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Post by Omni on Jun 23, 2008 10:57:20 GMT -5
*puts numbers on cards*
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
Two of same number, roll again
[dice=30]
And again
[dice=30]
I place Stal's Whiteboard as my active card.
070: Stal’s Whiteboard – Air HP – 5 (A) Wall of Text - 2 Damage. The target is now asleep (*)(*) Works Cited – 3 Damage
I attach Light Energy to Stal's Whiteboard
End turn[rand=8041866649873555965284735895693354056375334039332550066225230694]
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Post by PFA on Jun 23, 2008 11:13:10 GMT -5
I kinda don't know what I'm doing here, so bear with me plz. XD; [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] *kills the double 14 and rerolls* [dice=30] 'Kay. Um, I place Evil Eye as my active, then. 024: Evil Eye (Dark) HP: 6 (D)(D) Foresight – Look at your opponent’s hand. (D) Swoop - 2 Damage The eye has seen many things that others weren't meant to see. Um... *shuffles through hand* ...end turn.[rand=446521467529237276863082582131028782901158556342121977798361331224]
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Post by Omni on Jun 23, 2008 11:18:33 GMT -5
[dice=30]
I place Nova Storms on my bench.
I use GLOMP! GLOMP! Choose one creature in the battlefield. Roll a die. If odd, 3 Damage is healed from that creature. If even, 3 Damage is dealed to that creature.
[dice=6]
Evil Eye takes 3 damage.
PFA's turn.[rand=714717583730816825843535736203194523053206037739552379692904651]
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Post by PFA on Jun 23, 2008 11:25:49 GMT -5
Poor Evil Eye. D:
[dice=30]
Umm, I'll stick Sacred Weewoo on the bench and attach a Light energy to it.
Active: 024: Evil Eye (Dark) HP: 3/6 (D)(D) Foresight – Look at your opponent’s hand. (D) Swoop - 2 Damage The eye has seen many things that others weren't meant to see.
Bench: (L) 009: Sacred Weewoo (Light) HP: 4/4 (L)(L)(L)(L) Sacrifice – Discard Sacred Weewoo. Restore all HP to your Allies in play. (L) Blessed Beak Beam – 2 Damage.
End turn. *glares at the d30 to give her a good roll next turn around*[rand=02016465039923787907279417384415964517508028075145757932774722576]
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Post by Omni on Jun 23, 2008 11:29:35 GMT -5
[dice=30]
I attach Light Energy to Stal's Whiteboard.
I place Socktopus on my bench
I use Works Cited. Bye bye Evil Eye, no rhyme intended.
Your turn, PFA.
Active: (L)(L) 070: Stal’s Whiteboard – Air HP – 5/5 (A) Wall of Text - 2 Damage. The target is now asleep (*)(*) Works Cited – 3 Damage
Bench:
Nova Storms HP - 5/5 Socktopus HP - 6/6 [rand=455617008265107875550614772364497918252256698906406568552507087588]
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Post by PFA on Jun 23, 2008 11:38:42 GMT -5
Again, poor Evil Eye. D: I never got to attach any energies to you. But anyway, my new active is Sacred Weewoo. *rolls die*
[dice=30] *reroll* [dice=30]
I put Weewoid on the bench, and attach another Light energy to Sacred Weewoo.
Active: (L)(L) 009: Sacred Weewoo (Light) HP: 4/4 (L)(L)(L)(L) Sacrifice – Discard Sacred Weewoo. Restore all HP to your Allies in play. (L) Blessed Beak Beam – 2 Damage.
Bench: 006: Weewoid (Dark) HP: 5/5 (D) Mothership Frequency – Heal 2 HP (D) Psychic Toss – 2 Damage
Use Blessed Beak Beam on Stal's Whiteboard. 2 damage. I think.
And... end turn.[rand=44260984892025599437342663295567341821586713194859954105634242296]
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Post by Scar on Jun 23, 2008 11:40:10 GMT -5
((When you get an identical number you're supposed to take the next one below it. And if that's already taken, keep going lower till you find a card in your deck that hasn't been drawn yet. Just a reminder for future matches, good work so far ^_^))
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Post by PFA on Jun 23, 2008 11:43:52 GMT -5
((When you get an identical number you're supposed to take the next one below it. And if that's already taken, keep going lower till you find a card in your deck that hasn't been drawn yet. Just a reminder for future matches, good work so far ^_^)) ((Oh. XD; Ah well, guess it doesn't matter.))
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Post by Omni on Jun 23, 2008 11:47:07 GMT -5
@ Scar: That's just for once you're already into the game and not when first drawing your hand, right? *got that impression from watching duels from when the board was still hidden*
[dice=30]
I attach Earth Energy to Nova Storms.
I use Works Cited. Since Air > Light, Sacred Weewoo is KO'd.
Active: (L)(L) 070: Stal’s Whiteboard – Air HP – 3/5 (A) Wall of Text - 2 Damage. The target is now asleep (*)(*) Works Cited – 3 Damage
Bench:
(E) Nova Storms HP - 5/5 Socktopus HP - 6/6
Your turn, PFA.[rand=14281985443085432373294536955654696128553478047253259905786253512]
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Post by PFA on Jun 23, 2008 11:57:03 GMT -5
I'm not doing very good here, am I? XD; Well, I'll put Weewoid as my active then. [dice=30] And I'll do it right this time and change that to a three. Stick the new Weewoid on the bench, then. Active:006: Weewoid (Dark) HP: 5/5 (D) Mothership Frequency – Heal 2 HP (D) Psychic Toss – 2 Damage Bench:006: Weewoid (Dark) HP: 5/5 (D) Mothership Frequency – Heal 2 HP (D) Psychic Toss – 2 Damage Mmyeah, end turn. *kicks die for not giving her one of the rolls she needs right now* >_>[rand=034277421887964011006299392320215728738946001976731546568013727665]
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Post by Scar on Jun 23, 2008 11:57:07 GMT -5
@ Scar: That's just for once you're already into the game and not when first drawing your hand, right? *got that impression from watching duels from when the board was still hidden* ((Actually I messed up with that one. Rider clearly said 'take the one after it, doofus' but I forgot ^^; ... so, erm, consider yourself more informed than me :3 ))
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Post by Omni on Jun 23, 2008 12:01:14 GMT -5
@ Scar: Ah, okay. *will bear that in mind* [dice=30] I attach Water Energy to Socktopus. I use Works Cited. 3 damage to Weewoid. Active: (L)(L) 070: Stal’s Whiteboard – Air HP – 3/5 (A) Wall of Text - 2 Damage. The target is now asleep (*)(*) Works Cited – 3 Damage Bench: (E) Nova Storms HP - 5/5 (W) Socktopus HP - 6/6 PFA's turn.[rand=97747224755585193760723210871219664750345423817635905604483559728]
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Post by PFA on Jun 23, 2008 12:08:46 GMT -5
Give me a good roll plz? D: Plz?
[dice=30]
>_> Bad die. Anyway, um... I guess I'll use Leocookies on my active Weewoid so it doesn't dai.
044: Leocookies 4 HP to one fighter. The ambrosia of the gods… but not liquid… and cookies.
Active: 006: Weewoid (Dark) HP: 5/5 (D) Mothership Frequency – Heal 2 HP (D) Psychic Toss – 2 Damage
Bench: 006: Weewoid (Dark) HP: 5/5 (D) Mothership Frequency – Heal 2 HP (D) Psychic Toss – 2 Damage
Kick the die and end turn.[rand=77144643617793927002588799223304251000334974378355626318785361946]
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Post by Omni on Jun 23, 2008 12:12:05 GMT -5
[dice=30]
I place Flash Drone on the bench.
I use Works Cited again.
Active: (L)(L) 070: Stal’s Whiteboard – Air HP – 3/5 (A) Wall of Text - 2 Damage. The target is now asleep (*)(*) Works Cited – 3 Damage
Bench:
(E) Nova Storms HP - 5/5 (W) Socktopus HP - 6/6 Flash Drone HP - 6/6 [rand=624281989876180930740873469039861860634712502369168809712864459]
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Post by PFA on Jun 23, 2008 12:17:12 GMT -5
Le sigh.
[dice=30] Change to 22, BUT STILL KICK DIE.
>_> I'm gonna be creative here and Ninja Teleport the hurt Weewoid for the not-hurt Weewoid. 'Cause I don't like my Weewoid's dying.
042: Ninja Teleport Instantly switch your contending ally with an ally on your bench. Now you see me, now you d-*poof*
Active: 006: Weewoid (Dark) HP: 5/5 (D) Mothership Frequency – Heal 2 HP (D) Psychic Toss – 2 Damage
Bench: 006: Weewoid (Dark) HP: 2/5 (D) Mothership Frequency – Heal 2 HP (D) Psychic Toss – 2 Damage
Um, end turn.[rand=6499567404389381822941643651574918021129257977018111957982182503]
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