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Post by Deleted on Apr 27, 2010 17:49:17 GMT -5
Event card. Faerie War: If your opponent has any energy cards that don't match the type of card it's attached to, all of the ones that don't match must be discarded Could you please confirm with me whether or not my suggestion for your upgraded frumer card is to your liking. Also, open discussion here, how NTWF-themed do y'all think this event card is? Personally it feels more Neopets related and, yes, I know we were created because of Neopets, but we're still a force of our own. (Particularly because only 5 of the boards are explicit-Neo-related)
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Post by Jina on Apr 27, 2010 18:06:56 GMT -5
Faerie Wars was one of the April Fool's that we did in the NT. So I feel it's pretty NTWF related. =3
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Post by Deleted on Apr 27, 2010 18:12:21 GMT -5
Faerie Wars was one of the April Fool's that we did in the NT. So I feel it's pretty NTWF related. =3 *headdesk* How did I not think of that? Duly noted and I'll add the card when I feel better. Tah. <3 Edit: I re-worded the card. Hope it is clearer.
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Post by jdb1984 on Apr 27, 2010 22:43:32 GMT -5
By the way, I am fine with the changes you made to my forumer card.
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Post by Scar on May 5, 2010 7:44:11 GMT -5
Sarn said it would be okay to post her cards for her so here are our character cards
Common
Lady Sarinon (Light) HP: 5 Special Ability: Blind Sight – When this card comes into play, opponent must reveal their hand. If Oscar is on the bench, Lady Sarinon pays no retreat cost. (L)(L) Mercy – Heal 4 HP to any fighter in play.
Oscar Featherstone (Light) HP: 5 Special Ability: Dramatic Entrance – When this card comes into play, the opponent’s active fighter is now paralyzed. If Sarinon is on the bench, Oscar Featherstone pays no retreat cost. (*)(L) Trip – 1 Damage, the opponent is now paralyzed.
Rare
Oscar, Globetrotter (Light) HP: 10 Special Ability: Daring Rescue – At the start of your turn, if your Active Fighter has less than half its HP, switch Oscar with your Active Fighter and deal 5 Damage to your opponent’s Active Fighter. (*)(L) Fancy Footwork – 2 Damage. Switch Oscar with a Benched Fighter (L)(L) Unexpected Flashbomb – 2 Damage. The opponent is now paralyzed
Sarinon, Fox Form (Light) HP: 10 Special Ability: Scorn – When Sarinon becomes active, attacks made against Sarinon deal no damage for 2 turns (L) Adorably Fluffy – The opponent is now chibi’d and asleep (L)(L)(L) Sharp Little Teeth – 6 Damage
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Post by Deleted on May 5, 2010 7:54:25 GMT -5
Having just moved over a whole bunch of 2nd Edition cards into this new 3rd Edition card list, and having also given the origional creators more than enough time, I'm now prepared to open this up to you guys. Any cards from previous card lists, regardless of who created them, can now be submitted. YOU MAY NOT CHANGE THE CARDS IN ANY WAY! They are not yours so please respect that. The exception to the rule is forumer cards. Please do not submit another person's forumer card UNLESS you are given permission to do so. You can also keep submitting new fighter and forumer cards but submission for event cards is now closed. As a note, if you're planning on submitting a card, please take a look at the number of cards of the same rarity and element and try to help me even out the numbers on these. What I mean by this is, there are currently 4 rare fighters of the Light element, but no rare Earth fighters. So before you submit another rare Light, why not consider Earth or even Fire or Water. (Water cards are seriously lacking all over the place) Cheers everyone. 
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Post by Jina on May 5, 2010 14:53:18 GMT -5
Mini Hovertank and Tabloid Town Healer are on the list twice. =3 Resubmitted Common Kite (A) HP: 6 (A)(A) Sniper – 4 Damage. You may target any Fighter in play. If you target a benched Fighter, this attack does 2 Damage instead. Their happily-ever-after was his torment.
Unidentified Backstabber (D) HP: 5 Special Ability: Loyalty Check -- When this card becomes Active, roll a die if you have a benched Fighter as well. If the result is odd, do 2 damage to the opponent's Active Fighter. If the result is even, do 2 damage to one of your benched Fighters. (D)Bandage Wrap - Roll a die. If the result is odd, heal one of your Fighters (Active or benched) 2 damage. If the result is even, heal the opponent's Active Fighter 2 damage. (D)(*)Mistaken Shrapnel - 3 damage. Does 1 damage to one of your benched Fighters. "I never did trust you."
Generic Tabloider (E) HP: 5 (*)Greeting: 2 Damage (E)(*)Random Talk: 3 Damage "Hello! ^_^"
The Black Beekadoodle (W) HP: 7 Special Power: Take Flight – This Fighter does not pay a retreat cost (W)(*) Mystic Mist – 3 Damage Wow, you shot that merc in a perfect parabola!
Uncommon Clara (F) HP: 8 (F)(F) Polite Fire – 4 Damage (F) Pig Rush – 2 Damage. Roll a die. If the result is even, this attack does 3 Damage instead.
New Common Shadowy Tentacle (D) HP: 6 (D)(D) Grapple - 2 Damage. Your opponent discards an Energy from their Active Fighter.
Petrifying Ooze (D) HP: 2 Special Power: Underdeep - This card may only recieve damage from Fire element attacks. Your opponent may discard an Energy from their Active Fighter to change the element of one of their attacks to Fire. They must have the correct amount of Energy for the attack after discarding in order to do this. They choose to discard the Energy after paralysis checks. (D)(D) Petrify - Paralyze your opponent's Active Fighter and one of their Benched Fighters.
Owen (F) HP: 5 Special Power: Armoured Suit - Prevent 1 Damage from every attack. (F)(*) Punch - 3 Damage
Pirate Raider (W) HP: 6 (W)(W) Cutlass - 4 Damage
Steampunk Boiler (W) HP: 5 (F)(*) Explode - 3 Damage for every Water Energy attached to this card, up to 9 Damage, plus 1 Damage for each Water Energy attached to one of your Benched Fighters. Discard this card and all cards attached.
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Post by Amneiger on May 13, 2010 11:34:43 GMT -5
*finally noticed that this was updated >_>*
I checked the old card list, and Spacefleet Marine's (rare) Guided Rocket is supposed to use fire energies.
It might be clearer if Professor Amneiger's (forumer rare) Automated Turrets had this description: "If Professor Amneiger uses a one-turn delay, these 4 points of damage are instead spread out among your opponent's benched Fighters. The player who controls Professor Amneiger chooses how the points of damage are spread out."
Self Sacrifice seems to have been made more powerful, since instead of the player being guaranteed to lose a fighter they can just shuffle the damage around.
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Post by Deleted on May 13, 2010 19:12:56 GMT -5
*finally noticed that this was updated >_>* I checked the old card list, and Spacefleet Marine's (rare) Guided Rocket is supposed to use fire energies. It might be clearer if Professor Amneiger's (forumer rare) Automated Turrets had this description: "If Professor Amneiger uses a one-turn delay, these 4 points of damage are instead spread out among your opponent's benched Fighters. The player who controls Professor Amneiger chooses how the points of damage are spread out." Self Sacrifice seems to have been made more powerful, since instead of the player being guaranteed to lose a fighter they can just shuffle the damage around. About Prof Amnei's attack ... that card had a LOT of textstuffs, most of which was just taking up space. People often put a lot of that sort of thing without thinking that Hunty and I then have to squish it all onto a TCG card template which is why I went through and shaved off a lot of card text. I didn't change any effects or nuffink, just re-worded things. If people are unsure what the card does (which I don't think they will be) then there are plenty O' people to ask. The element notations have been edited. Thanks for that. ^^
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Post by Amneiger on May 13, 2010 23:54:59 GMT -5
*finally noticed that this was updated >_>* I checked the old card list, and Spacefleet Marine's (rare) Guided Rocket is supposed to use fire energies. It might be clearer if Professor Amneiger's (forumer rare) Automated Turrets had this description: "If Professor Amneiger uses a one-turn delay, these 4 points of damage are instead spread out among your opponent's benched Fighters. The player who controls Professor Amneiger chooses how the points of damage are spread out." Self Sacrifice seems to have been made more powerful, since instead of the player being guaranteed to lose a fighter they can just shuffle the damage around. About Prof Amnei's attack ... that card had a LOT of textstuffs, most of which was just taking up space. People often put a lot of that sort of thing without thinking that Hunty and I then have to squish it all onto a TCG card template which is why I went through and shaved off a lot of card text. I didn't change any effects or nuffink, just re-worded things. If people are unsure what the card does (which I don't think they will be) then there are plenty O' people to ask. The element notations have been edited. Thanks for that. ^^ ...I had indeed forgotten about the template. xD Maybe you could put a reminder somewhere on the card creation thread?
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Post by Deleted on May 14, 2010 0:33:02 GMT -5
About Prof Amnei's attack ... that card had a LOT of textstuffs, most of which was just taking up space. People often put a lot of that sort of thing without thinking that Hunty and I then have to squish it all onto a TCG card template which is why I went through and shaved off a lot of card text. I didn't change any effects or nuffink, just re-worded things. If people are unsure what the card does (which I don't think they will be) then there are plenty O' people to ask. The element notations have been edited. Thanks for that. ^^ ...I had indeed forgotten about the template. xD Maybe you could put a reminder somewhere on the card creation thread? *chuckles* I actually did. (see the note under the point allocation list) 
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Post by Draco on May 18, 2010 3:52:10 GMT -5
Here you go. I think I did this right  Draco (D) Common 5 HP (D)(*) Shadow Katana – 3 (*) Kunai Strike – 2 You never know what can be hidden in the shadows. Edit: I also have two other cards as level up/evolve/whatever cards to my common card.
I also have a few ideas for event cards. Just not sure how to make those >.>
-- Underdeep Draco (D) Uncommon 10 HP Special Ability: Shadow Retreat – Card pays no retreat cost. (D)(D) Shadow Ambush – 4 (D)(*) Wild Katana Strike – 3 Gave into power to protect his friends… Was it worth it? -- I have one other evolution card, but I want to wait to post it until GW gets a bit farther XD
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Post by Strife on May 20, 2010 2:00:31 GMT -5
Just a heads-up: I have a bunch of different cards created that are themed after the upcoming version of FableQuest. Once I release the game for testing at the end of the month, I'll also want to submit all of the cards here for review. There's gonna be at least 5, if not more, so I hope my FQ expansion set is alright with ye. xD;
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Post by Deleted on May 20, 2010 2:20:18 GMT -5
Just a heads-up: I have a bunch of different cards created that are themed after the upcoming version of FableQuest. Once I release the game for testing at the end of the month, I'll also want to submit all of the cards here for review. There's gonna be at least 5, if not more, so I hope my FQ expansion set is alright with ye. xD; Of course! Its totally NTWF-themed which is awesome, and I'm really keen to see them. 
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Post by Nasuella on May 20, 2010 3:03:08 GMT -5
A FableQuest expansion? I can dig it.  *ahem* Anyway. Finally got around to doing a Forumer card. This one actually gave me quite a bit of trouble, and I think it still needs some tweaking. And yeah, I did write down how much stuff would cost, point-wise. Hey, it helped me! (Oh, and this card is supposed to be bad. EXTREME SELF DEPRECATION, WHOOHOO! =D ...ah, but I have plans for evolutions.) Name: Nasuella Lagan Type: Common [10 points] Element: Colourless HP: 4 Special Ability: Cowardly - This card pays no retreat cost. [-1] Attack(s): (*)(*) Claw - 2 damage [-2] (*)(*)(*) Freakout - 1 damage. This fighter and the target are paralysed. [-3]
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