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Post by Killix on May 23, 2010 9:28:47 GMT -5
Can Guest Post's element be changed plz? @_@ You mean Ghost Guest?  and why? I want one in my deck. e_e
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Post by Deleted on May 23, 2010 9:36:37 GMT -5
Can Guest Post's element be changed plz? @_@ You mean Ghost Guest?  and why? I want one in my deck. e_eBecause there are already too many common dark cards. DDD: Basically if the last card in a category ends in a 9, I don't really want to accept it. ^^; I'm trying to balance things out as much as I can. Even in the last couple of pages people have submitted cards to crowded categories. I can't add Candy's fighters for that reason, at least not until we get everything sorted. Also, PLEASE PLEASE PLEASE when you've worked out all the kinks in a card, post the full card again. Its very hard for me to sift through posts to find what was changed and such. ^^; Edit: Nevermind. I can see this is going to be a continued problem so I might as well just let it play itself out. Give me an hour and I'll edit the card list.
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Post by Lord Hayati on May 23, 2010 10:28:15 GMT -5
maybe I'm not cut out for this card making. I'll leave it to the pros.
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Post by Deleted on May 23, 2010 10:36:20 GMT -5
maybe I'm not cut out for this card making. I'll leave it to the pros. Hey, now, don't feel bad. It isn't that hard, and this thread is here for any TCGer to create cards. ^^ Just pick something NTWF-themed and read the point allocation and energy requirements carefully to make sure you're using the right number of points. And don't take it badly when people give you feedback and advice ... we're all just trying to make the TCG awesome. ^_^ Killix and Jina, your cards have been added to the list. Candy, your forumer cards have also been added and, when I get another three cards, I'll aid your two colourless fighters as well. Everything is up to date, finally. Sarn go sleepy now. *curls up*
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Post by Lizzie on May 23, 2010 10:37:42 GMT -5
maybe I'm not cut out for this card making. I'll leave it to the pros. Hey, now, don't feel bad. It isn't that hard, and this thread is here for any TCGer to create cards. ^^ Just pick something NTWF-themed and read the point allocation and energy requirements carefully to make sure you're using the right number of points. And don't take it badly when people give you feedback and advice ... we're all just trying to make the TCG awesome. ^_^ Yeah, Hayati, What Sarn said. And I can help you sort out your creation cards while we're battling, if you like.
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Post by Lord Hayati on May 23, 2010 10:38:30 GMT -5
nah. Its okay. 2 created cards is enough for me.
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Post by Scar on May 23, 2010 10:47:07 GMT -5
Because I was bored, here is the table of all the fighter cards created so far. It also shows the imbalance between the different elements and which elements need some beefing up. Common Fighters Colorless | Air | Dark | Earth | Fire | Light | Water | # 0001: Crazy Fanboy # 0002: Crazy Fangirl # 0003: Space Weasel # 0004: Times Author # 0005: Times Regular # 0006: Griffpun # 0007: Steampunk Alchemist # 0008: Jelly Llama # 0009: Blank Paper | # 0011: Random Godmodable Ninja # 0012: Steampunk Airship # 0013: Ninja Henchman # 0014: Stal’s Whiteboard # 0015: Ninja Bowgirl # 0016: Shipper Badge # 0017: Wingwoo # 0018: Kite # 0019: NNPC Squad Member | # 0019: NNPC Squad Member # 0021: Thing from the Tabloids # 0022: Ventratta # 0023: Shiva # 0024: Tabloid Town Zmobie # 0025: Zombie Penguin # 0026: Unidentified Backstabber # 0027: Shadowy Tentacle # 0028: Petrifying Ooze # 0029: Nightmare Creature # 00210: Ghost Guest | # 0031: Sparky the Drama Llama # 0032: Baby Tyrannosaurus # 0033: Peasant Farmer # 0034: Mercenary Cohort # 0035: Weewood # 0036: Queen Kienne # 0037: Captain Rane # 0038: Kitspore # 0039: Generic Tabloider # 00310: Marvir Statue | # 0041: Steampunk Engineer # 0042: Robotics Lab Assistant # 0043: Mage Associate # 0044: Weenix # 0045: Three-Megaton Nuke # 0046: Owen | # 0051: Old Knight # 0052: Spacefleet Security # 0053: Lightning Mage # 0054: Flash Drone # 0055: Vyt's Energy Tentacle # 0056: Clockwork Maid # 0057: Dunburrow Squire | # 0061: Pirate Cannon # 0062: Tabloid Town Pierat # 0063: Seawoo # 0064: The White Weewoo # 0065: The Black Beekadoodle # 0066: Pirate Raider # 0067: Steampunk Boiler |
Uncommon Fighters Colorless | Air | Dark | Earth | Fire | Light | Water | # 1001: Anester # 1002: Newbie 'Bloider # 1003: Times Scribe # 1004: Times Star | # 1011: Killer of Tabloid Town # 1012: Ninja Superior # 1013: Mini Hovertank # 1014: Griffair # 1015: Guest Post From 1969 # 1016: Spacefleet Pilot | # 1021: Kindleflare # 1022: Griffvox # 1023: Subila the Yin # 1024: Bluisa, Shadow Remnant # 1025: Fred the Zombie # 1026: Underdeep Weaver # 1027: Underdeep Lurker # 1028: Underdeep Dragon | # 1031: Jernath # 1032: Griffore # 1033: Mage Manor Gargoyle # 1034: Mage Manor Faerie # 1035: Self Proclaimed Dunburrow Steed # 1036: Catapult | # 1041: Marvir Bomb # 1042: Minitank # 1043: Griffire # 1044: Oran # 1045: Sev # 1046: Clara | # 1051: Tabloid Town Healer # 1052: Android Shopkeeper # 1053: Spacefleet Soldier # 1054: Spacefleet Medic # 1055: Griffglow # 1056: Cat Assassin # 1057: Marine Ethan # 1058: Thief of Time | # 1061: Griffrain # 1062: Leste # 1063: Boom # 1064: Pirate Pillager |
Rare Fighters Colorless | Air | Dark | Earth | Fire | Light | Water | # 2001: Times Superstar # 2002: Times Legend # 2003: I-Guy, TCG Specialist | # 2011: Sarn # 2012: The Don | # 2021: Dessan: Wanted # 2022: Leraye | # 2031: Sharrad Ihmbali | 2041: Spacefleet Marine # 2042: NTWFirstspawn | # 2051: Mod # 2052: Spacefleet Commando # 2053: Spacefleet Surgeon # 2054: Solitary Mage | # 2061: The Blarf # 2062: Rane's Navy |
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Post by Jina on May 23, 2010 11:15:50 GMT -5
Psst, Scar, NTWFirstspawn is Fire-typeRare Deus Ex Machina (Earth) HP: 12 Special: Miraculous Trasportation - Return an Energy from this card to your deck. Retreat your Active Fighter and remove all status effects from it. This card cannot become your new Active Fighter. (E)(E) Trample - 4 Damage.
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Post by Draco on May 23, 2010 17:24:26 GMT -5
So in the common fighters; Fire, Water, and Light need some cards. In uncommon; Everything but Dark and Light In rare; Everything XD I'm going to start making new cards soon. Not sure what to make exactly though  But I'll figure something out.
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Post by Celestial on May 23, 2010 18:16:45 GMT -5
Rare Mage Manor (E) HP: 12 Special Ability: Magical Protection- This fighter is immune to all status effects. (E)(*) Down the Wrong Corridor- 2 damage. 50% chance of paralysis. Hang on, where did that door go?!
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Post by Killix on May 23, 2010 19:11:48 GMT -5
I won't submit any more Dark cards. XD
Strife said he was going to make a good number of cards based on Fable Quest, so that might even it out anyway.
I could make up some Fire and Water cards... but I'd rather leave that open to people who have better ideas. I really have trouble working with the NTWF theme... unless I create a bunch of Marvir cards. Should I, or should I leave it? XD
Also, sorry that I forgot to submit the whole card again, I was extremely tired, wasn't concentrating and had to just leave to sleep. XD
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Post by Amneiger on May 24, 2010 2:20:48 GMT -5
I'l see if I can help plug a few holes. I know that the Generic Cards aren't directly related to the NTWF, but we have a TCG and...yeah. xD Maybe if someone likes the mechanics of the Generic Cards the cards can be renamed? Also, if someone could provide flavor text for Legendary Tabloider that would be great. Uncommon Generic Card (Colorless) HP: 10 Special: Totally Generic - This card can't be affected by special abilities. (*)(*) Generic Attack - 3 damage. Just another card in the crowd.
Uncommon Known Tabloider (Earth) HP: 9 (E)(*) Random Talk - 3 damage. (E) Quick Edit - Heal 3 HP. It's you!
Uncommon Underdeep Squid (Water) HP: 9 Special: Dissolve - This card pays no retreat cost. (W)(W) Drown - 2 damage. Your opponent's active discards an energy. (*)(*) Tentacle Smash - 3 damage. Drowning is a horrible way to die...
Rare Uber-Generic Card (Colorless) HP: 13 Special: Still Totally Generic - This card can't be affected by special abilities. (*)(*) Generic Attack, But Better - 5 damage. Just yet another card in the crowd.
Rare Spacefleet Starfighter (Air) HP: 14 Special: Flight - This card pays no retreat cost. (A)(*)(*) Aerial Bombardment - 3 damage to your opponent's active and one damage to one of their benched fighters.
Rare Legendary Tabloider (Earth) HP: 13 (E)(*) Random Talk - 3 damage. (E)(E)(*) Mass Quote - Deal the same amount of damage this fighter received this turn.
Rare Underdeep Leviathan (Water) HP: 12 Special: Grab - The opponent's active can't retreat unless the opponent either uses an event card, attack, or special ability that involves retreating. (W)(W) Drown - 2 damage. Your opponent's active discards an energy. (W)(*)(*) Crushing grip - 5 damage. Sailors once told tales about sea monsters. This was unwise.
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Post by Draco on May 24, 2010 2:33:50 GMT -5
I won't submit any more Dark cards. XD Strife said he was going to make a good number of cards based on Fable Quest, so that might even it out anyway. I could make up some Fire and Water cards... but I'd rather leave that open to people who have better ideas. I really have trouble working with the NTWF theme... unless I create a bunch of Marvir cards. Should I, or should I leave it? XD Also, sorry that I forgot to submit the whole card again, I was extremely tired, wasn't concentrating and had to just leave to sleep. XD It's hard for me to think outside Dark Element XD It's my favorite ^^; And when I think Ninja, I think shadows, which is dark. Of course most of the ninja cards seem to be Air types in this game 
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Post by Jina on May 24, 2010 6:41:47 GMT -5
Amnei - Quick Edit & Generic Attack, But Better both need higher energy costs. Underdeep Squid is 2 points over, and Underdeep Leviathan is over by whatever the ability costs, which is what, 1, 2 points? Rare Halin (D) 12 HP Special Ability: Strategy - After you draw, you may retreat your Active Fighter. (D)(D)(D) Psychic Fighting - 3 damage, this cannot be prevented. Prevent 2 damage.
Uncommon Sandra (E) 10 HP Special Ability: Transform - After you draw, you may return a card from your hand to your deck to change the type of this card to Earth, Air, or Water. (*)(*) Animal Attack: 2 damage. If Earth, +1 damage, if Water, prevent 1 damage, if Air, retreat this card.
Common Corenu (L) 6 HP Special Ability: Healing Hands - After you draw, roll a dice. If even, heal any of your fighters 2 HP. (L) Magic Bow - 2 damage
Uncommon Patri (*) 6 HP Special Ability: Grapple - After you draw, roll a dice. If even, you can move an Energy from any Fighter to any other Fighter on the same side. (*)(*)(*) Ball - 2 damage to your Opponent's Active +1 damage to all other Fighters in play for each Energy attached to your Opponent's Active. This attack may only KO your Opponent's Active.
Aaand... the mercs seem to be lacking compared to other guilds, so:
Uncommon Mercenary Commando (E) 10 HP Special Ability: Camouflage Paint - If this card is targetted with an attack that uses a dice to determine damage, deal the lowest possible damage. (E)(*) Machine Gun - Roll a dice and deal damage equal to the result.
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Post by Vyt: Down, but Not Out on May 24, 2010 11:28:09 GMT -5
We only need a handful of Rares, imho. Having a lot of them wouldn't be so...
*wears sunglasses*
"rare".
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