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Post by PFA on Dec 8, 2007 13:02:43 GMT -5
[glow=red,2,300]The idea that Chikkin and I were discussing was this: The pirates vs. ninja war has gotten completely out of hand. The knights believe that it's their duty to keep order, so they start interfering. The other guilds start wondering if it's right for the knights to interfere with the other guilds' buisness, and depending on the answers they come to, they choose sides accordingly. There may or may not be a man o' war involved. >.> Whatcha think?[/glow] Sounds great. I could go with that.
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Post by Huntress on Dec 8, 2007 13:20:57 GMT -5
Problem with the pirate vs ninja thing is, the current pirate captain, a.k.a. yours truly isn't all that anti-ninja and would just beat all the pirates over the head if they got too out of hand.
Which means that the getting-out-of-hand part would be the ninjas' fault ^____^
*smack'd*
Nah, have one ninja throw a shuriken at the Weewoo and you'll have Hunty on warpath at once. I like my ship. (And if you're going to send any peacetalkers to me when I'm on warpath, choose some you don't find too valuable >>)
I like Rider's idea ^^ And unless this happens to take place during my finals - which are scattered throughout January - I'm definitely in. This semester's finals aren't as hectic as they were last year, anyway.
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Post by zarikrahia on Dec 8, 2007 13:55:59 GMT -5
Well, Spacefleet has been discussing, amoung otherthings, if the guilds start firin' off at each other, dropping on them, and arresting everyone. =3. Though the plan may have changed since.
sssssh...you don't know we're here...*beams up*
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Post by Zylaa on Dec 8, 2007 20:53:03 GMT -5
Sounds good, Rider. A sort of (pirates vs. ninjas) vs. knights? So then we've got mages, spacefleet... what will the mercenaries do?
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Post by PFA on Dec 8, 2007 21:09:36 GMT -5
Sounds good, Rider. A sort of (pirates vs. ninjas) vs. knights? So then we've got mages, spacefleet... what will the mercenaries do? The mercenaries get hired by various guilds when the guilds need backup. Or something.
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Post by Salah~ on Dec 9, 2007 13:29:48 GMT -5
Sounds good, Rider. A sort of (pirates vs. ninjas) vs. knights? So then we've got mages, spacefleet... what will the mercenaries do? The mercenaries get hired by various guilds when the guilds need backup. Or something. ...basically, they get hired when someone needs help getting something done, I assume. So yeah.
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Post by Kengplant on Dec 10, 2007 3:30:47 GMT -5
Well, Spacefleet has been discussing, amoung otherthings, if the guilds start firin' off at each other, dropping on them, and arresting everyone. We're working on catchy arrest phrases. Something other than "you have the right to remain silent". We're thinking something along the lines of, "You're under arrest. Halt in the name of love. We're calling Gohstbusters. Resistance is futile. Daleks are supreme! Exterminate! Bring the Captain and the Wookie to Strife!" along with some other random references piled up in an obscenely long line that degrades itself into increasingly nonsensical paragraphs. We of course say this AFTER we get you in the hand cuffs of whatever we're using. We're still working on the catch phrase and haven't had time to develop new unnecessarily fancy technology for restraining prisoners yet.
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Post by zarikrahia on Dec 10, 2007 21:55:49 GMT -5
Oh, how 'bout this. 'Stop that right this instant, or I'll use you for genetic testing'? I'm gonna enjoy this very, very much.
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Post by Amneiger on Dec 11, 2007 2:51:43 GMT -5
Bah. Who needs arrest phrases when you can have "Welcome to Prison" monologues that your, uh, new friends are forced to sit through? "Um, hi everyone. Welcome to Cellblock A. I've been asked to make you all comfortable, so I've given you all beds and toilets and sinks. And overhead flourescent lights set into the ceiling where you can't break them and use the tubes as makeshift weapons during a prison uprising. Oh, and ventilation shafts that are too small to crawl through and are lined with razor-sharp fans. That should be good. Food will be delivered three times a day. Unfortunately I can't tell you what you're going to get because I honestly have no idea; I decided to let the cafeteria staff take care of that and who knows what they're going to come up. And don't worry about the guards, they're your friends and will only start shooting if you try to start a fight. Their guns have fingerprint scanners built into the grips, so don't try to steal one." "That leaves entertainment and exercise. Unfortunately I can't allow you to leave your cells because it'll be too much of a security risk, but you should be able to walk in circles around your cells. As for entertainment, I was kind of hoping you could help with that. You see, I'm putting together a new lecture series and I was thinking that since you're here anyway you might be willing to help critique it. Due to scheduling constraints we couldn't split it up into multiple parts, so we'll have to play it through without any breaks. That should take only about fifteen days of continuous video and audio or so. We put speakers and projectors into the lights, so just don't stand on the side of the cell opposite the bed because that's where we'll be projecting it. We'll be starting the lecture in about half an hour or so. Yeah, that should be it. Thanks for listening, you'll be doing a lot more of it real soon." *...giggles madly*
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Post by Scar on Dec 11, 2007 10:09:27 GMT -5
Just a little thing I'm curious about. If the Spacefleet is an all powerful police force who's making planetfall to arrest everyone with high technology weapons what are the rest going to do about it? I mean, the pirates have got nothing against them and even the others, even with magic, seem unlikely they'll beat anyone with shield generators and blasters. Just seems kinda overpowered to me and really difficult to roleplay otherwise, at least in my opinion
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Post by Rider on Dec 11, 2007 10:43:35 GMT -5
Just a little thing I'm curious about. If the Spacefleet is an all powerful police force who's making planetfall to arrest everyone with high technology weapons what are the rest going to do about it? I mean, the pirates have got nothing against them and even the others, even with magic, seem unlikely they'll beat anyone with shield generators and blasters. Just seems kinda overpowered to me and really difficult to roleplay otherwise, at least in my opinion [glow=red,2,300]That's why the knights were going to be the lawkeeping force, I thought. 0_o[/glow]
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Post by Huntress on Dec 11, 2007 11:00:52 GMT -5
Just a little thing I'm curious about. If the Spacefleet is an all powerful police force who's making planetfall to arrest everyone with high technology weapons what are the rest going to do about it? I mean, the pirates have got nothing against them and even the others, even with magic, seem unlikely they'll beat anyone with shield generators and blasters. Just seems kinda overpowered to me and really difficult to roleplay otherwise, at least in my opinion Well, technic'ly the pirates - and mages - have Sev. Though we can't really use him as a constant deus-ex-machina. We could go by the old sci-fi rule that says that high technology malfunctions when near magic. Meaning that the Spacefleet fighters would for example only be able to use their weapons/shields at a certain distance from any mage/magical object/magical shield. Like, in the pirate RP, I obtained a sword from a Mary Sue (yes, seriously. Glows near enemies and is covered with runes and everything.) According to that rule, it'd be able to cut through any forceshield (though otherwise it's so wimpy that it wouldn't even cut a wooden shield e.e) It wouldn't parry a laser beam, because the laser is at a safe distance, but if a mage tackled the person with the laser at that point (yay cheery mental images xD) then the laser itself would malfunction and I'd be safe. That gives all mages certain immunity, 'fcourse, and that's where alliances and strict character profiles come in (you can't have your character suddenly discover some magical powers they were until now unaware of >> And picking up magical amulets from pixies and dwarfs who conveniently show up in the middle of the battlefield ain't happening either. And I'm not going to shatter the aforesaid Sue-sword and give a piece to each pirate, thank you. The magic is generally said to dissolve when the objet is shattered anyway.) *shrug* Just brainstorming/thinking out loud here. Opinions and such?
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Post by Kengplant on Dec 11, 2007 13:06:12 GMT -5
Actually, we've been careful about discussing how we're not going to make ourselves overpowered while at the same time not making ourselves pathetically submissive. The problem with no functioning with magic rule is that Strife is an amature earth mage for one, plus there's Amaru who's also got some magic, and Urchin, and then Ethan is a cyborg so going near him with that rule doesn't just cripple his weapons, but could turn him into a twitching wreck. Then there's Cyborg (the Pirate/Merc), who's constantly around magic and never malfunctioning. Secondly, the ninjas can teleport, so can many of the mages, so there's not reasonable way to keep our distance. Not to mention if we're in our ships then Sev suddenly flaps by. "AHHH ALL SYSTEMS FAILED! EJECT! EJECT! SHOOT THAT'S FAILED TOO! AHHHHH! MAYD- SHOOT COMMUNICATIONS ARE OUT TOO! AHHHHH!" *crash* *die* In other words, sorry to say it Hunty but just no. Magic is already overpowered as it is, Spacefleet is the closest opposing force that could match it head to head. Mages can summon shields and stuff too. Pirates have pistols, spacefleet's are more or less the same just more sophisticated and complicated at times, (you wouldn't believe the number of settings some of the fleeters have. Mine's simple, point and shoot. End of story. They set it to stun, to cripple, to knock unconscious, to injure, to kill, etc.), we still do close range combat, and even for us that's still mostly straight on head to head metal on metal. We promise not to abuse our powers and take everyone out in one fell swoop blasting from our moon. We've also taken precautions to see to it that you have some way to get at us on the ground, (Tabloid Town Spaceport), and through that same means you have the potential to reach us up in the sky should you be able to break through our defenses (weee teleport!) ... (we're working on a counter to that to be honest... we've put a lot of thought into it and haven't come up with much other than a flashing light and loud noises. ... No not a party.) and figure out how to pilot one of the ships. (I really want to see space pirates , ... please don't bet it away in a game of RCP to a non pirate like the Weewoo if you do manage to get one...), (C'mon, like you'd really give it back to Spacefleet!) ...and Scar, you're a freakin TIME mage! Stop time and hit us all over the heads with a log or something. Or just slow down time and dodge all of our shots matrix style. The possibilities with magic are endless.
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Post by Omni on Dec 11, 2007 13:35:20 GMT -5
ROFLOL EKSDEE! Ho boy. Keng, I laughed so hard, reading your example scenario. (actually, I'm still laughing) Yeah, I wouldn't want magic to be a major cripple to Spacefleet. It just sounds too much like godmoding. (Plus, how could we get any potential uber-cool, cross-genre, magic vs. technology scenes if the technology goes haywire/acts as if EMP'd whenever it gets near magic?) Magic might be hard to pick up on sensors, and maybe technology might act glitchy in super-high-concentration-of-magic areas, but it shouldn't be rendered useless anytime it gets near a trace of magic. I should hope not. Zari's a magic-user, and if her magic messed with technology, it would be a severe impediment to her work.
And what's so bad about having different settings? Even gunpowder-based firearms have blanks, tranquilizer shots, armor-piercing rounds… Changing the setting is just like changing ammo, only faster.And space pirates? METROID!
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Post by Strife on Dec 11, 2007 15:29:58 GMT -5
The following statements are just ideas right now. Nothing is certain until the RP actually starts, and I am continuing to discuss Spacefleet's role with the other fleeters in the guild.
I agree with Keng's latest suggestion. Traces of magic shouldn't be able to cripple Spacefleet's technology. However, in areas such as Mage Manor where magical energies are very heavy, our devices and sensors could be disprupted or start acting wierd.
In addition, we can't teleport from the moon station directly onto the surface of the planet. The only safe way to travel to the ground is through the spaceport in Tabloid Town, which I imagine would be a lot more vulnerable to attack than the other guilds' main bases because the majority of our forces are hiding on the moon station. Because we must spend time transporting our troops to the surface, our attack forces would be few and far between. Of course, this also means that we'll spend more time preparing, and when we do travel to the surface, our attacks are very powerful and coordinated.
Also, i'm going to talk to Leoness and ask if I can roleplay with her character in addition to mine. I don't think my character will be seeing much action at first, and it helps me move the plot along if I have multiple characters to control. If that happens, of course, she'll be looking over my shoulder as I RP. ^^
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