|
Post by Dan on Jun 9, 2008 16:20:20 GMT -5
And this is probably not the right place for this question, but may I ask why is this whole board hidden? I think this, as a forum-wide event, should be open for everyone to see. I know I became interested in Strife's NTWF game because I could see how it was progressing and that made it even more awesome. ^_^ I think it's because the game is still in early beta. It will be openly findable sometime, just not yet (either when it's more finished or when Rider does… whatever, I'm guessing). May I suggest that you and Dan add 'to one ally' after 'heals 3 HP'? Otherwise, it sounds like they can only heal themselves, which not only is confusing due to the fact that it says 'party healer' but seems rather silly because they only have 5 HP each, especially when you consider the doubled effect. @ Rider: Bump up the HP to 15 then. Ah, yeah...that makes more sense. XD; Thanks, Omni. ^^
|
|
|
Post by Ginz ❤ on Jun 9, 2008 16:41:07 GMT -5
Well, to be honest I think it'd be nice for everyone to be able to see the process since the beginning. Strife's game might have a bit more shape now, but it started as just a few sprites and it was never hidden. Plus last time I checked, its releases were still in Alpha phase. I know it's not the same, but personally, I loved seeing it grow from scratch. I would like for that to happen with this project too. I wouldn't have even found this board if it wasn't because Dan linked me to it, and to be perfectly honest it makes me feel quite excluded.
Thank you for the suggesion on our cards, though. I added it.
|
|
|
Post by Strife on Jun 9, 2008 16:47:31 GMT -5
@rider - Gotcha. ^_^
And Ginz, I think you make some decent points. ^_^ On the other hand, I get the feeling that such a decision should be left for the original creators to decide. I mean... if people started pushing me into releasing an alpha version of Ikkin's Awakening to the public before I felt it was ready, I would feel a bit irked about it. ^^;;
|
|
|
Post by Rider on Jun 9, 2008 16:48:16 GMT -5
Okay, I wanted to try one. ^_^ Ginz's and mine work together, is that okay? =D Dan Earth 5 HP (E) Fanboy Spaz Attack - 2 Damage (*)(*) Team Cleric - Heals 3 HP to one ally. Effect is doubled if Ginz is on Bench. OMGLOSTSMOKEMONSTERTHEOTHERS4815162342=D Is that okay? I assumed that healing required the same amounts as damage did for energy, and I dunno if I even used the bench correctly there...not too sure about that. XD; And I think that flavor text is probably too long. >>; [glow=red,2,300]It is neither too long nor too caps-locked. XD Crazy kids. In any case, looks good Dan, Ginz, Nova. ^_^ I look forward to seeing your power-ups, if you're making them. And yes to what Omni said - I'm hoping more non-NTWFer creature cards will be made. (Hint: I <3 uncommon and rare Light and Air cards). I'm trying to figure how tournaments work in a way that doesn't break my brain. Same goes for booster packs and Goosh's brain. Then we open up the board and pray for a lack of explosions this year.[/glow]
|
|
|
Post by Tam on Jun 9, 2008 18:52:24 GMT -5
Fred the Zombie! Fred the Zombie! =D
...I'm not even going to attempt designing another card just yet, though. xD I'll be leaving now.... *scuttles off*
|
|
|
Post by Omni on Jun 9, 2008 19:11:55 GMT -5
One uncommon Air card, coming up. Roc (Air) HP: 7 (*)(*) Talons - 3 damage (A)(A)(*) Fell swoop - 4 damage to one of your opponent's cards, if the card is brought down to 1 HP, roll a die, an even roll knocks out that card Card designers design event cards too, right? That's the impression I got from Goosh.
|
|
|
Post by Rider on Jun 9, 2008 20:30:10 GMT -5
One uncommon Air card, coming up. Roc (Air) HP: 7 (*)(*) Talons - 3 damage (A)(A)(*) Fell swoop - 4 damage to one of your opponent's cards, if the card is brought down to 1 HP, roll a die, an even roll knocks out that card Card designers design event cards too, right? That's the impression I got from Goosh. [glow=red,2,300]Indeed. ^_^ Thanks for the Roc. ^_^[/glow]
|
|
|
Post by PFA on Jun 9, 2008 20:48:43 GMT -5
Mmkay, so I started brainstorming and came up with an Uncommon Light card. >_> Tell me if it seems overpowered/underpowered.
Tabloid Town Healer (Light) HP: 6 Special: Urgency - Tabloid Town Healer pays no retreat cost. (L)(L)(L) Treatment - Roll a 6-sided die. If you roll a 1, this technique does nothing. Otherwise, heal 6 damage of any ally. (*) Staff Jab - 2 damage What with all the explosions and such, you can bet the healers are always busy.
|
|
|
Post by Omni on Jun 9, 2008 20:49:16 GMT -5
One uncommon Air card, coming up. Roc (Air) HP: 7 (*)(*) Talons - 3 damage (A)(A)(*) Fell swoop - 4 damage to one of your opponent's cards, if the card is brought down to 1 HP, roll a die, an even roll knocks out that card Card designers design event cards too, right? That's the impression I got from Goosh. [glow=red,2,300]Indeed. ^_^ Thanks for the Roc. ^_^[/glow] Too Many Connections: (probably rare) Roll a six-sided die, 3-6 means your opponent skips their next turn, 1 or 2 means you skip your next turn 'Please check back again in 30 seconds.'
LOL-ipop Your opponent becomes paralyzed and regains 2 HP. *lick* He he he hahahaHoHoHAHAHAH- *passes out*
GLOMP! Choose one creature in the battlefield. Roll a die. If odd, 3 damage is healed from that creature. If even, 3 damage is dealed to that creature.
Reset button Both your and your opponent's active creatures are restored to full health. Discard all energy cards attached to both active creatures.
Shiny If your opponent attacks in their next turn, roll a die first. If the result is 4+, their attack misses.
Booster shot Your current active card is immune to all status effects for three turns, or until discarded. Don't worry, this won't hurt a bit… *evil grin* Some may need tweaking. Go ahead and review them. Will continue to suggest new cards!
|
|
|
Post by Strife on Jun 9, 2008 22:28:25 GMT -5
I have a batch of card suggestions as well. ^^ I'll try and think of some more uncommon and rare creature cards later on. Creature cards...
Common: Zombie Penguin (Dark) HP: 7 (D) Demon Breath - Roll a dice. If a 1 or 2 is rolled, the defending character becomes poisoned. (2 damage) ~ All it wants is a hug. Honest! ~
Uncommon: Guest Post From 1969 (Air) HP: 7 Special power: Glitch. When this ally first comes into play, choose and discard an energy card from one of your opponent's allies. (*) Destabilize - (1 damage) (A)(*) Refraction - Reduce the damage from your opponent's next attack by 1. (3 damage) ~ What happened to my post?!?! ~
Uncommon: Giant Trogan Snail (Earth) HP: 9 (E) Acid Spit - (2 damage) (E)(E)(E) Quake - Distribute an additional 2 damage among your opponent's allies. (4 damage) ~ Most who enter the forest of Amrak leave with an intense fear of mushroom soup. I wonder why... ~
Event cards...
Common: Poison Cloud Choose a character in play. That character becomes poisoned. ~ Ughh... my head feels funny... ~
Common: Freeze Choose a character in play. That character becomes paralyzed. ~ I always did enjoy turning people into giant blocks of ice... ~
Common: Monologue Choose a character in play. That character is inflicted with sleep. ~ You are brave, young warrior... but you are foolish to stand up to a being such as I, for I have the perfect plan to bring about the downfall of your miniscule plane of existance. No one shall stand in my way as I d... ~
Uncommon: Attack Booster Attach this card to an ally of your choice. When that ally deals damage, the damage dealt is increased by 1.
Uncommon: Magic Mirror Attach this card to an ally of your choice. When that ally is attacked, discard this card and reflect the attack back at your opponent's active ally. ~ Why not give them a taste of their own medicine? ~
Uncommon: Leech Device Look at your opponent's active ally and select one of their attacks. Your active ally may use this attack for one turn if they are able to pay the attack cost in colorless energy. ~ Your abilities are impressive. I think i'll take them. ~
Rare: Ray of Sunlight All of your creatures recieve an additional light energy for the duration of your turn. ~ The sun's rays pierced through the gathering stormclouds, and for that brief moment, there was hope. ~
Rare: Brain Bleach Select any character in play. All cards attached to that character are returned to its owner's hand. ~ Guarenteed to flush out those burning images in the back of your mind. ~
|
|
|
Post by Omni on Jun 9, 2008 22:46:13 GMT -5
A couple more, before getting ready for bed. Event: Restoring Balm Your active creature is cured of status effects
Uncommon creature: Thorgon (Light) HP: 7 (*) Peck - 2 damage (L)(L)(L) Thundering Strike - 4 damage, roll a die, if 4+, the opponent is paralyzed
Also, I noticed that Moonlight Warrior is listed as number 064 in the image. 064 is now Dunburrow Squire. You may want to stick Moonlight Warrior into the card list somewhere, so it can be fixed soon.
|
|
|
Post by Jina on Jun 9, 2008 22:52:38 GMT -5
[glow=red,2,300]Jina, yours both look good. <3 And yes, we very much need more creature cards. Thanks.[/glow] Awesome, thanks And event cards? PWN'D. Pink Emo Corner Heal all of your benched Dark-type allies by 2 HP *sobs* =D
Fake Persona Change around your active ally and your opponent's active ally until the end of your opponent's next turn. I didn't know you were a mod! Oh... wait.... ^^
*Brick'd* Damage your opponent's active ally by 2HP Who threw that?
Quoting Instead of your attack, do the exact damage you recieved on your opponent's last turn to you opponent's active ally ... And then he said... And then I said...
Procrastination Your opponent may not attack next turn You know, I really should get around to writing that *shifty eyes*
Sugar Rush Count every energy attached to your active ally as two energies (of the same type) until the end of the turn *whizzes around randomly*
Energy-Matter Exchange You may either: A- Discard two energies to search your deck for an ally (energies and ally must all be the same type) B- Discard an ally two search your deck for two energies (energies and ally must all be the same type) And.... ZAAPPPPP!
Smiley Sheild Remove 2 Damage from your opponent's next attack =D =D =D =D =D =D
EDIT: Spoiler'd and added more. Some are probably overpowered though, so I might have to add penalties. Oh yeah, and I think you need to update the card list
|
|
|
Post by Amneiger on Jun 10, 2008 0:23:34 GMT -5
Scar and Rider - Okay then I think I can declare my card self done now; I'll do an evolution later. Also, CREATURE AND EVENT CARDS I only have three ideas at the moment though, and they're all Spacefleet >_> And two of them were made by Amneiger. <_< Uncommon: Minitank (Um...fire? Light?) HP: 9 Special: Suppressive fire. If this creature is on the bench and the active ally is attacked for damage, flip a coin. If heads, roll a d2 and do the listed damage to the attacking opponent. (*)(*)(*) Rifle - 5 damage >>Allies under attack, engaging new targets...
Uncommon: Android Shopkeeper (light) HP:10 Special: Grapple. The opponent needs to spend +1 energy to retreat. (L)(L) Taser - Flip a coin. If heads, opponent is paralyzed. (3 damage) And that's why nobody tries to rob the bakery anymore.
Uncommon: Laser turret Attach this card to the active creature. If they are attacked for damage, discard this card, roll a d6, and do the damage rolled to the attacker. I'm, uh, borrowing this laser rifle for the moment.
The minitank and laser turret have such similar abilities Anyway, how are those? Both of the creature cards use fifteen points, right? Oh, and a question. Goosh, why don't you want colorless cards?
|
|
|
Post by Killix on Jun 10, 2008 8:31:41 GMT -5
Thanks, Rider. =D Now I can make my power up persona card... RareWerewolf Killix (Dark) HP: 16 Special Ability: Moonlight. Add +1 HP for every Dark energy attached to Werewolf Killix. (D) Dark Illusion - 2 damage. Roll a 1d6. If 2, 4 or 6, opponent is paralyzed. (D)(D) Phantom Claw - 4 damage I can't think of any quotes to use on my cards, which is why I left 'em blank. XD Yaay, I can post all of my made up cards now...
COMMON Ghost Guest (Dark) HP: 8 (D) Absorb Post - 2 damage ~A guest from 1969 who would like to eat your post~
COMMON Octo Pie (Water) HP: 5 (W)(*) Sweet Aroma - 3 damage. Roll a 1d6. If odd, opponent is paralyzed. ~I wanted cherry, but they gave me octo instead!~
COMMON Bob-OMG (Fire) HP: 3 Special: Detonate. If Bob-OMG is defeated while active, 5 damage to your opponent's active creature and 1 damage to every ally on your own bench. (F) Roll - 2 damage ~Eeeoouueeeii!~
UNCOMMON Snailord (Earth) HP: 8 (E)(E)(E) Transform - Discard Snailord and place Crimson Snailord. Remove any energies attached to Snailord and attach them to Crimson Snailord. (E)(E) Decadent Quake - 5 damage ~Time is running out for the planet Earth~
UNCOMMON Hai Gao (Light) HP: 6 Special: Spy. Common events have no effect on Hai Gao. (L) Trick Arrow - 2 damage. (L)(L)(*) Ambush - 5 damage. Roll 1d6. If odd, this attack fails. ~Yes, my Lord.~
UNCOMMON Impish Tree (Earth) HP: 10 Special: Flammable. 1 damage to each creature on the bench of both players if Impish Tree is struck with a Fire element attack. (E)(E) Leaf Cutter - 4 damage
RARE Crimson Snailord (Earth) HP: 14 Special: Snail Summon. When Crimson Snailord is defeated, immediately draw any common creature from your deck and place it in your hand. (*)(*) Cracker - 2 damage. (E)(E)(E)(*) Core Quake - 6 damage. Roll 1d6. If >4 add 2 damage. ~End world law star~
RARE Knife Tree (Earth) HP: 13 (E)(*) Root Energy - 2 damage. Heal 2 HP. (E)(E)(E) Seed Gatling - 5 damage. ~In this forest, the trees carve YOU.~
COMMON Concentrate Energy Add one more energy to a creature this turn.
UNCOMMON Share Energy Remove up to two energy from a benched creature, and attach it to another.
RARE Energy Seal Discard one creature from your bench. No energy is lost from attacking on this turn.
RARE Hai Gao's Plan Discard one of your benched creatures. Your opponent draws and discards until they draw a creature. ~I have a plan, my Lord.~
I can understand if you don't want the Hai Gao cards, as Hai Gao IS one of my characters. XD Same for Snailord and Bob-OMG. Sorry if the event cards have the same effect as some people have already suggested, I didn't look through them all before posting this, and this is just a copy and paste from a notepad file. XD
|
|
|
Post by Nature on Jun 10, 2008 8:42:36 GMT -5
[glow=red,2,300]Killix - It wasn't a technicality, more of a . Sorry. (And thanks for calling me out on that. XDD Yes, the 10 points are more of a guideline but the number of 11 cards is beginning to outnumber th 9 cards, so...) So I guess I deserve the thwack? This new one looks good. XD And since Goosh is making the booster packs, and he said no colorless, I'm going to go with him on this. Unless a lot more colorless cards are made. Scar - Good point. ^_^; OK, I like his version of the Magic Spell attack better. Strife - max of 8 damage, sorry. Amnei - 10 points for your Common card, 18 or 23 for your Uncommon or Rare card. Yours looks good. Jina, yours both look good. <3 And yes, we very much need more creature cards. Thanks. Nature, do you like Scar's version of your card? 'cause that looks good. [/glow] Hmmm. Yeah, I guess. It's a lot better than anything I would've made. XD' *remakes rare card* Water Nature (W) Evolves from Nature the Freezemancer HP: 8 (W)(W) Dance, Water, Dance - 6 damage (W)(W) Tsunami - 8 damage Keep to the Beat - Adds +6 HP to every water-based card on field or adds 2 damage to every water-based attack. When the fire of her anger met with her snowy aura, the Zafara took a very dangerous form . . .^^ I hope I did that right. [spoiler tag=And I might have some cards in mind . . .] RAREThe Tabloid Town Traveling Circus Adds +3 HP to Colorless-type cards on play. Life's a circus - chaotic, but colorful.UNCOMMONThunderstorm Symphony Adds +2 HP to Water-type cards on play or gives +2 damage to Fire-type cards on the opponent's side. It's Demene's fault! Honest!CommonWriter's Block Roll a six-sided die. Odd gives 1 damage. Even gives 2 damage. Work, stupid brain, work![/spoiler] Uh, there. >_> Scar, you have the power to edit them if you wish.
|
|