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Post by Dan on Jun 27, 2008 23:00:34 GMT -5
[dice=30] I'll play Treasure Hunt. [dice=30] [dice=30] And glomp again. [dice=6] Doesn't work. Turn's over. Shade- Active: Mobster - Firepower 3/5 (D)(D) Bench: Plasma Puff 5/5 (F) Amneiger 1/5 (F) Anti-Gravity Skull 7/7 (D) 1 KO Dan- Active: Ginz 5/5 (L)(E) (Paralyzed) Bench: Dan 5/5 (E) Rock Serpent 6/6 Lightning Mage 5/5 Vyt 6/6 1 KO [rand=86615717368304874572178195066115670192333088145219469572354868251]
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Post by Shadaras on Jun 28, 2008 10:42:03 GMT -5
[dice=30]
Attach Fire Energy to Mobster. Use Bullet Barrage for 4 damage. And Bulletproof Vest is still in effect, I think, since you haven't dealt any damage since I activated it.
Shade- Active: Mobster - Firepower 3/5 (D)(D)(F)
Bench: Plasma Puff 5/5 (F) Amneiger 1/5 (F) Anti-Gravity Skull 7/7 (D)
1 KO
Dan- Active: Ginz 1/5 (L)(E) (Paralyzed)
Bench: Dan 5/5 (E) Rock Serpent 6/6 Lightning Mage 5/5 Vyt 6/6
1 KO[rand=020582539693115798879073164844626740699409138716035528981322335115]
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Post by Dan on Jun 28, 2008 14:22:30 GMT -5
[dice=30]
Finally, some energy. Attach Earth Energy to Vyt. And I suppose I will use Frag Grenade for 2 damage, which is negated by your Vest. I'll retreat Ginz and replace with Vyt.
Vyt (Earth) HP: 6 Attached: (E) Special Power: Slither – Whenever this Ally is switched from benched to active, roll a die. If the result is 4 or more, deal 2 Damage to the opponent’s active Ally. (*)(*) Tackle - 3 Damage
So... [dice=6]
2 damage. End turn.
Shade- Active: Mobster - Firepower 1/5 (D)(D)(F)
Bench: Plasma Puff 5/5 (F) Amneiger 1/5 (F) Anti-Gravity Skull 7/7 (D)
1 KO
Dan- Active: Vyt 6/6 (E)
Bench: Dan 5/5 (E) Rock Serpent 6/6 Lightning Mage 5/5 Ginz 1/5 (Paralyzed)
1 KO[rand=06272290362883670544211173542572531159827543539332447683714799854704]
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Post by Shadaras on Jun 28, 2008 17:21:42 GMT -5
[dice=30]
Use Bullet Barrage. Double damage because of elemental weakness. Vyt takes eight damage and dies. ^_^
Shade- Active: Mobster - Firepower 1/5 (D)(D)(F)
Bench: Plasma Puff 5/5 (F) Amneiger 1/5 (F) Anti-Gravity Skull 7/7 (D)
2 KOs
Dan- Active: Vyt -2/6 (E)
Bench: Dan 5/5 (E) Rock Serpent 6/6 Lightning Mage 5/5 Ginz 1/5 (Paralyzed)
1 KO[rand=462241370941821362974120879558255082235551814962690279094654011]
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Post by Dan on Jun 28, 2008 17:33:57 GMT -5
...ow. XD
[dice=30]
Um...*has only one choice* XD; Dan as active. And Spaz Attack for 2 damage. (Right? Or is it 1, since fire is strong against earth?) Either way, Mobster - Firepower is KO'd.
Shade- Active: Mobster - Firepower 0/5 (D)(D)(F)
Bench: Plasma Puff 5/5 (F) Amneiger 1/5 (F) Anti-Gravity Skull 7/7 (D)
2 KOs
Dan- Active: Dan 5/5 (E)
Bench: Rock Serpent 6/6 Lightning Mage 5/5 Ginz 1/5 (Paralyzed)
2 KOs [rand=8389826335624722958843721432018679995611550211384581375839391324]
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Post by Shadaras on Jun 28, 2008 17:57:49 GMT -5
Nah. Two damage got dealt to the Mobster. But as you said, it didn't matter.
[dice=30]
Attach Dark Energy to A-G Skull. Place A-G Skull as active.
Anti-Gravity Skull (Dark) HP: 7 (D) Absorb – 2 Damage. Heal 1 HP (D)(D) Curse - The target is now paralyzed. How on earth does it float in the air like that!?
Use Absorb. Two damage to Dan.
Shade- Active: Anti-Gravity Skull 7/7 (D)(D)
Bench: Plasma Puff 5/5 (F) Amneiger 1/5 (F)
2 KOs
Dan- Active: Dan 5/5 (E)
Bench: Rock Serpent 6/6 Lightning Mage 5/5 Ginz 1/5 (Paralyzed)
2 KOs[rand=00838213403781984435465156148477195330199243570590167616079165289844]
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Post by Dan on Jun 28, 2008 18:06:36 GMT -5
[dice=30]
Spaz Attack. 2 damage.
Shade- Active: Anti-Gravity Skull 5/7 (D)(D)
Bench: Plasma Puff 5/5 (F) Amneiger 1/5 (F)
2 KOs
Dan- Active: Dan 3/5 (E)
Bench: Rock Serpent 6/6 Lightning Mage 5/5 Ginz 1/5 (Paralyzed)
2 KOs [rand=793227719712132167302068832294553503566458352963539106255185617655]
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Post by Shadaras on Jun 28, 2008 18:10:34 GMT -5
[dice=30]
Use Absorb on Dan. Two damage to Dan, A-G Skull heals one HP. Use Poison Cloud on Rock Serpent. Rock Serpent is now Poisoned.
Shade- Active: Anti-Gravity Skull 6/7 (D)(D)
Bench: Plasma Puff 5/5 (F) Amneiger 1/5 (F)
2 KOs
Dan- Active: Dan 1/5 (E)
Bench: Rock Serpent 6/6 Lightning Mage 5/5 Ginz 1/5 (Paralyzed)
2 KOs [rand=67878907183728445809652118503634171474225146474333260994255324894]
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Post by Dan on Jun 28, 2008 18:16:48 GMT -5
[dice=30]
Attach Earth Energy to Rock Serpent. Use Ninja Teleport to switch Dan with Rock Serpent.
Rock Serpent (Earth) HP: 6 (*) Fang Attack - 2 Damage (E)(E) Tremor – 3 Damage. Target an opponent’s benched Ally. This attack deals 1 Damage to the target.
Use Fang Attack. 2 damage.
Shade- Active: Anti-Gravity Skull 4/7 (D)(D)
Bench: Plasma Puff 5/5 (F) Amneiger 1/5 (F)
2 KOs
Dan- Active: Rock Serpent 5/6 (E)
Bench: Lightning Mage 5/5 Ginz 1/5 (Paralyzed) Dan 1/5 (E)
2 KOs [rand=227904472920305476692985634299961373604066578690838962241562057354]
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Post by Shadaras on Jun 28, 2008 18:24:12 GMT -5
[dice=30]
Absorb. Two damage to Rock Serpent, A-G Skull heals one HP
Shade- Active: Anti-Gravity Skull 5/7 (D)(D)
Bench: Plasma Puff 5/5 (F) Amneiger 1/5 (F)
2 KOs
Dan- Active: Rock Serpent 3/6 (E)
Bench: Lightning Mage 5/5 Ginz 1/5 (Paralyzed) Dan 1/5 (E)
2 KOs [rand=29088999730654519459364407899528691682722312232245906559885349196]
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Post by Dan on Jun 28, 2008 18:30:29 GMT -5
[dice=30]
Attach Earth Energy to Rock Serpent. Use Tremor. 3 Damage to Anti-Gravity Skull, and 1 Damage to Amneiger. Amneiger is KO'd.
Shade- Active: Anti-Gravity Skull 2/7 (D)(D)
Bench: Plasma Puff 5/5 (F) Amneiger 0/5 (F)
2 KOs
Dan- Active: Rock Serpent 2/6 (E)(E)
Bench: Lightning Mage 5/5 Ginz 1/5 (Paralyzed) Dan 1/5 (E)
3 KOs [rand=4967214145049995424999618467116766091408526997153524929944733311]
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Post by Shadaras on Jun 28, 2008 18:37:08 GMT -5
[dice=30]
Use Pink Emo Corner. A-G Skull gains 2HP. Attack with Absorb. 2 damage to Rock Serpent, A-G Skull heals 1HP. Rock Serpent is KO'd.
Shade- Active: Anti-Gravity Skull 5/7 (D)(D)
Bench: Plasma Puff 5/5 (F)
3 KOs
Dan- Active: Rock Serpent 0/6 (E)(E)
Bench: Lightning Mage 5/5 Ginz 1/5 (Paralyzed) Dan 1/5 (E)
3 KOs[rand=4532286959766331355458328137484467361480377905609919718405052247]
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Post by Dan on Jun 28, 2008 18:43:30 GMT -5
[dice=30]
Eh...I guess bench Will-o-the-Wisp, and attach an Earth Energy to Dan. Dan is now the active ally again. Team Cleric heals Dan 4 HP.
Shade- Active: Anti-Gravity Skull 5/7 (D)(D)
Bench: Plasma Puff 5/5 (F)
3 KOs
Dan- Active: Dan 5/5 (E)(E)
Bench: Lightning Mage 5/5 Ginz 1/5 (Paralyzed) Will-o-the-Wisp 4/4
3 KOs [rand=2232726394749302665922714759130194054053097599621408008020372805635]
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Post by Shadaras on Jun 28, 2008 18:46:41 GMT -5
[dice=30]
Use Absorb on Dan. Dan takes two damage, A-G Skull heals one.
Shade- Active: Anti-Gravity Skull 6/7 (D)(D)
Bench: Plasma Puff 5/5 (F)
3 KOs
Dan- Active: Dan 3/5 (E)(E)
Bench: Lightning Mage 5/5 Ginz 1/5 (Paralyzed) Will-o-the-Wisp 4/4
3 KOs[rand=6233330661978895025707082978022213620516123099586317019129770501057]
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Post by Dan on Jun 28, 2008 18:51:30 GMT -5
[dice=30]
Attach Earth Energy to Will-o-the-Wisp. Dan retreats, Will-o-the-Wisp is active.
Will-O-The-Wisp (Earth) HP: 4 (E) Mystic Flare – 2 Damage. Roll a die. If the result is even, this attack deals 3 Damage instead. (E)(E) Illusion - Switch this Ally with one of your benched Allies. When your next turn begins, switch your active Ally with this Ally and deal 4 Damage to your opponent's active ally. You cannot use this attack if you have no benched allies.
Use Mystic Flare. [dice=6] 2 damage.
Shade- Active: Anti-Gravity Skull 4/7 (D)(D)
Bench: Plasma Puff 5/5 (F)
3 KOs
Dan- Active: Will-o-the-Wisp 4/4 (E)
Bench: Lightning Mage 5/5 Ginz 1/5 (Paralyzed) Dan 3/5
3 KOs [rand=8011931683153608974733126511030648916264846164163255166916850889]
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