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Post by PFA on Jun 28, 2008 13:47:00 GMT -5
Ow. D: Poor card!me. 'Kay, I'll put Ginz as the active.
[dice=30]
Umm, put Lightning Mage on the bench and attach a Light energy to it. Then Glomp Drizzlet Overly-enthusiastically for 2 damage.
Active: (L)(L) 105: Ginz (Light) HP: 5/5 (L) Overenthusiastic Glomp – 2 Damage (*)(*) Team Cleric – Heal 3 HP to any Ally in play. If Dan is on the bench, heal 6 HP instead. Less than three, she loves you. <3
Bench: 009: Sacred Weewoo (Light) HP: 4/4 (L)(L)(L)(L) Sacrifice – Discard this Ally. Restore all HP to your Allies in play. This does not count as a KO (L) Blessed Beak Beam – 2 Damage.
(L) 065: Lightning Mage (Light) HP: 5/5 (L) Bolt – 2 Damage (L)(L)(*) Thunderstorm – 3 Damage. Roll a die. If the result is 2 or less, this attack does 5 Damage instead. Anger me, and I shall summon a force greater than a thousand microwaved forks upon thee.
KOs: PFA: 1 Hunter: 1
Your turn.[rand=6764427619054914973504639230668569247916853055364973909123800695]
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Post by Deleted on Jun 28, 2008 13:53:29 GMT -5
[dice=30]
I play Seawoo on the bench. I then equip a Water Energy to Drizzlet. Now I use Raindrops on Roses to heal Pirate Crewman.
Active (W)(W) 018: Drizzlet (Water) HP: 3/5 (W) Deluge - 3 Damage (W)(W) Raindrops on Roses - Heal 3 HP to any Ally in play
Bench 022: Pirate Crewman (Water) HP: 4/5 (*)(*) Cutlass - 3 Damage (W) Water Bomb - 2 Damage Yo ho, yo ho, a pirate's life for me!
005: Seawoo (Water) HP: 5 (*)(*) Headbutt – 3 Damage (W)(W) Dive and Breach - 1 Damage to all active and benched opponents. Can only be used once per battle.
Discard Pile Water Energy Freeze Disastrous Typo Anti-Gravity Skull Dark Energy[rand=6886037251800347498960505307784736459605907471326003410307340873664]
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Post by PFA on Jun 28, 2008 14:13:16 GMT -5
Two healers. I predict this will take a while. XD;
[dice=30] Change to 9.
Hmm, attach another Light energy to Lightning Mage, then Glomp Drizzlet for another two damage.
Active: (L)(L) 105: Ginz (Light) HP: 5/5 (L) Overenthusiastic Glomp – 2 Damage (*)(*) Team Cleric – Heal 3 HP to any Ally in play. If Dan is on the bench, heal 6 HP instead. Less than three, she loves you. <3
Bench: 009: Sacred Weewoo (Light) HP: 4/4 (L)(L)(L)(L) Sacrifice – Discard this Ally. Restore all HP to your Allies in play. This does not count as a KO (L) Blessed Beak Beam – 2 Damage.
(L)(L) 065: Lightning Mage (Light) HP: 5/5 (L) Bolt – 2 Damage (L)(L)(*) Thunderstorm – 3 Damage. Roll a die. If the result is 2 or less, this attack does 5 Damage instead. Anger me, and I shall summon a force greater than a thousand microwaved forks upon thee.
KOs: PFA: 1 Hunter: 1
Your turn.[rand=24806367140263322061272053979337237994273612275726975689884275198]
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Post by Deleted on Jun 28, 2008 14:18:25 GMT -5
[dice=30]
I equip Pirate Crewman with Dark Energy and use Raindrops on Roses to heal Drizzlet. Yes, this may take awhile. XD
Active (W)(W) 018: Drizzlet (Water) HP: 4/5 (W) Deluge - 3 Damage (W)(W) Raindrops on Roses - Heal 3 HP to any Ally in play
Bench (D) 022: Pirate Crewman (Water) HP: 4/5 (*)(*) Cutlass - 3 Damage (W) Water Bomb - 2 Damage Yo ho, yo ho, a pirate's life for me!
005: Seawoo (Water) HP: 5 (*)(*) Headbutt – 3 Damage (W)(W) Dive and Breach - 1 Damage to all active and benched opponents. Can only be used once per battle.
Discard Pile Water Energy Freeze Disastrous Typo Anti-Gravity Skull Dark Energy[rand=92310416005595227416963344790523709071703544989925176671215559854]
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Post by PFA on Jun 28, 2008 14:33:42 GMT -5
[dice=30]
Attach a Light Energy to Lightning Mage and Glomp Drizzlet. XD Whee.
Active: (L)(L) 105: Ginz (Light) HP: 5/5 (L) Overenthusiastic Glomp – 2 Damage (*)(*) Team Cleric – Heal 3 HP to any Ally in play. If Dan is on the bench, heal 6 HP instead. Less than three, she loves you. <3
Bench: 009: Sacred Weewoo (Light) HP: 4/4 (L)(L)(L)(L) Sacrifice – Discard this Ally. Restore all HP to your Allies in play. This does not count as a KO (L) Blessed Beak Beam – 2 Damage.
(L)(L)(L) 065: Lightning Mage (Light) HP: 5/5 (L) Bolt – 2 Damage (L)(L)(*) Thunderstorm – 3 Damage. Roll a die. If the result is 2 or less, this attack does 5 Damage instead. Anger me, and I shall summon a force greater than a thousand microwaved forks upon thee.
KOs: PFA: 1 Hunter: 1 [rand=770146396476775485049161221832042125332094728946704565327428281307]
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Post by Deleted on Jun 28, 2008 14:45:19 GMT -5
[dice=30] Re-roll... [dice=30]
I equip Pirate Crewman with Water Energy. Raindrops on Roses on Drizzlet. There is one card in my deck that I can use to defeat your card, but it just isn't coming up!
Active (W)(W) 018: Drizzlet (Water) HP: 5/5 (W) Deluge - 3 Damage (W)(W) Raindrops on Roses - Heal 3 HP to any Ally in play
Bench (D)(W) 022: Pirate Crewman (Water) HP: 4/5 (*)(*) Cutlass - 3 Damage (W) Water Bomb - 2 Damage Yo ho, yo ho, a pirate's life for me!
005: Seawoo (Water) HP: 5 (*)(*) Headbutt – 3 Damage (W)(W) Dive and Breach - 1 Damage to all active and benched opponents. Can only be used once per battle.
Discard Pile Water Energy Freeze Disastrous Typo Anti-Gravity Skull Dark Energy[rand=609452872565895731822140235090793338122900488125796485817295735]
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Post by PFA on Jun 28, 2008 14:51:20 GMT -5
You're supposed to take the next card down on the list if you roll a number you've already got, but oh well. XD;
[dice=30]
Hmm, attach a Light energy to Sacred Weewoo, then Glomp again. XD Are we having fun yet?
Active: (L)(L) 105: Ginz (Light) HP: 5/5 (L) Overenthusiastic Glomp – 2 Damage (*)(*) Team Cleric – Heal 3 HP to any Ally in play. If Dan is on the bench, heal 6 HP instead. Less than three, she loves you. <3
Bench: (L) 009: Sacred Weewoo (Light) HP: 4/4 (L)(L)(L)(L) Sacrifice – Discard this Ally. Restore all HP to your Allies in play. This does not count as a KO (L) Blessed Beak Beam – 2 Damage.
(L)(L)(L) 065: Lightning Mage (Light) HP: 5/5 (L) Bolt – 2 Damage (L)(L)(*) Thunderstorm – 3 Damage. Roll a die. If the result is 2 or less, this attack does 5 Damage instead. Anger me, and I shall summon a force greater than a thousand microwaved forks upon thee.
KOs: PFA: 1 Hunter: 1[rand=541885599493980447127493610605671785482252016669860077141784132]
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Post by Deleted on Jun 28, 2008 14:55:21 GMT -5
You're supposed to take the next card down on the list if you roll a number you've already got, but oh well. XD; #$$%^& THAT WAS THE CARD I NEEDED! Darn. [dice=30] Call it 27 then... Drizzlet uses Deluge. 3 damage. Active(W)(W)018: Drizzlet (Water) HP: 3/5 (W) Deluge - 3 Damage (W)(W) Raindrops on Roses - Heal 3 HP to any Ally in play Bench(D)(W)022: Pirate Crewman (Water) HP: 4/5 (*)(*) Cutlass - 3 Damage (W) Water Bomb - 2 Damage Yo ho, yo ho, a pirate's life for me! 005: Seawoo (Water) HP: 5 (*)(*) Headbutt – 3 Damage (W)(W) Dive and Breach - 1 Damage to all active and benched opponents. Can only be used once per battle. Discard PileWater Energy Freeze Disastrous Typo Anti-Gravity Skull Dark Energy[rand=8460736790568554145815694484730867031277472993245244418930914889]
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Post by PFA on Jun 28, 2008 15:07:38 GMT -5
You're supposed to take the next card down on the list if you roll a number you've already got, but oh well. XD; #$$%^& THAT WAS THE CARD I NEEDED! Darn. Ouch, that sucks. XDDD;;; [dice=30] Change to 19. Hmm, because I don't want to sit here forever, I'm going to use Ninja Teleport and swap Ginz for the Lightning Mage. 042: Ninja Teleport Switch your active Ally with a benched Ally. Now you see me, now you d–*poof* Aanndd I'm going to use Thunderstorm on Drizzlet for... [dice=6] ...3 damage. Though it doesn't look like it matters, because Drizzlet is KO'ed anyway. Active:(L)(L)(L)065: Lightning Mage (Light) HP: 5/5 (L) Bolt – 2 Damage (L)(L)(*) Thunderstorm – 3 Damage. Roll a die. If the result is 2 or less, this attack does 5 Damage instead. Anger me, and I shall summon a force greater than a thousand microwaved forks upon thee. Bench:(L)009: Sacred Weewoo (Light) HP: 4/4 (L)(L)(L)(L) Sacrifice – Discard this Ally. Restore all HP to your Allies in play. This does not count as a KO (L) Blessed Beak Beam – 2 Damage. (L)(L)105: Ginz (Light) HP: 2/5 (L) Overenthusiastic Glomp – 2 Damage (*)(*) Team Cleric – Heal 3 HP to any Ally in play. If Dan is on the bench, heal 6 HP instead. Less than three, she loves you. <3 KOs:PFA: 2 Hunter: 1 Your turn.[rand=5402561170049012084562729578465222457966869696974810491982335224748]
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Post by Deleted on Jun 28, 2008 15:12:12 GMT -5
[dice=30] Change to 18..
I bring out Pirate Crewman and put Meepit on the bench equipped with Dark Energy. Now I use Cutlass on Lightning Mage.
Active (D)(W) 022: Pirate Crewman (Water) HP: 4/5 (*)(*) Cutlass - 3 Damage (W) Water Bomb - 2 Damage Yo ho, yo ho, a pirate's life for me!
Bench 005: Seawoo (Water) HP: 5 (*)(*) Headbutt – 3 Damage (W)(W) Dive and Breach - 1 Damage to all active and benched opponents. Can only be used once per battle.
(D) 023: Meepit (Colorless) HP: 5 (*) Bite - 1 Damage (*)(*) Tackleglomp - 3 Damage Beneath that adorably furry exterior lies a heart of pure insanity.
Discard Pile Water Energy Freeze Disastrous Typo Anti-Gravity Skull Dark Energy Drizzlet Water Energy Waer Energy[rand=5685899729587797063158946996012770558914971701105518127768179939618]
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Post by PFA on Jun 28, 2008 15:17:28 GMT -5
[dice=30]
Use Thunderstorm on Pirate Crewman, for... [dice=6] ...3 damage.
Active: (L)(L)(L) 065: Lightning Mage (Light) HP: 2/5 (L) Bolt – 2 Damage (L)(L)(*) Thunderstorm – 3 Damage. Roll a die. If the result is 2 or less, this attack does 5 Damage instead. Anger me, and I shall summon a force greater than a thousand microwaved forks upon thee.
Bench: (L) 009: Sacred Weewoo (Light) HP: 4/4 (L)(L)(L)(L) Sacrifice – Discard this Ally. Restore all HP to your Allies in play. This does not count as a KO (L) Blessed Beak Beam – 2 Damage.
(L)(L) 105: Ginz (Light) HP: 2/5 (L) Overenthusiastic Glomp – 2 Damage (*)(*) Team Cleric – Heal 3 HP to any Ally in play. If Dan is on the bench, heal 6 HP instead. Less than three, she loves you. <3
KOs: PFA: 2 Hunter: 1
You go.[rand=947098816279321988981261849403380806859931908547908948819013312459]
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Post by Deleted on Jun 28, 2008 15:20:13 GMT -5
[dice=30]
I equip Meepit with Dark Energy. Now I use Cutlass on Lightning Mage for three damage. Lightning Mage has been KO'ed.
Active (D)(W) 022: Pirate Crewman (Water) HP: 1/5 (*)(*) Cutlass - 3 Damage (W) Water Bomb - 2 Damage Yo ho, yo ho, a pirate's life for me!
Bench 005: Seawoo (Water) HP: 5 (*)(*) Headbutt – 3 Damage (W)(W) Dive and Breach - 1 Damage to all active and benched opponents. Can only be used once per battle.
(D)(D) 023: Meepit (Colorless) HP: 5 (*) Bite - 1 Damage (*)(*) Tackleglomp - 3 Damage Beneath that adorably furry exterior lies a heart of pure insanity.
Discard Pile Water Energy Freeze Disastrous Typo Anti-Gravity Skull Dark Energy Drizzlet Water Energy Water Energy[rand=770434085717260531274949984245637595750819878790945684491887329104]
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Post by PFA on Jun 28, 2008 15:31:02 GMT -5
Hmm, I'll put Sacred Weewoo as the active then.
[dice=30] Change to two.
Put Weewoid on the bench and attach a Dark energy to it. Then use Blessed Beak Beam on Pirate Crewman for a KO.
Active: (L) 009: Sacred Weewoo (Light) HP: 4/4 (L)(L)(L)(L) Sacrifice – Discard this Ally. Restore all HP to your Allies in play. This does not count as a KO (L) Blessed Beak Beam – 2 Damage.
Bench: (L)(L) 105: Ginz (Light) HP: 2/5 (L) Overenthusiastic Glomp – 2 Damage (*)(*) Team Cleric – Heal 3 HP to any Ally in play. If Dan is on the bench, heal 6 HP instead. Less than three, she loves you. <3
(D) 006: Weewoid (Dark) HP: 5 (D) Mothership Frequency – Heal 2 HP (D) Psychic Toss – 2 Damage
KOs: PFA: 3 Hunter: 2
Your turn. ((Actually, I have to go right now, so I won't be able to reply for a while. ^_^; Go ahead and post, though, and I'll post again when I get the chance, 'kay?))[rand=016612226143479347201684923376888047185087734833369769615572877228]
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Post by Deleted on Jun 28, 2008 15:35:11 GMT -5
Okay, bye.
[dice=30]
I'll bring out Meepit. Tackleglomp for 3 damage.
Active (D)(D) 023: Meepit (Colorless) HP: 5 (*) Bite - 1 Damage (*)(*) Tackleglomp - 3 Damage Beneath that adorably furry exterior lies a heart of pure insanity.
Bench 005: Seawoo (Water) HP: 5 (*)(*) Headbutt – 3 Damage (W)(W) Dive and Breach - 1 Damage to all active and benched opponents. Can only be used once per battle.
Discard Pile Water Energy Freeze Disastrous Typo Anti-Gravity Skull Dark Energy Drizzlet Water Energy Water Energy Pirate Crewman Dark Energy Water Energy[rand=356162465909069366508508879956122923286070676257609157240459854554]
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Post by PFA on Jun 28, 2008 22:41:36 GMT -5
[dice=30] Change to 27.
Hmm, guess I'll just go ahead and use Blessed Beak Beam on the Meepit, then. 2 damage.
Active: (L) 009: Sacred Weewoo (Light) HP: 1/4 (L)(L)(L)(L) Sacrifice – Discard this Ally. Restore all HP to your Allies in play. This does not count as a KO (L) Blessed Beak Beam – 2 Damage.
Bench: (L)(L) 105: Ginz (Light) HP: 2/5 (L) Overenthusiastic Glomp – 2 Damage (*)(*) Team Cleric – Heal 3 HP to any Ally in play. If Dan is on the bench, heal 6 HP instead. Less than three, she loves you. <3
(D) 006: Weewoid (Dark) HP: 5/5 (D) Mothership Frequency – Heal 2 HP (D) Psychic Toss – 2 Damage
KOs: PFA: 3 Hunter: 2
Your turn.[rand=87756360555067662115253582596779106697925832122562720402954146266]
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