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Post by Deleted on Apr 9, 2015 19:59:35 GMT -5
Hey! Do you like tabletop games? Are you into any edition Dungeons & Dragons, the original role-playing game that started it all? Did you decide to go to Pathfinder if 4E D&D wasn't to your liking? Maybe you're even a player of one of the many, many other role-playing games that are too numerous to list? If so, this thread is for you, so roll your d20 and join the fun! 1-20
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Post by Gelquie on Apr 9, 2015 20:08:46 GMT -5
I used to play D&D with some of my college friends before I got too busy for it. After that, I haven't played since, but I still find it fun. I learned some of the terminology from OOTS and then learned from there.
The edition I played with was 3.5 edition, so those are the rules I generally talk about when I talk about it.
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Post by Coaster on Apr 9, 2015 20:31:05 GMT -5
I have never played or encountered in person anyone who plays a tabletop RPG, but it sounds like an incredibly interesting concept, and I've gotten at least a little exposure from OotS.
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(but what does it mean)
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Post by Deleted on Apr 9, 2015 20:33:27 GMT -5
I started with fourth, and it was all right, but then I kinda had to move to third/3.5/Pathfinder because everyone I found hated fourth. Now that everyone seems to love fifth edition, I'm having a MUCH easier time getting to play.
Fifth edition is pretty much what they should have done when they made fourth - instead of basically rebuilding the game from the ground up, they look at third edition's infamous lack of character balance (there's a reason it's nicknamed "casters edition"...) by neutering casters quite a bit (a lot of that comes from the new concentration mechanic - casters can't pile on bonus after bonus on themselves like they could in third) and buffing the martial classes to the point that even MONKS are a good class now, and they were by far the worst of the core classes in 3e/3.5/PF. One of the goals of the designers (such as Mike Mearls) was to balance out casters, and they've done pretty well so far. Like I said, concentration means a wizard, cleric or druid can't self-buff to the point that they can out-sneak a rogue, out-tank/fight a fighter, out-speed a monk, or out-damage a barbarian. Casters can't step on the martial classes toes any more.
Druids are still pretty nasty though, thanks to wildshape. Since they've already released a rough draft of some Eberron races (including warforged <3), I have another character concept in mind - a warforged druid. Why? Because they're more than meets the eye! Right now I'm playing a human eldritch knight fighter (a fighter with limited spell-casting ability, the spells they learn go only to spell level 4, which sounds bad, but it isn't - spell levels aren't the same as character levels. Also, unlike wizards, they don't need to prepare spells), and I've also got concepts for an half-elf bard of valor (DANCE WATER DANCE), a shifter way of the four elements monk (Basically the Avatar), and an aasimar favored soul (a subclass of the sorcerer but with divine magic rather than arcane magic).
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