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Post by Shinko on Oct 30, 2015 21:50:42 GMT -5
Huh. That's a little bizarre. You'd have sworn this old school arcade has been boarded up for thirty years. And yet There is a sign staked into the ground out front that reads "Grand Reopening Tonight! Trick-or-Treaters Welcome," in red paint.
...That's paint. You're pretty sure it is.
Whoever's reopening the place did a pretty spiffy job. It looks somehow even more derelict than it did just yesterday when it was to all appearances still abandoned.
You walk up the cracked, weed infested sidewalk that leads up to the old doors. At least someone seems to have repaired the glass in them, so that's something! You don't have to worry about cutting yourself. You give the doors an experimental push, and with a creak that makes you wince, they slooooowly swing open.
"Ah, yes, welcome!"
The chirpy speaker is a young woman with shoulder length wavy brown hair, brown eyes, and a pair of slender white-tipped-tan cat ears poking out from under her hair. At first this might be presumed to be her costume, except that a second later they twitch to catch a sound from further inside the building. A white-tipped-tan tail swishes slowly behind her as she smiles in your direction. In somewhat of a disconnect from her cat parts, she seems to be dressed up as Mickey Mouse, though the costume is a bit... odd. Are there globs of black ink trailing up towards the ceiling from it?
The woman coughs to catch your attention, making you start a bit. "Welcome!" She repeats. "You're here for the trick-or-treating right? Of course you are! No worries, my friend, just select one of our fine pathways and you'll find your treats within."
You look around for the "pathways," but only see a long corridor with three coin-operated arcade machines, which appear to have been painted over in black so that whatever games were once played on them are impossible to make out. One of them seems to be making a noise like running water; one is giving off a faint smell like old pizza; the third appears to have some sort of oil leaking out from under it.
You glace at the woman in confusion, and she picks up a small paintbrush from the counter she's leaning on. With a flick, it sends a jet of green fluid towards one of the machines. The machine in question dissolves into a transparent, ghostlike form behind which a door is visible. She flicks the brush again, and with a jet of blue fluid the machine returns to its normal, corporeal form. The woman smiles, and repeats, "Just pick one!"
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Post by Celestial on Oct 31, 2015 11:45:16 GMT -5
Man, three candies was an ideal steal. *A small child with different-coloured eyes comes in, picking at his crooked teeth with a toothpick.* Pick one? *takes the toothpick and prods at one of the machines.* Oh wait, you probably didn't mean it like that. Well...I guess I better do that. *throws the toothpick into the air and it becomes a dice*
1-3
Let's see what's behind the pizza-smelling machine. And I do hope it's pizza because that would be a relief from all the candy.
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Post by Shinko on Oct 31, 2015 14:00:21 GMT -5
Man, three candies was an ideal steal. *A small child with different-coloured eyes comes in, picking at his crooked teeth with a toothpick.* Pick one? *takes the toothpick and prods at one of the machines.* Oh wait, you probably didn't mean it like that. Well...I guess I better do that. *throws the toothpick into the air and it becomes a dice* 1-3Let's see what's behind the pizza-smelling machine. And I do hope it's pizza because that would be a relief from all the candy. "Alrighty," the woman replies with a bright smile. If you can make it to the end of the path, your reward will be waiting there. Best of luck! She thins out the arcade machine in question, and allows her patron to step into the door beyond it. The door slams shut as you pass, and curiously vanishes into mist behind you. Well apparently you're not headed back the way you came. The room before you is small, scantly lit by a single light in the ceiling. On the opposite wall is a sign that declares " Celebrate!" as well as a tiny mechanical fan on the desk. On either side of you is a door- one on the left, and one on the right. Beside each door is two buttons, one that reads "door" and one that reads "light." On the desk, there is a small object that looks like some sort of tablet. Will you go out one of the doors, press a button, or pick up the tablet?
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Post by Celestial on Oct 31, 2015 14:46:40 GMT -5
*snorts* I don't need luck, I quite literally make my own, but thanks anyway, lady! *walks along and into the room.* Huh...*goes up to the fan and twirls it.* Not much to celebrate here. But let's see...what shall I go and mess up today? *grabs another dice from his hair and rolls it.*
1-3
Ah, to the doors...but which one? *picks up the die and turns it into a coin.* Hmm, I'd have preferred a Norwegian krone (those have holes in them, that's cool) but a quarter will do.
1-2
Left it shall be! I just hope I've not...left anything behind! (You can't judge me, I am a god!)
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Post by Shinko on Oct 31, 2015 15:23:24 GMT -5
*snorts* I don't need luck, I quite literally make my own, but thanks anyway, lady! *walks along and into the room.* Huh...*goes up to the fan and twirls it.* Not much to celebrate here. But let's see...what shall I go and mess up today? *grabs another dice from his hair and rolls it.* 1-3Ah, to the doors...but which one? *picks up the die and turns it into a coin.* Hmm, I'd have preferred a Norwegian krone (those have holes in them, that's cool) but a quarter will do. 1-2Left it shall be! I just hope I've not...left anything behind! (You can't judge me, I am a god!) You exit the left door, and find yourself in a long, narrow hallway. In the distance you can hear the sound of a deep male voice... humming?You eventually emerge into a large dining area, the floor consisting of tiles in red and blue checks, and conical party hats down the middle of all the tables. Is this some sort of restaurant? The pizza smell is stronger here, and seems to be coming from a door at the far southeast of the room. It smells really good... You lick your lips, trying not to salivate. There's also a large area directly to your left closed off by a purple curtain. A sign in front of the curtain reads "out of order." Well that's no good. Still you wonder what could be back there. Surely no one would mind if you took a peak? At the head of the room you notice a second, larger curtained off area. It looks like some sort of stage, at least from here. This one though... you hesitate. There's a smell emanating from that curtain, but it is definitely not pizza. Instead it smells foul, sour, like if you left a tupperware in the fridge for two months and then tried to open it. It smells like old rot. Do you follow the pizza smell, investigate the out of order display, or foolishly approach the stage?
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Post by Celestial on Oct 31, 2015 16:39:07 GMT -5
Well, this is...interesting. A god doesn't need food and I always go where I am not wanted, or where there is danger, but pizza seems quite tempting. I can still enjoy the taste.
It is indeed a conundrum. Fortunately, I am the god of random chance, I can make decisions like everyone else does! Without the uncertainity, since I control how these dice fall...or do I? Good question, not one for now. *lifts up his hat, which has just appeared for some reason*
1-31-3
Oh my, oh my, the dice really want to poke at that Out of Order sign. Let's see if we can fix it. *turns into a mechanic, complete with a wrench*
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Post by Liou on Oct 31, 2015 19:11:12 GMT -5
The willowy person in the leather pants skulks around the place, mapping it out with mild interest. Not seeing anything of particular value, they follow the feline hostess's welcome, giving her a cold smile on the way, and producing a handkerchief just in case those ink globs make a mess. They run their hands over the three machines, frowning, sniffing each one of them in turn, before standing in front of the first machine, intrigued by the sound of running water. They glance back at the hostess - eyeing her paintbrush curiously and where she puts it down - and they shrug. "If I must..."
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Post by Shinko on Oct 31, 2015 19:41:28 GMT -5
Well, this is...interesting. A god doesn't need food and I always go where I am not wanted, or where there is danger, but pizza seems quite tempting. I can still enjoy the taste. It is indeed a conundrum. Fortunately, I am the god of random chance, I can make decisions like everyone else does! Without the uncertainity, since I control how these dice fall...or do I? Good question, not one for now. *lifts up his hat, which has just appeared for some reason* 1-31-3Oh my, oh my, the dice really want to poke at that Out of Order sign. Let's see if we can fix it. *turns into a mechanic, complete with a wrench* You approach the purple curtain, and as you draw closer you hear a metalic clicking noise. Curious. You keep walking closer, and a soft, almost inaudible voice mutters "Yaargh..." Then, once you are close enough to the curtain to touch it, an ear-piercing screech sounds from within, and a red mechanical fox leaps out from behind the curtain, jaw bared to reveal daggerlike teeth and a wicked hook gleaming on one hand. You lurch backwards- * FLASH* -And find yourself back in the old arcade. The woman in the Mickey costume smiles. "Well congratulations, you did it! I hope you enjoyed yourself. Here's your prize." She hands you a small photograph and winks. "As a memento. Happy Halloween!" The willowy person in the leather pants skulks around the place, mapping it out with mild interest. Not seeing anything of particular value, they follow the feline hostess's welcome, giving her a cold smile on the way, and producing a handkerchief just in case those ink globs make a mess. They run their hands over the three machines, frowning, sniffing each one of them in turn, before standing in front of the first machine, intrigued by the sound of running water. They glance back at the hostess - eyeing her paintbrush curiously and where she puts it down - and they shrug. "If I must..." "Great choice," the woman chirps, thinning out the machine. It fades to nothing, and as you pass through the door it suddenly become coated over with a six inch thick layer of ice. Well that's ominous. Looking around the room, you see that you are in a long, narrow corridor that appears to be made entirely of glass. Glancing to one side you look beyond the glass and see... fish swimming? And is that a whale?Now it's obvious where the water sounds are coming from. There are cracks in the glass, spewing water into the tunnel. Curiously it doesn't appear in danger of flooding, but you hurry along just to be certain. At the end of the corridor you find an airlock, and gratefully pass through it. Beyond the airlock a chirpy, mechanical voice calls out "Ha ha ha ha ha ha ha ha haaa! Kill your cravings at the Circus of Values!" The noise seems to be coming from a vending machine nearby, with a clown on it. Across the room you spot a pile of rubble, which appears to be concealing something underneath, though you can't tell from this far away. And at the far end of the room you can see another airlock. Do you approach the Circus of Values, dig through the rubble, or go through the airlock?
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Post by Gelquie on Oct 31, 2015 19:46:45 GMT -5
The person in the sparkling nebula-sheet adjusts their costume once more as they examine the machines, and the people who have passed through each one. They ponder which one to travel through before deciding to follow the first one's will and roll a dice. (Dice rolled in a separate window.) After this, they shrug and approach the machine with the oil leaking. They frown and mutter: "That's probably not safe for an arcade machine... Someone should fix this."
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Post by Shinko on Oct 31, 2015 20:01:40 GMT -5
The person in the sparkling nebula-sheet adjusts their costume once more as they examine the machines, and the people who have passed through each one. They ponder which one to travel through before deciding to follow the first one's will and roll a dice. (Dice rolled in a separate window.) After this, they shrug and approach the machine with the oil leaking. They frown and mutter: "That's probably not safe for an arcade machine... Someone should fix this." The woman does not deign to comment about the leaky machine, opting simply to open the pathway and permit you entrance. As you pass, the door slams shut, and there is a tremendous roaring noise that shakes the entire room. Disgusting, flesh-like red matter appears behind you, hanging from the walls in clumps and completely blocking off the door. When you reach back to touch it, the stuff burns your hand like acid, and you yank your hand back. Not getting back that way... You turn to inspect the room ahead. It looks like a prison of some sort. Cell doors are everywhere, and the entire place is pitch dark. You can barely see in the inky blackness. You edge forwards, nervously along the wall. Your hand touches something, and with an experimental tug you realize it's a lantern. You try starting it, but there's no oil and it won't come on. Frustrated, you set off again, still holding the thing. Suddenly, you trip over something. Looking down at the object at your feet, you see the handle of a trapdoor. However, when you try to pull it, you find it to be rusted shut. No joy. A noise. Footsteps, and a gutteral growling. Something must have been drawn to the clatter when you fell. You freeze like a rabbit, waiting in the dark until the sound gradually moves away again. Nervously shaking, you keep on moving into the darkness, but you don't go far until you come across a barrel. Inside you smell something- petrol. It's oil! But not very much. You could either put some in your lantern, or use it to oil the trapdoor, but not both. Or if you prefer, you could keep exploring the darkness without a light. What do you do?
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Post by Gelquie on Oct 31, 2015 20:35:35 GMT -5
The person in the sparkling nebula-sheet adjusts their costume once more as they examine the machines, and the people who have passed through each one. They ponder which one to travel through before deciding to follow the first one's will and roll a dice. (Dice rolled in a separate window.) After this, they shrug and approach the machine with the oil leaking. They frown and mutter: "That's probably not safe for an arcade machine... Someone should fix this." The woman does not deign to comment about the leaky machine, opting simply to open the pathway and permit you entrance. As you pass, the door slams shut, and there is a tremendous roaring noise that shakes the entire room. Disgusting, flesh-like red matter appears behind you, hanging from the walls in clumps and completely blocking off the door. When you reach back to touch it, the stuff burns your hand like acid, and you yank your hand back. Not getting back that way... You turn to inspect the room ahead. It looks like a prison of some sort. Cell doors are everywhere, and the entire place is pitch dark. You can barely see in the inky blackness. You edge forwards, nervously along the wall. Your hand touches something, and with an experimental tug you realize it's a lantern. You try starting it, but there's no oil and it won't come on. Frustrated, you set off again, still holding the thing. Suddenly, you trip over something. Looking down at the object at your feet, you see the handle of a trapdoor. However, when you try to pull it, you find it to be rusted shut. No joy. A noise. Footsteps, and a gutteral growling. Something must have been drawn to the clatter when you fell. You freeze like a rabbit, waiting in the dark until the sound gradually moves away again. Nervously shaking, you keep on moving into the darkness, but you don't go far until you come across a barrel. Inside you smell something- petrol. It's oil! But not very much. You could either put some in your lantern, or use it to oil the trapdoor, but not both. Or if you prefer, you could keep exploring the darkness without a light. What do you do? "...Welp, this is a strange place... And oddly famili--" The nebula stops as she realizes that she proooobably shouldn't be talking aloud when there might be monsters around. She shivers. Maybe the darkness is starting to get to her. But what to do about the oil in front of her? Light is important, but the trap door might be the only way... But the light might light up more ways to go. Hmm... The nebula decides to opt for light, putting the oil in her lantern. She hopes that she'll find more oil along the way. That, or another route. She becomes very still, craning her ears for even the slightest sound of movement, and if she finds none, she tries to light the lantern.
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Post by Shinko on Oct 31, 2015 20:50:28 GMT -5
"...Welp, this is a strange place... And oddly famili--" The nebula stops as she realizes that she proooobably shouldn't be talking aloud when there might be monsters around. She shivers. Maybe the darkness is starting to get to her. But what to do about the oil in front of her? Light is important, but the trap door might be the only way... But the light might light up more ways to go. Hmm... The nebula decides to opt for light, putting the oil in her lantern. She hopes that she'll find more oil along the way. That, or another route. She becomes very still, craning her ears for even the slightest sound of movement, and if she finds none, she tries to light the lantern. You wait a moment, but no further sounds are apparent, so you light up the lantern. I casts a soft yellow glow about the room, and you sigh with relief. You can see now, albeit not very far. With the trapdoor still jammed, you continue through the prison. Eventually you find your way to some sort of room that looks to be a kitchen, illuminated from within by the light of a cook fire. You are drawn to the light like a moth to flame, but pause- just to your left, one of the cell doors hangs open. Inside you can see a bed, and under the bed, a large crack leading to a hole in the floor. You could explore one of the rooms... or you could double-back. Maybe find some oil for that trapdoor, or for your lantern. It's getting a bit low. What do you do?
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Post by Sporty on Oct 31, 2015 21:12:27 GMT -5
Can I just say that I'm kinda proud of myself for easily recognizing all of these horror games? Then again, I suppose they are all quite popular XD Epic Mickey, though... man that was a great one. I should really get back to playing the second one sometime, I've barely started it >.>; A shadowkyne with a treat bag slung around its neck noses its way into the arcade with a gleam of excitement in its eyes -- an impressive feat, really, considering those eyes sort of gleam naturally. It chatters something in a series of raptor-ish noises that are Definitely Not English, but knowing the circumstances it would be safe to bet that it has something to do with "haunted" arcades being awesome. The shadowkyne grins and waves hello to the host and nods in response to her explanation, then proceeds to study the three arcade machines closely. After a few minutes of deliberation, it flicks its tail in the direction of the pizza-smelling machine and makes an affirmative noise.
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Post by Shinko on Oct 31, 2015 21:21:44 GMT -5
Can I just say that I'm kinda proud of myself for easily recognizing all of these horror games? Then again, I suppose they are all quite popular XD Epic Mickey, though... man that was a great one. I should really get back to playing the second one sometime, I've barely started it >.>; A shadowkyne with a treat bag slung around its neck noses its way into the arcade with a gleam of excitement in its eyes -- an impressive feat, really, considering those eyes sort of gleam naturally. It chatters something in a series of raptor-ish noises that are Definitely Not English, but knowing the circumstances it would be safe to bet that it has something to do with "haunted" arcades being awesome. The shadowkyne grins and waves hello to the host and nods in response to her explanation, then proceeds to study the three arcade machines closely. After a few minutes of deliberation, it flicks its tail in the direction of the pizza-smelling machine and makes an affirmative noise. Yeah I deliberately picked fairly high-profile ones just so I could avoid the issue of people not getting the jokes/references. XD Still fun! As was the case for the Ranumgen god, you find yourself in a tiny office. This time, however, is a little bit different. The anemic light of the bulb overhead appears to be flickering, and an experimental peck at the buttons reveals them to be nonoperational. Hm, that can't be good. Well you could pick up and investigate the tablet if you want- it seems to be making an odd, static-y noise for some reason. Or you could exit one of the doors and explore the building further. What do you do?
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Post by Sporty on Oct 31, 2015 21:58:44 GMT -5
The shadowkyne gives the flickering technology an uneasy look and tries the light buttons a few more times, to no avail. Something feels very, very wrong here, and as much as it wants to at least stay where it's light, some deeper part of Sporty is insisting that she get the heck outta this room. After only a moment's hesitation, she bolts through the right-hand doorway.
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