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Post by Sage Harpuia on Apr 6, 2012 14:14:32 GMT -5
No it's okay. I like to make stuff to bring before I come here, anyway. You wouldn't be taking from my time, just giving me an idea of what kind to make next. Trust me. There's no perspective. In edit/wireframe mode, you can see through objects. If there were any perspective, you would see two squares connected to each-other by lines in the corners, at least on elongated cubes, even if looking at it straight-on. And while I can't change the direction the camera faces as much as in other programs, I can still pan up-and-down, left-and-right. Even when the cube is 'off to the side,' you can't see the 'side walls.' It still looks like a square. I may have trouble drawing it most of the time, but I know enough about perspective to know that it's lacking in that case. Ooh, skeleton. Are the symbols for the joints and such common? Because it looks similar to something I've seen in another program (though one just for animation). Well, if that's the case... I suppose there would be no harm. Hm, so you mean when you did it wired, it didn't look like this, nor when you moved a bit to the side? Then it sounds to me like your program was not exactly a 3D modeling program, just a 3D 'drawing' program. Even the program I made had depth, and it was made in a day. It's abnormal that it didn't have anything like that. They probably are. I haven't tried any other program for rigging a model, but I DID see the same symbols when trying to do a 2D bone structure on Flash CS5. Although I hardly use those things in 2D animation, I prefer frame by frame animation in that case. It's probably a well-accepted symbol for a joint. I think I need to change the ikr handle on the leg area to an ikSC type...
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Post by Omni on Apr 6, 2012 21:06:48 GMT -5
No it's okay. I like to make stuff to bring before I come here, anyway. You wouldn't be taking from my time, just giving me an idea of what kind to make next. Trust me. There's no perspective. In edit/wireframe mode, you can see through objects. If there were any perspective, you would see two squares connected to each-other by lines in the corners, at least on elongated cubes, even if looking at it straight-on. And while I can't change the direction the camera faces as much as in other programs, I can still pan up-and-down, left-and-right. Even when the cube is 'off to the side,' you can't see the 'side walls.' It still looks like a square. I may have trouble drawing it most of the time, but I know enough about perspective to know that it's lacking in that case. Ooh, skeleton. Are the symbols for the joints and such common? Because it looks similar to something I've seen in another program (though one just for animation). Well, if that's the case... I suppose there would be no harm. Hm, so you mean when you did it wired, it didn't look like this, nor when you moved a bit to the side? Then it sounds to me like your program was not exactly a 3D modeling program, just a 3D 'drawing' program. Even the program I made had depth, and it was made in a day. It's abnormal that it didn't have anything like that. They probably are. I haven't tried any other program for rigging a model, but I DID see the same symbols when trying to do a 2D bone structure on Flash CS5. Although I hardly use those things in 2D animation, I prefer frame by frame animation in that case. It's probably a well-accepted symbol for a joint. I think I need to change the ikr handle on the leg area to an ikSC type... Nope. No problem. Are you new here? Exactly. I think I mentioned that it's more for drawing and not for serious 3D stuff. Also, again, it's really old. It's possible that it was hard to implement it, at least within common system resources for the computers of the time. 'ik' sounds familiar. So yeah, I think that's probably the common type.
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Post by Sage Harpuia on Apr 6, 2012 22:22:26 GMT -5
Nope. No problem. Are you new here? Exactly. I think I mentioned that it's more for drawing and not for serious 3D stuff. Also, again, it's really old. It's possible that it was hard to implement it, at least within common system resources for the computers of the time. 'ik' sounds familiar. So yeah, I think that's probably the common type. ... You could say that. *he nods, then shrugs a little* Ah, quite the strange place I've been dragged into... I doubt it was much of age as it was functionality. I think you did mention it, but I still find it odd that it lacks an actual 'Z' axis. If it's drawing in 3D, it should at least HAVE said axis. How strange. Still, if it was able to 'generate' 3D figures, and the 3D modeling program I made was made with native win32, and said program can run on 10 year old computers or more... ah well, perhaps it was that they didn't know how, rather than actual limitations... (but consoles that ran 3D models as well as games existed, so... well, curious). ik handles are the joint joiners. The actual bones are called joints. iK handles are what you can see connecting, um... the two legbones together, for instance! That blue thread, yep. Joints affected by ik handles are pink. The more you know P: I suppose they should all have a name in common, else people would be confused when using different programs. Like how a lot of drawing programs have a 'pen' tool that does the same function.
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Post by Omni on Apr 7, 2012 0:53:45 GMT -5
Nope. No problem. Are you new here? Exactly. I think I mentioned that it's more for drawing and not for serious 3D stuff. Also, again, it's really old. It's possible that it was hard to implement it, at least within common system resources for the computers of the time. 'ik' sounds familiar. So yeah, I think that's probably the common type. ... You could say that. *he nods, then shrugs a little* Ah, quite the strange place I've been dragged into... I doubt it was much of age as it was functionality. I think you did mention it, but I still find it odd that it lacks an actual 'Z' axis. If it's drawing in 3D, it should at least HAVE said axis. How strange. Still, if it was able to 'generate' 3D figures, and the 3D modeling program I made was made with native win32, and said program can run on 10 year old computers or more... ah well, perhaps it was that they didn't know how, rather than actual limitations... (but consoles that ran 3D models as well as games existed, so... well, curious). ik handles are the joint joiners. The actual bones are called joints. iK handles are what you can see connecting, um... the two legbones together, for instance! That blue thread, yep. Joints affected by ik handles are pink. The more you know P: I suppose they should all have a name in common, else people would be confused when using different programs. Like how a lot of drawing programs have a 'pen' tool that does the same function. The craziness gets blurry in your memory after awhile. Well, it says there's a Z-axis (it has the arrows pointing toward the different axes) and all that. It just doesn't do the effect of perspective. Tendons? *has edit-added a bit to her MoDEoN post*
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Post by Sage Harpuia on Apr 7, 2012 0:59:10 GMT -5
The craziness gets blurry in your memory after awhile. Well, it says there's a Z-axis (it has the arrows pointing toward the different axes) and all that. It just doesn't do the effect of perspective. Tendons? *has edit-added a bit to her MoDEoN post* ... That has an unpleasant ring to it, if you don't mind me saying. Haha, it doesn't seem to be using it XD; Well, it's more of a mix of muscle and tendon, since tendons would be in other places. If someone had a tendon from the hipjoint to the ankle, the leg would move very differently, haha. It's sort of a tendon, but not. Kind of hard to explain unless you see what it does, but that's a way to put it.
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Post by Omni on Apr 7, 2012 1:45:41 GMT -5
The craziness gets blurry in your memory after awhile. Well, it says there's a Z-axis (it has the arrows pointing toward the different axes) and all that. It just doesn't do the effect of perspective. Tendons? *has edit-added a bit to her MoDEoN post* ... That has an unpleasant ring to it, if you don't mind me saying. Haha, it doesn't seem to be using it XD; Well, it's more of a mix of muscle and tendon, since tendons would be in other places. If someone had a tendon from the hipjoint to the ankle, the leg would move very differently, haha. It's sort of a tendon, but not. Kind of hard to explain unless you see what it does, but that's a way to put it. *shrug* It's not really bad. You just learn to adjust after awhile. Well, IMO it kind of half-uses it. I only have a guess at what you're referring to. I know about a simple animation program with ik bones, have seen the official tutorials, and played with it briefly. I am a bit confused since you seem to be skipping over the knee, from what I can tell... Yeah, I think I'd have to see a picture.
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Post by Sage Harpuia on Apr 7, 2012 2:50:15 GMT -5
*shrug* It's not really bad. You just learn to adjust after awhile. Well, IMO it kind of half-uses it. I only have a guess at what you're referring to. I know about a simple animation program with ik bones, have seen the official tutorials, and played with it briefly. I am a bit confused since you seem to be skipping over the knee, from what I can tell... Yeah, I think I'd have to see a picture. It still hardly sounds pleasant... Haha, maybe. As for that, not really, ik handles work differently in 3D. At least, in maya. When you link one joint with the other, you link the beginning and end to do the movement, and you need a special ik handle for the spine (and tail, in this case). The only thing I'd be missing from the knee in that screenshot is actually the knee-handle, which is formed with a master-slave link to a curb I'll use as a controller, which will be connected to the already-existing ik handle and the knee joint itself. It'll allow for manipulation of the knee, but it'll still move with the ik handle. It's hard to explain with words, though. After all, I take classes, and I'm using what I learned on them, as it's meant to. Tutorials only say so much, after all.
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Post by Omni on Apr 7, 2012 3:12:51 GMT -5
*shrug* It's not really bad. You just learn to adjust after awhile. Well, IMO it kind of half-uses it. I only have a guess at what you're referring to. I know about a simple animation program with ik bones, have seen the official tutorials, and played with it briefly. I am a bit confused since you seem to be skipping over the knee, from what I can tell... Yeah, I think I'd have to see a picture. It still hardly sounds pleasant... Haha, maybe. As for that, not really, ik handles work differently in 3D. At least, in maya. When you link one joint with the other, you link the beginning and end to do the movement, and you need a special ik handle for the spine (and tail, in this case). The only thing I'd be missing from the knee in that screenshot is actually the knee-handle, which is formed with a master-slave link to a curb I'll use as a controller, which will be connected to the already-existing ik handle and the knee joint itself. It'll allow for manipulation of the knee, but it'll still move with the ik handle. It's hard to explain with words, though. After all, I take classes, and I'm using what I learned on them, as it's meant to. Tutorials only say so much, after all. Don't just go by how it sounds. See for yourself! ... I wasn't aware of ik handles being available in non-3D programs, unless you're talking about the rotation-points in Flash (or something similar). I think you also went over my head with some Maya-speak. XD Are you basically saying you don't need a separate knee-joint because the legs move in a specific way, anyway? The tutorial was just for how to use the animation program. Making the models is a whole 'nother story. Anyway, I'm going to get to bed. Night!
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Post by Sage Harpuia on Apr 7, 2012 18:04:32 GMT -5
Don't just go by how it sounds. See for yourself! ... I wasn't aware of ik handles being available in non-3D programs, unless you're talking about the rotation-points in Flash (or something similar). I think you also went over my head with some Maya-speak. XD Are you basically saying you don't need a separate knee-joint because the legs move in a specific way, anyway? The tutorial was just for how to use the animation program. Making the models is a whole 'nother story. Anyway, I'm going to get to bed. Night! Knowing that I'm in the same timeframe as a historical figure that's supposed to be dead already unsettles me. ... Ah, in Flash, there are ik handles available, actually. They aren't... reliable, though. Eh... MMD animates way different than Maya. What I meant was, I have a knee joint, yes, but I don't need to give it an ik handle because mine went from the hipjoint to the ankle, and it includes the knee with how it moves. You'd HAVE to see it in action to get it, though, it's hard to explain with just words. (Maybe we can arrange a livestream if you're interested). I'm starting to work on giving clusters to the back and tail so I can handle them better, so maybe we can do some of that too, pfff ewe Also, MMD's easier than Maya. It's sad to see people saying they know how to 'animate' when MMD does half the job for you ;; I hope you slept well! I didn't get to ride my uncle's horses. He apparently forgot to wash them and let them out to run before we came, and my cousin was too lazy to help us do the job anyway before we ate, so we just went to visit them, since when we actually headed to the part that had the horses, it was almost time to leave. (Blame my lazy cousin) We didn't even get to wash 'em, but I DID take some pictures.
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Post by Omni on Apr 7, 2012 21:29:54 GMT -5
Don't just go by how it sounds. See for yourself! ... I wasn't aware of ik handles being available in non-3D programs, unless you're talking about the rotation-points in Flash (or something similar). I think you also went over my head with some Maya-speak. XD Are you basically saying you don't need a separate knee-joint because the legs move in a specific way, anyway? The tutorial was just for how to use the animation program. Making the models is a whole 'nother story. Anyway, I'm going to get to bed. Night! Knowing that I'm in the same timeframe as a historical figure that's supposed to be dead already unsettles me. ... Ah, in Flash, there are ik handles available, actually. They aren't... reliable, though. Eh... MMD animates way different than Maya. What I meant was, I have a knee joint, yes, but I don't need to give it an ik handle because mine went from the hipjoint to the ankle, and it includes the knee with how it moves. You'd HAVE to see it in action to get it, though, it's hard to explain with just words. (Maybe we can arrange a livestream if you're interested). I'm starting to work on giving clusters to the back and tail so I can handle them better, so maybe we can do some of that too, pfff ewe Also, MMD's easier than Maya. It's sad to see people saying they know how to 'animate' when MMD does half the job for you ;; I hope you slept well! I didn't get to ride my uncle's horses. He apparently forgot to wash them and let them out to run before we came, and my cousin was too lazy to help us do the job anyway before we ate, so we just went to visit them, since when we actually headed to the part that had the horses, it was almost time to leave. (Blame my lazy cousin) We didn't even get to wash 'em, but I DID take some pictures. Yeah, sometimes you might see two of one person in the same place. It's a little confusing, but you start to understand after awhile. Either I have too early of a version of Flash, or I just haven't found the ik bones in it. :U Yeah... I think I'd need to see it live at this rate. Maybe some other time, though. You can do full-out manual animations if you want. In of itself, it's pretty much just a tool. I guess at the very least, it could help teach a few basic animation principles. But yeah, I've seen MMD movies that look like they took maybe a few hours, as well as some very nice MMD movies where at least the person working on it put a lot of effort into detail and the settings of everything, even if a number of the motions may have been at least partly automated. One vid that pretty well amazed me is an olympics-based movie of Miku ice-dancing. I also understand that Maya can do more-automated animation if you want it to. Maybe I could show some of those pictures to my mom, if you want to share. Anyway, the mods keep saying things about how extended general chat belongs on the 'Bloids. If you want to continue this conversation, we should probably move it there.
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Post by Deleted on Apr 7, 2012 21:33:56 GMT -5
*finished watching the TKaM movie* I adore that book, ADORE IT
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Post by Andrea on Apr 7, 2012 21:34:48 GMT -5
*finished watching the TKaM movie* I adore that book, ADORE IT someone add atticus and write an AA story
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Post by Deleted on Apr 7, 2012 21:38:53 GMT -5
*finished watching the TKaM movie* I adore that book, ADORE IT someone add atticus and write an AA story that would be the most amazing thing ever Brain: add atticus and skyrim characters and l.a. noire- one thing at a time, brain
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Post by Sage Harpuia on Apr 8, 2012 0:48:57 GMT -5
someone add atticus and write an AA story that would be the most amazing thing ever Brain: add atticus and skyrim characters and l.a. noire- one thing at a time, brain brains love overloading you with ideas and not giving you enough of each to work with them. Yes.
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Post by Omni on Apr 8, 2012 0:52:10 GMT -5
that would be the most amazing thing ever Brain: add atticus and skyrim characters and l.a. noire- one thing at a time, brain brains love overloading you with ideas and not giving you enough of each to work with them. Yes. I know that feeling. That and getting the ideas down taking a lot longer than it takes to get them. ... Maybe I should head home, now. Anyway, I should get to bed. Good night! *pops out*
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