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Post by Kaljinyu on Nov 21, 2006 16:48:45 GMT -5
I bet if Fyora unleashed everything she has, it´d have enough power to wipe out half of Neopia. Only half? EDIT: Oh, and I've noticed that our help isn't included very much, but it used to be included in the olden days. Remember the Lucky Coin plot? Hmmmm... This gets me thinking... I'm off to the library!
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Post by Komori on Nov 21, 2006 17:50:33 GMT -5
Yeah, it was the standard lame excuse, maybe to prevent the "then sophie could brew some more of the potion" reply. Um, no she couldn't. Not unless she found another unwilting flower that's lasted for a decade in the middle of an asylum. EDIT: Oh, and I've noticed that our help isn't included very much, but it used to be included in the olden days. Remember the Lucky Coin plot? Hmmmm... WHAT? What in Neopia are you talking about, Kaljinyu? Hm, let me see.... Well, there is that one plot where we restore the memory of an entire city... Us. Only us. Not a plot character. Us in particular, and the King still continues to honor us for our participation. Let's see, what was that called? Oh yeah. The Altador Plot. Oh, and hm. Lemme think. Oh yeah, and then there was that mini plot. You know, the one where we had to help out a sea captain by figuring out where his crewmate disappeared. And the entire plot chapters involved the characters speaking directly to us. Hm. Oh gosh, it was so long ago, I totally forgot what it was called. Oh yeah. The Cyodrake's Gaze. The plot that happened right before this one.
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Post by Deleted on Nov 21, 2006 18:13:04 GMT -5
I bet if Fyora unleashed everything she has, it´d have enough power to wipe out half of Neopia. Oh dear then, it appears that Nathan is properly screwed. *don't ask* That was...actually a really good ending. The whole mayor thing seemed out of no where, he was strong and then he wasn't. Whatever. But I did like that ending. I gave up with the plot ages ago. I have nothing to say about it. XD
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Post by Kaljinyu on Nov 21, 2006 18:31:06 GMT -5
Yeah, it was the standard lame excuse, maybe to prevent the "then sophie could brew some more of the potion" reply. Um, no she couldn't. Not unless she found another unwilting flower that's lasted for a decade in the middle of an asylum. EDIT: Oh, and I've noticed that our help isn't included very much, but it used to be included in the olden days. Remember the Lucky Coin plot? Hmmmm... WHAT? What in Neopia are you talking about, Kaljinyu? Hm, let me see.... Well, there is that one plot where we restore the memory of an entire city... Us. Only us. Not a plot character. Us in particular, and the King still continues to honor us for our participation. Let's see, what was that called? Oh yeah. The Altador Plot. Oh, and hm. Lemme think. Oh yeah, and then there was that mini plot. You know, the one where we had to help out a sea captain by figuring out where his crewmate disappeared. And the entire plot chapters involved the characters speaking directly to us. Hm. Oh gosh, it was so long ago, I totally forgot what it was called. Oh yeah. The Cyodrake's Gaze. The plot that happened right before this one.Yeah, but those were tiny plots. The Altador Plot is a mini plot, and no one was really in danger during the Cyodrake's Gaze, except Hoban. I guess I should count Hoban, he's probably sensitive about being counted out. But for the big WAR plots, citizen participation isn't mentioned. The Lucky Coin plot included it though.
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Post by Komori on Nov 21, 2006 19:36:40 GMT -5
Altador wasn't a tiny plot. That thing took upwards of three months, didn't it? Compare it to the month and a half of Tale of Woe. The only thing that made Altador seem smaller was the lack of comics. But look at the amount of work involved. We had 12 puzzles to solve in Altador, one for each constellation. Tale of Woe? Maybe 4 or 5.
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Post by Kaljinyu on Nov 21, 2006 19:47:12 GMT -5
Altador wasn't a tiny plot. That thing took upwards of three months, didn't it? Compare it to the month and a half of Tale of Woe. The only thing that made Altador seem smaller was the lack of comics. But look at the amount of work involved. We had 12 puzzles to solve in Altador, one for each constellation. Tale of Woe? Maybe 4 or 5. Tiny as in... um... not very.. ummm... I guess what I mean is, "big" as in "involving a lot of people uniting for a cause". Cyodrake's Gaze and Altador were self-contained, mind you, excruciating on the brain, but self-contained. By big, I mean plots where someone comes up to you and says, "We need lots of people to come help this thing." Mostly wars have taken care of that, though. Kings rallying support to form vast armies, that kind of "big".
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Post by Komori on Nov 21, 2006 22:47:04 GMT -5
Okay, so you mean the wars. I dunno, they all had armies fighting in the comics, so I guess the players could feel like they were part of those war people (Like you could pretend you were a Maraquan fighting Pirates, or a Desert Scarab fighting Qasalan zombies.) So the only difference is that we're following three characters rather than characters with armies at their disposal.
But that's a lot like what I said in the beginning of the thread. This plot was odd in that we were doing things that followed the comic, and yet the comic went on without us. *shrug* I dunno if we could say that means there's a trend going on that's taking the effect of the player away from the plot. I mean, if we're following wars and such, then the war before this one (Lost Desert) had acknowledgement of the users' involvement, in regards to the building and scroll searching plot parts.
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Post by Gav on Nov 22, 2006 0:09:13 GMT -5
...I still don't understand why it's called the Tale of Woe when it was a relatively happy ending.
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Post by Nut on Nov 22, 2006 8:55:01 GMT -5
I am satisfied with the ending.
It was predicatable, yes, and the line about Bruno definitely sounded recycled--I would also have preferred ä "no more potion" excuse. But the whole plot ran so smoothly, updates coming out on time and the story following a regular track, and what plot we participated in was fun, though I would've liked more.
I would like it if they pulled a Razul, but I don't mind if the plot is closed and I can sit back and wait for my prizes (which should be better than the Altador plot, at any rate, since you can't complete the plot anymore).
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Post by Gav on Nov 22, 2006 8:56:40 GMT -5
I am satisfied with the ending. It was predicatable, yes, and the line about Bruno definitely sounded recycled--I would also have preferred ä "no more potion" excuse. But the whole plot ran so smoothly, updates coming out on time and the story following a regular track, and what plot we participated in was fun, though I would've liked more. I would like it if they pulled a Razul, but I don't mind if the plot is closed and I can sit back and wait for my prizes (which should be better than the Altador plot, at any rate, since you can't complete the plot anymore). Wait, so you want the villian to marry the heroine? ...Krawley/Gilly? .__.
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Post by Nut on Nov 22, 2006 10:07:13 GMT -5
I am satisfied with the ending. It was predicatable, yes, and the line about Bruno definitely sounded recycled--I would also have preferred ä "no more potion" excuse. But the whole plot ran so smoothly, updates coming out on time and the story following a regular track, and what plot we participated in was fun, though I would've liked more. I would like it if they pulled a Razul, but I don't mind if the plot is closed and I can sit back and wait for my prizes (which should be better than the Altador plot, at any rate, since you can't complete the plot anymore). Wait, so you want the villian to marry the heroine? ...Krawley/Gilly? .__. ... XDD Krawley's too old for Gilly, I think. n:P I meant a surprise plot twist just as everything seemed to be over. I don't think Razul was involved with marrying anybody.
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Post by kamikatze24 on Nov 22, 2006 11:02:00 GMT -5
Yeah, it was the standard lame excuse, maybe to prevent the "then sophie could brew some more of the potion" reply. Um, no she couldn't. Not unless she found another unwilting flower that's lasted for a decade in the middle of an asylum. I thought somebody would say that (I shouldn't delete half my post before... er... posting it)... Sophie didn't dissolve the flower in the potion. She didn't crush it, nor burn it, nor anything - she just stuck it into the bottle, as you can see in the comic, chapter 14, page one. As she poured the drink into the well, I couldn't see her pouring also the flower in, so I assumed she kept it since it was such a rare ingredient. (chapter 15, page one). I might be right or not. The flower is gone anyway, and since it's a none-wilting magical one... it should either stay in the bottle or in the well. Then she'd just have to pour in the rest of the potion and voilá! It's brewed again. So, what I actually meant to say was to make things not as complicated as my thoughts it is a lot easier to say "he has been in that state for too long" than explaining my whole post (I think in too complicated ways, I know XDD)
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Post by Kaljinyu on Nov 22, 2006 14:58:14 GMT -5
Okay, so you mean the wars. I dunno, they all had armies fighting in the comics, so I guess the players could feel like they were part of those war people (Like you could pretend you were a Maraquan fighting Pirates, or a Desert Scarab fighting Qasalan zombies.) So the only difference is that we're following three characters rather than characters with armies at their disposal. But that's a lot like what I said in the beginning of the thread. This plot was odd in that we were doing things that followed the comic, and yet the comic went on without us. *shrug* I dunno if we could say that means there's a trend going on that's taking the effect of the player away from the plot. I mean, if we're following wars and such, then the war before this one (Lost Desert) had acknowledgement of the users' involvement, in regards to the building and scroll searching plot parts. Yeah, a lot of plots are two-sided like that, where the comic/movie shows the main heroes doing all of the work, but the BattleDome rallies the support of the fighters. I was looking through my library, and there's something I wanted to confirm. Did the Volcano Mystery Plot depict ONE person solving the mystery, or a group of everyone?
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Post by Kaljinyu on Dec 13, 2006 15:49:08 GMT -5
The Solution Page is now visitable. Here's a neat little addition, Ilere's door says "DANCE FRIEND AND ENTER". zzzzZING! I loved that. ___________________________ EDIT: Also, they made a note to point out that the Acara Nurse's cell door was covered in RUST, not blood. n:( *fraun*
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Post by Komori on Dec 14, 2006 5:49:57 GMT -5
I noticed they also made it a point to include a link to every TCG card that was related to the plot. Touche, Neo team. However, I will still stick to my claim that there were fewer plot-related cards in this plot than previous ones, and that these cards did not reveal a cohesive storyline prior to the online beginning of the plot.
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