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Post by Ted (the zombie Dalek) on Nov 1, 2013 17:31:15 GMT -5
The Dalek is struck by indecisiveness. Somehow, the thought of a corridor full of mold is incredibly exciting. However, it too had experienced the frustrating boredom of Scrabble and associated disputes so sympathised greatly with the zombies' predicament.
But while it was pondering, it seemed the others had already gone down the old, yellowed corridor instead. Thinking fast, it yelled "BRAINS!" towards the zombies and began chasing after the kid and the pink fairy.
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Post by Lizica on Nov 1, 2013 21:23:50 GMT -5
((I hope I get to have someone escape. xD If not, let's assume that everyone does and wins fabulous prizes for participating. Woo!))The Dalek is struck by indecisiveness. Somehow, the thought of a corridor full of mold is incredibly exciting. However, it too had experienced the frustrating boredom of Scrabble and associated disputes so sympathised greatly with the zombies' predicament. But while it was pondering, it seemed the others had already gone down the old, yellowed corridor instead. Thinking fast, it yelled "BRAINS!" towards the zombies and began chasing after the kid and the pink fairy. "See?" one of zombies cries as you're racing away. "SEE? I told you, it's just 'BRAINS,' now take your tiles off and make a different word!" A loud, furious argument erupts (more lively than you'd expect from the undead), and you hurry over to where the kid and the faerie are debating their options, testing the unstable walls. That earthy, sweet smell is getting stronger and stronger as you wait, and all of a sudden its source finds you: A giant mortal-eating plant! What kind of demented scientific study is this? The enormous plant slithers towards all three of you, opens a flowery trap as its mouth, and snaps its thorny jaws at you, making a delighted hissing sound. Quick! If you can't break through the wall, you've got to placate the plant! Do you have anything with which to calm it down or fend it off? Upon seeing the ghost, Birdy activated her proton pack and aimed the nozzle at the ghost. But then, it vanished, just as she fired. "...Hope they like skylights," she mutters. She starts to sheath the nozzle, then thinks better of it. After all, who knows what else is lurking in this place? She considers heading right, but then remembers that cats and water don't exactly mix well. So she turns left, and heads towards the scrabbling sound. As you enter this part of the corridor, you catch a glimpse of a Dalek zooming down the yellowing adjoining hallway. Your attention is immediately drawn back to the zombies, however, who are currently engaged in a furious argument. They're screaming and accusing and yelling something about cheating and tiles and disembodied body parts are flying everywhere. (Hand-to-hand combat gets weird when zombies fight.) Then, as if this sight wasn't bizarre enough already, you hear a yelp from the yellowed corridor and see a massive sentient vine curl around the edge of the corner. Goodness. So, it seems you have quite a lot of options here. You could try to calm the zombies down, remind them it's just a friendly game, and convince them to stop playing Monkey in the Middle with Zombie #4's head. Or you could hurry down the yellowed corridor and help whoever's down there with whatever's down there. Or you could sidestep all the ruckus and go down the moldy passageway. GLQ lets out a sigh of relief before tying up her candy bag again. No sense in getting the candy too wet. Startled by the cough, she looks over to the the scuba gear and flashlight. After a moment of hesitation, she walks over and grabs enough scuba gear for herself. "I guess I'm taking the watery route," she says to herself as she puts on the gear. She assures that everything on her person is in place before she begins swimming towards the watery corridor. She takes a moment to see what's below the water--aside from piranhas--as she goes. The fish in these parts are much less life-threatening--they gleam with bioluminescent light and guide you down, down through the watery tunnel until you splash up at last into...a library? A study? On one side of the wall is an open hatch that leads out to a courtyard, and at the far side of the room is a staircase that leads upwards. Stacks and stacks of old books pile up on the floor, and you wonder if you accidentally got some water on them. The air is musty and warm here, and it circulates with a disconcerting rhythm, like an invisible monster is breathing in here. As you're taking in your surroundings, the stack of books moves of its own volition. What the-- And another stack, and another, until all of the books on the floor have risen into the air into a single mass. Its roar sounds like thousands of tangled words all screamed in unison. Holy-- It's like a tome monster. And you accidentally got it wet and woke it up. Good job! Hurry! Read some of the books that make up its feet! Maybe it just wants to be loved again. Jump through the hatch and into the courtyard! Take the stairs! (Make sure you kick off the scuba flippers.) Firstly, Coaster undoes his costume enough to comfortably eat the fine-printed candy, because hey, it's a full-size candy bar and you hardly ever get one of those. Yummo. He recovers his composure and once again submits himself to Michelin-man-mobility. Afterward, mostly blind in his mask anyways, Coaster heads to the right route towards the piranhas. After all, he should be SUPER EFFECTIVE and his costume's pretty thick with concealed sporting equipment anyways. Of course, being mostly blind, he quickly slips upon reaching the water, as the massive critter foot has too high a surface area and too low a density to sink like a regular foot. He floats, momentarily stuck on his face, before bumping his head on the corner at the intersection with the inky passage. He grabs the threshold, drags himself--and the dry half of his critter foot--out of the water, and stumbles through the dark corridor. It's too bad you didn't stop to grab the flashlight on the wall, because it is pitch black in here. Then again, maybe the flashlight wouldn't have helped much. Your unsteady stumbling awakens bats--hundreds of live bats--hanging from the ceiling. High-pitched angry squeaks fill the air as they descend upon you in fury. Luckily, your lovingly-crafted costume manages to shield you from most of their attacks. Still, you stagger through this corridor as quickly as you can, trying to protect your handiwork. You bump into a door at the end of the hall. Someone, or something, is playing wild banjo music on the other side of it. You recognize the melody. They're pretty good, actually. Burst through the door violently. BANJO DUEL! Hum along to the cheery tune. I WAS STUCK IN THE PERILOUS CATACOMBS FOR A WHOLE WEEK I CAN'T GO THROUGH THIS AGAIN TURN AROUND
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Post by Gelquie on Nov 2, 2013 0:41:10 GMT -5
The fish in these parts are much less life-threatening--they gleam with bioluminescent light and guide you down, down through the watery tunnel until you splash up at last into...a library? A study?
On one side of the wall is an open hatch that leads out to a courtyard, and at the far side of the room is a staircase that leads upwards. Stacks and stacks of old books pile up on the floor, and you wonder if you accidentally got some water on them. The air is musty and warm here, and it circulates with a disconcerting rhythm, like an invisible monster is breathing in here.
As you're taking in your surroundings, the stack of books moves of its own volition. What the-- And another stack, and another, until all of the books on the floor have risen into the air into a single mass. Its roar sounds like thousands of tangled words all screamed in unison. Holy-- It's like a tome monster. And you accidentally got it wet and woke it up. Good job!
Hurry! Read some of the books that make up its feet! Maybe it just wants to be loved again. Jump through the hatch and into the courtyard! Take the stairs! (Make sure you kick off the scuba flippers.) "Ooh, a library," were the first words out of GLQ's mouth as she tried to get the water out of her clothes and costume. (Turned out it was hard to swim in that costume. She probably should've done more about that before going in.) She then looks down and frowns at her dampness causing the books below her to get wet, but it was too late now. She absentmindedly wondered what kind of books were in here and if there might be something interesting that could oh gosh what's that? GLQ stares in awed horror as the book golem rises. Uh oh, it seems mad. Man, why did a water passage have to end up in a library? She takes off her flippers onto a non-booky place and backs away. "Hey, uh, sorry, you see, I'm just trying to get out of here or figure out what this place is and I didn't know you were here and I'm sorry and and..." GLQ begins to run away, scampering towards the hatch, trying to get towards the courtyard. Perhaps there was a way out that way. If there was a way, she tries to close the hatch behind her. The sooner she was away from the tome monster, the better.
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Post by icon on Nov 2, 2013 0:51:01 GMT -5
The kid frowns as he hears the slithering and snapping noises emanating from the corridor. His mind flashes back to the scrabbling sounds from before, and he realizes that he's never played a game of Slither in his life and he doesn't have the cards to play Snap.
This thought is suddenly interrupted by the appearance of a giant plant. Better than poorly-name games, at least.
He wouldn't describe himself as a particularly violent person, but the kid decides to throw caution to the wind and push at the walls. Knocking them down might be the clue to a way out, and he can always compensate the ghosts' property damage later.
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Post by Coaster on Nov 2, 2013 2:47:58 GMT -5
BANJO DUEL! Always, always, always banjo duel. Statistically the best option, and any doppelganger Coaster impersonator worth its salt would make a Banjo Hero III battle out of it anyways. 8D
Coaster removes the exterior portion of his arms and extracts an item from each--a banjo and a tennis racket. With banjo in hand, he bursts through the door and starts playing some tappity-tap on the banjo.
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Post by Lizica on Nov 3, 2013 0:32:42 GMT -5
"Ooh, a library," were the first words out of GLQ's mouth as she tried to get the water out of her clothes and costume. (Turned out it was hard to swim in that costume. She probably should've done more about that before going in.) She then looks down and frowns at her dampness causing the books below her to get wet, but it was too late now. She absentmindedly wondered what kind of books were in here and if there might be something interesting that could oh gosh what's that? GLQ stares in awed horror as the book golem rises. Uh oh, it seems mad. Man, why did a water passage have to end up in a library? She takes off her flippers onto a non-booky place and backs away. "Hey, uh, sorry, you see, I'm just trying to get out of here or figure out what this place is and I didn't know you were here and I'm sorry and and..." GLQ begins to run away, scampering towards the hatch, trying to get towards the courtyard. Perhaps there was a way out that way. If there was a way, she tries to close the hatch behind her. The sooner she was away from the tome monster, the better. The hatch slams shut with a satisfying clanggg, and you catch your breath in the relatively quiet courtyard (relative because you thought the library would be a safe, quiet place and look what happened there). The courtyard has some lovely, innocuous plants and a bower that leads back into the beige walled interior of the house. (You feel like you hear banjo music, but you can't be sure.) And above the hatch, a long series of rungs leads to...you squint up across the distance (is that a skylight?), and you see that the rungs lead up a huge tower with a brightly lit door at the top. You look around the courtyard again and check the air for flying assailants. This suspicious calm is sort of freaky. Welp. Back into the house, or up the many, many rungs to the tower? The kid frowns as he hears the slithering and snapping noises emanating from the corridor. His mind flashes back to the scrabbling sounds from before, and he realizes that he's never played a game of Slither in his life and he doesn't have the cards to play Snap. This thought is suddenly interrupted by the appearance of a giant plant. Better than poorly-name games, at least. He wouldn't describe himself as a particularly violent person, but the kid decides to throw caution to the wind and push at the walls. Knocking them down might be the clue to a way out, and he can always compensate the ghosts' property damage later. The wall comes down in a soggy shower of drywall and plaster. All of you are now covered in white dust, making you look almost like ghosts yourselves. Meanwhile, the gigantic carnivorous plant is screeching in pain because it must have gotten some plaster in its eye. (It had an eye? You were so preoccupied with staring at its jagged mouth you forgot to check for other features.) Additionally, a furious ghost with "security" inscribed on her jacket has materialized before you and is also shrieking her ghostly lungs out. It's hard to hear her over the carnivorous plant, but you distinguish the words "BLATANT," "VANDALISM," "NOT THE PROPER EXIT," and "WE'LL HAVE YOUR HEADS, YOU MISERABLE MISCREANTS." Somehow, in spite of all this chaos, the dust from the wall clears, and you can see--the outside! Yes! If you could just get around this security ghost and escape the plant's lashing vines, you'd all make it out homefree! Also, it might be your imagination, but you think you can see the first ghost just outside, grinning from ear to ear and scrawling down notes on his clipboard at a frantic pace. BANJO DUEL! Always, always, always banjo duel. Statistically the best option, and any doppelganger Coaster impersonator worth its salt would make a Banjo Hero III battle out of it anyways. 8D Coaster removes the exterior portion of his arms and extracts an item from each--a banjo and a tennis racket. With banjo in hand, he bursts through the door and starts playing some tappity-tap on the banjo. You launch into "Drama Llama Went Down to Tabloid Town" and play your banjo fiercely. The ghosts inside are totally overwhelmed by your mad banjo skills and surrender. They even give you a nifty item out of respect. You receive Year-Old Floating Bubble Gum! You always knew there was a good reason you bought that banjo and tennis racket. Anyway, now that you've won the ghosts over, you take a look around the room you just burst into. They've got television screens all across the walls displaying the other trick-or-treaters who got trapped in here. You're almost disappointed. When they said you'd be closely monitored, you kind of thought they had more... ghostly and mystical means. The ghosts catch you looking at some of the screens (a young lady in scuba gear, a sideways heart, a cat with zombies, a kid, a faerie, a Dalek, and a carnivorous plant), and one ghost tries to hide the monitors. (Fruitless, since the ghosts are transparent.) "You're not allowed in here!" he says desperately. "That would ruin our test results!" "He can play a mean banjo while wearing a costume!" another protests. "Cut him some slack!" "Security will be furious if we let him go!" The second ghost glances at one of the monitors. Then she leans towards you and cups her ethereal hand around her mouth for privacy. "Listen, kid," she whispers. "Our security personnel is currently busy. If you promise not to ruin our results and blab to any of the other test subjects about this, we'll show you a way out." The ghost hiding the monitors gives an indignant squawk.
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