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Post by Spoon on Jul 1, 2008 15:26:10 GMT -5
Okay, so I'll roll to see who starts. A 1 means I start, a 2 means you start. [dice=2] Your start! (And, if you don't mind, I'll use the Insciens Spoonius V2 deck here, as I haven't given it a duel yet)[rand=6272215431907466422992060071439451651554238472499634809721670734]
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Post by Deleted on Jul 1, 2008 16:02:31 GMT -5
Yay! Of course I don't mind, Spoon . Give your deck a go! [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] My first turn draw: [dice=30] I'll play Commoner Kitten as my Active Ally and I'll put Hunter on the bench. Commoner Kitten (Colorless) HP: 6 (*)(*) Basic Attack – 4 Damage Nothing special. Hunter (Water) HP: 4 (*) Hammer Smash – 2 Damage (W)(W) Ice Hammer– 3 Damage (*)(*) Long Rant – The target is now asleep. "My hammer comes equipped with a n00b–be–gone spray, freeze ray, and popcorn maker. Mmm, popcorn..." I attach an Earth Energy to Commoner Kitten. Sam: Active(E)Commoner Kitten - 6/6 BenchHunter - 4/4 Spoon: Hasn't gone yet. Just a quick, irrelevant question. If I play a card that heals an Ally, and the Ally I choose already has full health, does that mean it gets extra health, or does the card not work? Edit: Forgot to say "end turn". [rand=46930241538211703565698999911546770309594040736569334759288467467]
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Post by Spoon on Jul 1, 2008 16:23:59 GMT -5
Your health can't exceed that on the card, so no, the healing attack would do nothing. (And, as a note, if you 'Preview' your message before you post, it'll show you the result of the die roll, so you can complete your turn before you post)
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
And my draw for my first turn
[dice=30]
I play Anti-Gravity Skull as my Active Ally, and put Elven Archer on the bench.
I attach a Dark Energy to Anti-Gravity Skull.
I play Call To Arms to summon Patjade onto the bench.
Sam: Commoner Kitten - (E) - 6/6 Hunter - 4/4
Spoon: Anti-Gravity Skull - (D) - 6/6 Elven Archer - 4/4 Patjade - 5/5[rand=4027706302264370532665369199094699008736154244967089128337752701]
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Post by Deleted on Jul 1, 2008 16:31:12 GMT -5
Your health can't exceed that on the card, so no, the healing attack would do nothing. (And, as a note, if you 'Preview' your message before you post, it'll show you the result of the die roll, so you can complete your turn before you post) Thanks for the answer, and the tip! I'll definitely do that! I'll draw: [dice=30] I attach one Water Energy to Commoner Kitten. It attacks with Basic Attack and does 4 damage to Anti-Gravity Skull *copies Spoon's method of portraying the field* Sam: Commoner Kitten - (E)(W) - 6/6Hunter - 4/4 Spoon: Anti-Gravity Skull - (D) - 2/6Elven Archer - 4/4 Patjade - 5/5 End turn. [rand=00180594762787222863525617956183851506101717241108405156563222408295]
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Post by Spoon on Jul 1, 2008 16:35:02 GMT -5
(The format that I, in turn, copied from somebody else. Vyt, I think. But it's a good layout.)
Draw!
[dice=30] *goes to 20*
I attach a Dark Energy to Anti-Gravity Skull.
I attack with Curse.
Commoner Kitten is paralysed.
Sam: Commoner Kitten - (E)(W) - 6/6 {Paralysed} Hunter - 4/4
Spoon: Anti-Gravity Skull - (D)(D) - 2/6 Elven Archer - 4/4 Patjade - 5/5[rand=68500661248036556291299462961996392647267497760246563411572769562]
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Post by Deleted on Jul 1, 2008 16:39:26 GMT -5
I draw:
[dice=30]
I attach a Water Energy to Hunter.
I attempt to attack with Commoner Kitten...
[dice=6]
...and succeed! Basic Attack KO'es Anti-Gravity Skull!
Sam - 1 KO: Commoner Kitten - (E)(W) - 6/6 {Paralysed} Hunter - (W) - 4/4
Spoon: Anti-Gravity Skull - (D)(D) - 0/6 Elven Archer - 4/4 Patjade - 5/5
End turn [rand=27083146525546918644386678934097620698049664497407212556898593903]
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Post by Spoon on Jul 1, 2008 16:47:00 GMT -5
My last turn for today.
I draw a card
[dice=30]
I play Patjade as my Active Ally.
I put Tabloid Town Zombie on my bench.
I attach an Earth Energy to Patjade.
I attack with Silver Arrow.
Commoner Kitten takes 2 damage.
Sam - 1 KO: Commoner Kitten - (E)(W) - 4/6 {Paralysed} Hunter - (W) - 4/4
Spoon - 0 KOs: Patjade - (E) - 5/5 Elven Archer - 4/4 Tabloid Town Zombie - 5/5 [rand=53025282284896685247908657153293809534222821489223180509435540386]
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Post by Deleted on Jul 1, 2008 16:55:56 GMT -5
I draw:
[dice=30]
I put Tamia Wendfeld on the bench.
Tamia Wendfeld (Earth) HP: 5 Special Power: Herblore – When this Ally comes into play, Heal 2 HP to any Ally in play. (E)(E) Slingshot – 4 Damage Don't laugh. This stick has gotten me out of more sticky situations than I care to count.
Using Herblore, I heal Commoner Kitten 2 HP.
I attach one Earth Energy to Tamia Wendfeld
I attempt to attack with Commoner Kitten...
[dice=6]
...and succeed! Basic Attack does 4 damage to Patjade.
Sam - 1 KO: Commoner Kitten - (E)(W) - 6/6 {Paralysed} Hunter - (W) - 4/4 Tamia Wendfeld - (E) - 5/5
Spoon - 0 KOs: Patjade - (E) - 1/5 Elven Archer - 4/4 Tabloid Town Zombie - 5/5
End turn. [rand=568188008852303535869227256625935410669585689947124003805220127]
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Post by Spoon on Jul 2, 2008 3:49:02 GMT -5
I draw a card
[dice=30]
I attach an Earth Energy to Elven Archer
I attack with Silver Arrow
Commoner Kitten takes 2 damage.
Sam - 1 KO: Commoner Kitten - (E)(W) - 4/6 {Paralysed} Hunter - (W) - 4/4 Tamia Wendfeld - (E) - 5/5
Spoon - 0 KOs: Patjade - (E) - 1/5 Elven Archer - (E) - 4/4 Tabloid Town Zombie - 5/5 [rand=14792139694951813314938090821456537685368616823017757423409076643]
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Post by Deleted on Jul 2, 2008 6:13:34 GMT -5
I draw:
[dice=30]
I'll play Killix on the bench and attach an Earth Energy to her.
Then I attempt to attack Patjade with Commoner Kitten...
[dice=6]
...but fail. Miserably.
Sam - 1 KO: Commoner Kitten - (E)(W) - 4/6 {Paralysed} Hunter - (W) - 4/4 Tamia Wendfeld - (E) - 5/5 Killix - (E) - 7/7
Spoon - 0 KOs: Patjade - (E) - 1/5 Elven Archer - (E) - 4/4 Tabloid Town Zombie - 5/5
That's all I can do. End turn.[rand=803586904425174885108962655067402634227089583873773454715218395]
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Post by Spoon on Jul 2, 2008 6:23:50 GMT -5
I draw a card
[dice=30]
I attach an Earth Energy to Elven Archer.
I withdraw Patjade (returning her Earth Energy to the deck - reduced retreat costs due to her special power) and make Elven Archer my active.
I attack Commoner Kitten with Sniper.
Commoner Kitten takes 4 damage. Commoner Kitten is KO'd.
Sam - 1 KO: Commoner Kitten - (E)(W) - 0/6 {Paralysed} Hunter - (W) - 4/4 Tamia Wendfeld - (E) - 5/5 Killix - (E) - 7/7
Spoon - 1 KO: Elven Archer - (E)(E) - 4/4 Patjade - 1/5 Tabloid Town Zombie - 5/5[rand=80653230822657974011000942209434064232558679308227310814051339463]
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Post by Deleted on Jul 2, 2008 6:53:23 GMT -5
Draw:
[dice=30] *becomes 3*
I make Killix my Active Ally and put Patjade on my bench.
Patjade (Earth) HP: 5 Special Power: Charisma – When this Ally is in play, –1 to your Allies’ retreat costs (E) Silver Arrow – 2 Damage (E)(E) Rejuvenate – Heal 3 HP. Administrator, janitor, babysitter, and assorted odd jobs.
This is a risky move, but I think it'll work...
Using Patjade's Special Power, I retreat Killix using only the Earth Energy attached, which gets reshuffled into my deck. I then bring Hunter into play, and attach a Water Energy to him.
Using Killix's Special Power, Hunter's attacks get two more damage for four turns. So, with the newly attached Water Energy, Hunter's Ice Hammer does 5 damage and effectively KO's Elven Archer.
Sam - 2 KO's: Killix - 7/7 Hunter - (W)(W) - 4/4 Tamia Wendfeld - (E) - 5/5 Patjade - 5/5
Spoon - 1 KO: Elven Archer - (E)(E) - 0/4 Patjade - 1/5 Tabloid Town Zombie - 5/5
*phew*
End turn.[rand=027880930807441473594804298598319387585119670256974310698346234858]
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Post by Spoon on Jul 2, 2008 7:27:23 GMT -5
(Nice!)
I draw a card
[dice=30]
I send out Patjade as my Active Ally.
I attach a Dark Energy to Tabloid Town Zombie.
End turn
Sam - 2 KO's: Hunter - (W)(W) - 4/4 Killix - 7/7 Tamia Wendfeld - (E) - 5/5 Patjade - 5/5
Spoon - 1 KO: Patjade - 1/5 Tabloid Town Zombie - (D) - 5/5[rand=09396532090710330030474840650502877186606274233792726211555277775128]
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Post by Deleted on Jul 2, 2008 15:06:58 GMT -5
(Thanks!) I just realized I forgot to post Killix's stats up here! Sorry Killix (Colorless) HP: 7 Special Power: Rally – Whenever this Ally is benched from active, your current active Ally's attacks get +2 Damage for 4 turns. (*) Thwack – 2 Damage Now I'm assuming Rally only works on Hunter, so everyone else's attacks stay normal, while his are powered up for the next 3 turns. Draw: [dice=30] Okay, I've really got to be strategic here. I know that once I KO Patjade, Tabloid Town Zombie will be able to KO Hunter in one turn, unless Spoon doesn't have any Dark Energy... So using Patjade's ability, I'll retreat Hunter for one Water Energy and put Killix out as my Active again! I'll now attach a Water Energy to Killix and KO Patjade with Thwack! Sam: - 3 KO's: Killix - (W) - 7/7Hunter - (W) - 4/4 Tamia Wendfeld - (E) - 5/5 Patjade - 5/5 Spoon - 1 KO: Patjade - 0/5Tabloid Town Zombie - (D) - 5/5 End turn.[rand=955471226479858260491092456504773791389865800741189005202613771]
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Post by Spoon on Jul 2, 2008 15:19:59 GMT -5
(You're more than welcome - you've got a worryingly strong deck. One of the strongest I've seen. And not a problem! I always have the card list open, and I tend to search that rather than the list. It helps to have it, but it's by no means a hindrance. (Besides, I keep having to check what my own cards do most of the time!) And yes, I'm pretty sure that's how Killix's power works.) I draw a card [dice=30] I play Midknight - Shadow Mage on my bench. I attack a Dark Energy to Tabloid Town Zombie I play Tornado and switch Killix and Hunter. I attack Hunter with Brain Brunch. Hunter takes 4 damage. Hunter is KO'd (Kapow, powerful attacks! ) Sam: - 3 KO's: Hunter - (W) - 0/4 Killix - (W) - 7/7 Tamia Wendfeld - (E) - 5/5 Patjade - 5/5 Spoon - 2 KO's: Tabloid Town Zombie - (D)(D) - 5/5 Midknight - Shadow Mage - 7/7[rand=212489791516609462664793392987347210026359398076012833477299478924]
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