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Post by Cyborg on Mar 2, 2008 17:14:17 GMT -5
Thank you Vyt!
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Post by Vyt: Down, but Not Out on Mar 2, 2008 17:16:38 GMT -5
Don't thank me, Cyborg. I'm just trying to say what I think.
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Post by Huntress on Mar 2, 2008 17:37:24 GMT -5
Hunty, I really have to agree with Cyborg on that one, except I'll tackle this in a way that I hope I can make a point. With the mist lying around, literally no one can fight against you, no matter how hard you want us to be angry with RP!Huntress. It's quite hard - heck, even impossible - to come near you without getting kicked out of the ship by the mist. If your character sticks to the "I'm a villain, hence I should have more powers than you at the start" plot, I think we can pass that up, but if this keeps up, we're just following a ship around and watching helplessly as it rampages around NTWF. I've been checking every post I see in the RP, and I've seen zero posts containing someone entering the ship and fighting Hunty due to the trouble the pirates have been causing. In a sense, that's restricting the freedom of movement for several characters, and that can be classified as godmodding. It's slowing the plot too much, since those who need to fight against Hunty will have a pretty hard time just thinking how to enter the ship without getting kicked out. Unless we go with the "the gem has a mind of its own" thing and make the things it created go awry (or some other ideas that might tone the mist's power down or at least put a flaw in it), we really have no speck of a clue how to fight you, which is also the thing you've been asking us to do (at least, that can be implied). *breathes out* And this, my friends and cohorts, is Vyt trying to make a point. Please bear with him. EDIT: Spacefleet HQ, I hope that by shutting off the power you also included the lights. They're quite essential to Bluisa right now, yanno? *raises eyebrow* Did you or did you not actually read any of my posts concerning the way the demonship works in the RP? That no-one can fight against me - we got laserblasted about a page back. The mist cannot block lasers, I couldn't think of a single way how it could, because it's not solid and it's not magic and it's too fast to be suffocated like normal fire would. (Wait, what exactly are lasers? Fire, or light? Same result either way.) That it's impossible to come near the ship - why yes, it is. Same with Mage Manor, and Castle Kestrel (which only got infiltrated because the knights are all out) and Spacefleet HQ. But people have gotten near the ship. PFA, Surf, and Celestial are all in. That's the same logic that applied when pirates went to Mage Manor - they were allowed in. And about watching helplessly how the ship rampages around the NTWF - I know sure as heck that I mentioned several times that once the ship spreads out the wings, it uses up all the mist and the deck is clear and vulnerable. Which is why we're sitting and waiting there in the first place until we get feedback from the scouts, otherwise we would've taken a hike by now. About someone entering the ship and fighting Hunty - we just got Keng, did we not? >> Like I said, the ship considers her one of the crew, but I for one am still not sure whose side she's on or whose she'll end up choosing. And restricting the freedom of movement - um, how'bout we bring the Fleet HQ down to the earth then while we're at it, pardon my harshness? What I see here is a general lack of creativity. There's always a way out in one direction or another, as the blarfie would tell you. Can't get on the ship? Then don't get on the ship! Find a way to get to them without having to get on the ship. Mr. Spaceship-Commandeer-whatsisname, terrible with names, already did.
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Post by Bacon on Mar 2, 2008 17:45:03 GMT -5
Hunty, I really have to agree with Cyborg on that one, except I'll tackle this in a way that I hope I can make a point. With the mist lying around, literally no one can fight against you, no matter how hard you want us to be angry with RP!Huntress. It's quite hard - heck, even impossible - to come near you without getting kicked out of the ship by the mist. If your character sticks to the "I'm a villain, hence I should have more powers than you at the start" plot, I think we can pass that up, but if this keeps up, we're just following a ship around and watching helplessly as it rampages around NTWF. I've been checking every post I see in the RP, and I've seen zero posts containing someone entering the ship and fighting Hunty due to the trouble the pirates have been causing. In a sense, that's restricting the freedom of movement for several characters, and that can be classified as godmodding. It's slowing the plot too much, since those who need to fight against Hunty will have a pretty hard time just thinking how to enter the ship without getting kicked out. Unless we go with the "the gem has a mind of its own" thing and make the things it created go awry (or some other ideas that might tone the mist's power down or at least put a flaw in it), we really have no speck of a clue how to fight you, which is also the thing you've been asking us to do (at least, that can be implied). You know, you have a good point. The ship isn't just alive, it's indestructable. I mean, all HQs are to some extent, but while Castle Kestrel's walls and ceilings are being torn apart by Strife, the Weewoo daintily repairs the comparatively little damage that Marzia's lasers caused. You see, the problem (or one of them) is that anybody friendly can enter the ship, but once they're considered a threat, it literally throws them overboard. Meanwhile, even hard-to-find Spacefleet HQ is being invaded by evil-doers people the station doesn't like. The only way, right now, I see to attack one of the pirates is to ally with them and then go for their throats when the ship least expects it. Even then it's doubtful it would hit before the mist throws the attacker off. What I see here is a general lack of creativity. There's always a way out in one direction or another, as the blarfie would tell you. Can't get on the ship? Then don't get on the ship! Oh! Like shooting arrows! No, wait, Jernath tried that, the mist deflected them. Aha! Shooting at it from spaceships! No, that's been tried too, and it just heals itself. I've got it! Magic attacks! No, wait, you already mentioned it can block magic...
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Post by Vyt: Down, but Not Out on Mar 2, 2008 17:46:57 GMT -5
I do see your point. :/ It's not easy to think of other ways to fight Hunty when one focuses too much into having to enter the ship just to do so. I apologize for thinking too much, methinks.
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Post by Strife on Mar 2, 2008 18:02:30 GMT -5
Hunty, I really have to agree with Cyborg on that one, except I'll tackle this in a way that I hope I can make a point. With the mist lying around, literally no one can fight against you, no matter how hard you want us to be angry with RP!Huntress. It's quite hard - heck, even impossible - to come near you without getting kicked out of the ship by the mist. If your character sticks to the "I'm a villain, hence I should have more powers than you at the start" plot, I think we can pass that up, but if this keeps up, we're just following a ship around and watching helplessly as it rampages around NTWF. I've been checking every post I see in the RP, and I've seen zero posts containing someone entering the ship and fighting Hunty due to the trouble the pirates have been causing. In a sense, that's restricting the freedom of movement for several characters, and that can be classified as godmodding. It's slowing the plot too much, since those who need to fight against Hunty will have a pretty hard time just thinking how to enter the ship without getting kicked out. Unless we go with the "the gem has a mind of its own" thing and make the things it created go awry (or some other ideas that might tone the mist's power down or at least put a flaw in it), we really have no speck of a clue how to fight you, which is also the thing you've been asking us to do (at least, that can be implied). You know, you have a good point. The ship isn't just alive, it's indestructable. I mean, all HQs are to some extent, but while Castle Kestrel's walls and ceilings are being torn apart by Strife, the Weewoo daintily repairs the comparatively little damage that Marzia's lasers caused. You see, the problem (or one of them) is that anybody friendly can enter the ship, but once they're considered a threat, it literally throws them overboard. Meanwhile, even hard-to-find Spacefleet HQ is being invaded by evil-doers people the station doesn't like. The only way, right now, I see to attack one of the pirates is to ally with them and then go for their throats when the ship least expects it. Even then it's doubtful it would hit before the mist throws the attacker off. Actually, I don't quite think that the pirate ship is that powerful. Sure, it can grab any intruder and toss them away like rag dolls, but to be honest, walking up to the pirate ship is comparable to walking through the front door of Spacefleet HQ. What we need here is simply a different strategy to get past the ship's defenses. Something a little more clever than trying to scale its walls. Then again, the fact that Sev is at the pirate ship makes it even trickier to come up with a strategy, since he'd be able to manipulate fire that comes in the ship's direction. This is definitely something that has me scratching my chin... but I still feel that it's entirely possible to get to the pirates if you use the right method of attack.
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Post by PFA on Mar 2, 2008 18:03:55 GMT -5
...Sorry Hunty, but I do agree that the whole mist thing seems a bit godmodish. Though maybe I'm just biased because all my attacks directed at the ship have been rendered useless because of the mist, and there's really no other techniques I have at my disposal. Meaning, Jernath doesn't use magic, and his only weapons are his bow and daggers, neither of which can get past the mist. So far the only thing that can get past the mist is lasers. You realize how few characters can actually shoot lasers? Just Spacefleet and Hades, I believe... Spacefleet is mostly busy with other things, and Hades is dead. ...So yeah. That turned out kinda rambly, but I hope you can see my point. ;; EDIT: My only idea right now is poking a hole in the ship's hull and attacking from the inside. But wouldn't the mist (or someone else for that matter) spot me on the way in? >_> *ponders more*
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Post by Fraze on Mar 2, 2008 18:16:01 GMT -5
Wait, what exactly are lasers? Fire, or light? Same result either way. *Puts on geeky professor glasses* Laser stands for Light Amplification by Stimulated Emission of Radiation. When you use a flashlight, you spray light of a lot of different wavelengths in every direction. Lasers, on the other hand, emit a certain wavelength (or possibly just a very few wavelengths) in one direction, straight ahead. There is no scatter. As anyone who has fried ants or burned paper using a magnifying glass knows, when you focus a lot of light on a single point, all the heat that that light carries with it gets focused on that point as well (because light, which is just electromagnetic radiation, can be converted to heat). This is why particularly powerful lasers can cause things to become very hot--for example, hot enough to weld two pieces of metal together, or hot enough to zap a demonic pirate ship. Technically, because laser beams are light, you shouldn't be able to see the beams until they hit some matter--either they hit a solid object, or they hit a colloidal suspension in air (ie, dust or water vapor) and scatter, allowing you to see the scatter. And since they're light, they travel at, well, the speed of light--so you definitely shouldn't be able to see them traveling toward you until it's too late. For this reason, I think the term "laser" might be a misnomer. I'm more inclined to think that the ship's weapons are plasma-based. (Plasma=superheated soup of elementary particles.) Plasma wouldn't travel at the speed of light, and since it's so hot, it would radiate in all directions while it travels through air, so you would be able to see it. It'd still go really, really fast, though--say, as fast as a bullet for planet-based battles, and probably some significant fraction of the speed of light for space battles. This post of random theorizing and science has been brought to you by, uhh, Fraze. *Removes geeky professor glasses*
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Post by Omni on Mar 2, 2008 19:21:52 GMT -5
Idea: Maybe the ship repairs itself by transforming mist into a solid whatever-it-needs, and so the more it repairs itself, the less remaining mist it has left over, and the more vulnerable it is?
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Post by Amneiger on Mar 2, 2008 20:16:44 GMT -5
EDIT: Spacefleet HQ, I hope that by shutting off the power you also included the lights. They're quite essential to Bluisa right now, yanno? The post says that they cut powers to the lifts but didn't mention lights, so I would assume that they're still on.
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Post by Cyborg on Mar 2, 2008 21:15:26 GMT -5
Hunty, I really have to agree with Cyborg on that one, except I'll tackle this in a way that I hope I can make a point. With the mist lying around, literally no one can fight against you, no matter how hard you want us to be angry with RP!Huntress. It's quite hard - heck, even impossible - to come near you without getting kicked out of the ship by the mist. If your character sticks to the "I'm a villain, hence I should have more powers than you at the start" plot, I think we can pass that up, but if this keeps up, we're just following a ship around and watching helplessly as it rampages around NTWF. I've been checking every post I see in the RP, and I've seen zero posts containing someone entering the ship and fighting Hunty due to the trouble the pirates have been causing. In a sense, that's restricting the freedom of movement for several characters, and that can be classified as godmodding. It's slowing the plot too much, since those who need to fight against Hunty will have a pretty hard time just thinking how to enter the ship without getting kicked out. Unless we go with the "the gem has a mind of its own" thing and make the things it created go awry (or some other ideas that might tone the mist's power down or at least put a flaw in it), we really have no speck of a clue how to fight you, which is also the thing you've been asking us to do (at least, that can be implied). *breathes out* And this, my friends and cohorts, is Vyt trying to make a point. Please bear with him. EDIT: Spacefleet HQ, I hope that by shutting off the power you also included the lights. They're quite essential to Bluisa right now, yanno? *raises eyebrow* Did you or did you not actually read any of my posts concerning the way the demonship works in the RP? That no-one can fight against me - we got laserblasted about a page back. The mist cannot block lasers, I couldn't think of a single way how it could, because it's not solid and it's not magic and it's too fast to be suffocated like normal fire would. (Wait, what exactly are lasers? Fire, or light? Same result either way.) That it's impossible to come near the ship - why yes, it is. Same with Mage Manor, and Castle Kestrel (which only got infiltrated because the knights are all out) and Spacefleet HQ. But people have gotten near the ship. PFA, Surf, and Celestial are all in. That's the same logic that applied when pirates went to Mage Manor - they were allowed in. And about watching helplessly how the ship rampages around the NTWF - I know sure as heck that I mentioned several times that once the ship spreads out the wings, it uses up all the mist and the deck is clear and vulnerable. Which is why we're sitting and waiting there in the first place until we get feedback from the scouts, otherwise we would've taken a hike by now. About someone entering the ship and fighting Hunty - we just got Keng, did we not? >> Like I said, the ship considers her one of the crew, but I for one am still not sure whose side she's on or whose she'll end up choosing. And restricting the freedom of movement - um, how'bout we bring the Fleet HQ down to the earth then while we're at it, pardon my harshness? What I see here is a general lack of creativity. There's always a way out in one direction or another, as the blarfie would tell you. Can't get on the ship? Then don't get on the ship! Find a way to get to them without having to get on the ship. Mr. Spaceship-Commandeer-whatsisname, terrible with names, already did. Ah but Hunty, once again you've made the ship indestructable which is unfair to the other roleplayers, like me considering I've tried to keep Cyborg on the ship and have been god modded off twice. I like Omni's idea about the mist thing. Like the whole everlasting mist and everlasting repairs is getting annoy quite frankly. See Keng, Ikkin and I have been planning a former Weewoo crew confrontation/ battle for at least a week and a half, but that won't happen if Cyborg can't stay on the Weewoo for more than a post or two. Does anyone see where I'm going with this?
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Post by Rider on Mar 2, 2008 22:45:42 GMT -5
*raises eyebrow* Did you or did you not actually read any of my posts concerning the way the demonship works in the RP? That no-one can fight against me - we got laserblasted about a page back. The mist cannot block lasers, I couldn't think of a single way how it could, because it's not solid and it's not magic and it's too fast to be suffocated like normal fire would. (Wait, what exactly are lasers? Fire, or light? Same result either way.) That it's impossible to come near the ship - why yes, it is. Same with Mage Manor, and Castle Kestrel (which only got infiltrated because the knights are all out) and Spacefleet HQ. But people have gotten near the ship. PFA, Surf, and Celestial are all in. That's the same logic that applied when pirates went to Mage Manor - they were allowed in. And about watching helplessly how the ship rampages around the NTWF - I know sure as heck that I mentioned several times that once the ship spreads out the wings, it uses up all the mist and the deck is clear and vulnerable. Which is why we're sitting and waiting there in the first place until we get feedback from the scouts, otherwise we would've taken a hike by now. About someone entering the ship and fighting Hunty - we just got Keng, did we not? >> Like I said, the ship considers her one of the crew, but I for one am still not sure whose side she's on or whose she'll end up choosing. And restricting the freedom of movement - um, how'bout we bring the Fleet HQ down to the earth then while we're at it, pardon my harshness? What I see here is a general lack of creativity. There's always a way out in one direction or another, as the blarfie would tell you. Can't get on the ship? Then don't get on the ship! Find a way to get to them without having to get on the ship. Mr. Spaceship-Commandeer-whatsisname, terrible with names, already did. Ah but Hunty, once again you've made the ship indestructable which is unfair to the other roleplayers, like me considering I've tried to keep Cyborg on the ship and have been god modded off twice. I like Omni's idea about the mist thing. Like the whole everlasting mist and everlasting repairs is getting annoy quite frankly. See Keng, Ikkin and I have been planning a former Weewoo crew confrontation/ battle for at least a week and a half, but that won't happen if Cyborg can't stay on the Weewoo for more than a post or two. Does anyone see where I'm going with this? [glow=red,2,300]Destroying our base? No base should be destroyed entirely. We just dented Castle kestrel a bit. The mist will go once you get your paws on the gem. the gem is the key to this whole thing. Always has been, always will be. Confrontations can happen outside of the ship. But the Weewoo has always been the most vulnerable of the guild bases. Well, now the tables have turned a bit. Not used to the new setup? Talk to Mage Manor or the Spacefleet about it. Remember: Force Hunty and Leraye off the ship, and you force the gem off the ship with them. The gem is they key to this whole plot. EDIT: PFA, regarding poking a hole in the hull, it may very well confuse the mist. Well, what have you got to lose? [/glow]
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Post by Clocky: Activity is a Thing on Mar 3, 2008 2:05:43 GMT -5
Well since this is O.O.C. I can't be all sinister. Darn it. [>_<] Anyways, I've got a few ideas how Hunty's ship could be defeated -- even thought she'd probably worm her way out of it. XD Hmm. I came-in late in the game, didn't I? [o-o]
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Post by Amneiger on Mar 3, 2008 2:13:28 GMT -5
I wouldn't worry about being late; there's no time limit for joining, so you can just point your character in the direction of the action or something. xD Although it might be a good idea to put something in the GW2 Persona thread.
And your spelling looks fine to me.
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Post by Clocky: Activity is a Thing on Mar 3, 2008 2:24:27 GMT -5
I wouldn't worry about being late; there's no time limit for joining, so you can just point your character in the direction of the action or something. xD Although it might be a good idea to put something in the GW2 Persona thread. And your spelling looks fine to me. Oh. I put something in the Mage Persona thread, but I guess I oughta move also put something in the GW II thingamajiggerdysomething too, huh?
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