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Post by Killix on Mar 3, 2009 9:28:42 GMT -5
...'kay I loaded the game... went into Warm Welcome... got the coffee, broke the satellite... and the game crashed. Also, I still can't get through Iceberg Lake due to that ceiling vaccuumin bug I mentioned previously. XD Would anyone like some passwords? I find the list handy for anyone wanting to test certain levels by themselves, or start at a certain point. 1. (no password) 2. Newbie Road - NEWBIE 3. Central Park. - TRASHCAN 4. Apartment Complex. - CHECK-IN 5. Moonlight Avenue. - ELLUNA BOSS. - OMGLOLROFL 6. Way to the Bay. - SUNNYZ BONUS Stage - Defeat Wasps - DONTGETSTUNG 7. Rockfall Path. - WANDYSMASH 8. The Overgrowth. - THICKTREES 9. Dry Shoreline. - SUNNYTOO 10.Sand Castle. - ABIGONE 11. Island Hopping. - DONTDROWN BOSS. - SPUTNIK 12. Underwater Cave. - WORMY 13. Enter The Forest. - THICKERTREES 14. Simplewood. - BITESIZED 15. Switchpad Grove. - GREEN-BLUE 16. Forest Canopy. - WHEEEEEEEEEE BONUS Stage - Defeat Androids. - EXTERMINATE 17. Bug House. - SUPERSWARM BOSS. - BRINGITMOLDY 18. Above the Treetops. - GLOWYTHING DUNGEON. Tower of The Emeralds. - PURPLEXIN 19. Silo Cliffs. - GROOVEH 20. Agility Facility. - FACTOR-E 21. Sector Red. - TORCHRTORTUR 22. Sector Blue. - IDKFA 23. Sector Yellow. - ZELAZERS 24. Tundra Wasteland. - PROTOCOL 25. Iceberg Lake. - LAKEEFFECT
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Post by Gelquie on Mar 3, 2009 17:48:38 GMT -5
...'kay I loaded the game... went into Warm Welcome... got the coffee, broke the satellite... and the game crashed. Also, I still can't get through Iceberg Lake due to that ceiling vaccuumin bug I mentioned previously. XD I went to reproduce the bug, but the game didn't crash on me. Maybe it has to do with the operating system... I'm able to get past that area Iceberg Lake if I just stay away from that wall. If I want to be really zealous about it, I'll just not hit the first few blocks (so that I don't get sucked in from the side) and then go as deep from the wall as possible. Although I do find more than one place where I drift into the wall and die. Sometimes, when I play Wandy on Agility Facility, he won't be able to go through the slide-through tunnel. If I persist, he'll drift into the wall and die. Makes it difficult to play that level with Wandy... Hey Strife, I tried another play through the game, and I completely adore all the pretty colours in the early levels and the way they set the mood of the scenery and stuff. Except that in level 3, Central Park, there's this obstacle course of very spike-y spike-balls at the end of it, and I think that sort of jars with the happy fluffy mood a little. I mean, it's definitely a good idea, having a simple trap mechanism at the end of an easy level to get the player used to their controls, but I get scared easily, and suddenly seeing a spiky steel death-trap on level 3 makes me want to flee in terror. And I realise this is all just about the graphics and has nothing to do with the core elements of the game, but... in keeping with the general feel of the scenery, maybe it would be better if you made the spike traps look somehow fluffier and happy? Maybe make them like pretty blocks with smiley faces on them... Ok, you don't have to do that, but, if there was some way to make the spike-balls look like playground equipment or something inane and not very serious, that would be good. xD Just a little suggestion. It's just the first hint of a horrible catastrophe falling Netwafopia because of this evil villain that the main characters must face. Or Netwafopia is insane enough to leave spike balls on the playground.
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Post by Killix on Mar 4, 2009 8:33:28 GMT -5
Well, my point was just that the ceiling shouldn't be able to do that, and a player shouldn't have to take extra care as to avoid a game bug that kills you. XD
No matter how far I stay away, it always sucks me in. Even if I swim to the bottom. =(
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Post by Gelquie on Mar 4, 2009 17:37:23 GMT -5
Well, I'm not disagreeing that it shouldn't do that nor should one have to worry about it. I'm just saying that there's a way to bypass it for now until it does get fixed. But ouch. Though I'm not sure why it always does it for you; I did all sorts of tests on it a few moment ago and it didn't suck me in until I was directly under and touching the wall in question and pressed the up button. If you absolutely cannot get past it because of that bug, do you want me to PM you the password for the following level?
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Post by Omni on Mar 5, 2009 15:31:19 GMT -5
I'm currently in Agility Facility, and for some reason, Wandy's dash stopped working.
I got into the red area, hit the switch, and when I got to the area where I had to dash back out, I realised he wouldn't move more than a few pixels per dash. I ended up getting stuck in the low ceiling and dying. Even after dying, it still wouldn't work. I'm guessing it has something to do with the double-jump powerup, since it didn't happen until after I got said powerup. *resets game* And it's still not working! *quits and starts it back up* Better... let's see if it lasts.
EDIT: Yeah, it happened again after I got the double-jump. It didn't happen when I got the red switch before the blue switch, and didn't get the trophy, though. (In all cases, I hadn't entered the green area at all.
And another one, this one minor. I beat the Thundy clone guarding the red area by jumping on his head while holding a charged shot, and suddenly Wandy started gliding (moving across the floor stuck in the of the frames with his legs together). It stopped when I released the charge-beam thingy.
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Post by PFA on Mar 5, 2009 15:38:13 GMT -5
Oh, while I'm thinking about it, when I was entering into the boss battle at the end of the Tower of the Emeralds, it scrolled through the text boxes really quickly when I had the button held down which I was using to make Patjade walk left... by which I mean it would already be like three steps ahead in the cutscene before I could get a chance to read any of it. So I had to make an effort to remember to let go of the button as soon as the cutscene started up. XD;
So, um. Perhaps you should make sure it moves to the next text box after you press a button, and not while you're holding it down? Or something? ^_^;
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Post by Killix on Mar 5, 2009 15:59:56 GMT -5
If you absolutely cannot get past it because of that bug, do you want me to PM you the password for the following level? well, you can just post it here in a spoiler box. I'll keep trying... though it seems I just can't pass anywhere around that low ceiling without being sucked into it. EDIT: wait, I just got it. XD It didn't suck me in when I swam on the bottom and was Wandy.
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Post by Strife on Mar 6, 2009 10:38:29 GMT -5
Woohoo, big wall of replies! ^_^ Thank you everyone for your continued bugxcavations. There are also a couple things I was wondering about the monsters. -First, aside from the monster abilities you can get as Patjade, are you planning on having the monsters do any item drops, particularly random chance ones? Like, maybe there could be a small, random chance that a certain monster would drop a cookie. (I seem to remember a mention of Thundy Clones dropping cookies, but other than that, I don't remember anything.) -Secondly, is there going to be some way to view individual monsters and their names? It can help to know monster names, but there doesn't seem to be a way to find the monster names mid-game, and I was thinking it would be handy if there was, say, a way to purchase monster information 'sets' that you could view later. Random chance items sound shiny. ^_^ I could definitely add something like that. As for monster names, I want to do something like in the end credits of Super Mario World where after you complete the game and the credits play, there's a slideshow that shows all of the different monsters and their names. ^^ Until the game is 100% complete, though, I am currently making a list of monsters over at the NTWikiF: ntwf.net46.net/index.php/Jade_Phoenix_monstersFor the other bugs you mentioned, they have been noted in the list of reported bugs. =3 Hey Strife, I tried another play through the game, and I completely adore all the pretty colours in the early levels and the way they set the mood of the scenery and stuff. Except that in level 3, Central Park, there's this obstacle course of very spike-y spike-balls at the end of it, and I think that sort of jars with the happy fluffy mood a little. I mean, it's definitely a good idea, having a simple trap mechanism at the end of an easy level to get the player used to their controls, but I get scared easily, and suddenly seeing a spiky steel death-trap on level 3 makes me want to flee in terror. And I realise this is all just about the graphics and has nothing to do with the core elements of the game, but... in keeping with the general feel of the scenery, maybe it would be better if you made the spike traps look somehow fluffier and happy? Maybe make them like pretty blocks with smiley faces on them... Ok, you don't have to do that, but, if there was some way to make the spike-balls look like playground equipment or something inane and not very serious, that would be good. xD Just a little suggestion. Hmm, that's a good point. Maybe I can make them look like spinning tops or fluffy balls of electricity or something. xD Oookayyy, so PFA finally managed to get a chance to play the game on something far less lagtastic than Virtual PC... and let me just say that it is both easier and harder at full speed. XDDDD What I mean is some things are easier when played at the right speed, and others are... not. *shifty glance at a certain Tower of the Emeralds boss* Though that brings up a question... what IS the normal speed supposed to be, exactly? XD; I thought that it was playing at the right speed, but Omni kept claiming it was too fast. For a point of reference, how fast is the countdown supposed to be for the penguin bombs? A number per second, or faster than that? 'Cause it was doing the latter. At the normal speed, the birdy bombs should be counting down at slightly faster than 1 number per second, so it might be going faster than the normal game speed. I hath noted the bugs you mentioned. ^^ The floor and key bugs are rather strange... As for the boss bug, I think it adds a nice surprise to the battle's later stages, so i'll keep it for now until the more serious bugs are resolved. =3 And that dialog suggestion would be helpful indeed. Maybe I could make it so that the arrow keys don't advance the dialog. If you absolutely cannot get past it because of that bug, do you want me to PM you the password for the following level? well, you can just post it here in a spoiler box. I'll keep trying... though it seems I just can't pass anywhere around that low ceiling without being sucked into it. EDIT: wait, I just got it. XD It didn't suck me in when I swam on the bottom and was Wandy. Refresh my memory... where exactly in the level does this happen again? I could probably fix it by adjusting either the ceiling or the overall water level so that it's less likely to happen.
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Post by PFA on Mar 6, 2009 11:31:24 GMT -5
At the normal speed, the birdy bombs should be counting down at slightly faster than 1 number per second, so it might be going faster than the normal game speed. I hath noted the bugs you mentioned. ^^ The floor and key bugs are rather strange... As for the boss bug, I think it adds a nice surprise to the battle's later stages, so i'll keep it for now until the more serious bugs are resolved. =3 And that dialog suggestion would be helpful indeed. Maybe I could make it so that the arrow keys don't advance the dialog. Hmm, hard to say then. Didn't seem that much faster than a number per second, but then again I wasn't paying that much attention. XD; At any rate, slightly fast is better then very slow. And that's a good idea, though I might as well note that I wasn't in fact using the arrow keys at that particular point in time, because one of the arrow keys on that keyboard doesn't work. XD; So instead I was using, uhhh, J. Perhaps you can find a way for whatever controls you have set for the directionals to not further the dialogue?
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Post by Killix on Mar 6, 2009 11:45:21 GMT -5
Refresh my memory... where exactly in the level does this happen again? I could probably fix it by adjusting either the ceiling or the overall water level so that it's less likely to happen. my original report: Iceberg Lake. I apparently swam a litle too close to the ceiling of that wall... and it sucked me in like a vaccuum cleaner, where I then died from being inside a wall. ='(
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Post by Strife on Mar 6, 2009 11:59:48 GMT -5
That's a good idea, PFA. ^_^ I shall do zat. Refresh my memory... where exactly in the level does this happen again? I could probably fix it by adjusting either the ceiling or the overall water level so that it's less likely to happen. my original report: Iceberg Lake. I apparently swam a litle too close to the ceiling of that wall... and it sucked me in like a vaccuum cleaner, where I then died from being inside a wall. ='( Ah, okay! That's easy to fix. ^_^ I moved the ceiling down into the water, so it shouldn't happen anymore.
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Post by Killix on Mar 6, 2009 12:18:21 GMT -5
Oh yeah, I almost forgot... I doodled two random monster ideas... a mouse and a cambot. >_> <_<
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Post by Omni on Mar 8, 2009 23:29:48 GMT -5
Not a bug report this time. What if, assuming you can, in a later version, you included an unlockable, portable record player where you can change the music speed whenever you want? It's just that I've played it in an emulator where even the music lags, and I think several songs are pretty cool slowed. Example: www.freewebs.com/omniscia-wolf/SlowAuroraGroveClip.mp3(Sorry about things like quality and background noise.) It could also be humorous with the music fast.
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Post by The Wanderer on Mar 14, 2009 23:34:29 GMT -5
Well, well, well...
Seems it took me 3 years to finally getting around playing this.
But the funniest thing, is being able to play myself.
NSQ aint got jack on me. I'm the Ninth Wonder of the World, foo'.
The game is awesome, Strife. All of the most subtle things have been covered. You even got my sword hand right.
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Strife just wakied up
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Post by Strife just wakied up on Mar 20, 2009 5:28:49 GMT -5
Oops, I think I skipped a bug mention. =o I did a lot of tests when I reported it a few pages back. His health or movement doesn't matter. I think it might depend on his location on the map. Aww, the lighting bug cometh back. xD I know exactly what's causing it. Wandy's hot spot (or, in other words, the point on his body at which his projectiles spawn) is on his chest, and that's where the lightning bolts originate when he attacks. During his "panting" animation, his chest is lowered, and this causes the bolts to be spawned at a lower height as a result, causing them to collide with the floor and disappear before they should. Not a bug report this time. What if, assuming you can, in a later version, you included an unlockable, portable record player where you can change the music speed whenever you want? It's just that I've played it in an emulator where even the music lags, and I think several songs are pretty cool slowed. Example: www.freewebs.com/omniscia-wolf/SlowAuroraGroveClip.mp3(Sorry about things like quality and background noise.) It could also be humorous with the music fast. Ooh, that does sound pretty catchy! =D Unfortunately, with my current technological doohickies, I can't play music files at a slower or faster speed in-game. =/ I'll need to try and find an extension that can do that for me. I must admit, having the music play ultra-fast during a Coffee Rush sounds very amusing... *rubs hands together with glee* Well, well, well... Seems it took me 3 years to finally getting around playing this. But the funniest thing, is being able to play myself. NSQ aint got jack on me. I'm the Ninth Wonder of the World, foo'. The game is awesome, Strife. All of the most subtle things have been covered. You even got my sword hand right. Thanks, Wandy! ^_^ Glad you enjoyed it... and i'm glad I got your persona spot-on.
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