|
Post by The Scrac that Smiles Back on Apr 6, 2012 0:09:56 GMT -5
[/img] *flips pocketwatch while eating cookie* Well, according to alternate timelines... two months ago, last week, yesterday, three days from now, in six weeks, half a year from now, and in twenty seconds. You know, I think she meant along the main timeline[/quote] Half a year sounds do-able.
|
|
|
Post by icon on Apr 6, 2012 0:17:36 GMT -5
[/img] *flips pocketwatch while eating cookie* Well, according to alternate timelines... two months ago, last week, yesterday, three days from now, in six weeks, half a year from now, and in twenty seconds. You know, I think she meant along the main timeline[/quote] Half a year sounds do-able.[/quote] i1139.photobucket.com/albums/n557/Icon109/NTWF Smileys/TWatch.png[/img] And then there are the alternate timelines where it turns out that everybody got eaten by dinosaurs...
|
|
|
Post by Bacon on Apr 6, 2012 0:20:13 GMT -5
[/img] And then there are the alternate timelines where it turns out that everybody got eaten by dinosaurs...[/quote] When did it get done in those?
|
|
|
Post by The Scrac that Smiles Back on Apr 6, 2012 0:21:44 GMT -5
[/img] And then there are the alternate timelines where it turns out that everybody got eaten by dinosaurs...[/quote] Plausible, considering the wildlife.
|
|
|
Post by Sage Harpuia on Apr 6, 2012 0:32:08 GMT -5
I think they look good c: Jannon: ... I guess you could call the military a lifestyle? Only robots have real needs, and all robots are in the military. How is your government run? I still have a bunch of expressions to go ewe; I suppose... Ah, so only those in the army get a body... I see... As for my own government, well *he sighs, running a hand through his hair* There's various parts, or countries, but most of the world, well, were I'm from, is united by a single government called the Sage Trinity. They make the laws and they offer protection from the rouge mechaniloids that attack reploids and humans alike. In exchange, we pay our taxes, which uphold government operations, and we follow the laws. There's a lot of... kinks that need to be worked on, on the inner workings of the society, but so long as everyone refuses to open their eyes and change things, it'll just stay the same. At one point I set out to better things, but... it didn't end well. So here I am.
|
|
|
Post by icon on Apr 6, 2012 0:39:31 GMT -5
[/img] And then there are the alternate timelines where it turns out that everybody got eaten by dinosaurs...[/quote] When did it get done in those?[/quote] i1139.photobucket.com/albums/n557/Icon109/NTWF Smileys/T.png[/img] *snaps pocketwatch shut* The thirty-second of Juvember of next year.
|
|
|
Post by The Scrac that Smiles Back on Apr 6, 2012 0:41:34 GMT -5
I think they look good c: Jannon: ... I guess you could call the military a lifestyle? Only robots have real needs, and all robots are in the military. How is your government run? I still have a bunch of expressions to go ewe; I suppose... Ah, so only those in the army get a body... I see... As for my own government, well *he sighs, running a hand through his hair* There's various parts, or countries, but most of the world, well, were I'm from, is united by a single government called the Sage Trinity. They make the laws and they offer protection from the rouge mechaniloids that attack reploids and humans alike. In exchange, we pay our taxes, which uphold government operations, and we follow the laws. There's a lot of... kinks that need to be worked on, on the inner workings of the society, but so long as everyone refuses to open their eyes and change things, it'll just stay the same. At one point I set out to better things, but... it didn't end well. So here I am. Jannon: Huh. "Sage Trinity" sounds familiar. We are ruled by a council of three and the Queen. They command the country and the military and protect the civillians from the invading Sermekan forces.
|
|
|
Post by The Scrac that Smiles Back on Apr 6, 2012 0:45:44 GMT -5
[/img] *snaps pocketwatch shut* The thirty-second of Juvember of next year.[/quote] Excellent! This is my second one o.o by gotgituey
|
|
|
Post by Bacon on Apr 6, 2012 1:43:08 GMT -5
The main problem with writing a spy story is I don't really know much about world politics. The second problem is it's been years since I've seen a James Bond movie.
|
|
|
Post by Omni on Apr 6, 2012 1:52:21 GMT -5
He'd probably really blow it if I gave him a LOL-ipop. XD Thank you! Or you're welcome! Or both! Ooh... I've done stuff in 3D, but not really anything like that where it's not a relatively-simple shape and all one piece. (Granted, about half of that was because of software limitations. Still, only about half.) He'd probably get really mad at you for that, yep. And probably blow his top once the effects are over. Because the one thing he hates is being manipulated or having something happen that is beyond his control. Especially when he's tricked into it xD; Er... yes. *is still uneasy about eating the cookie, but does so anyway* ... Hm. That's quite the baking skill you have... Roll. *seems to be clicking the name and appearance together, but cannot imagine why* Eh, I actally made the main body from one rectangle, and the rest from smaller ones, then joined them up with the vertexes and combine. The top of the mouth was made with Extrude, and the bottom was made as a separate part for easier control over the jaw. uvu I'm making the model so I can rig it with bones and animate it for a class. I actually already rigged the mouth so it moves with a controller. Just need to make the bones to rig the rest of the body and fix up the rigging... Thank you! ... What's your favorite kind? Well at least you can join them up with the vertexes and combine. The only full figures or anything I've made so far I made in something called Adobe Dimensions, which is so old that computers made in the last few years can't run it without virtualization. XD Everything is made of a bunch of separate pieces. You can have the pieces grouped so they all move together, but not actually joined. Since it's mostly for images, there's no animation. Also, no perspective, poor lighting/shading... Shape-making was pretty limited... I've briefly dabbled in Blender. Briefly. (I was still in my first tutorial, besides controls and such.) Also a couple other programs, though not seriously.
|
|
|
Post by Sage Harpuia on Apr 6, 2012 2:01:37 GMT -5
Thank you! ... What's your favorite kind? Well at least you can join them up with the vertexes and combine. The only full figures or anything I've made so far I made in something called Adobe Dimensions, which is so old that computers made in the last few years can't run it without virtualization. XD Everything is made of a bunch of separate pieces. You can have the pieces grouped so they all move together, but not actually joined. Since it's mostly for images, there's no animation. Also, no perspective, poor lighting/shading... Shape-making was pretty limited... I've briefly dabbled in Blender. Briefly. (I was still in my first tutorial, besides controls and such.) Also a couple other programs, though not seriously. ... I have a wide variety of preferences, miss. I do really enjoy the more simple types, though, like chocolate chip... I'm using Maya, which is required for college. After all, the model I'm making and rigging is for a project. A 3 minute, 3D short. As for your program, it sounds fairly simple, kind of like the one I programed in one day for a final on Programming II. The 3D modeling program I used before Maya was 3D Studio, which is only for making models, not animating, so there was no way to rig the model. I'm not sure if Blender is also an animating program like Maya, or just a 3D modeling one like 3D Studio, since I never plan to use it. After all, I was given a student license with Maya, and I don't intend to waste it, since it's only for 2 years uvu; I'm rigging the left leg as we type, actually xD; Already done with the movement of the leg bones, just missing the feet and putting it all together with parenting, as well as finishing up the controls. Which reminds me that in Maya and 3D studio, the lighting and shading is generated by light sources. You don't 'paint' it, as the shape of the figure and where the light hits defines the highlight and shade. If there's no perspective, though, how is it a 3D program? Or do you mean that you can't shift camera views? Jannon: Huh. "Sage Trinity" sounds familiar. We are ruled by a council of three and the Queen. They command the country and the military and protect the civillians from the invading Sermekan forces. I see. Do you have plenty of problems with these... Sermekan beings? It seems your world is filled with strife. How unfortunate. However, at least it's not internal, so your government seems to be doing a good job...?
|
|
|
Post by Omni on Apr 6, 2012 2:23:33 GMT -5
Thank you! ... What's your favorite kind? Well at least you can join them up with the vertexes and combine. The only full figures or anything I've made so far I made in something called Adobe Dimensions, which is so old that computers made in the last few years can't run it without virtualization. XD Everything is made of a bunch of separate pieces. You can have the pieces grouped so they all move together, but not actually joined. Since it's mostly for images, there's no animation. Also, no perspective, poor lighting/shading... Shape-making was pretty limited... I've briefly dabbled in Blender. Briefly. (I was still in my first tutorial, besides controls and such.) Also a couple other programs, though not seriously. ... I have a wide variety of preferences, miss. I do really enjoy the more simple types, though, like chocolate chip... I'm using Maya, which is required for college. After all, the model I'm making and rigging is for a project. A 3 minute, 3D short. As for your program, it sounds fairly simple, kind of like the one I programed in one day for a final on Programming II. The 3D modeling program I used before Maya was 3D Studio, which is only for making models, not animating, so there was no way to rig the model. I'm not sure if Blender is also an animating program like Maya, or just a 3D modeling one like 3D Studio, since I never plan to use it. After all, I was given a student license with Maya, and I don't intend to waste it, since it's only for 2 years uvu; I'm rigging the left leg as we type, actually xD; Already done with the movement of the leg bones, just missing the feet and putting it all together with parenting, as well as finishing up the controls. Which reminds me that in Maya and 3D studio, the lighting and shading is generated by light sources. You don't 'paint' it, as the shape of the figure and where the light hits defines the highlight and shade. If there's no perspective, though, how is it a 3D program? Or do you mean that you can't shift camera views? I'll make some of those next time I want to come here, then. You can animate in Blender, though I have no idea how the animation capabilities/features compare. I do understand that Maya is the one that all the schools use. I pretty much dabbled in Blender because it's free and, well... One 3D program that we bought wasn't really what we were looking for, and another one didn't have the serial number in the box. We never got a copy where we could use all the features and save our work. (I think it's because we were missing the receipt.) Oh, you can view things from different angles (only so many angles, though - the camera is limited, too) and move things around in a 3D space, but... Well, if you look at a cube directly from the side in wireframe view, it just looks like a square. Things that are further don't get 'smaller,' whether or not it's just the different sides on the same object. There's no vanishing point. It's handy in some ways for editing, but images still tend to lack something.
|
|
|
Post by Sage Harpuia on Apr 6, 2012 2:49:28 GMT -5
... I have a wide variety of preferences, miss. I do really enjoy the more simple types, though, like chocolate chip... I'm using Maya, which is required for college. After all, the model I'm making and rigging is for a project. A 3 minute, 3D short. As for your program, it sounds fairly simple, kind of like the one I programed in one day for a final on Programming II. The 3D modeling program I used before Maya was 3D Studio, which is only for making models, not animating, so there was no way to rig the model. I'm not sure if Blender is also an animating program like Maya, or just a 3D modeling one like 3D Studio, since I never plan to use it. After all, I was given a student license with Maya, and I don't intend to waste it, since it's only for 2 years uvu; I'm rigging the left leg as we type, actually xD; Already done with the movement of the leg bones, just missing the feet and putting it all together with parenting, as well as finishing up the controls. Which reminds me that in Maya and 3D studio, the lighting and shading is generated by light sources. You don't 'paint' it, as the shape of the figure and where the light hits defines the highlight and shade. If there's no perspective, though, how is it a 3D program? Or do you mean that you can't shift camera views? I'll make some of those next time I want to come here, then. You can animate in Blender, though I have no idea how the animation capabilities/features compare. I do understand that Maya is the one that all the schools use. I pretty much dabbled in Blender because it's free and, well... One 3D program that we bought wasn't really what we were looking for, and another one didn't have the serial number in the box. We never got a copy where we could use all the features and save our work. (I think it's because we were missing the receipt.) Oh, you can view things from different angles (only so many angles, though - the camera is limited, too) and move things around in a 3D space, but... Well, if you look at a cube directly from the side in wireframe view, it just looks like a square. Things that are further don't get 'smaller,' whether or not it's just the different sides on the same object. There's no vanishing point. It's handy in some ways for editing, but images still tend to lack something. Ah... there's hardly a need, little miss. I'd rather not impose on your free time. I see uvu Well, I won't try Blender unless I still need something, my license runs out and I don't have the money to pay a non-student license. But at least I know I can use it for that (but it's probably more limited uvu;) Ah, not all schools use Maya, but it's one of the best programs, and it hardly takes up RAM, so it's pretty BA. Sounds like you had problems with other programs, though. Hm, well, there is no vanishing point if you look directly at the cube. There IS perspective, as it exists so long as it's a 3D program. Perspective is created by where you view things. It's not a lack of perspective, it's merely a lack of camera freedom. Viewing something directly from the front isn't the same as having an angle. You will not see anything '3D' if you look at it from specific angles, because there's nothing to see. For a cube, if you look directly at one of the faces, you won't see the rest, so it'll just look like a square. If you look at it from an angle, you'll see more of its faces, yes? Kind of like that uvu If you were looking at a more irregular shape, you'd have probably seen the shape more 'fleshed out'. uvu~ ... man, I'm tired
|
|
|
Post by Omni on Apr 6, 2012 11:33:44 GMT -5
I'll make some of those next time I want to come here, then. You can animate in Blender, though I have no idea how the animation capabilities/features compare. I do understand that Maya is the one that all the schools use. I pretty much dabbled in Blender because it's free and, well... One 3D program that we bought wasn't really what we were looking for, and another one didn't have the serial number in the box. We never got a copy where we could use all the features and save our work. (I think it's because we were missing the receipt.) Oh, you can view things from different angles (only so many angles, though - the camera is limited, too) and move things around in a 3D space, but... Well, if you look at a cube directly from the side in wireframe view, it just looks like a square. Things that are further don't get 'smaller,' whether or not it's just the different sides on the same object. There's no vanishing point. It's handy in some ways for editing, but images still tend to lack something. Ah... there's hardly a need, little miss. I'd rather not impose on your free time. I see uvu Well, I won't try Blender unless I still need something, my license runs out and I don't have the money to pay a non-student license. But at least I know I can use it for that (but it's probably more limited uvu;) Ah, not all schools use Maya, but it's one of the best programs, and it hardly takes up RAM, so it's pretty BA. Sounds like you had problems with other programs, though. Hm, well, there is no vanishing point if you look directly at the cube. There IS perspective, as it exists so long as it's a 3D program. Perspective is created by where you view things. It's not a lack of perspective, it's merely a lack of camera freedom. Viewing something directly from the front isn't the same as having an angle. You will not see anything '3D' if you look at it from specific angles, because there's nothing to see. For a cube, if you look directly at one of the faces, you won't see the rest, so it'll just look like a square. If you look at it from an angle, you'll see more of its faces, yes? Kind of like that uvu If you were looking at a more irregular shape, you'd have probably seen the shape more 'fleshed out'. uvu~ ... man, I'm tired No it's okay. I like to make stuff to bring before I come here, anyway. You wouldn't be taking from my time, just giving me an idea of what kind to make next. Trust me. There's no perspective. In edit/wireframe mode, you can see through objects. If there were any perspective, you would see two squares connected to each-other by lines in the corners, at least on elongated cubes, even if looking at it straight-on. And while I can't change the direction the camera faces as much as in other programs, I can still pan up-and-down, left-and-right. Even when the cube is 'off to the side,' you can't see the 'side walls.' It still looks like a square. I may have trouble drawing it most of the time, but I know enough about perspective to know that it's lacking in that case. Ooh, skeleton. Are the symbols for the joints and such common? Because it looks similar to something I've seen in another program (though one just for animation).
|
|
|
Post by Chloemew on Apr 6, 2012 12:47:04 GMT -5
Chiller: Thanks. Once I have it again I can get back to properly crushing my enemies. ...Oh. You, uh... crush them good? ;
|
|