|
Post by Scar on Jun 24, 2008 1:05:11 GMT -5
Tutorial has been updated. Please check it out.
And Rider, I think Spoon's asking if you can slap down all your Ally cards in hand at the beginning of your first turn or only one at a time
|
|
|
Post by Killix on Jun 24, 2008 17:12:13 GMT -5
What happens to the energy used for an attack?
|
|
|
Post by Omni on Jun 24, 2008 17:59:18 GMT -5
What happens to the energy used for an attack? Well, energy usually isn't expended when you use an attack. If it is, it should say what to do in the attack's description, it seems. I'm not sure about if it doesn't say. I'm guessing it's put back in the deck.
|
|
|
Post by Killix on Jun 24, 2008 18:07:13 GMT -5
What happens to the energy used for an attack? Well, energy usually isn't expended when you use an attack. If it is, it should say what to do in the attack's description, it seems. I'm not sure about if it doesn't say. I'm guessing it's put back in the deck. Oh, I was under the impression that using an attack expended the energy attached.
|
|
|
Post by Vyt: Down, but Not Out on Jun 24, 2008 18:10:47 GMT -5
Well, energy usually isn't expended when you use an attack. If it is, it should say what to do in the attack's description, it seems. I'm not sure about if it doesn't say. I'm guessing it's put back in the deck. Oh, I was under the impression that using an attack expended the energy attached. Then that would mean we need MORE ENERGY CARDS. Mmm, considering that we only have about fifteen Energy cards per deck, I think that energy being "discarded" must be put back in the deck instead. Whatchathink?
|
|
|
Post by Rider on Jun 24, 2008 19:03:10 GMT -5
Oh, I was under the impression that using an attack expended the energy attached. Then that would mean we need MORE ENERGY CARDS. Mmm, considering that we only have about fifteen Energy cards per deck, I think that energy being "discarded" must be put back in the deck instead. Whatchathink? [glow=red,2,300]Not unless specifically stated. Because otherwise those 8-damage energy discards would be cheep. ^_^;[/glow]
|
|
|
Post by Celestial on Jun 25, 2008 10:30:39 GMT -5
I have a question: If your active card gets KO'd and you draw an Ally card, can you replace the KO'd card with the drawn card instead of your benched card?
|
|
|
Post by Killix on Jun 25, 2008 13:23:40 GMT -5
Then that would mean we need MORE ENERGY CARDS. Mmm, considering that we only have about fifteen Energy cards per deck, I think that energy being "discarded" must be put back in the deck instead. Whatchathink? [glow=red,2,300]Not unless specifically stated. Because otherwise those 8-damage energy discards would be cheep. ^_^;[/glow] but what about 6-7 attack damaging cards with the current system? You can just sit there and OHKO most common cards, or two-hit most uncommons. A one sided battle would ensue, with the opponent most likely unable to attach enough energy/draw a strong enough card in time to take it out. Seems kinda unbalanced. I think you should at least have to return one energy to your deck when you attack. It makes sense that you'd expend the energy you use to attack. That way, the cards that state that you expend energy would just have a higher cost (stronger attack uses more energy) for more damage, it would be pretty much the same, except a lot fairer as it would give the opponent a little recovery time. You'd have to be more strategic in the end, careful not to discard too much energy with those strong attacks. Just my two cents. =3
|
|
|
Post by Vyt: Down, but Not Out on Jun 25, 2008 14:41:34 GMT -5
I have a question: If your active card gets KO'd and you draw an Ally card, can you replace the KO'd card with the drawn card instead of your benched card? *thwacks Rider before she could even answer* If your Active Ally gets KO'd, you must bring out an Ally from the bench to replace it. Allies in hand don't count, since they weren't played yet.
|
|
|
Post by Rider on Jun 25, 2008 17:43:42 GMT -5
[glow=red,2,300]*thwack'd* x_o Thanks, Vyt.
Killix, only rare cards can do 8+ damage anyway. I doubt anyone with a rare that can deal a consistant 6-7 per round is going to battle someone with a deck made entirely of common cards. It evens out somewhere. Plus, energy isn't supposed to be that mobile. Only a certain few cards remove energy from an Ally card and don't discard it.[/glow]
|
|
|
Post by Killix on Jun 25, 2008 18:38:24 GMT -5
[glow=red,2,300] Killix, only rare cards can do 8+ damage anyway. I doubt anyone with a rare that can deal a consistant 6-7 per round is going to battle someone with a deck made entirely of common cards. It evens out somewhere. Plus, energy isn't supposed to be that mobile. Only a certain few cards remove energy from an Ally card and don't discard it.[/glow] I know that someone wont be battling another person who only has common cards, but that's not the possible problem. The opponent still has to get energies on their rare cards to be able to attack. The person with the high damaging card can simply KO the higher HP'd card before the other rare card gets a chance to have enough energy attached to it. I'm just taking into consideration a battle where someone gets a card that can do 6-7 damage (1-2 damage shy from the 8 damage that requires a discard, but still enough to OHKO a lot of cards) each turn. The person with the strong card only has to KO 4 of their opponent's allies for them to win... that could be one KO per turn if the opponent doesn't have many high HP cards, something to stall them from attacking, or KO the strong card.... I'd be like this: opponent: I make UNCOMMONCARD active. UNCOMMONCARD HP: 7/7 *rest of stats don't matter* ================ guy1: my turn, I attach (A) to STRONGCARD STRONGCARD HP: 5/10 (A)(A)(A)(*) attack - 7 damage
I use attack, it KO's UNCOMMONCARD ================ opponent: COMMONCARD is now active, I attach (*) to BENCHEDCARD.
COMMONCARD HP: 5/5 *rest of stats don't matter*
guy1: My turn again. I attack COMMONCARD, it is KO'd.
Repeat that for two more turns and guy1 wins because he can just keep attacking overandoverandover again with the same attack that has no penalties. I mean, why use 8 attack damage cards when you can use one with 6 or 7 and not have to pay an energy discard penalty? ;D Does that make any sense? XD; The reason not having to place energy back into your hand works in the Pokemon TCG is 'cause the damage and HP are dealt with differently. The most common Pokemon have over 40HP, and attacks usually never do over 30 damage without some kind of catch (like flipping a coin). In our TCG, the HP and damage overlap eachother quite severely. Some cards easily have twice the attack power of other card's HP. (in other words, Pokemon cards in general, have a lot more HP than ours XD) Not sure if we have any cards as strong as the one in my example, but it's just something to consider anyway. I really don't mind at all, but I like poking holes. =D Poking is fun.
|
|
|
Post by Jina on Jun 25, 2008 22:51:15 GMT -5
[glow=red,2,300] Killix, only rare cards can do 8+ damage anyway. I doubt anyone with a rare that can deal a consistant 6-7 per round is going to battle someone with a deck made entirely of common cards. It evens out somewhere. Plus, energy isn't supposed to be that mobile. Only a certain few cards remove energy from an Ally card and don't discard it.[/glow] I know that someone wont be battling another person who only has common cards, but that's not the possible problem. The opponent still has to get energies on their rare cards to be able to attack. The person with the high damaging card can simply KO the higher HP'd card before the other rare card gets a chance to have enough energy attached to it. I'm just taking into consideration a battle where someone gets a card that can do 6-7 damage (1-2 damage shy from the 8 damage that requires a discard, but still enough to OHKO a lot of cards) each turn. The person with the strong card only has to KO 4 of their opponent's allies for them to win... that could be one KO per turn if the opponent doesn't have many high HP cards, something to stall them from attacking, or KO the strong card.... I'd be like this: opponent: I make UNCOMMONCARD active. UNCOMMONCARD HP: 7/7 *rest of stats don't matter* ================ guy1: my turn, I attach (A) to STRONGCARD STRONGCARD HP: 5/10 (A)(A)(A)(*) attack - 7 damage
I use attack, it KO's UNCOMMONCARD ================ opponent: COMMONCARD is now active, I attach (*) to BENCHEDCARD.
COMMONCARD HP: 5/5 *rest of stats don't matter*
guy1: My turn again. I attack COMMONCARD, it is KO'd.
Repeat that for two more turns and guy1 wins because he can just keep attacking overandoverandover again with the same attack that has no penalties. I mean, why use 8 attack damage cards when you can use one with 6 or 7 and not have to pay an energy discard penalty? ;D Does that make any sense? XD; The reason not having to place energy back into your hand works in the Pokemon TCG is 'cause the damage and HP are dealt with differently. The most common Pokemon have over 40HP, and attacks usually never do over 30 damage without some kind of catch (like flipping a coin). In our TCG, the HP and damage overlap eachother quite severely. Some cards easily have twice the attack power of other card's HP. (in other words, Pokemon cards in general, have a lot more HP than ours XD) Not sure if we have any cards as strong as the one in my example, but it's just something to consider anyway. I really don't mind at all, but I like poking holes. =D Poking is fun. This is why things such as Special effects and events are in existance. Plus, you can add energy to things on the bench, so it's just a good idea to have something ready to play. Obviously you can't cut out something like this entirely - it could just a the luck of the draw - but it is the job of the creator of the deck to make sure that they reduce any bad luck to a bare minimum.
|
|
|
Post by Killix on Jun 25, 2008 23:04:26 GMT -5
This is why things such as Special effects and events are in existance. Plus, you can add energy to things on the bench, so it's just a good idea to have something ready to play. Obviously you can't cut out something like this entirely - it could just a the luck of the draw - but it is the job of the creator of the deck to make sure that they reduce any bad luck to a bare minimum. Yeah, it does even it out with events and energy-ing up benched allies... Well, if there's some kind of unbalance, we'll find out about it after a few matches anyway. XD
|
|
|
Post by Vyt: Down, but Not Out on Jun 26, 2008 14:31:33 GMT -5
Mmm, I like what Jina just said. Decks owners are free to sacrifice HP for Attacks, which I just noticed by looking around at the starter deck creation thread, so if they do something like "I CHOOSE THAT ONE WITH 1 HP AND (*)(*)(*)(*) 6 DAMAGE!", it's part of their kill-or-be-killed strategy.
|
|
|
Post by Jina on Jun 26, 2008 16:38:02 GMT -5
Mmm, I like what Jina just said. Decks owners are free to sacrifice HP for Attacks, which I just noticed by looking around at the starter deck creation thread, so if they do something like "I CHOOSE THAT ONE WITH 1 HP AND (*)(*)(*)(*) 6 DAMAGE!", it's part of their kill-or-be-killed strategy. Absolutely. And if people *coughlikemecough* decide to put lots of paralyzing and healer cards in their deck, that can be just another of their strategies. I also begun work on a strategy. But I'm not revealing it until I've used it a few times xD
|
|