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Post by Omni on Jun 23, 2008 12:23:06 GMT -5
[dice=30]
*moves down to 30*
I use Call to Arms.
053: Call to Arms Search your deck for a Common ally. Place that ally directly into your bench and shuffle your deck.
I put Wild Omni on my bench.
I'm guessing since we're rolling dice, I don't need to shuffle my cards?
I use Works Cited.
Active: (L)(L) 070: Stal’s Whiteboard – Air HP – 3/5 (A) Wall of Text - 2 Damage. The target is now asleep (*)(*) Works Cited – 3 Damage
Bench:
(E) Nova Storms HP - 5/5 (W) Socktopus HP - 6/6 Flash Drone HP - 6/6 Wild Omni HP - 7/7
PFA's turn.[rand=979633482638746569995037605986065975916106253868572225137613714]
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Post by PFA on Jun 23, 2008 12:28:49 GMT -5
*glares at die*
[dice=30]
>_> Change it to four and put Evil Eye on the Bench.
Active: 006: Weewoid (Dark) HP: 2/5 (D) Mothership Frequency – Heal 2 HP (D) Psychic Toss – 2 Damage
Bench: 006: Weewoid (Dark) HP: 2/5 (D) Mothership Frequency – Heal 2 HP (D) Psychic Toss – 2 Damage
024: Evil Eye (Dark) HP: 6/6 (D)(D) Foresight – Look at your opponent’s hand. (D) Swoop - 2 Damage The eye has seen many things that others weren't meant to see.
Maybe if I'm nice to the die, it will give me a good roll. :3 *gives it chocolate* Oh, and end turn.[rand=04276077402755618680329415481537629649132257327441296608094125986]
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Post by Omni on Jun 23, 2008 12:32:51 GMT -5
[dice=30]
I use Works Cited. That should KO Weewoid.
Active: (L)(L) 070: Stal’s Whiteboard – Air HP – 3/5 (A) Wall of Text - 2 Damage. The target is now asleep (*)(*) Works Cited – 3 Damage
Bench:
(E) Nova Storms HP - 5/5 (W) Socktopus HP - 6/6 Flash Drone HP - 6/6 Wild Omni HP - 7/7
Endeth turn.
By the way, is it just me, or does the topic summary disappear when you hit 'preview'?[rand=5624977052211761898936054203659341827003611251718645002162083983]
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Post by PFA on Jun 23, 2008 12:42:10 GMT -5
By the way, is it just me, or does the topic summary disappear when you hit 'preview'? XD; I mentioned that to Proboards Support a long time ago, but they never said anything about it, so I dunno. Oh right, put Evil Eye as the active. [dice=30] Hmm, change that to six and put Ginz onto the bench. And... um, attach a Light energy to Evil Eye. >_> <_< Active:(L)024: Evil Eye (Dark) HP: 6/6 (D)(D) Foresight – Look at your opponent’s hand. (D) Swoop - 2 Damage The eye has seen many things that others weren't meant to see. Bench:006: Weewoid (Dark) HP: 2/5 (D) Mothership Frequency – Heal 2 HP (D) Psychic Toss – 2 Damage 105: Ginz (Light) HP: 5/5 (L) Overenthusiastic Glomp - 2 Damage (*)(*) Team Cleric - Heals 3 HP to any Ally in play. Effect is doubled if Dan is benched. Less than three, she loves you. <3 End turn.[rand=153429505880922086897065411321819897842206060886403396429214626551]
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Post by Omni on Jun 23, 2008 12:45:04 GMT -5
[dice=30]
I attach Earth Energy to Wild Omni.
I Cite Works.
Active: (L)(L) 070: Stal’s Whiteboard – Air HP – 3/5 (A) Wall of Text - 2 Damage. The target is now asleep (*)(*) Works Cited – 3 Damage
Bench:
(E) Nova Storms HP - 5/5 (W) Socktopus HP - 6/6 Flash Drone HP - 6/6 (E) Wild Omni HP - 7/7
PFA.[rand=25306100165471435196256791241467487891931086778649996895934455097]
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Post by PFA on Jun 23, 2008 12:53:15 GMT -5
D: Die, give me a good roll and I won't have to execute my incredibly flawed plan. Plz?
[dice=30] Change to 24 and WHOOT. Though I don't think even the dice can save me at this point. >_> Oh well. Dark energy to Evil Eye!
Active: (L)(D) 024: Evil Eye (Dark) HP: 3/6 (D)(D) Foresight – Look at your opponent’s hand. (D) Swoop - 2 Damage The eye has seen many things that others weren't meant to see.
Bench: 006: Weewoid (Dark) HP: 2/5 (D) Mothership Frequency – Heal 2 HP (D) Psychic Toss – 2 Damage
105: Ginz (Light) HP: 5/5 (L) Overenthusiastic Glomp - 2 Damage (*)(*) Team Cleric - Heals 3 HP to any Ally in play. Effect is doubled if Dan is benched. Less than three, she loves you. <3
Swoop on Stal's Whiteboard. 2 damage.
End turn. Die.[rand=6508740084245801239464685786515476829758877865977757513741962612]
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Post by Omni on Jun 23, 2008 13:00:35 GMT -5
[dice=30]
Move down to 9. Use Ninja Teleport (not Telepost), just for fun.
042: Ninja Teleport Instantly switch your contending ally with an ally on your bench. Now you see me, now you d-*poof*
Wild Omni is now Active.
Fight Tooth and Nail.
Active: (E) 076: Wild Omni (Colorless) HP: 7 (*) Tooth and nail - 2 Damage. If 2 or more energies are attached to Wild Omni, this attack does 3 Damage. Before I joined the Mage Guild, I survived like a wild animal, using strength and strategy to catch my food.
Bench:
(E) Nova Storms HP - 5/5 (W) Socktopus HP - 6/6 Flash Drone HP - 6/6 (L)(L) Stal’s Whiteboard HP – 1/5
You go, PFA.[rand=175960191059857636293251998722553806866265367716600132835004478693]
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Post by PFA on Jun 23, 2008 13:12:12 GMT -5
Alrighty then, I guess I don't die. XD; Yay, my horribly flawed plan is less flawed now.
[dice=30] Change to 17.
Attach Light energy to Ginz. And... I'm totally going to save Evil Eye's neck... erm, eye and RETREAT. *sticks the energies into the deck* Then make Ginz the active. :3
Active: (L) 105: Ginz (Light) HP: 5/5 (L) Overenthusiastic Glomp - 2 Damage (*)(*) Team Cleric - Heals 3 HP to any Ally in play. Effect is doubled if Dan is benched. Less than three, she loves you. <3
Bench: 024: Evil Eye (Dark) HP: 1/6 (D)(D) Foresight – Look at your opponent’s hand. (D) Swoop - 2 Damage The eye has seen many things that others weren't meant to see.
006: Weewoid (Dark) HP: 2/5 (D) Mothership Frequency – Heal 2 HP (D) Psychic Toss – 2 Damage
I hope I did that right. *reads over the rules* ...'Kay, guess I have to end my turn now. Crazy plan, don't phail me now.[rand=523685664404183658496573939919475191866601817319702017372474074]
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Post by Omni on Jun 23, 2008 13:16:29 GMT -5
*glances over the rules* …Wait, couldn't you have glomped me? *found no mention of having to end your turn if you retreat* Oh well.
[dice=30]
Bite and Claw
Active: (E) 076: Wild Omni (Colorless) HP: 7 (*) Tooth and nail - 2 Damage. If 2 or more energies are attached to Wild Omni, this attack does 3 Damage. Before I joined the Mage Guild, I survived like a wild animal, using strength and strategy to catch my food.
Bench:
(E) Nova Storms HP - 5/5 (W) Socktopus HP - 6/6 Flash Drone HP - 6/6 (L)(L) Stal’s Whiteboard HP – 1/5 [rand=120570781640708454331279788166284658194336062297227220665444619954]
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Post by PFA on Jun 23, 2008 13:21:35 GMT -5
*glances over the rules* …Wait, couldn't you have glomped me? *found no mention of having to end your turn if you retreat* Oh well. ...So yeah. XD; [dice=30] Change to, um, 8. Attach Light energy to Ginz... Active:(L)(L)105: Ginz (Light) HP: 3/5 (L) Overenthusiastic Glomp - 2 Damage (*)(*) Team Cleric - Heals 3 HP to any Ally in play. Effect is doubled if Dan is benched. Less than three, she loves you. <3 Bench:024: Evil Eye (Dark) HP: 1/6 (D)(D) Foresight – Look at your opponent’s hand. (D) Swoop - 2 Damage The eye has seen many things that others weren't meant to see. 006: Weewoid (Dark) HP: 2/5 (D) Mothership Frequency – Heal 2 HP (D) Psychic Toss – 2 Damage ...And glomp overly enthusiastically. :3 Two damage. End turn.[rand=0516944001428782948277836055494845559064948465675120459323795512319]
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Post by Omni on Jun 23, 2008 13:26:51 GMT -5
Ah, I missed that. [dice=30] Move down to 16. Attach Light Energy to Wild Omni. Sharp, pointy parts. Active: (E)(L) 076: Wild Omni (Colorless) HP: 7 (*) Tooth and nail - 2 Damage. If 2 or more energies are attached to Wild Omni, this attack does 3 Damage. Before I joined the Mage Guild, I survived like a wild animal, using strength and strategy to catch my food. *trumpet fanfare*[rand=49365962063893676937247941736131932616409426555048399348733946681]
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