 HP Special Ability: Sugar Rush- +2 damage on your next attack (*)(*) Loud Music- 4 damage (L)(L)(*) Optimism- Roll a 6 sided die. If even, 4 damage to your opponent. If odd, 2 damage to your opponent. Just because I'm happy doesn't mean I can't beat you at a TCG!
N00b(Colorless) Common 5 HP (*) Ch@tsp33k- 1 damage (*)(*)Grammar Fail- 3 Damage U r $0 @nn0ying! lol!
Grammar Nazi (Colorless) Common 6 HP Special Ability- N00b Fighter- If there is a n00b in play on the opposite team, attack with 4 damage (*) Grammar Attack-2 damage I have perfect grammar, how about you?
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Post by Killix on May 22, 2010 19:30:36 GMT -5
Ghost Guest (D) 7 HP Special Ability: Spirit Power. +1 damage to Ghost Guest's attacks for each KO suffered by the player. (D) Glitch Post - 2 damage -The Guest from 1969 is here! ...Or is he?-
Road Snake (E) 6 HP Special Ability: Rock Armour. All regular attacks do -2 damage to allies when Road Snake is on the field. (E) Coil - 2 damage
Octo Pie (W) 5 HP Special Ability: Sweet Aroma. Octo Pie heals +1 HP at the beginning of its turn if the opponent is Colourless. (W)(*) Filling Spray – 3 Damage. Roll a die. If the result is odd, the target is now poisoned. -I wanted cherry, but they gave me octo instead!-
Ghost Guest is the guest posting error that would eat 'bloid posts. XD Road Snake is an original character of mine (can be seen in this pic)... if it's not allowed, I can change it into something else. XD Octo Pie is a card I made before. We need more water fighters. XD
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Post by Deleted on May 23, 2010 0:33:36 GMT -5
Krisseh, Ruler of Jelly World (Water) (Rare, Legendary(only one can be put into your deck)) 10 HP Special Abiity: Just Desserts- At anytime in play, you may get rid of Krisseh. if you do so, Reduce a fighter's HP to 1.
WW - Tail slap - 2 Damage, flip a coin. If heads, Krisseh regains 1 HP. If tails, Krisseh takes 1 damage.
queen of desserts, and the master of giving people their Just desserts.
I hope this isn't too overpowered. Jelly Troop (Common water) 2 HP Special Ability: absorb- if more than 3 damage is dealt to jelly trooper in a turn, prevent all of it.
**: Jelly Slash - Deal 1 damage to any fighter.
Jelly Elite (uncommon Water) 5 HP
WW: regenerate: Heal 3 HP to Any Target. Discard a Water Energy from Jelly Elite. WWWW: jellify: 2 Damage. Prevent the next 1 damage dealt to jelly elite next turn.
Chocolate Soldier (Earth Common) 2 HP Special Ability: Multiply- Every turn, Put a copy of Chocolate soldier into your bench. (You cannot do this if your bench is full.)
**: Sweet blade- Deals 2 damage.
Chocolate Swordsman (Earth uncommon) 5 HP Special Ability: Melt - This fighter takes 2 Damage Every turn it is active.
*: Guard- Prevent 1 damage. discard an Energy from chocolate swordsman. EEE: Death by Chocolate- Get rid of Chocolate swordsman, to deal 4 damage to 1 Fighter, and Heal 4 damage to one of your fighters.
I tried to make some innovative cards. Sorry if they're OP. I'm espically worried about Krisseh, which is why I only restricted her to only one per deck. First thing I'd say is, please pay attention to the card submission format. Its there to make my job easier and so cards can be added to the list faster. It'll take me much more time if I have to be editing everything and putting in correct capitalization and such. Lots to comment on here. I'll start with Krisseh. She's not overpowered, she's just right, except that the "only one of this card in your deck" thing is a special ability. (See: Thing From The Tabloids) You either need to remove that critera or swith it with your current special ability, in which case you'd have 8 more points to spend on attacks. Other than that, Krisseh is fine. ^^ Jelly Troop(er?) is underpowered. You've got 3 more points to spend. Jelly Elite is also underpowered. Uncommons get 15 points to spend and you've spent around 12. Chocolate soldier's special ability is amusing, but way too powerful. You're basically letting that card create clones of itself that don't actually exist. You'll need to modify it to resemble something like Kitspore's "Reproduce" attack, which allows the player to search their deck for another Kitspore and put it on their bench. Chocolate Swordsman confuses me. He takes damage every turn he's active, but his attack specifies that damage is prevented. You need to clarify if that prevented damage can include the damage inflicted by Melt. Also, the low HP count means you can only really have this card active for 3 turns, and that's assuming your opponent doesn't attack. Also, the Death By Chocolate attack needs another (E) energy to make up the 8 points required to use it, which means, unless you have an event that allows extra energies to be attached, you'd only get 3 attached before Chocolate Swordsman melts. -_- Kinda a waste of a card and 3 energies, really. ^^; The other majorly important thing I will say is that this is the NTWF TCG, not some random compilation of cards made by people's brainfarts. The only card here that could be considered NTWF-related is Krisseh, because she's tied to your persona. The rest are just random and I can't really accept random cards into the list. *droops* Candy (F) Common 5 HP Special Ability: Sweet- Heal 2 HP the first time you get down to 1 HP. (F) FireBolt- 2 damage (*)(*)Flight- 5 damage, can only be used once per battle I'm not edible, no matter how much you want me to be.
Koala Candy (L) Uncommon From Candy 9 HP Special Ability: Sugar Rush- +2 damage on your next attack (*)(*) Loud Music- 4 damage (L)(L)(*) Optimism- Roll a 6 sided die. If even, 4 damage to your opponent. If odd, 2 damage to your opponent. Just because I'm happy doesn't mean I can't beat you at a TCG!
N00b(Colorless) Common 5 HP (*) Ch@tsp33k- 1 damage (*)(*)Grammar Fail- 3 Damage U r $0 @nn0ying! lol!
Grammar Nazi (Colorless) Common 6 HP Special Ability- N00b Fighter- If there is a n00b in play on the opposite team, attack with 4 damage (*) Grammar Attack-2 damage I have perfect grammar, how about you? Candylove, your common forumer is quite overpowered. You're only supposed to spend 10 points but you've spent 14! Also, your Flight attack requires two (F) energies and a (*) to work. Two (*) energies will only allow 3 damage. Koala Candy's points are nice and even but you don't use enough energy for the Loud Music attack. It should be two elemental energies. ^^ Grammar Nazi is slightly overpowered (the +4 damage special ability) and the attack needs to have two colourless energies or one elemental energy. And I'll say the same as what I told Hayati. Your forumer cards are fine, but the two fighters are not overtly NTWF-related. Grammar Nazi could probably slip into the card list because its a writer's forum, but n00b really can't. But I'm open to being convinced because I like these cards. ^^ Ghost Guest (D) 7 HP Special Ability: Spirit Power. +1 damage to Ghost Guest's attacks for each KO suffered by the player. (D) Glitch Post - 2 damage -The Guest from 1969 is here! ...Or is he?-
Road Snake (E) 6 HP Special Ability: Rock Armour. All regular attacks do -2 damage to allies when Road Snake is on the field. (E) Coil - 2 damage
Octo Pie (W) 5 HP Special Ability: Sweet Aroma. Octo Pie heals +1 HP at the beginning of its turn if the opponent is Colourless. (W)(*) Filling Spray – 3 Damage. Roll a die. If the result is odd, the target is now poisoned. -I wanted cherry, but they gave me octo instead!-
Ghost Guest is the guest posting error that would eat 'bloid posts. XD Road Snake is an original character of mine (can be seen in this pic)... if it's not allowed, I can change it into something else. XD Octo Pie is a card I made before. We need more water fighters. XD Teehee, I love Ghost Guest. xD Road Snake ... isn't really NTWF material. Maybe a different, more NTWF-y name? Octo Pie, again, not really forum stuff but I agree on the water fighters, so I'll add it anyway. Can't hurt to bend the rules a few times, eh? ^_^
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Post by Deleted on May 23, 2010 0:37:26 GMT -5
I'm going to edit the first post with the types of cards we need more of. Submission of any other kind of card will be limited until we get things evened out. ^^
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Post by Vyt: Down, but Not Out on May 23, 2010 1:11:08 GMT -5
Not posting new cards, but rather suggesting something.
I skimmed through the current card list and found that we only have a few cards under these sections:
Fighters - Uncommon - Water Fighters - Rare - Almost every element except Colorless and Light Forumers - Uncommon - Colorless and Light Forumers - Rare - Earth and Fire (I'm never adding Event cards since it doesn't seem like there could be any overabundance nor lack of them)
For Fighters, I do want to see more of the ones I've listed (OR I'll make some myself, who knows). For Forumers, this will serve as some sort of a reminder to those who haven't created their own Forumer cards. Fret not; this is no command or order. If you do want to heed to this post, I'll be glad to see that.
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Post by Killix on May 23, 2010 2:16:02 GMT -5
Teehee, I love Ghost Guest. xD Road Snake ... isn't really NTWF material. Maybe a different, more NTWF-y name? Octo Pie, again, not really forum stuff but I agree on the water fighters, so I'll add it anyway. Can't hurt to bend the rules a few times, eh? ^_^ Well, "Octo Pie" was actually a joke thing that I came up with on the 'bloids a few years ago... Everyone made up weird food monsters. It had something to do with living food and the Cooking Pot on Neopets. (or something like that) XD Yeah, I couldn't think of anything specifically forum related for that card. Mmkay... How about this instead: Marvir Statue (E) 6 HP Special Ability: Rock Armour. All regular attacks do -2 damage to allies when Marvir Statue is on the field. (E) Hit - 2 damage - This solid rock Marvir rarely moves. It even has a bored expression permanently fixed to its face.- I like that much better. :D
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Post by Jina on May 23, 2010 5:12:12 GMT -5
Guest Ghost already exists in the form of Guest Post from 1969 (Uncommon Air-type). Also, Marvir Statue's special effect is kinda over powered. Owen's effect, which only prevents 1 damage and also only affects Owen, is given 2 points, so Marvir Statue's effect would probably be more in the range of about 5 or 6 points.
And, regarding Candy's cards: I think the fact that the special and Flight only work once each stops it from being overpowered (Example: Seawoo. Four-point attack becomes worth two points by having it be a once-per-battle thing. That makes Candy's card about half a point over, but we do have some 11-pointer cards, so that's fine.). Flight only needs (F)(*)(*), not (F)(F)(*).
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Post by Lizzie on May 23, 2010 7:44:22 GMT -5
Candylove, your common forumer is quite overpowered. You're only supposed to spend 10 points but you've spent 14! Also, your Flight attack requires two (F) energies and a (*) to work. Two (*) energies will only allow 3 damage. Koala Candy's points are nice and even but you don't use enough energy for the Loud Music attack. It should be two elemental energies. ^^ Grammar Nazi is slightly overpowered (the +4 damage special ability) and the attack needs to have two colourless energies or one elemental energy. And I'll say the same as what I told Hayati. Your forumer cards are fine, but the two fighters are not overtly NTWF-related. Grammar Nazi could probably slip into the card list because its a writer's forum, but n00b really can't. But I'm open to being convinced because I like these cards. ^^ Ooops. Re-written as seen below. Candy (F) Common 5 HP Special Ability: Sweet- Heal 1 HP, can only be used once per battle. (F) FireBolt- 2 damage (*)(*)Flight- 3 damage I'm not edible, no matter how much you want me to be.
Koala Candy (L) Uncommon From Candy 9 HP Special Ability: Sugar Rush- +2 damage on the next attack you make. Can only be implemented once per battle. (L)(L) Loud Music- 3 damage (L)(L)(*) Optimism- Roll a 6 sided die. If even, 4 damage to your opponent. If odd, 2 damage to your opponent. Just because I'm happy doesn't mean I can't beat you at a TCG! N00b(Colorless) Common 5 HP (*) Ch@tsp33k- 1 damage (*)(*)Grammar Fail- 3 Damage U r $0 @nn0ying! lol!
Grammar Nazi (Colorless) Common 5 HP Special Ability- N00b Fighter- If there is a n00b in play on the opposite team, attack with 3 damage (*)(*)Grammar Attack-2 damage I have perfect grammar, how about you? I couldn't get Common Candy to be all nice and 10 HP.... :{ Please keep that chatspeak-y n00b! He sets the perfect balance for Grammar Nazi. Without him, we would all be speaking so perfectly....
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