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Post by Kengplant on Jan 23, 2008 13:53:08 GMT -5
Fair enough. In that case, PMs need to start flying. I'll look for someone to collaborate with to get something going. PM me if anyone is interested.
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Post by Strife on Jan 23, 2008 13:54:57 GMT -5
Fair enough. In that case, PMs need to start flying. I'll look for someone to collaborate with to get something going. PM me if anyone is interested. Also, my fellow 'Fleeters, don't forget to report to the Command Center (GW2) in the Spacefleet Guild for general collaboration. There, you can ask questions out in the open regarding Spacefleet's role in the plot.
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Post by Huntress on Jan 23, 2008 13:55:58 GMT -5
Hm. Question for everyone: how did GW1 work? No, really, I wasn't in it. Not much, anyway. What's the difference between GW1 and this current show? The first one worked out, didn't it?
And yep, fellow pirates, same goes to you and the War Room up there in the guild. Speak up and such. This is collective effort, after all.
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Post by KitClairvoyance on Jan 23, 2008 14:02:02 GMT -5
*sighs and hugs Strife and Keng and Hunty* ..I adore you guys for trying to help, and I really hate to sound like a wet towel, but that's not the best way about it. A roleplay is character-centric, and not plot-centric. Still, if everyone finds that path more fun and enjoyable, by all means go with it. I'll just pull out, I feel bad for ruining the fun this much already.
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Post by Kengplant on Jan 23, 2008 14:03:20 GMT -5
Hm. Question for everyone: how did GW1 work? No, really, I wasn't in it. Not much, anyway. What's the difference between GW1 and this current show? The first one worked out, didn't it? And yep, fellow pirates, same goes to you and the War Room up there in the guild. Speak up and such. This is collective effort, after all. After much effort everyone was convinced to just start attacking stuff. PMs flew and people collaborated to create separate (character based) plot lines from the main "gahh! Shino gone crazy!" plot line. Currently we lack both aspects. edit: It's not your fault Kit. You tried to get things going, things just backfired is all And hey, you did succeed in getting the war to take longer than a day, and getting everyone to a place that provides the possibility of battle. It's up to us to take advantage of this.
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Post by Huntress on Jan 23, 2008 14:13:47 GMT -5
Hm. Question for everyone: how did GW1 work? No, really, I wasn't in it. Not much, anyway. What's the difference between GW1 and this current show? The first one worked out, didn't it? And yep, fellow pirates, same goes to you and the War Room up there in the guild. Speak up and such. This is collective effort, after all. After much effort everyone was convinced to just start attacking stuff. PMs flew and people collaborated to create separate plot lines from the main "gahh! Shino gone crazy!" plot line. Currently we lack both aspects. Ah. So what we need is someone to blame, something to fight for, and generally guts to splatter on the walls? Bit of a problem with that last one, because this time there are no generic opponents and we all know how hard it is to kill PCs. Eh. I'm still convinced that it'll work out one way or another. It's moving, isn't it? Kit: you sure? Because it looks to me that GW is very plot-centric, if only because people need something to cling to and work from. How'bout y'all give the pirates the Precious, we run off with it, ask the Mages for cover, and everyone can start a big chase-siege with minor battles wherever two guilds meet? >> That way it'd still remain guild-centric. And there'd be acshun.
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Post by KitClairvoyance on Jan 23, 2008 14:13:57 GMT -5
Hm. Question for everyone: how did GW1 work? No, really, I wasn't in it. Not much, anyway. What's the difference between GW1 and this current show? The first one worked out, didn't it? And yep, fellow pirates, same goes to you and the War Room up there in the guild. Speak up and such. This is collective effort, after all. After much effort everyone was convinced to just start attacking stuff. PMs flew and people collaborated to create separate (character based) plot lines from the main "gahh! Shino gone crazy!" plot line. Currently we lack both aspects. edit: It's not your fault Kit. You tried to get things going, things just backfired is all And hey, you did succeed in getting the war to take longer than a day, and getting everyone to a place that provides the possibility of battle. It's up to us to take advantage of this. The point is, if you're heading down that path, it's more like a collaborative story rather than a roleplay. I think I've mentioned that somewhere. Which is why I didn't want to join in the first place, GW1 was like that, and I had the feeling that GW2 would be the same. Not that a collaborative story is a bad thing. It's just that it's not a roleplay. If we want a roleplay, please can we get the basics down first? If not, then plot away. I just don't feel like being in it. Personal preference, not because of any of you. <3 Edit: The reason it's so plot-centric, is because it's trying not to be a roleplay. I've been roleplaying for nearly half a decade now, and this is the most frustrating ever. I'm not saying it has to be a pure roleplay through and through. It's just that it can be so much more than what it is. I guess it's something that most people don't care for though.
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Post by Kengplant on Jan 23, 2008 14:17:47 GMT -5
Well, if you really feel that way it's up to you. You'll have to make one heck of an exit after what you started though XD.
But yea, I've also been RPing a long time, but to get an RP on this scale, well, I've never heard of it before the last GW, and things need to be organized a little just to get things going, other wise we get what I call the elementary school soccer syndrome. You have two goalies in the nets. If you're lucky you might have 1 or 2 people stay back on defense, everyone else is crowded around the ball and moving across the field like a giant swarm on insects. There's no logic to anything, you don't know if you just stepped on the foot of your team mate or an opponent. All you see is the ball.
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Post by KitClairvoyance on Jan 23, 2008 14:24:53 GMT -5
Well, if you really feel that way it's up to you. You'll have to make one heck of an exit after what you started though XD. All roleplayers have backdoor escape plans for when IRL takes over. xD ..and if people want a roleplay, I'll stay and help. If people want a collaborative story, then I trust you all to be good enough writers to handle that. Edit: I've seen/been in roleplays this scale. xD .. it can be done. But the NTWF isn't ready for it yet. The problem is compounded further by everyone having multiple characters. If everyone had one and only one character, it would be so much easier. Then we would have at most a dozen or less characters to deal with.
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Post by Strife on Jan 23, 2008 14:40:52 GMT -5
Well, if you really feel that way it's up to you. You'll have to make one heck of an exit after what you started though XD. All roleplayers have backdoor escape plans for when IRL takes over. xD ..and if people want a roleplay, I'll stay and help. If people want a collaborative story, then I trust you all to be good enough writers to handle that. Edit: I've seen/been in roleplays this scale. xD .. it can be done. But the NTWF isn't ready for it yet. The problem is compounded further by everyone having multiple characters. If everyone had one and only one character, it would be so much easier. Then we would have at most a dozen or less characters to deal with. I've thought about the character issue a lot, and a big part of me was saying NO when I introduced Cyclops. But to be honest, I have enough generic subcommanders as it is, and at least one of them has to dish out legitimate orders without being referred to as "Subcommander #1". xD; If Cyclops doesn't get himself killed anytime soon, i'm thinking that I could put Leoness in a position where she's out of the plot, so that i'd be back to two characters. Also, if a full-blown battle takes place at the south gate, we might want to consider having a few characters die off. That also applies to anyone who encounters The Commander in the forest. xD *brick'd*
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Post by Kengplant on Jan 23, 2008 14:48:56 GMT -5
Dieing off could be a bit of a problem. Seriously wounding with Sev otherwise occupied however I don't see a problem with.
The thing is, with past characters I've been perfectly OK with killing them off because I didn't intend to use them again. In one RP I went through several characters over the course of a few months because I kept letting them get killed off. They were just short term characters. But I wouldn't want Keng to die because I intend to keep using her. A lot of the secondary characters in this are characters that are long term.
On that note. I salute Tamia for her bravery in killing off her main. It's a hard thing to do.
edit: You know, I think I just figured out why I've been so impatient. I'm used to reading books on one sitting. And I'm so into what's going on I'm desperate to see what will happen XD
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Post by Crystal on Jan 23, 2008 17:16:31 GMT -5
... I don't know about everyone else, but to me, that post's hitting pretty hard right now. In any case, it's going to force a lot of people to focus on someone else for once. ;__; *hugs Kit* If it's any help, Kit looks forward to reading your posts. And your sister's. She is your sister, isn't she? xD ... Also, you need to check your PMs more often. xD
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Post by Scar on Jan 23, 2008 17:21:12 GMT -5
If Cyclops doesn't get himself killed anytime soon, i'm thinking that I could put Leoness in a position where she's out of the plot, so that i'd be back to two characters. Just let us know what you decide and Aeri and I will make one quick post so Leoness and our characters can leave the RP. Like I said before, one more week anyway so why care
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Post by Tam on Jan 23, 2008 17:23:43 GMT -5
On that note. I salute Tamia for her bravery in killing off her main. It's a hard thing to do. Like I said, someone had to die. ^^; Maybe. I dunno if it was the right thing to, but I thought so at the time. ... I don't know about everyone else, but to me, that post's hitting pretty hard right now. In any case, it's going to force a lot of people to focus on someone else for once. ;__; *hugs Kit* If it's any help, Kit looks forward to reading your posts. And your sister's. She is your sister, isn't she? xD ... >.> ... Why, did I miss one? xD; *confused*
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Post by Crystal on Jan 23, 2008 17:30:55 GMT -5
On that note. I salute Tamia for her bravery in killing off her main. It's a hard thing to do. Like I said, someone had to die. ^^; Maybe. I dunno if it was the right thing to, but I thought so at the time. ... >.> ... Why, did I miss one? xD; *confused* I sent you a couple. xD And I kinda suspected it. :3 You write the same way.
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