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Post by Deleted on Jun 28, 2008 12:02:55 GMT -5
According to this thread, we need to roll a two sided die (in real life referred to as a coin) to see who goes first. If it's a one, I'll go first, if it's a two, you can go first. [dice=2][rand=50668153917506047674365848513701452829763191596073984564805467199]
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Post by PFA on Jun 28, 2008 12:14:33 GMT -5
Guess I go first then. [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] Alright. So I put Lightning Mage as the active and attach a Light energy to them. Active:(L)065: Lightning Mage (Light) HP: 5 (L) Bolt – 2 Damage (L)(L)(*) Thunderstorm – 3 Damage. Roll a die. If the result is 2 or less, this attack does 5 Damage instead. Anger me, and I shall summon a force greater than a thousand microwaved forks upon thee. Bench:Nothing. End turn.[rand=773629824165254839646079996600747316668131388723852412867285311222]
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Post by Deleted on Jun 28, 2008 12:22:15 GMT -5
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
Okay, I play Hunter as the active as attach a water energy to him...me... Whatever.
210: Hunter (Water) HP: 4 (*) Hammer Smash- 2 damage (W)(W) Ice Hammer- 3 damage (*)(*) Long Rant- Puts opponent to sleep. "My hammer comes equipped with a n00b-be-gone spray, freeze ray, and popcorn maker. Mmm, popcorn..."
I use Hammer Smash for two damage.[rand=62106895573675195483355535569664557682945398901686565602694147]
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Post by PFA on Jun 28, 2008 12:28:29 GMT -5
[dice=30]
Hmm, attach another Light energy to the Mage. Then Bolt for two damage. :3
Active: (L)(L) 065: Lightning Mage (Light) HP: 3/5 (L) Bolt – 2 Damage (L)(L)(*) Thunderstorm – 3 Damage. Roll a die. If the result is 2 or less, this attack does 5 Damage instead. Anger me, and I shall summon a force greater than a thousand microwaved forks upon thee.
Bench: Nothing.
Your turn.[rand=9061313676647842349903433583676882701097894459965735295941121876]
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Post by Deleted on Jun 28, 2008 12:33:26 GMT -5
[dice=30]
Okay, I play Nimbostratus on the bench, and equip another water energy to Hunter. Then I use Ice Hammer for three damage. Lightning Mage is down.
And since you have nothing on the bench.. I guess I win?
Want a rematch?[rand=024805327464858307789217220246422760292127265659330266067989808776]
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Post by PFA on Jun 28, 2008 12:36:44 GMT -5
Okay, I play Nimbostratus on the bench, and equip another water energy to Hunter. Then I use Ice Hammer for three damage. Lightning Mage is down. And since you have nothing on the bench.. I guess I win? Want a rematch? XD; Yes, that was an incredibly short match. Methinks a rematch would be good. *hopes the die is nice to her this time*
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Post by Deleted on Jun 28, 2008 12:42:07 GMT -5
[dice=2]
Okay, 1. I'll go first this time.
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
I play Pirate Crewman and equip a water energy.
Active 022: Pirate Crewman (Water) HP: 5 (*)(*) Cutlass - 3 Damage (W) Water Bomb - 2 Damage Yo ho, yo ho, a pirate's life for me! 1 Water Energy
Bench None.[rand=03848107926769462843407043815717884354722741489937373926178288186]
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Post by PFA on Jun 28, 2008 12:49:54 GMT -5
'Kay. [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] Sweet. I put PFA as the active and attach a Dark energy. :3 Active:(D)082: PFA (Dark) HP: 5/5 (D) Sneak Attack – 2 Damage (*)(*) Katana Slash – 3 Damage This ninja gear isn't just for show, you know. Bench:Nothing. Then Sneak Attack for... 4 damage, because of type advantage. Proof that we ninjas pwn pirates. >DUhh, yeah, your turn.[rand=32418600423261523594175674486905331056575151160366785880858078599]
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Post by Deleted on Jun 28, 2008 12:55:13 GMT -5
[dice=30]
I play Anti-Gravity Skull on the bench. Then I equip a dark energy to Pirate Crewman. I retreat Pirate Crewman and shuffle Dark and Water energies back into the deck.
Active 026: Anti-Gravity Skull (Dark) HP: 7 (D) Absorb – 2 Damage. Heal 1 HP (D)(D) Curse - The target is now paralyzed. How on earth does it float in the air like that!?
Bench 022: Pirate Crewman (Water) HP: 1/5 (*)(*) Cutlass - 3 Damage (W) Water Bomb - 2 Damage Yo ho, yo ho, a pirate's life for me!
End turn.[rand=629480286361954505732876444627828094130077690071314048847059035]
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Post by PFA on Jun 28, 2008 13:00:43 GMT -5
[dice=30] 'Kay, I put Ginz on my bench, and attach another Dark energy to PFA the card. Active:(D)(D)082: PFA (Dark) HP: 5/5 (D) Sneak Attack – 2 Damage (*)(*) Katana Slash – 3 Damage This ninja gear isn't just for show, you know. Bench:105: Ginz (Light) HP: 5 (L) Overenthusiastic Glomp – 2 Damage (*)(*) Team Cleric – Heal 3 HP to any Ally in play. If Dan is on the bench, heal 6 HP instead. Less than three, she loves you. <3 Katana Slash the Anti-Gravity Skull for 3 damage. End turn.[rand=950440657790750305614292761310935594184832647442846448695566505194]
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Post by Deleted on Jun 28, 2008 13:06:00 GMT -5
[dice=30]
I play Disastrous Typo.
162: Disastrous Typo Discard as many energy from your hand as desired and redraw the same number of cards. I meant jump! Aww, why does the H have to be so close to the J!?
I discard 1 Water Energy to draw one more card.
[dice=30]
End Turn.
Active 026: Anti-Gravity Skull (Dark) HP: 4/7 (D) Absorb – 2 Damage. Heal 1 HP (D)(D) Curse - The target is now paralyzed. How on earth does it float in the air like that!?
Bench 022: Pirate Crewman (Water) HP: 1/5 (*)(*) Cutlass - 3 Damage (W) Water Bomb - 2 Damage Yo ho, yo ho, a pirate's life for me!
Discard Pile Water Energy[rand=153541777711545106125024544989610258897525696679687850864665342426]
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Post by PFA on Jun 28, 2008 13:15:32 GMT -5
[dice=30]
Hmm, put Sacred Weewoo on the Bench, and attach a Light energy to Ginz.
Active: (D)(D) 082: PFA (Dark) HP: 5/5 (D) Sneak Attack – 2 Damage (*)(*) Katana Slash – 3 Damage This ninja gear isn't just for show, you know.
Bench: (L) 105: Ginz (Light) HP: 5/5 (L) Overenthusiastic Glomp – 2 Damage (*)(*) Team Cleric – Heal 3 HP to any Ally in play. If Dan is on the bench, heal 6 HP instead. Less than three, she loves you. <3
009: Sacred Weewoo (Light) HP: 4/4 (L)(L)(L)(L) Sacrifice – Discard this Ally. Restore all HP to your Allies in play. This does not count as a KO (L) Blessed Beak Beam – 2 Damage.
Katana Slash again. 3 damage.
Your turn.[rand=5036911531351507537214684300124696720323618501427847981308586895]
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Post by Deleted on Jun 28, 2008 13:21:26 GMT -5
[dice=30]
I play Drizzlet on the Bench. I equip Anti-Gravity Skull with a Dark Energy. Then I use Freeze on PFA.
111: Freeze Choose a character in play. That character becomes paralyzed. I always did enjoy turning people into giant blocks of ice...
Anti-Gravity Skull uses Absorb. 2 damage to PFA. 1 HP to Anti-Gravity Skull.
Active (D) 026: Anti-Gravity Skull (Dark) HP: 2/7 (D) Absorb – 2 Damage. Heal 1 HP (D)(D) Curse - The target is now paralyzed. How on earth does it float in the air like that!?
Bench 022: Pirate Crewman (Water) HP: 1/5 (*)(*) Cutlass - 3 Damage (W) Water Bomb - 2 Damage Yo ho, yo ho, a pirate's life for me!
018: Drizzlet (Water) HP: 5 (W) Deluge - 3 Damage (W)(W) Raindrops on Roses - Heal 3 HP to any Ally in play
Discard Pile Water Energy Freeze Disastrous Typo[rand=72094001593759153288533222890623996928670154614734086805984528545]
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Post by PFA on Jun 28, 2008 13:32:04 GMT -5
Hmmm. [dice=30] Uhh, attach another Light energy to Ginz. And... [dice=6] ...'Kay, so I can Sneak Attack on Anti-Gravity Skull and KO it. Active:(D)(D)082: PFA (Dark) HP: 3/5 (D) Sneak Attack – 2 Damage (*)(*) Katana Slash – 3 Damage This ninja gear isn't just for show, you know. Bench:(L)(L)105: Ginz (Light) HP: 5/5 (L) Overenthusiastic Glomp – 2 Damage (*)(*) Team Cleric – Heal 3 HP to any Ally in play. If Dan is on the bench, heal 6 HP instead. Less than three, she loves you. <3 009: Sacred Weewoo (Light) HP: 4/4 (L)(L)(L)(L) Sacrifice – Discard this Ally. Restore all HP to your Allies in play. This does not count as a KO (L) Blessed Beak Beam – 2 Damage. Your turn.[rand=6676189838908613672267478425055779951515095308424511483255773783]
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Post by Deleted on Jun 28, 2008 13:37:44 GMT -5
[dice=30]
I bring out Drizzlet and equip a Water Energy. Now I use Deluge on PFA. Now, unless I missed something in the rules about defense, 3 damage to KO PFA.
Active (W) 018: Drizzlet (Water) HP: 5 (W) Deluge - 3 Damage (W)(W) Raindrops on Roses - Heal 3 HP to any Ally in play
Bench 022: Pirate Crewman (Water) HP: 1/5 (*)(*) Cutlass - 3 Damage (W) Water Bomb - 2 Damage Yo ho, yo ho, a pirate's life for me!
Discard Pile Water Energy Freeze Disastrous Typo Anti-Gravity Skull Dark Energy[rand=30694387855066040452374183169445439167214322332868768126633531401]
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