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Post by Scar on Jul 12, 2008 0:58:05 GMT -5
Steampunk IS made of <3
Anyway, if you want my opinion I'd say integrate the idea into the Mercenaries guild. After all the level of technology is almost the same and, having no allegiances with any other guild, it fits the theme.
*is not biased because he's the Merc guild sponsor* >_>
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Post by Fraze on Jul 12, 2008 3:42:11 GMT -5
As I see it, there's a very nice balance with the guilds as they are right now. We have Spacefleet and Mages (technology vs. magic), Knights and Mercs (honor/chivalry vs. money/amorality), and Pirates and Ninjas (classic rivalry). Anthro/Beast Guild and Steampunk Guild: Nature vs. Industrialization. Two novel suggestions, if I do say so, that have A:) something no current guild has to offer, B:) a bit of interest in quite a number of people(I'm actually not sure if any NTWFers even know what steampunk is, but it's not unpopular in other places) and C:) the balance/rivalry Fraze seems to expect. Also, steampunk seems not too distant from Kopa's original request. The possibility of an Anthro guild has been brought up before, but it didn't get much support. But I have to say, a Steampunk guild would be a lot of fun. *Imagines*
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Post by Rider on Jul 12, 2008 9:01:52 GMT -5
[glow=red,2,300]It's a "what you are" versus "what you do" problem. I mean, ninjas assassinate, knights slay evil crud, Spacefleet monitors the planet and possible goes Men in Black on hostile aliens, I dunno, but an anthro guild would mostly just sit and be fluffy.
With enough interest, a superhero guild might work, but I think they'd be too much like the Knight guild, slaying evil crud. Some territory might get fuzzy and there would be toe-stepping.
A steampunk guild, what would they do? I know they're made of <3, but what would be the purpose of organizing the steam-machines? Besides lowering the gap between Spacefleet technology and everyone else.[/glow]
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Post by Cyborg on Jul 12, 2008 10:01:03 GMT -5
I have to agree with Rider, I really don't see any real reason to have either guild.
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Post by Rider on Jul 12, 2008 10:05:07 GMT -5
I have to agree with Rider, I really don't see any real reason to have either guild. [glow=red,2,300]I'm not saying there's no reason, it's a legitamate question. 87% of my steampunk knowledge comes from a harebrained scheme my friends at school planned, to make a steampunk graphic novel. The other 13% comes from .hack//GU. XD So I'm not posing a challenge or saying that I see no reason. I apologize if I came off that way.[/glow]
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Post by kopa on Jul 12, 2008 15:47:11 GMT -5
Hm. -sits and thinks-
I think it's true that Steampunk can be split and stuck in the other guilds, if they'll taken. I'm thinking of some of the more popular anime with Steampunk in them and they can fit into certain categories.
Howl's moving castle (Howl's castle itself is Steampunk-ish) - Mages Laputa: Castle in the Sky - Sky pirates and a floating island is most definitely pirate territory.
But Steampunk could possibly rule the skies? And when I say skies, I don't mean space like the Spacefleet. I mean aircrafts and Sky Pirate ships that soar above the clouds and keep order or something? -isn't the best with ideas-
I don't know, just an idea. =)
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Post by Huntress on Jul 12, 2008 16:53:38 GMT -5
But Steampunk could possibly rule the skies? And when I say skies, I don't mean space like the Spacefleet. I mean aircrafts and Sky Pirate ships that soar above the clouds and keep order or something? -isn't the best with ideas- I don't know, just an idea. =) That's a lot of order-keepers. We already have the Knights breathing down our necks on the land and the Spacefleet from the space, plus the ninja-feud on top of all that. Let the poor pirates make their living in the middle >>; A successful guild needs to have lots of fodder for guildly action to remain active. Pirates have the seven seas that offer endless possibilities, Knights have the Arthur-lore and old legends that also offer endless possiblities, same with the Fleet and sci-fi, Mages and the fantasy world, Ninjas and the Eastern cultures; not entirely sure where the mercs fit in, I've always seen them as a link between all other guilds. Probably why the anthro guild didn't gain popularity: there's little in common between our anthros, and not much for them to do together in a guild. And if there's not much to do in a guild, it dies. But if it's purely technology, integrating it into other guilds would just add depth to them :3
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Post by kopa on Jul 12, 2008 17:21:33 GMT -5
Fair enough, I get the idea. I suppose if someone can come up with a better idea for Steampunk then maybe it would work, but until then, Steampunk shall be a luxury for each guild,.
Oh and Huntress, you're head of Pirates, or atleast high up, right? Is there a place for a Sky loving Pirate with a Sunsurfer (The surfboard thing out of Treasure Planet) in the pirate guild?
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Post by Cyborg on Jul 12, 2008 18:44:28 GMT -5
The mercs, have jobs, like assassinations Hunty, though they are like the link I guess, the neutral party, goes for the highest bidder.
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Post by Huntress on Jul 12, 2008 18:44:33 GMT -5
Fair enough, I get the idea. I suppose if someone can come up with a better idea for Steampunk then maybe it would work, but until then, Steampunk shall be a luxury for each guild,. Oh and Huntress, you're head of Pirates, or atleast high up, right? Is there a place for a Sky loving Pirate with a Sunsurfer (The surfboard thing out of Treasure Planet) in the pirate guild? Captain of the White Weewoo, de jure and de facto, solely responsible for anything that takes place on board, that's me ^^ Although Rider owns the ship and thus gets all the repairment bills and the like. And you're very much welcome :3 We're pirates, we have a place for everyone. Just go sign up in the muster-roll. Granted, the guild is a leetle dead at this point, 'cos a new roleplay won't start before the end of the current Guilds War (for consistency's sake) but the reviving of other old threads/taking initiative in creating new ones is generally encouraged there.
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Post by Goosh on Jul 12, 2008 19:03:50 GMT -5
As I see it, there's a very nice balance with the guilds as they are right now. We have Spacefleet and Mages (technology vs. magic), Knights and Mercs (honor/chivalry vs. money/amorality), and Pirates and Ninjas (classic rivalry). If I really wanted, I could draw more complex associations than this, but you get the point. It might just be that I'm more than a bit OCD, but I think it would be difficult to disrupt this balance by adding another guild. Also, most of the major themes are covered. I mean, most of the ideas that I can think of, and that I've seen offered, either fit into a different guild or just wouldn't work in the long run--like a superhero guild, for example. It might be a good idea in a different context, but superheroes don't fit into the NTWF, and they would just be an overpowered version of the Knights. [/ramble] Although in all fairness we got along fine before the Merc's guild was introduced, though maybe that's because Pirates also lack honour. xD But I like to think that the guilds don't have direct opposites. Instead, I like to think different ideas of the guilds sort of flow into each other. [/alternate ramble] *goes to plot a haberdashery and line-dancing guild*
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Post by Fraze on Jul 13, 2008 2:28:05 GMT -5
[glow=red,2,300]It's a "what you are" versus "what you do" problem. I mean, ninjas assassinate, knights slay evil crud, Spacefleet monitors the planet and possible goes Men in Black on hostile aliens, I dunno, but an anthro guild would mostly just sit and be fluffy. With enough interest, a superhero guild might work, but I think they'd be too much like the Knight guild, slaying evil crud. Some territory might get fuzzy and there would be toe-stepping. A steampunk guild, what would they do? I know they're made of <3, but what would be the purpose of organizing the steam-machines? Besides lowering the gap between Spacefleet technology and everyone else.[/glow] Like I said, I could draw other connections between guilds. They're bound by similarities as well as differences. The 'Fleet and the Knights both serve as protectors, for example. A superheroes guild would be somewhere in between the Knights and the 'Fleet, and I think a trifecta of peacekeeping guilds is just a bit too much. Although in all fairness we got along fine before the Merc's guild was introduced, though maybe that's because Pirates also lack honour. xD But I like to think that the guilds don't have direct opposites. Instead, I like to think different ideas of the guilds sort of flow into each other. [/alternate ramble] *goes to plot a haberdashery and line-dancing guild* True. That's kind of my way of thinking, as well--there are many ways the guilds correspond to one another. Each one has a balance of elements similar and different to the other guilds. On a completely unrelated note, I'd like to go back to Bacon's idea of a nature guild. I think most of us agree that an anthro guild wouldn't work. But after giving it more thought, something more along the lines of a Druid guild might. I would see a Druid guild as being something between the Mages (magic stuff) and Knights (going out and exploring and protecting the land, rather than the people), plus lots of hippy treehugging. Dunno, there might well be too much crossover with some of the Earth Mages already here. In general, I like the idea of an air-based guild. We've already got the land, the sea, and outer space covered, there isn't much left in terms of location (unless someone wants to do a Molepeople guild?). Quite a while ago, I think the idea of a villains' guild was brought up. I kind of like the idea, though I think it would need a lot of work before it could be implemented. The main problem with a villain guild is that it would be prone to tearing itself apart, since your archetypal villains only care about their own plans. So maybe it wouldn't be so much a villains guild as an Evil Council of Darkness and World Domination guild, which I would imagine as being much better organized and able to function as a guild than just a "bad guy guild." Also, of course, an Evil Council of Darkness and World Domination (ECDWD) guild would be the perfect complement to a Superhero guild. ...Did I just manage to suggest three different guilds in one post? I think I did. Huh.
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Post by Rider on Jul 13, 2008 10:08:38 GMT -5
[glow=red,2,300]it's because you're amazing, Fraze. ^_^
Scar-chan, if you introduce weasels to the Druid guild, I will kill you. <3
Hunty, someday I'm gonna start charging you rent. <3
A villain's guild would make GW a lot easier... or harder, depending on who you ask. XD I guess the political intrigue that goes hand-in-hand with a villain's guild would be interesting, particularly if there was a lot of interaction between the villains and the other guilds.
That is the thing, though. Aside from GW, the guilds don't interact at all. Villains need good guys (or at least anti-heroes like the Pirates and Mercs) to mess with.[/glow]
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Post by Scar on Jul 13, 2008 10:20:33 GMT -5
Aww, but what's a Druid's Guild without fluffy weasels, hmm? Such adorable, defenceless critters who were only minding their own business when forced to defend their young ... *sniffs*
But anyway, healing and nature magic seems like they're under Mage Guild jurisdiction anyway. I mean we have tons of healers in the Mage Guild like Ginz for example.
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Post by Cyborg on Jul 13, 2008 10:24:58 GMT -5
I would agree to a villains guild, though the thing is is they would need like Rider said, interation with heroes or at least the vigilantes or anti heroes. Though if it goes through I could talk to Elcy, Scar and Fen what they thought about a merc/villain guild rp or something.
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