Alright, a quick few notes before I get to the meat of this thing. I am intending for this to be a thread where all the records of major guild happenings can be stored. I'm going to try to keep things as ordered as I can so please try your best not to post on this thread unless you've got something important to say/a suggestion. I'll be adding to this constantly until it is all up-to-date and I'll also make sure to edit when a new link needs to be stored here. If you see something you can help with or just want me to tell you what you can help with, please let me know.
Hunty, this is dedicated to you.
Many have come and many have gone, but it is fitting to preserve their origins, no matter if they made it or not. These threads may not be the first created by or for each guild, they are the first thread in which some sense of organization was given to each of the guilds. It is important to note that guild canon was not established until many months after some of these threads were created. They are for historical purposes only and any information contained within them may not be, nor ever have been canon.
Knight's Intro Role-play King's Stables - OOC Discussion As the day begins, the Knights of Dunburrow are preparing for the coronation of their new king. As the day goes on, however, an evil ascends upon the castle and news of its arrival is soon made known. The Knights Shade and Kit descend to the dungeons to face the evil, while the White Knight Shinobi and the others head for the ceremony, where the Green Knight Wolf is crowned King. Heeding the call of their comrades, those Knights attending the ceremony venture into the dungeons to assist in the battle. Meanwhile, the King climbs to the top of a tower to call forth the prowess of a forest god to cast the evil from the castle and put his Knights to rest.
At last, after the castle has been kept standing by the hands of Dunburrow’s valiant Knights, a new day is born. ~ Summary by Wolf
Knights' Roleplay - A New Day New King's Stables - OOC Discussion The day begins with many new knights arriving in the castle. During breakfast, King Wolf appoints his council and it is made known that veteran Knights cannot recall a thing from the day before, a cause for worry and suspicion. Meanwhile, a small group of troubadours arrives in the kingdom. Elsewhere in the castle, a maid attacks the Knights but escapes their grasp. Lady Kat, the assaulted Knight, is taken to the infirmary to rest.
As the day continues, some Knights approach the troubadours outside while a man approaches King Wolf and presents him with the wardship of a young boy named Jonathan. Afterwards, some Knights gathered outside look up to see a large kestrel, the protector and sign of the kingdom, fly overhead screeching. This accompanied by a recent infestation of cats prowling the castle's halls and the city's streets leads many Knights to wonder what is happening to Dunburrow. Inside, a dark presence is discovered in the castle as word begins to spread about rising wars in kingdoms to the south and west of Dunburrow. ~ Summary by Wolf
The Knights' Roleplay - War Ascending The Dungeons - Knights Discussion Thread Dawn ascends with the news of an approaching caravan led by General Alec and his seer Casandra, who together have already conquered many kingdoms. The Knights rally their forces and meet in negotiations, but words are tense, and doubly so when Kit meets Casandra and old flames reignite--in the ugliest shade of black. Kit is taken hostage and Dunburrow is left to stand with a shaken king. Wolf, feeling powerless, learns the truth of Dunburrow's true heir, and in doing so crowns Sir Kabe as their rightful king. While Kabe takes the helm against Alec (presumably causing him to flee in fright of the kingdom's greatest general), Wolf meets a figure from his past and flees the kingdom while Lady Shade, the Envoy, spreads the word of Dunburrow's new king. ~ Summary by Wolf
The official Pirate RP Took place in Neopia, Krawk Island, in a tavern where the not-yet crew of the White Weewoo came together one evening and decided to commandeer the big cruise ship by the docks near the tavern. The Lost Desert man-o-war, formerly called the Cloud, renamed as the White Weewoo once under the black flag, was taken over in a heroic battle and sailed off towards Mystery Island that same night. On the road, the crew met a small ship that was battled, defeated and looted, and a ghostly ship that was very quickly run away from. The crew spent the night in a tavern on Mystery Island, got in assorted small troubles, and a mysterious map to Geraptiku was found. Along the way there, an odd storm consisting of many waterspouts showed up, and that's when the roleplay died. Cliffhanger skillz, we have dem. ~ Summary by Huntress
The Official Pirate RP, Take Two In a big deja vu, the to-be crew of the White Weewoo is in a tavern in Krawk Island and shipless again. Plots to commandeer the Weewoo were forged and carried out, and the roleplay died again.
Between this roleplay and the next, the first Guilds' War took place. Quite frankly I don't know what part the pirates played in it because I didn't keep up. But it wasn't very significant. Hrmyes. ~ Summary by Huntress
Pirate RP - Post GW The show started with a peaceful game of Random Crap Poker (and we now own J. K. Rowling, did you know that?) At one point a mysterious map-scroll is bet, and everyone begins to wonder what it contains. Kat offers to translate it, but it takes time, and before it gets done, the crew meets another ship, HMS Judgment. The Weewoo took significant damage in the ensuing battle and may have lost if another ship, the Underdog, manned entirely by satyrs, hadn't showed up. The Judgment escaped and the Weewoo landed in a nearby archipelago for repairs. That night, Cyborg and Evie attempted mutiny and were sentenced to be marooned on the same nearby island. As the crew was low on housekeeping money at the time, they decided to go to land and dig up one of the older loot chests. However, it turned out that the loot had been stolen, so they went to explore the island in hopes of finding someone else's old loot, or at least something of general interest (like a cool foreign disease). After some tracking, the pirates found an Ancient Ominous Temple riddled with boobytraps and discovered writings that suggested that the temple was home to an ancient spirit of a monster the natives used to sacrifice humans to. After many boobytraps and vengeful spirits, they came to a mirror that was in essence a portal between the real world and its reflection. The reflection hosted a big furry monster that broke through the mirror and turned out to be rather friendly. Still hoping to find a treasure, the pirates carried on and found a whole chamber full of gold (whoever said persistence didn't pay off? Or was that stubbornness?), the entire race of furry monsters that became known as blarfs, and the guardian of the treasure, a Mary Sue (generally counting as a demon sub-species). The latter was defeated, the blarf-race was freed, and the crew took a very anticlimactic (but very sensible) hike just as the real danger, the all-powerful monster spirit of the temple awoke and began to gather ominous clouds above the entire island. Oh, and we got away with loot. Win. Except in the end, Keng fell asleep and got the majority of our loot stolen, so she was kicked out of the crew for the time being. ~ Summary by Huntress
Side-RP - The Curse of the White Weewoo A completely non-serious PotC parody RP meant to fill the brief period of time between the last Pirate RP and the upcoming Guild Wars 2. Consisted of the crew discovering one night that they've all become cursed pirate-zombies, together with the blarf. The RP didn't last much beyond that.
Between this and the next RP came Guild Wars 2, in which the pirates played one of the key roles. They ahem, acquired an old mystical gem created by Leraye the demon alchemist, gave the White Weewoo a spiky black makeover that gave the ship the chance to protect itself, backstabbed an entire army of former guild pirates that'd been stuck in that gem, and were backstabbed by Leraye, leading to a quest for vengeance and redemption. ~ Summary by Huntress
Redemption (Rated T) - A Pirate/Fleet RP Pirates/'Fleet RP Planning and OOC Chat The first pirate guild RP that takes place in collaboration with another guild, the Spacefleet. It's set after the events of Guild Wars 2 and begins with the pirates having captured Cyborg in the recent war in order to trial him for mutiny and the crimes against the crew in the war. He was sentenced to death and executed. The crew then headed down to Tabloid Town in order to gather info on Leraye. At the same time, the Fleet was conducting tests on the bike of TMC, the Fourth Horseman of the Apocalypse who has time-bending powers. The pirates discovered that the most thorough info source on Leraye can be found in the Spacefleet moon base and decided to resurrect Cyborg and send him there to collect the info in order to spare themselves from any possible trouble this might bring. The crew went along to keep an eye on him from some distance. They got the money from an eccentric scientist named Merpo and promised to fetch him a classified notebook from the moon in return. At the same time, the world's demons have rallied a campaign against the humans because they believe that Leraye is being held hostage. The Fleet HQ was threatened by a demon attack, further complicated by TMC's bike throwing in time leaps, Leraye showing up in person, and a Fraze/Hunty whirlwind romance of slightly hurricane-ish proportions. In the end, however, most things got sorted out and the pirates returned to Earth... unsure whether or not they may have opened up completely new problems to deal with in the future. ~ Summary by Huntress