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Post by Amneiger on Jan 13, 2009 23:44:57 GMT -5
CommonSock (Colorless) HP: 5 (*) (*) CAPS LOCK - 2 Damage (F) Debater Fury - 3 Damage And we thought she was mild-mannered...I hope I did that right and that it's not too late, hah. And if I can't do Colorless, feel free to make it Fire. Usually it's 2 damage for each elemental energy and 1.5 damage for each colorless energy, which would mean that Debater Fury is using too little energy. None of the official TCG staff has spoken up though, so maybe it's just me. >_>
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Post by Jina on Jan 27, 2009 20:15:14 GMT -5
Common Mini-Mod (*) HP: 5 Special: Congratulatory Thread - When you first summon this card, increase it's max and current HP by one for every forumer card on the field. (*) Authority - 2 Damage
Uncommon Retired Mod (*) HP: 7 Retirement Thread - When you first summon this card, deal two damage to every forumer card on the field. If this effect would kill a card, put the card on one HP instead. (*) Iced Pina Cool-Latte - Heal 2 HP (*)(*) Return from Inactivity - 3 Damage
Rare Mod (*) HP: 15 Special: Edit Post - Once per game, cancel any damage this card would recieve from an attack or card effect. When you do, roll a dice, and deal damage to this card equal to the result on the dice. (*)(*) Power Abuse - 4 Damage
Common Godmoding You may retreat free of cost this turn. If you do, the new Active Fighter gets 1 Damage added to its attacks.
Uncommon Deux Ex Machina Return your Active Fighter to the Bench. Select any Fighter from your hand to become the new Active Fighter (Must be of same or lower rarity than the Fighter it replaces). Select any energy from your Benched Fighters and add it to the new Active Fighter.
Rare 'Bloidal Time Shift Discard a card from your hand. You may perform any actions out of Summoning, attaching Energy, playing Events, and Attacking twice this turn. Any actions you perform twice may not be done on your next turn. ((Note: With this, I was referring to the time when the 'bloids kept rearranging the posts so that you could quote something that was supposed to have been posted after you quoted it. If there's a better name that could be used, do tell =D))
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Post by Vyt: Down, but Not Out on Jan 27, 2009 21:49:49 GMT -5
CommonSock (Colorless) HP: 5 (*) (*) CAPS LOCK - 2 Damage (F) Debater Fury - 3 Damage And we thought she was mild-mannered...I hope I did that right and that it's not too late, hah. And if I can't do Colorless, feel free to make it Fire. Usually it's 2 damage for each elemental energy and 1.5 damage for each colorless energy, which would mean that Debater Fury is using too little energy. None of the official TCG staff has spoken up though, so maybe it's just me. >_> Well you're absolutely right there. To fix that, Debater Fury and CAPS LOCK can have their Energy costs interchanged. Also, Sock you can create either an Uncommon or Rare Powered-up Forumer card that is supposed to evolve from your Basic Forumer card. Uncommons will have 18 points while Rare will have 23 points. I'll leave the creation to you however; enjoy!
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Post by Lord Hayati on Apr 18, 2009 17:04:16 GMT -5
I hope this isn't overpowered.
Rare: Whophhie, Jelly Samurai (Water) HP: 8 Special Power: Liquify - If an attack does less than 2 damage, block all damage from it. all other effects still apply.
(W)(*): Jelly Katana slash- 3 damage. add an additonal 2 if Whophhie has 3 or Less HP left.
(w)(w)(w): Summon Jelly blob- Summon jelly blob token (3 HP, (*)- attack for 2). In additon, sacrifice 3 tokens to deal 4 damage, and to heal 4 HP to whophhie.
"Don't you dare attack the Jelly Kingdom..."
(Note, Tokens can be discarded at anytime. when one with energies is discarded, those energies go to your current NTWFer.)
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Post by Deleted on Apr 19, 2009 6:26:11 GMT -5
Sarn is a Card!
Common: Sarn (*) HP: 5 SarnFeather Blanket: Put your opponant's active fighter to sleep. (*) SarnLove - 2 damage (*)(F) Wings of Glory - 4 damage I shall love you for eternity, whisper sweet nothings too you... but you have to share me.
Is that ok?
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