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Post by Shadaras on Jun 27, 2008 12:58:03 GMT -5
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
Draw: [dice=30]
Play Zombie Penguin, attach Dark Energy to it.
End of turn.
Current Status:
Shade- Active: Zombie Penguin (Dark) - 1 Dark Energy Attached HP: 7 (D) Demon Breath – 2 Damage. Roll a die. If the result is 2 or less, the target is now poisoned. All it wants is a hug. Honest!
Dan- Hasn't gone yet.[rand=7712711121886331754114153251488355538237759828785414931804580378]
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Post by Dan on Jun 27, 2008 17:15:29 GMT -5
[dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30] [dice=30]
So...
[dice=30]
And I'll play Scarven, Rogue Chronomancer as my active and attach a Light Energy to him.
Scarven, Rogue Chronomancer (Light) HP: 5/5 Attached: (L) Special Power: Chronoshift – This Ally does not pay a retreat cost. (*) Blink Strike - 2 Damage (L)(L) Slow Shell - The target is now paralyzed
So...I guess I'll attack. 2 damage.
((Question, though. What happens to the Light energy I attached now?))
((And did I do that right? XD))[rand=48464457582553186971574518955339044908386513595415465265691763957]
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Post by Shadaras on Jun 27, 2008 18:23:43 GMT -5
The light energy stays attatched. And unless I'm missing something, yes, you did that right. Except for the irritant of elemental weaknesses meaning that my Dark creature takes double damage from your Light one.
[dice=30]
Play Amneiger to bench. Attach Fire Energy to Amneiger.
Attack with Demon Breath. [dice=6] 2 damage.
-------
Shade- Active: Zombie Penguin 3/7 (D)
Bench: Amneiger 5/5 (F)
Dan- Active: Scarven, Rogue Chronomancer 3/5 (L)
Bench: None[rand=24120885525355288690888193666209398835583219584348681181225919494]
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Post by Dan on Jun 27, 2008 18:54:48 GMT -5
Ah, okay. But then...do those energies stay attached to it for the whole game? o-o
[dice=30]
I'll put Ginz on the bench. I'll also attach a Light Energy to Ginz. Finally, another Blink Strike for 4 damage. Which means Zombie Penguin is KO'ed, right?
***
Shade- Active: Zombie Penguin 0/7 (D)
Bench: Amneiger 5/5 (F)
Dan- Active: Scarven, Rogue Chronomancer 3/5 (L)
Bench: Ginz 5/5 (L)[rand=62911260438450449939205308873282449023616141723644303719815614395]
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Post by Shadaras on Jun 27, 2008 19:14:42 GMT -5
Yes. Yes, it does.
[dice=30]
Move Amneiger to active, put Plasma Puff on bench, attatch Dark Energy to Amneiger. Attack using Lab Equipment. Three damage, Scarven is KO'd.
Shade- Active: Amneiger 5/5 (F)(D)
Bench: Plasma Puff 5/5
1 KO
Dan- Active: Scarven, Rogue Chronomancer KO (L)
Bench: Ginz 5/5 (L)
1 KO[rand=9946788510233933293088607905778996114296669564465929917032081466]
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Post by Dan on Jun 27, 2008 19:46:10 GMT -5
[dice=30]
Ginz is active, place Dan on bench. Attach Earth Energy to Dan. And Overenthusiastic Glomp from Ginz, so 2 damage x 2 because of elements. 4 damage.
Shade- Active: Amneiger 1/5 (F)(D)
Bench: Plasma Puff 5/5
1 KO
Dan- Active: Ginz 5/5 (L)
Bench: Dan 5/5 (E)
1 KO [rand=1298231237080398345073264348634634971444802990568946820160466523764]
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Post by Shadaras on Jun 27, 2008 19:50:57 GMT -5
Only two damage, since Amnei is of the fire type.
[dice=30]
Put Mobster- Firepower on bench. Attach Fire Energy to Plasma Puff. Attack with Lab Equipment for 3 damage.
Shade- Active: Amneiger 3/5 (F)(D)
Bench: Plasma Puff 5/5 (F) Mobster - Firepower 5/5
1 KO
Dan- Active: Ginz 2/5 (L)
Bench: Dan 5/5 (E)
1 KO [rand=01868624799636087239469275815441984137334490259325049170508507873794]
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Post by Dan on Jun 27, 2008 20:10:20 GMT -5
Oh, whoops.
[dice=30]
Place Rock Serpent on Bench. Attach Earth Energy to Ginz. Team Cleric for 6 health to Ginz (since Dan is on bench). ((I'm assuming I just heal her to her original 5 health and not all 6 HP, right?))
Shade- Active: Amneiger 3/5 (F)(D)
Bench: Plasma Puff 5/5 (F) Mobster - Firepower 5/5
1 KO
Dan- Active: Ginz 5/5 (L)(E)
Bench: Dan 5/5 (E) Rock Serpent 6/6
1 KO[rand=256167655480423646089897379557639120885966279160047587008699757779]
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Post by Shadaras on Jun 27, 2008 20:56:07 GMT -5
That assumption is almost certainly correct.
[dice=30]
Attach Fire energy to Amneiger. Use Dazzler. Ginz is now paralyzed.
Shade- Active: Amneiger 3/5 (F)(D)(F)
Bench: Plasma Puff 5/5 (F) Mobster - Firepower 5/5
1 KO
Dan- Active: Ginz 5/5 (L)(E) (Paralyzed)
Bench: Dan 5/5 (E) Rock Serpent 6/6
1 KO [rand=1483099895645791441932205027837343976514666645032807415078409805881]
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Post by Dan on Jun 27, 2008 21:50:05 GMT -5
[dice=30]
Um...no energies in my hand. XP So...I guess I'll put Lightning Mage on my bench, and attempt to use Overenthusiastic Glomp. *rolls dice for paralysis*
[dice=6]
Yay. =D 2 Damage.
Shade- Active: Amneiger 1/5 (F)(D)(F)
Bench: Plasma Puff 5/5 (F) Mobster - Firepower 5/5
1 KO
Dan- Active: Ginz 5/5 (L)(E) (Paralyzed)
Bench: Dan 5/5 (E) Rock Serpent 6/6 Lightning Mage 5/5
1 KO [rand=58362507601592247754697753121995012433489969813305525542833166571]
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Post by Shadaras on Jun 27, 2008 21:58:12 GMT -5
[dice=30]
Gah. Um. Put Anti-Gracity Skull on bench. Attach Dark Energy to AGS. Attack using Lab Equipment for 3 damage.
Shade- Active: Amneiger 1/5 (F)(D)(F)
Bench: Plasma Puff 5/5 (F) Mobster - Firepower 5/5 Anti-Gravity Skull 7/7 (D)
1 KO
Dan- Active: Ginz 2/5 (L)(E) (Paralyzed)
Bench: Dan 5/5 (E) Rock Serpent 6/6 Lightning Mage 5/5
1 KO [rand=70071130200868990681139857838095625374158750960387471912672419092]
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Post by Dan on Jun 27, 2008 22:39:55 GMT -5
[dice=30] Urgh. Yet another ally. I can't really do much more. XD; Put Vyt on the bench. And Team Cleric, I guess. [dice=6] Whoo, it worked. 3 HP returned to Ginz. Shade- Active: Amneiger 1/5 (F)(D)(F) Bench: Plasma Puff 5/5 (F) Mobster - Firepower 5/5 Anti-Gravity Skull 7/7 (D) 1 KO Dan- Active: Ginz 5/5 (L)(E) (Paralyzed) Bench: Dan 5/5 (E) Rock Serpent 6/6 Lightning Mage 5/5 Vyt 6/6 1 KO [rand=568483095018077928258126605137611871588226264249789264459384917]
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Post by Shadaras on Jun 27, 2008 22:44:03 GMT -5
This is boring. You're just going to keep healing Ginzy, aren't you?
[dice=30]
Attach Dark Energy to Mobster - Firepower. Retreat Amneiger. Put Mobster - Firepower as active.
Shade- Active: Mobster - Firepower 5/5 (D)
Bench: Plasma Puff 5/5 (F) Amneiger 1/5 (F)(D)(F) Anti-Gravity Skull 7/7 (D)
1 KO
Dan- Active: Ginz 5/5 (L)(E) (Paralyzed)
Bench: Dan 5/5 (E) Rock Serpent 6/6 Lightning Mage 5/5 Vyt 6/6
1 KO [rand=9632974133197082368368394843880552823301541905589902650536263998]
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Post by Dan on Jun 27, 2008 22:51:46 GMT -5
I can't really do much else. XD; [dice=30] ...yet another ally. Overenthusiastic Glomp. [dice=6] It works, for 2 damage. Shade- Active: Mobster - Firepower 3/5 (D) Bench: Plasma Puff 5/5 (F) Amneiger 1/5 (F)(D)(F) Anti-Gravity Skull 7/7 (D) 1 KO Dan- Active: Ginz 5/5 (L)(E) (Paralyzed) Bench: Dan 5/5 (E) Rock Serpent 6/6 Lightning Mage 5/5 Vyt 6/6 1 KO [rand=69194025848244376234829587987606980920258051943651465234697729]
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Post by Shadaras on Jun 27, 2008 22:54:55 GMT -5
Well, you could've glomped instead.
[dice=30]
Attach Dark Energy to Mobster. Use Bulletproof Vest to prevent the next 2 Damage.
Shade- Active: Mobster - Firepower 3/5 (D)(D)
Bench: Plasma Puff 5/5 (F) Amneiger 1/5 (F) Anti-Gravity Skull 7/7 (D)
1 KO
Dan- Active: Ginz 5/5 (L)(E) (Paralyzed)
Bench: Dan 5/5 (E) Rock Serpent 6/6 Lightning Mage 5/5 Vyt 6/6
1 KO [rand=4222525652629608011712829479083975761953736522747327204712081864934]
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