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Post by Jina on Jul 13, 2008 18:25:16 GMT -5
1. I'm not sure, but I think no one can draw for their first turn. That'll be like 8 cards at the start. Really? Because the way I'm reading it, things go like this: (1.) Both players draw their initial hand. (2.) The first player begins their turn. The rules say that the first thing each player does upon beginning their turn is draw a card, and it doesn't mention changing this for the first turn. Nah. Just think of it like this: Your first turn is the same as any other turn, but you draw 7 cards instead of 1.
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Post by Deleted on Jul 14, 2008 15:11:56 GMT -5
Really? Because the way I'm reading it, things go like this: (1.) Both players draw their initial hand. (2.) The first player begins their turn. The rules say that the first thing each player does upon beginning their turn is draw a card, and it doesn't mention changing this for the first turn. Nah. Just think of it like this: Your first turn is the same as any other turn, but you draw 7 cards instead of 1. Actually, I always draw an extra card on my first turn. I thought that was part of the rules. Should I stop then? xD
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Post by Vyt: Down, but Not Out on Jul 14, 2008 15:12:47 GMT -5
Nah. Just think of it like this: Your first turn is the same as any other turn, but you draw 7 cards instead of 1. Actually, I always draw an extra card on my first turn. I thought that was part of the rules. Should I stop then? xD Maybe you should. Like what Jina said, the seven cards on your first turn acts as your draw for that turn. Also, do you think it's a bit harsh to implement the "one Event card per turn" rule? I mean, it severely hampers the chance to do combos.
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Post by Rider on Jul 14, 2008 19:02:36 GMT -5
[glow=red,2,300]You posted it on two threads? XD That was necessary?
Multiple Events may work, especially considering armor and stuff will be introduced. This calls for another meeting of the TCG Planners' Brigade!
a.k.a. The Judge and the Leading Man
a.k.a. Scar and Rider.
I'll let you guess who's who.[/glow]
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Post by Jina on Jul 14, 2008 19:05:56 GMT -5
[glow=red,2,300]You posted it on two threads? XD That was necessary? Multiple Events may work, especially considering armor and stuff will be introduced. This calls for another meeting of the TCG Planners' Brigade! a.k.a. The Judge and the Leading Man a.k.a. Scar and Rider. I'll let you guess who's who.[/glow] I don't know... two Events in one turn sounds pretty powerful. Maybe you could restrict it to one Equip and one standard Evemt, or something like that?
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Post by Vyt: Down, but Not Out on Jul 14, 2008 19:31:26 GMT -5
[glow=red,2,300]You posted it on two threads? XD That was necessary? Multiple Events may work, especially considering armor and stuff will be introduced. This calls for another meeting of the TCG Planners' Brigade! a.k.a. The Judge and the Leading Man a.k.a. Scar and Rider. I'll let you guess who's who.[/glow] I don't know... two Events in one turn sounds pretty powerful. Maybe you could restrict it to one Equip and one standard Evemt, or something like that? Two Events in one turn sounds even almost impossible to do so. It's part of the strategy to use up two or even more than two Event cards for an all-out, one-time push. There's also the risk of getting powerless after that, since most people reserve their Event cards to save their respective Fighters. In short, it may not be evident, but the one Event card per turn may be too restrictive for players to be able to make a strategy out of. Take note that there are only usually five Event cards on a deck, and its scarcity can already make players decide if they have to spend it all on one turn or not. And sorry for posting it on two threads. I was sleepy when I posted, and thought I haven't posted it.
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Post by Amneiger on Jul 14, 2008 20:12:17 GMT -5
[glow=red,2,300]You posted it on two threads? XD That was necessary? Multiple Events may work, especially considering armor and stuff will be introduced. This calls for another meeting of the TCG Planners' Brigade! a.k.a. The Judge and the Leading Man a.k.a. Scar and Rider. I'll let you guess who's who.[/glow] *waves to Rider concerning the "drawing on the first turn" rule* >_>
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Post by Rider on Jul 14, 2008 20:17:13 GMT -5
[glow=red,2,300]The two-events-per-turn has been nixed because 5 events per deck is only a suggestion, and one could potentially load a deck with Events and spam those. Sorry.
EDIT: Drawing on the first turn... Don't do it? ^_^ *made this up on the spot 'cause she plays by whatever impression the other person is under. The TCG creator is not supposed to play using House Rules*[/glow]
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Post by Jina on Jul 14, 2008 20:19:42 GMT -5
[glow=red,2,300]The two-events-per-turn has been nixed because 5 events per deck is only a suggestion, and one could potentially load a deck with Events and spam those. Sorry. EDIT: Drawing on the first turn... Don't do it? ^_^ *made this up on the spot 'cause she plays by whatever impression the other person is under. The TCG creator is not supposed to play using House Rules*[/glow] How about 1 Equip, 1 Event? You need Fighters for Equips, so you don't really get that problem.
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Post by Amneiger on Jul 15, 2008 1:25:13 GMT -5
[glow=red,2,300]made this up on the spot [/glow] ...Oh. ...Does that mean I should ask Scar then? *is beaten*
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Post by Rider on Jul 15, 2008 18:24:39 GMT -5
[glow=red,2,300]The two-events-per-turn has been nixed because 5 events per deck is only a suggestion, and one could potentially load a deck with Events and spam those. Sorry. EDIT: Drawing on the first turn... Don't do it? ^_^ *made this up on the spot 'cause she plays by whatever impression the other person is under. The TCG creator is not supposed to play using House Rules*[/glow] How about 1 Equip, 1 Event? You need Fighters for Equips, so you don't really get that problem. [glow=red,2,300]Just to keep things simple, no. Amnei, no, I know what I'm doing. XDDD I'm just teasing. ^_^[/glow]
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